From Lilin Xiong, "I change ive plugin a little for osgText inout, so the ive plugin supports backdrop setting,

and Text3D, FadeText inout :

1. in DataInputStream.cpp, add 1286--1293 lines;
2. in Text.cpp, add some code for text's Backdrop setting;
3. in IveVersion.h, add line 39,  increase the VERSION to VERSION_028(line 41)
4. in ReadWrite.h,  add line 146,147
5. add file FadeText.h, FadeText.cpp, Text3D.h, Text3D.cpp."
This commit is contained in:
Robert Osfield 2008-07-01 18:37:13 +00:00
parent 82ed445a31
commit dba344feba
9 changed files with 370 additions and 5 deletions

View File

@ -93,6 +93,8 @@ SET(TARGET_SRC
TexGenNode.cpp
TexMat.cpp
Text.cpp
FadeText.cpp
Text3D.cpp
Texture1D.cpp
Texture2D.cpp
Texture3D.cpp
@ -198,6 +200,8 @@ SET(TARGET_H
TexGenNode.h
TexMat.h
Text.h
FadeText.h
Text3D.h
Texture1D.h
Texture2D.h
Texture3D.h

View File

@ -97,6 +97,9 @@
#include "HeightFieldLayer.h"
#include "CompositeLayer.h"
#include "FadeText.h"
#include "Text3D.h"
#include <osg/Endian>
#include <osg/Notify>
#include <osg/io_utils>
@ -1280,6 +1283,14 @@ osg::Drawable* DataInputStream::readDrawable()
drawable = new osgText::Text();
((Text*)(drawable))->read(this);
}
else if(drawableTypeID == IVEFADETEXT){
drawable = new osgText::FadeText();
((FadeText*)(drawable))->read(this);
}
else if(drawableTypeID == IVETEXT3D){
drawable = new osgText::Text3D();
((Text3D*)(drawable))->read(this);
}
else
throw Exception("Unknown drawable drawableTypeIDentification in Geode::read()");

View File

@ -0,0 +1,61 @@
/**********************************************************************
*
* FILE: FadeText.cpp
*
* DESCRIPTION: Read/Write osgText::FadeText in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 27.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "FadeText.h"
#include "Text.h"
#include "Drawable.h"
#include "Object.h"
#include <osgDB/FileUtils>
#include <osgDB/FileNameUtils>
#include <osg/Notify>
using namespace ive;
void FadeText::write(DataOutputStream* out){
// Write FadeText's identification.
out->writeInt(IVEFADETEXT);
// If the osg class is inherited by any other class we should also write this to file.
osgText::Text* text = dynamic_cast<osgText::Text*>(this);
if(text){
((ive::Text*)(text))->write(out);
}
else
throw Exception("FadeText::write(): Could not cast this osgText::FadeText to an osgText::Tex.");
// Write FadeText's properties.
out->writeFloat(getFadeSpeed());
}
void FadeText::read(DataInputStream* in){
// Read FadeText's identification.
int id = in->peekInt();
if(id == IVEFADETEXT){
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osgText::Text* text = dynamic_cast<osgText::Text*>(this);
if(text){
((ive::Text*)(text))->read(in);
}
else
throw Exception("FadeText::read(): Could not cast this osgText::FadeText to an osgText::Text.");
setFadeSpeed(in->readFloat());
}
else{
throw Exception("FadeText::read(): Expected FadeText identification.");
}
}

View File

@ -0,0 +1,15 @@
#ifndef IVE_FADETEXT
#define IVE_FADETEXT 1
#include <osgText/FadeText>
#include "ReadWrite.h"
namespace ive{
class FadeText : public osgText::FadeText, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif

View File

@ -36,8 +36,9 @@
#define VERSION_0025 25
#define VERSION_0026 26
#define VERSION_0027 27
#define VERSION_0028 28
#define VERSION VERSION_0027
#define VERSION VERSION_0028
/* The BYTE_SEX tag is used to check the endian
of the IVE file being read in. The IVE format

View File

@ -143,6 +143,9 @@ namespace ive {
//osgText classes
#define IVETEXT 0x10000001
#define IVETEXT3D 0x10000002
#define IVEFADETEXT 0x10000003
class ReadWrite{
public:

View File

@ -75,6 +75,23 @@ void Text::write(DataOutputStream* out){
out->writeVec4(getColor());
out->writeUInt(getDrawMode());
if ( out->getVersion() >= VERSION_0028 )
{
out->writeUInt(getBackdropType());
out->writeFloat(getBackdropHorizontalOffset());
out->writeFloat(getBackdropVerticalOffset());
out->writeVec4(getBackdropColor());
out->writeUInt(getBackdropImplementation());
out->writeUInt(getColorGradientMode());
out->writeVec4(getColorGradientTopLeft());
out->writeVec4(getColorGradientBottomLeft());
out->writeVec4(getColorGradientBottomRight());
out->writeVec4(getColorGradientTopRight());
}
// text :: Modified from osgPlugins::osg
const osgText::String& textstring = getText();
bool isACString = true;
@ -149,7 +166,7 @@ void Text::read(DataInputStream* in){
setCharacterSize(c_height,aspectRatio);
setCharacterSizeMode((osgText::Text::CharacterSizeMode) in->readUInt());
setCharacterSizeMode((osgText::TextBase::CharacterSizeMode) in->readUInt());
setMaximumWidth(in->readFloat());
setMaximumHeight(in->readFloat());
@ -159,7 +176,7 @@ void Text::read(DataInputStream* in){
setLineSpacing(in->readFloat());
}
setAlignment((osgText::Text::AlignmentType) in->readUInt());
setAlignment((osgText::TextBase::AlignmentType) in->readUInt());
//Nothing to do...
//setAxisAlignment((osgText::Text::AxisAlignment) in->readUint());
@ -172,6 +189,27 @@ void Text::read(DataInputStream* in){
setColor(in->readVec4());
setDrawMode(in->readUInt());
if ( in->getVersion() >= VERSION_0028 )
{
setBackdropType((osgText::Text::BackdropType) in->readUInt());
float horizontalOffset,verticalOffset;
horizontalOffset = in->readFloat();
verticalOffset = in->readFloat();
setBackdropOffset(horizontalOffset,verticalOffset);
setBackdropColor(in->readVec4());
setBackdropImplementation((osgText::Text::BackdropImplementation) in->readUInt());
setColorGradientMode((osgText::Text::ColorGradientMode) in->readUInt());
osg::Vec4 colorGradientTopLeft,colorGradientBottomLeft,colorGradientBottomRight,colorGradientTopRight;
colorGradientTopLeft = in->readVec4();
colorGradientBottomLeft = in->readVec4();
colorGradientBottomRight = in->readVec4();
colorGradientTopRight = in->readVec4();
setColorGradientCorners(colorGradientTopLeft,colorGradientBottomLeft,colorGradientBottomRight,colorGradientTopRight);
}
if(in->readBool())
setText(in->readString());
else
@ -203,6 +241,6 @@ void Text::read(DataInputStream* in){
}
else{
throw Exception("ShadeModel::read(): Expected ShadeModel identification.");
throw Exception("Text::read(): Expected Text identification.");
}
}

View File

@ -0,0 +1,217 @@
/**********************************************************************
*
* FILE: Text3D.cpp
*
* DESCRIPTION: Read/Write osgText::Text3D in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 27.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "Text3D.h"
#include "Text.h"
#include "Drawable.h"
#include "Object.h"
#include <osgDB/FileUtils>
#include <osgDB/FileNameUtils>
#include <osg/Notify>
using namespace ive;
void Text3D::write(DataOutputStream* out){
// Write Text's identification.
out->writeInt(IVETEXT3D);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Drawable*)(obj))->write(out);
}
else
throw Exception("Text::write(): Could not cast this osgText::Text to an osg::Drawable.");
// Write Text's properties.
if( getFont() )
{
std::string fname = getFont()->getFileName();
if(!fname.empty())
{
if(out->getUseOriginalExternalReferences())
{
out->writeString(fname); //Saving file name with local directory
}
else
{
out->writeString(osgDB::getSimpleFileName(fname)); //Saving original file name
}
}
else
out->writeString(""); //Blank string
}
else
out->writeString(""); //Blank string
out->writeUInt(getFontWidth());
out->writeUInt(getFontHeight());
out->writeFloat(getCharacterHeight());
out->writeFloat(getCharacterAspectRatio());
out->writeUInt(getCharacterSizeMode());
out->writeFloat(getMaximumWidth());
out->writeFloat(getMaximumHeight());
out->writeFloat(getLineSpacing());
out->writeUInt(getAlignment());
out->writeQuat(getRotation()); //FIXME: controllare che ci sia
out->writeBool(getAutoRotateToScreen());
out->writeUInt(getLayout());
out->writeVec3(getPosition());
// out->writeVec4(getColor());
out->writeUInt(getDrawMode());
//for text3d's property
out->writeFloat(getCharacterDepth());
out->writeUInt(getRenderMode());
// text :: Modified from osgPlugins::osg
const osgText::String& textstring = getText();
bool isACString = true;
osgText::String::const_iterator itr;
for(itr=textstring.begin();
itr!=textstring.end() && isACString;
++itr)
{
if (*itr==0 || *itr>256) isACString=false;
}
if (isACString)
{
std::string str;
for(itr=textstring.begin();
itr!=textstring.end();
++itr)
{
str += (char)(*itr);
}
//std::copy(textstring.begin(),textstring.end(),std::back_inserter(str));
out->writeBool(true);
out->writeString(str);
}
else
{
// do it the hardway...output each character as an int
osg::ref_ptr<osg::UIntArray> strarr = new osg::UIntArray(textstring.size());
for(itr=textstring.begin();
itr!=textstring.end();
++itr)
{
strarr->push_back((*itr));
}
out->writeBool(false);
out->writeUIntArray(strarr.get());
}
}
void Text3D::read(DataInputStream* in){
// Peek on Text3D's identification.
int id = in->peekInt();
if(id == IVETEXT3D){
// Read Text3D's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Drawable*)(obj))->read(in);
}
else
throw Exception("Text::read(): Could not cast this osgText::Text to an osg::Drawable.");
// Read Text's properties
unsigned int width, height;
float c_height, aspectRatio;
setFont(in->readString());
width = in->readUInt();
height = in->readUInt();
setFontResolution(width,height);
c_height = in->readFloat();
aspectRatio = in->readFloat();
setCharacterSize(c_height,aspectRatio);
setCharacterSizeMode((osgText::TextBase::CharacterSizeMode) in->readUInt());
setMaximumWidth(in->readFloat());
setMaximumHeight(in->readFloat());
if ( in->getVersion() >= VERSION_0020 )
{
setLineSpacing(in->readFloat());
}
setAlignment((osgText::TextBase::AlignmentType) in->readUInt());
//Nothing to do...
//setAxisAlignment((osgText::Text::AxisAlignment) in->readUint());
setRotation(in->readQuat());
setAutoRotateToScreen(in->readBool());
setLayout((osgText::Text::Layout) in->readUInt());
setPosition(in->readVec3());
// setColor(in->readVec4());
setDrawMode(in->readUInt());
//for text3d's property
setCharacterDepth(in->readFloat());
setRenderMode((osgText::Text3D::RenderMode) in->readUInt());
if(in->readBool())
setText(in->readString());
else
{
if ( in->getVersion() >= VERSION_0018 )
{
osgText::String textstr;
osg::ref_ptr<osg::UIntArray> arr = in->readUIntArray();
for(unsigned int i = 0; i < arr->getNumElements(); i++)
{
textstr.push_back( arr->at(i) );
}
setText(textstr);
}
else
{
// buggy original path, should have used a UIntArray originally, now fixed above.
std::string textstr;
osg::ref_ptr<osg::UByteArray> arr = in->readUByteArray();
for(unsigned int i = 0; i < arr->getNumElements(); i++)
{
textstr += (char) arr->at(i);
}
setText(textstr);
}
}
}
else{
throw Exception("Text3D::read(): Expected ShadeModel identification.");
}
}

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@ -0,0 +1,15 @@
#ifndef IVE_TEXT3D
#define IVE_TEXT3D 1
#include <osgText/Text3D>
#include "ReadWrite.h"
namespace ive{
class Text3D : public osgText::Text3D, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif