Cleaned up osgmovie example so it no longer depends upon LibMpeg3, just

using readImageFile instead.
This commit is contained in:
Robert Osfield 2004-03-12 20:23:55 +00:00
parent f929455f30
commit de9af5d6bd
6 changed files with 43 additions and 535 deletions

View File

@ -153,6 +153,7 @@ EXAMPLE_DIRS = \
osglight\
osglightpoint\
osglogo\
osgmovie\
osgmultitexture\
osgoccluder\
osgpagedlod\
@ -194,10 +195,6 @@ ifeq ($(GDAL_INSTALLED),yes)
EXAMPLE_DIRS += osgbluemarble
endif
ifeq ($(LIBMPEG3_INSTALLED),yes)
EXAMPLE_DIRS += osgmovie
endif
ifeq ($(DEMETER_INSTALLED),yes)
EXAMPLE_DIRS += osgdemeter
endif

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@ -2,9 +2,8 @@ TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgmovie.cpp MpegImageStream.cpp\
osgmovie.cpp\
OTHER_LIBS += -lmpeg3 -lpthread
LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \

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@ -2,9 +2,8 @@ TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgmovie.cpp MpegImageStream.cpp\
osgmovie.cpp\
OTHER_LIBS += -lmpeg3 -lpthread
LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgmovie

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@ -1,289 +0,0 @@
// -*-c++-*-
/*
* Copyright (C) 2001 Ulrich Hertlein <u.hertlein@web.de>
*
* Uses libmpeg3 by Adam Williams
* See http://www.heroinewarrior.com
*
* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
* real-time rendering of large 3D photo-realistic models.
* The OSG homepage is http://www.openscenegraph.org/
*
* This software is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "MpegImageStream.h"
#include <osg/Notify>
#include <osg/Timer>
#include <stdio.h>
#include <unistd.h>
#include <sys/time.h>
#include "libmpeg3/libmpeg3.h"
using namespace osg;
#define IDLE_TIMEOUT 150000L
// Constructor: setup and start thread
MpegImageStream::MpegImageStream(const char* fileName) : ImageStream()
{
_useMMX = false;
_fps = 0.0f;
_frames = 0;
_len = 0;
_mpg = 0;
for (int i = 0; i < NUM_CMD_INDEX; i++)
_cmd[i] = THREAD_IDLE;
_wrIndex = _rdIndex = 0;
load(fileName);
::pthread_mutex_init(&_mutex, NULL);
::pthread_create(&_id, NULL, MpegImageStream::s_decode, this);
if (fileName)
setFileName(fileName);
}
// Deconstructor: stop and terminate thread
MpegImageStream::~MpegImageStream()
{
stop();
setCmd(THREAD_QUIT);
::pthread_join(_id, NULL);
::pthread_mutex_destroy(&_mutex);
mpeg3_t* mpg = (mpeg3_t*)_mpg;
if (mpg) {
mpeg3_close(mpg);
mpg = NULL;
}
if (_rows) {
::free(_rows);
_rows = NULL;
}
}
// Set command
void MpegImageStream::setCmd(ThreadCommand cmd)
{
lock();
_cmd[_wrIndex] = cmd;
_wrIndex = (_wrIndex + 1) % NUM_CMD_INDEX;
unlock();
}
// Get command
MpegImageStream::ThreadCommand MpegImageStream::getCmd()
{
ThreadCommand cmd = THREAD_IDLE;
lock();
if (_rdIndex != _wrIndex) {
cmd = _cmd[_rdIndex];
_rdIndex = (_rdIndex + 1) % NUM_CMD_INDEX;
}
unlock();
return cmd;
}
/*
* Decoder thread
*/
void* MpegImageStream::s_decode(void* vp)
{
return ((MpegImageStream*) vp)->decode(vp);
}
void MpegImageStream::load(const char* fileName)
{
mpeg3_t* mpg = mpeg3_open((char*) fileName);
if (!mpg) {
osg::notify(WARN) << "Unable to open " << fileName << std::endl;
return;
}
if (!mpeg3_has_video(mpg)) {
osg::notify(WARN) << "No video streams in" << fileName << std::endl;
return;
}
if (mpeg3_has_audio(mpg)) {
osg::notify(NOTICE) << "Stream has audio" << std::endl;
}
_mpg = (void*)mpg;
mpeg3_set_cpus(mpg, 1);
mpeg3_set_mmx(mpg, _useMMX);
int str = 0; //mpeg3_total_vstreams(mpg) - 1;
_fps = mpeg3_frame_rate(mpg, str);
_frames = mpeg3_video_frames(mpg, str);
_len = (float) _frames / _fps;
int s = mpeg3_video_width(mpg, str);
int t = mpeg3_video_height(mpg, str);
// Calculate texture size
// these are also calculated and stored within osg::Texture but
// too late (on the first apply) to be of any use...
int texWidth = 1;
for (; texWidth < s; texWidth <<= 1)
;
int texHeight = 1;
for (; texHeight < t; texHeight <<= 1)
;
// Allocate image data
// maybe use BGR888 and save some conversion somewhere?
unsigned char* data = (unsigned char*) ::malloc(s * t * 3);
setImage(s, t, 0,
GL_RGB,
GL_RGB, GL_UNSIGNED_BYTE, data,
osg::Image::USE_MALLOC_FREE);
// Allocate decoder rows
// documentation says we need add'l bytes at the end of each
// row for MMX but this is more efficient and works so far.
_rows = (unsigned char**) ::malloc(t * sizeof(unsigned char*));
unsigned char* dp = data;
for (int i = 0; i < t; i++) {
_rows[t-i-1] = dp;
dp += (s * 3);
}
//
// #if 0
// // Setup texture matrix
// Matrix mat;
// mat.makeScale((float) s / (float) texWidth,
// ((float) t / (float) texHeight) * -1.0f, 1.0f);
// mat = mat * Matrix::translate(0.0f, (float) t / (float) texHeight, 0.0f);
// _texMat->setMatrix(mat);
// #else
// _texMat->setMatrix(osg::Matrix::scale(s,-t,1.0f)*osg::Matrix::translate(0.0f,t,0.0f));
// #endif
// XXX
osg::notify(NOTICE) << _frames << " @ " << _fps << " " << _len << "s" << std::endl;
osg::notify(NOTICE) << "img " << s << "x" << t << std::endl;
osg::notify(NOTICE) << "tex " << texWidth << "x" << texHeight << std::endl;
}
void* MpegImageStream::decode(void*)
{
bool playing = false;
mpeg3_t* mpg = (mpeg3_t*)_mpg;
int str = 0;
float t0 = 0.0f;
unsigned long delay = (unsigned long) ((1.0f / _fps) * 1000.0f);
bool done = false;
const osg::Timer* timer = osg::Timer::instance();
osg::Timer_t start_tick = timer->tick();
osg::Timer_t last_frame_tick = start_tick;
double timePerFrame = 1.0f/_fps;
double frameNumber = 0.0;
while (!done) {
// Handle commands
ThreadCommand cmd = getCmd();
if (cmd != THREAD_IDLE) {
switch (cmd) {
case THREAD_START: // Start or continue stream
playing = true;
break;
case THREAD_STOP: // XXX
osg::notify(NOTICE) << "stop at " << t0 << std::endl;
playing = false;
break;
case THREAD_REWIND: // XXX
t0 = 0.0;
mpeg3_seek_percentage(mpg, 0.0);
start_tick = timer->tick();
frameNumber = 0;
break;
case THREAD_CLOSE: // Stop and close
playing = false;
if (mpg) {
mpeg3_close(mpg);
mpg = NULL;
}
break;
case THREAD_QUIT: // XXX
osg::notify(NOTICE) << "quit" << std::endl;
done = true;
break;
default:
osg::notify(osg::WARN) << "Unknown command " << cmd << std::endl;
break;
}
}
if (playing) {
last_frame_tick = timer->tick();
// XXX needs more work to be real-time
mpeg3_read_frame(mpg, _rows,
0, 0, _s, _t,
_s, _t,
MPEG3_RGB888, str);
dirty(); //Image();
++frameNumber;
if (frameNumber>=_frames)
{
rewind();
//stop();
}
else
{
while (timePerFrame*(frameNumber+1)>timer->delta_s(start_tick,timer->tick()))
{
::usleep(delay);
}
}
}
else {
::usleep(IDLE_TIMEOUT);
}
}
// Cleanup decoder
return NULL;
}

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@ -1,128 +0,0 @@
// -*-c++-*-
/*
* Copyright (C) 2001 Ulrich Hertlein <u.hertlein@web.de>
*
* Uses libmpeg3 by Adam Williams
* See http://www.heroinewarrior.com
*
* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
* real-time rendering of large 3D photo-realistic models.
* The OSG homepage is http://www.openscenegraph.org/
*
* This software is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _MPEGIMAGESTREAM_H_
#define _MPEGIMAGESTREAM_H_
#include <osg/ImageStream>
//#include "ImageStream.h"
#include <pthread.h>
#define NUM_CMD_INDEX 4
namespace osg {
/**
* MPEG1/2 Image Stream class.
*/
class SG_EXPORT MpegImageStream : public osg::ImageStream
{
public:
MpegImageStream(const char* fileName = NULL);
virtual Object* clone() const { return new MpegImageStream; }
virtual bool isSameKindAs(const Object* obj) const {
return dynamic_cast<const MpegImageStream*>(obj) != NULL;
}
virtual const char* className() const { return "MpegImageStream"; }
/// Start or continue stream.
virtual inline void start() { setCmd(THREAD_START); }
/// Stop stream at current position.
virtual inline void stop() { setCmd(THREAD_STOP); }
/// Rewind stream to beginning.
virtual inline void rewind() { setCmd(THREAD_REWIND); }
/// Enable/disable MMX.
inline void enableMMX(bool b) { _useMMX = b; }
/**
* Set frame rate in fps.
* This is overwritten by the actual frame rate of the stream when
* it is opened.
*/
inline void setFrameRate(float fps) { _fps = (fps < 0.0f ? 0.0f : fps); }
/// Get frame rate in fps.
inline float getFrameRate() const { return _fps; }
/// Get number of frames.
inline long getNumFrames() const { return _frames; }
/// Get total length in seconds.
inline float getLength() const { return _len; }
void load(const char* fileName);
protected:
virtual ~MpegImageStream();
private:
bool _useMMX;
float _fps;
long _frames;
float _len;
enum ThreadCommand {
THREAD_IDLE = 0,
THREAD_START,
THREAD_STOP,
THREAD_REWIND,
THREAD_CLOSE,
THREAD_QUIT
};
ThreadCommand _cmd[NUM_CMD_INDEX];
int _wrIndex, _rdIndex;
pthread_mutex_t _mutex;
pthread_t _id;
// Lock/unlock object.
inline void lock() { ::pthread_mutex_lock(&_mutex); }
inline void unlock() { ::pthread_mutex_unlock(&_mutex); }
/// Set command.
void setCmd(ThreadCommand cmd);
/// Get command.
ThreadCommand getCmd();
/// Decoder hook.
static void* s_decode(void*);
void* decode(void*);
void* _mpg;
unsigned char** _rows;
};
} // namespace
#endif

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@ -15,120 +15,39 @@
#include <osgGA/TrackballManipulator>
#include <math.h>
#include "MpegImageStream.h"
/*
* Create morphed textured geometry
*/
osg::Geode* morphGeom(osg::Vec3Array* coords,
osg::Vec3Array* normals,
osg::Vec2Array* texCoords,
osg::Image* image,
osg::TexMat* texMat)
osg::Geometry* createTexturedQuadGeometry(const osg::Vec3& pos,float width,float height, osg::Image* image)
{
/*
* GeoSet
*/
osg::Geometry* gset = new osg::Geometry();
gset->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,0,4));
gset->setVertexArray(coords);
gset->setNormalArray(normals);
gset->setNormalBinding(osg::Geometry::BIND_OVERALL);
gset->setTexCoordArray(0,texCoords);
/*
* StateSet
*/
osg::StateSet* state = new osg::StateSet;
osg::Material* mtl = new osg::Material();
osg::Vec4 white( 1.0f, 1.0f, 1.0f, 1.0f );
mtl->setEmission( osg::Material::FRONT_AND_BACK, white );
mtl->setAmbient( osg::Material::FRONT_AND_BACK, white );
mtl->setDiffuse( osg::Material::FRONT_AND_BACK, white );
mtl->setSpecular( osg::Material::FRONT_AND_BACK, white );
state->setAttribute(mtl);
//osg::Texture2D* tex = new osg::Texture2D;
osg::TextureRectangle* tex = new osg::TextureRectangle;
if (!image) {
image = osgDB::readImageFile("lz.rgb");
bool useTextureRectangle = true;
if (useTextureRectangle)
{
osg::Geometry* pictureQuad = osg::createTexturedQuadGeometry(pos,
osg::Vec3(width,0.0f,0.0f),
osg::Vec3(0.0f,0.0f,height),
image->s(),image->t());
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
new osg::TextureRectangle(image),
osg::StateAttribute::ON);
return pictureQuad;
}
tex->setImage(image);
tex->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
state->setTextureAttributeAndModes(0, tex, osg::StateAttribute::ON);
else
{
osg::Geometry* pictureQuad = osg::createTexturedQuadGeometry(pos,
osg::Vec3(width,0.0f,0.0f),
osg::Vec3(0.0f,0.0f,height),
1.0f,1.0f);
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
new osg::Texture2D(image),
osg::StateAttribute::ON);
if (texMat)
state->setTextureAttributeAndModes(0, texMat, osg::StateAttribute::ON);
// don't cull faces
osg::CullFace* cull = new osg::CullFace;
state->setAttributeAndModes(cull, osg::StateAttribute::OFF);
/*
* Geode
*/
osg::Geode* geode = new osg::Geode;
geode->setStateSet( state );
geode->addDrawable( gset );
return geode;
return pictureQuad;
}
}
/*
* Main
*/
int main(int argc, char** argv)
{
// coordinates
osg::Vec3Array* coords = new osg::Vec3Array(4);
(*coords)[0].set( -1.0f, 0.0f, -1.0f );
(*coords)[1].set( 1.0f, 0.0f, -1.0f );
(*coords)[2].set( 1.0f, 0.0f, 1.0f );
(*coords)[3].set( -1.0f, 0.0f, 1.0f );
// normals
osg::Vec3Array* normals = new osg::Vec3Array(1);
(*normals)[0].set( 0.0f, 1.0f, 0.0f );
// texture coordinates
osg::Vec2Array* texCoords = new osg::Vec2Array(4);
(*texCoords)[0].set(0.0f, 0.0f);
(*texCoords)[1].set(1.0f, 0.0f);
(*texCoords)[2].set(1.0f, 1.0f);
(*texCoords)[3].set(0.0f, 1.0f);
// open MpegImageStream
osg::MpegImageStream* mpeg = NULL;
if (argc > 1) {
mpeg = new osg::MpegImageStream(argv[1]);
mpeg->start();
}
osg::TexMat* texMat = new osg::TexMat;
texMat->setMatrix(osg::Matrix::scale(mpeg->s(),mpeg->t(),1.0f));
// Create morphed geometry
osg::Geode* geode = morphGeom(coords,
normals, texCoords, mpeg, texMat);
//coordMorph.addGeode(geode);
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
@ -155,6 +74,20 @@ int main(int argc, char** argv)
return 1;
}
osg::Geode* geode = new osg::Geode;
osg::Vec3 pos(0.0f,0.0f,0.0f);
for(int i=1;i<arguments.argc();++i)
{
if (arguments.isString(i))
{
osg::Image* image = osgDB::readImageFile(arguments[i]);
geode->addDrawable(createTexturedQuadGeometry(pos,image->s(),image->t(),image));
}
}
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
@ -189,9 +122,6 @@ int main(int argc, char** argv)
// wait for all cull and draw threads to complete.
viewer.sync();
// update the geoemtry
//coordMorph.update(viewer.getFrameStamp()->getReferenceTime());
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();