Documentation updates.
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{\rtf1\mac\ansicpg10000\cocoartf824\cocoasubrtf410
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{\rtf1\mac\ansicpg10000\cocoartf824\cocoasubrtf440
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{\fonttbl\f0\fswiss\fcharset77 Helvetica-Bold;\f1\fswiss\fcharset77 Helvetica;\f2\fswiss\fcharset77 Helvetica-Oblique;
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\f3\fmodern\fcharset77 Courier;\f4\fnil\fcharset77 Monaco;}
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{\colortbl;\red255\green255\blue255;}
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@ -15,24 +15,49 @@ This is the readme for the entire OpenThreads/OpenSceneGraph distribution for th
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The source code is available at {\field{\*\fldinst{HYPERLINK "http://www.openscenegraph.org/"}}{\fldrslt http://www.openscenegraph.org/}}\
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\
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Also included is a framework for GDAL. You can get the source code and the full GDAL package at {\field{\*\fldinst{HYPERLINK "http://www.gdal.org/"}}{\fldrslt http://www.gdal.org/}}\
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\f0\b What's New in this release:
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\f0\b \
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Quick Start:
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\f1\b0 \
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Screencasts of how to install and get going with OSG for Mac OS X can be found here:\
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{\field{\*\fldinst{HYPERLINK "http://www.openscenegraph.org/projects/osg/wiki/Support/TipsAndTricks"}}{\fldrslt \cf0 http://www.openscenegraph.org/projects/osg/wiki/Support/TipsAndTricks}}\
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\f0\b \cf0 What's New in this release:
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\f1\b0 \
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\ls1\ilvl0\cf0 {\listtext \'a5 }Dwarf debugging format\
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{\listtext \'a5 }osgsimpleviewerCocoa and osgsimpleviewerSDL\
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\ls1\ilvl0\cf0 {\listtext \'a5 }OpenThreads now uses Subversion 'externals' to make it look like part of the OSG source distribution.\
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{\listtext \'a5 }Producer has been removed from the distribution. osgViewer is supposed to replace it. The Mac OS X backend is currently Carbon based.\
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{\listtext \'a5 }GDAL has been removed as it is no longer a dependency.\
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{\listtext \'a5 }osgviewerCocoa (previously osgsimpleviewerCocoa in CVS) is an example program demonstrating tight integration between OpenSceneGraph and Cocoa. It demonstrates many of the things you should consider in building a first-class OS X application that uses OSG.\
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{\listtext \'a5 }Dwarf debugging format\
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{\listtext \'a5 }osgsimpleviewerSDL\
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\pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\ql\qnatural\pardirnatural
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\cf0 \
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\pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\ql\qnatural\pardirnatural
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\f0\b \cf0 Notes for 1.2 release:\
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\f0\b Notes for 2.0 release:\
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\f1\b0 \cf0 1.2 was originally intended as a bug fix release for 1.1 (going for 1.1.1), but OSG broke ABI again so the number was bumped to 1.2. There are no significant changes to the Xcode projects or significant OS X specific changes.\
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\f1\b0 OSG has changed its versioning number scheme. 2.0 is the stable release following 1.2.\
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Producer has been removed from the distribution with osgViewer as its intended replacement.\
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GDAL has also been removed from the distribution as it is no longer a dependency.\
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OSG is in the process to moving to a new CMake based build system. Once the remaining Mac OS X support needed is implemented in CMake, the Xcode projects will be removed in favor of the new unified CMake system.\
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With Leopard on the horizon, the need to deal with 64-bit readiness and deprecated APIs is becoming more critical. In a nutshell, we need a Cocoa based version of osgViewer, and the QuickTime plugin needs to be replaced. Currently, there is a new ImageIO based plugin to assume the image reading/writing duties of the old qt plugin. We are in need of a QTKit based plugin to assume the movie responsibilities of the old plugin. And we are in need of volunteers to write the Cocoa osgViewer backend. Currently, the example osgviewerCocoa demonstrates a lot of similar functionality and could be used as a reference. However, the example needs to be turned 'inside-out'. The example is an NSView class that contains OSG classes; the osgViewer needs to be the opposite where the OSG class needs to contain the NSView class.\
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\f0\b Notes for 1.2 release:\
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\f1\b0 1.2 was originally intended as a bug fix release for 1.1 (going for 1.1.1), but OSG broke ABI again so the number was bumped to 1.2. There are no significant changes to the Xcode projects or significant OS X specific changes.\
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Since the 1.1 release, we have learned of serious problems (freezing of the window manager) on the (Intel) MacBook Pros using osgText. We believe the problem is with a serious driver bug for ATI in OS X 10.4.7. We believe the bug affects the ATI Radeon X1600. (You can get this string by calling glGetString(GL_RENDERER) when you have a valid OpenGL Context. The string returned to us on affected MacBook Pros is "ATI Radeon X1600 OpenGL Engine".)\
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@ -98,16 +123,16 @@ Don't forget to link against Carbon (-framework Carbon) if you use Gestalt.\
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If you are affected by this, please file a bug report at {\field{\*\fldinst{HYPERLINK "https://bugreport.apple.com"}}{\fldrslt https://bugreport.apple.com}}. Apple lives and dies by the bug report system. If anything is to get done, it must be in the bug reporter. And they keep count of how many people file the same bug, so duplicates are good.\
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\f2\i (Note: We believe this has been fixed in 10.4.8)
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\f2\i \cf0 (Note: We believe this has been fixed in 10.4.8)
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\f1\i0 \
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\f0\b \cf0 Notes for 1.1 release:\
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\f1\b0 \cf0 We are now distributing Universal Binaries. These binaries were built using Xcode 2.3 and gcc 4.0.1.\
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\f1\b0 We are now distributing Universal Binaries. These binaries were built using Xcode 2.3 and gcc 4.0.1.\
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The Xcode projects are also set to build as Universal Binaries for both Development and Deployment\
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targets. If you do not need this and want to save build time, you should change the architecture option\
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to your desired setting (most likely to $(NATIVE_ARCH)). It is overridden in the top-level "OpenSceneGraph" project in the Group & Files panel. Don't forget to change OpenThreads \
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@ -128,9 +153,8 @@ PlugIns, the file size shrunk from about 1GB to about 100MB.\
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We have stopped maintaining the Xcode 1.5/2.0 projects.\
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\f0\b \cf0 Notes for 1.0 release:
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\f0\b Notes for 1.0 release:
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\f1\b0 \
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These projects were primarily developed with gcc 4.0.1 under Tiger 10.4.3 using Xcode 2.2. Starting with gcc 4.0, Apple no longer statically links in the C++ runtime. Apple has made available the g++ 4.0 dynamic runtime for Panther under the 10.3.9 release. To run under Panther, your system must have this update (or you must recompile the binaries for your system).\
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@ -230,9 +254,8 @@ Also remember that OSG will still respond to standard OSG environmental variable
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\f0\b Prebinding Addresses:\
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\f1\b0 \cf0 \
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\f1\b0 \
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These are now obsolete. Prebinding is now disabled. The old addresses were:\
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@ -315,9 +338,8 @@ If you are compiling under Xcode 1.5 and are using our Xcode 1.5/2.0 projects, t
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{\listtext \'a5 }I noticed that for some reason, Xcode has problems compiling the Carbon header with the OpenThreads framework when autovectorization and precompiled headers were enabled. You might try disabling precompiled headers if it is not already. If the problem persists, you may also need to delete the entry that enables autovectorization. In the Groups and Files panel (left side panel), open the Info inspector for the project (top item) and click on the Build tab. Scroll down to the bottom, and remove the autovectorization option. \
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\cf0 \
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\f0\b \cf0 Universal Binaries:
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\f0\b Universal Binaries:
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\f1\b0 \
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Be aware, when building you're own Universal Binaries and you use the 10.4 SDK, you must explicitly\
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@ -361,4 +383,4 @@ On the topic of feature requests, another potentially useful thing to have is a
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ewing 2121 - at - yahoo (in the commercial domain)\
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{\field{\*\fldinst{HYPERLINK "http://www.create.ucsb.edu/OSG/"}}{\fldrslt \cf0 http://www.create.ucsb.edu/OSG/}}\
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}
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}
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