Enabled the vertex aliasing and projection/modelview uniform setting by default for GLES2 and GL3 targets

This commit is contained in:
Robert Osfield 2009-11-04 11:02:00 +00:00
parent 12ca5156f8
commit da90b3f90a

View File

@ -46,14 +46,20 @@ State::State():
_projection = _identity;
_modelView = _identity;
_useModelViewAndProjectionUniforms = false;
#if defined(OSG_GLES2_AVAILABLE) || defined(OSG_GL3_AVAILABLE)
_useModelViewAndProjectionUniforms = true;
_useVertexAttributeAliasing = true;
#else
_useModelViewAndProjectionUniforms = false;
_useVertexAttributeAliasing = false;
#endif
_modelViewMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ModelViewMatrix");
_projectionMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ProjectionMatrix");
_modelViewProjectionMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ModelViewProjectionMatrix");
_normalMatrixUniform = new Uniform(Uniform::FLOAT_MAT3,"osg_NormalMatrix");
{
_useVertexAttributeAliasing = false;
setUpVertexAttribAlias(_vertexAlias,0, "gl_Vertex","osg_Vertex","attribute vec4 ");
setUpVertexAttribAlias(_normalAlias, 2, "gl_Normal","osg_Normal","attribute vec3 ");
setUpVertexAttribAlias(_colorAlias, 3, "gl_Color","osg_Color","attribute vec4 ");