Added support for SG_USE_FLOAT_MATRIX and OSG_USE_FLOAT_PLANE in CMake build and
include/osg/Matrix and include/osg/Plane.
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@ -108,6 +108,17 @@ ENDIF(WIN32)
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#luigi#ENDIF(UNIX)
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########################################################################################################
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OPTION(OSG_USE_FLOAT_MATRIX "Set to ON to build OpenSceneGraph with float matrix instead of double." OFF)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_MATRIX)
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IF(OSG_USE_FLOAT_MATRIX)
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ADD_DEFINITIONS(-DOSG_USE_FLOAT_MATRIX)
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ENDIF(OSG_USE_FLOAT_MATRIX)
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OPTION(OSG_USE_FLOAT_PLANE "Set to ON to build OpenSceneGraph with float matrix instead of double." OFF)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_PLANE)
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IF(OSG_USE_FLOAT_PLANE)
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ADD_DEFINITIONS(-DOSG_USE_FLOAT_PLANE)
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ENDIF(OSG_USE_FLOAT_PLANE)
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################################################################################
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@ -17,17 +17,14 @@
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#include <osg/Matrixd>
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#include <osg/Matrixf>
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#define OSG_USE_DOUBLE_MATRICES 1
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namespace osg {
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#ifdef OSG_USE_DOUBLE_MATRICES
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typedef Matrixd Matrix;
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typedef RefMatrixd RefMatrix;
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#else
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#ifdef OSG_USE_FLOAT_MATRIX
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typedef Matrixf Matrix;
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typedef RefMatrixf RefMatrix;
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#else
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typedef Matrixd Matrix;
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typedef RefMatrixd RefMatrix;
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#endif
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} //namespace osg
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@ -23,8 +23,6 @@
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#include <vector>
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#define OSG_USE_DOUBLE_PLANE 1
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namespace osg {
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/** A plane class. It can be used to represent an infinite plane.*/
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@ -33,16 +31,16 @@ class OSG_EXPORT Plane
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public:
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#ifdef OSG_USE_DOUBLE_PLANE
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/** Type of Plane class.*/
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typedef double value_type;
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typedef Vec3d Vec3_type;
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typedef Vec4d Vec4_type;
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#else
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#ifdef OSG_USE_FLOAT_PLANE
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/** Type of Plane class.*/
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typedef float value_type;
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typedef Vec3f Vec3_type;
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typedef Vec4f Vec4_type;
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#else
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/** Type of Plane class.*/
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typedef double value_type;
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typedef Vec3d Vec3_type;
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typedef Vec4d Vec4_type;
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#endif
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/** Number of vector components. */
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