Updated ChangeLog, NEWS and READE for 3.0.0-rc1
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ChangeLog
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ChangeLog
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2011-06-17 11:47 robert
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* include/OpenThreads/Version: Updated version number
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2011-06-17 11:47 robert
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* AUTHORS.txt, applications/osgversion/Contributors.cpp: Fixed
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Jorge Izquierdo name.
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2011-06-17 11:02 robert
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* src/OpenThreads/CMakeLists.txt: Updated OpenThreads version
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number for stable release
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2011-06-17 10:35 robert
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* applications/present3D/CMakeLists.txt: Tempory fix for static
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build of Present3D which disables the use of ffmpeg when
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compiling static, will need to
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look into unresolved symbols assoiated with FFMPEG at a later
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date.
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2011-06-17 09:20 robert
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* AUTHORS.txt: Updated AUTHORS file for 3.0.0-rc1
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2011-06-17 09:19 robert
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* ChangeLog: Updated ChangeLog
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2011-06-17 09:05 robert
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* src/osg/StencilTwoSided.cpp: From Jan Peciva, "sending updated
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NEWS.txt
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NEWS.txt
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OSG News
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========
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= !OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more.
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PERTHSHIRE, Scotland - 17th June 2011 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 3.0 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 3.0 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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=== Open-source development delivers industry-leading features and performance ===
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The !OpenSceneGraph 3.0 release is the culmination of 12 years of work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real-world applications, and actively participating in its development, testing and refinement. The end result is a high-quality library with a feature set relevant to application developers' needs.
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=== Updates include: ===
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* OpenGL ES 1.1, and OpenGL ES 2.0 support
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* OpenGL 3.x and 4.x support along with associated OpenGL extensions
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* Supoort for Android (versions?)
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* Support for IOS (versions?)
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* FBX plugin
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* osgQt library
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* Support for Cocoa and 64bit OSX build
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* Volume rendering
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* User data
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* Serializers, .osgb binary, .osgt ascii and .osgx xml file native formats
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* Improved thread safety and efficiency of database paging
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* Texture and buffer object pools for efficiently managing GL object resources.
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=== Downloads and Licensing ===
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!OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [http://www.openscenegraph.org/projects/osg/wiki/Downloads Downloads] section of the openscenegraph.org website.
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!OpenSceneGraph is released under the [http://www.openscenegraph.org/projects/osg/wiki/Legal OpenSceneGraph Public License], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the !OpenSceneGraph libraries without restricting the licensing of the user's software.
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=== !OpenSceneGraph Books now available ===
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The new book dedicated to the !OpenSceneGraph 3.0 is now available https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book.
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=== Professional support and services ===
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!OpenSceneGraph project is backed up with professional services by [http://www.openscenegraph.com OpenSceneGraph Professional Services], based in Scotland, and [http://www.skew-matrix.com Skew-Matrix] and [http://www.blue-newt.com Blue-Newt Software] both based in the USA, and a range of [wiki:Community/Contractors Contractors] from around the world. Services available include:
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* Confidential Professional Support
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* Bespoke development
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* Consultancy
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* Training
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=== Community support and contributions ===
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The diverse and growing community of over 5000 developers is centred around the public osg-users mailing list/forum, where members discuss how best to use !OpenSceneGraph, provide mutual support, and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from some of the world's largest aerospace companies, game companies, and visual simulation specialists to university researchers, students and hobbyists.
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The !OpenSceneGraph project owes a great deal to the community for its development and support, in particular we wish to thank the [http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/ThreePointZero 463 individuals] from around the world that have directly contributed to the development and refinement of the !OpenSceneGraph code base.
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= !OpenSceneGraph 2.8 release adds osgAnimation and osgVolume libraries, DICOM support, LispSM shadowing and much more. =
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PERTHSHIRE, Scotland - 12th February 2009 - !OpenSceneGraph Professional Services announces the release of !OpenSceneGraph 2.8, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. !OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. !OpenSceneGraph 2.8 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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28
README.txt
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README.txt
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http://www.openscenegraph.org
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For the impatient, read the simplified build notes below. For support
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subscribe to our public mailing list:
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For support subscribe to our public mailing list:
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http://www.openscenegraph.org/projects/osg/wiki/MailingLists
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or forum:
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http://forum.openscenegraph.org/
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For the impatient, we've included quick build instructions below, these
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are are broken down is three parts:
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1) General notes on building the OpenSceneGraph
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2) OSX release notes
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3) iOS release notes
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If details below are not sufficient then head over to the openscenegraph.org
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to the Documentation/GettingStarted and Documentation/PlatformSpecifics sections for
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more indepth instructions.
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Robert Osfield.
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Project Lead.
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10th December 2009.
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17th June 2011.
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--
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How to build the OpenSceneGraph
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===============================
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Section 1. How to build the OpenSceneGraph
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==========================================
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The OpenSceneGraph uses the CMake build system to generate a
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platform-specific build environment. CMake reads the CMakeLists.txt
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@ -74,7 +86,8 @@ information read "Getting Started" guide:
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http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted
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-- Release notes on OSX build, by Eric Sokolowsky, August 5, 2008
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Section 2. Release notes on OSX build, by Eric Sokolowsky, August 5, 2008
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=========================================================================
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There are several ways to compile OpenSceneGraph under OSX. The
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recommended way is to use CMake 2.6 to generate Xcode projects, then use
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animations.
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-- Release notes on iOS build, by Thomas Hoghart
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Section 3. Release notes on iOS build, by Thomas Hoghart
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=========================================================
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* Run CMake with either OSG_BUILD_PLATFORM_IPHONE or OSG_BUILD_PLATFORM_IPHONE_SIMULATOR set:
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$ mkdir build-iOS ; cd build-iOS
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