From Mike Weiblen, switched off lighting of points to make them clearer
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@ -103,6 +103,7 @@ osg::Node* createScene(unsigned int noStars)
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(geometry);
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geode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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osg::Group* group = new osg::Group;
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group->addChild(geode);
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