Fixed typo of Validity.
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94b4432831
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def7a78842
@ -46,7 +46,7 @@ public:
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return true;
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return true;
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}
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}
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virtual bool checkValididityOfAssociatedModes(osg::State&) const;
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virtual bool checkValidityOfAssociatedModes(osg::State&) const;
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virtual bool isTextureAttribute() const { return true; }
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virtual bool isTextureAttribute() const { return true; }
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@ -273,7 +273,7 @@ class OSG_EXPORT StateAttribute : public Object
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/** Check the modes associated with this StateAttribute are supported by current OpenGL drivers,
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/** Check the modes associated with this StateAttribute are supported by current OpenGL drivers,
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* and if not set the associated mode in osg::State to be black listed/invalid.
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* and if not set the associated mode in osg::State to be black listed/invalid.
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* Return true if all associated modes are valid.*/
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* Return true if all associated modes are valid.*/
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virtual bool checkValididityOfAssociatedModes(osg::State&) const
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virtual bool checkValidityOfAssociatedModes(osg::State&) const
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{
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{
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// default to no black listed GLMode's associated with use of the StateAttribute.
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// default to no black listed GLMode's associated with use of the StateAttribute.
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return true;
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return true;
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@ -413,7 +413,7 @@ class OSG_EXPORT StateSet : public Object
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/** Check the modes associated with this StateSet are supported by current OpenGL drivers,
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/** Check the modes associated with this StateSet are supported by current OpenGL drivers,
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* and if not set the associated mode in osg::State to be black listed/invalid.
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* and if not set the associated mode in osg::State to be black listed/invalid.
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* Return true if all associated modes are valid.*/
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* Return true if all associated modes are valid.*/
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bool checkValididityOfAssociatedModes(State& state) const;
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bool checkValidityOfAssociatedModes(State& state) const;
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/** call compile on all StateAttributes contained within this StateSet.*/
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/** call compile on all StateAttributes contained within this StateSet.*/
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void compileGLObjects(State& state) const;
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void compileGLObjects(State& state) const;
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@ -32,7 +32,7 @@ int PointSprite::compare(const StateAttribute& sa) const
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}
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}
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bool PointSprite::checkValididityOfAssociatedModes(osg::State& state) const
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bool PointSprite::checkValidityOfAssociatedModes(osg::State& state) const
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{
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{
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bool modeValid = isPointSpriteSupported(state.getContextID());
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bool modeValid = isPointSpriteSupported(state.getContextID());
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@ -1131,7 +1131,7 @@ const StateSet::RefAttributePair* StateSet::getTextureAttributePair(unsigned int
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return getAttributePair(_textureAttributeList[unit],type,0);
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return getAttributePair(_textureAttributeList[unit],type,0);
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}
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}
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bool StateSet::checkValididityOfAssociatedModes(osg::State& state) const
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bool StateSet::checkValidityOfAssociatedModes(osg::State& state) const
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{
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{
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@ -1140,7 +1140,7 @@ bool StateSet::checkValididityOfAssociatedModes(osg::State& state) const
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itr!=_attributeList.end();
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itr!=_attributeList.end();
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++itr)
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++itr)
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{
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{
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if (!itr->second.first->checkValididityOfAssociatedModes(state)) modesValid = false;
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if (!itr->second.first->checkValidityOfAssociatedModes(state)) modesValid = false;
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}
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}
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for(TextureAttributeList::const_iterator taitr=_textureAttributeList.begin();
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for(TextureAttributeList::const_iterator taitr=_textureAttributeList.begin();
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@ -1151,7 +1151,7 @@ bool StateSet::checkValididityOfAssociatedModes(osg::State& state) const
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itr!=taitr->end();
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itr!=taitr->end();
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++itr)
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++itr)
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{
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{
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if (!itr->second.first->checkValididityOfAssociatedModes(state)) modesValid = false;
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if (!itr->second.first->checkValidityOfAssociatedModes(state)) modesValid = false;
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}
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}
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}
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}
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@ -113,6 +113,6 @@ void GLObjectsVisitor::apply(osg::StateSet& stateset)
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if (_mode & CHECK_BLACK_LISTED_MODES)
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if (_mode & CHECK_BLACK_LISTED_MODES)
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{
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{
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stateset.checkValididityOfAssociatedModes(*_state.get());
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stateset.checkValidityOfAssociatedModes(*_state.get());
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}
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}
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}
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}
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