From Stephan Huber, "minor ios-fixes/-enhancements
* force _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC for IOS device + simulator as the test does not pick the right implementation * fixed a small compile-bug for iphone-example * added a check to prevent multiple realization of a GraphicsWindowIOS-object "
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@ -15,7 +15,17 @@ IF (OPENTHREADS_ATOMIC_USE_MUTEX)
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SET(_OPENTHREADS_ATOMIC_USE_MUTEX 1)
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SET(_OPENTHREADS_ATOMIC_USE_MUTEX 1)
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ELSE()
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ELSE()
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# as the test does not work for IOS hardcode the ATOMIC implementation
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IF(OSG_BUILD_PLATFORM_IPHONE_SIMULATOR OR OSG_BUILD_PLATFORM_IPHONE)
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SET(_OPENTHREADS_ATOMIC_USE_GCC_BUILTINS 0)
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SET(_OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS 0)
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SET(_OPENTHREADS_ATOMIC_USE_SUN 0)
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SET(_OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED 0)
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SET(_OPENTHREADS_ATOMIC_USE_MUTEX 0)
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SET(_OPENTHREADS_ATOMIC_USE_BSD_ATOMIC 1)
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ELSE()
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INCLUDE(CheckCXXSourceRuns)
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INCLUDE(CheckCXXSourceRuns)
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# Do step by step checking,
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# Do step by step checking,
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@ -133,5 +143,6 @@ ELSE()
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NOT _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC)
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NOT _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC)
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SET(_OPENTHREADS_ATOMIC_USE_MUTEX 1)
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SET(_OPENTHREADS_ATOMIC_USE_MUTEX 1)
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ENDIF()
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ENDIF()
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ENDIF()
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ENDIF()
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ENDIF()
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@ -5,7 +5,6 @@
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#include <osgDB/ReadFile>
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#include <osgDB/ReadFile>
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#include <osg/MatrixTransform>
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#include <osg/MatrixTransform>
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#include <osg/CameraNode>
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#include <osgText/Text>
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#include <osgText/Text>
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#include <osgViewer/Viewer>
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#include <osgViewer/Viewer>
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@ -746,6 +746,8 @@ void GraphicsWindowIOS::init()
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bool GraphicsWindowIOS::realizeImplementation()
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bool GraphicsWindowIOS::realizeImplementation()
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{
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{
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if (_realized) return true;
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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BOOL bar_hidden = (_traits->windowDecoration) ? NO: YES;
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BOOL bar_hidden = (_traits->windowDecoration) ? NO: YES;
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