Added bool paramter to MatrixManipulator::setHomePosition(,,,bool) to allow

the autocomputehomeposition to be controlled.
This commit is contained in:
Robert Osfield 2004-09-01 10:18:46 +00:00
parent 2003c27714
commit da5fa4cbcd
3 changed files with 16 additions and 11 deletions

View File

@ -109,7 +109,7 @@ public:
virtual osg::Node* getNode() { return _current->getNode(); }
virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up);
virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition=false);
virtual void setAutoComputeHomePosition(bool flag);

View File

@ -114,13 +114,16 @@ public:
/** Return node if attached.*/
virtual osg::Node* getNode() { return NULL; }
virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up)
/** Manually set the home position, and set the automatic compute of home position. */
virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition=false)
{
setAutoComputeHomePosition(autoComputeHomePosition);
_homeEye = eye;
_homeCenter = center;
_homeUp = up;
}
/** Get the mnaully set home position. */
virtual void getHomePosition(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up)
{
eye = _homeEye;
@ -128,10 +131,13 @@ public:
up = _homeUp;
}
/** Set whether the automatic compute of the home position is enabled.*/
virtual void setAutoComputeHomePosition(bool flag) { _autoComputeHomePosition = flag; }
/** Get whether the automatic compute of the home position is enabled.*/
bool getAutoComputeHomePosition() const { return _autoComputeHomePosition; }
/** Compute the home position.*/
virtual void computeHomePosition()
{
if(getNode())
@ -140,7 +146,8 @@ public:
setHomePosition(boundingSphere._center+osg::Vec3( 0.0,-3.5f * boundingSphere._radius,0.0f),
boundingSphere._center,
osg::Vec3(0.0f,0.0f,1.0f));
osg::Vec3(0.0f,0.0f,1.0f),
_autoComputeHomePosition);
}
}

View File

@ -10,8 +10,7 @@ void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name,
_manips[key]=std::make_pair(name,osg::ref_ptr<MatrixManipulator>(cm));
if(!_current.valid()){
_current=cm;
_current->setAutoComputeHomePosition(_autoComputeHomePosition);
_current->setHomePosition(_homeEye,_homeCenter,_homeUp);
_current->setHomePosition(_homeEye,_homeCenter,_homeUp,_autoComputeHomePosition);
_current->setNode(0);
_current->setCoordinateFrameCallback(getCoordinateFrameCallback());
_current->setByMatrix(getMatrix());
@ -36,8 +35,7 @@ void KeySwitchMatrixManipulator::selectMatrixManipulator(unsigned int num)
if (itr!=_manips.end())
{
itr->second.second->setAutoComputeHomePosition(_autoComputeHomePosition);
itr->second.second->setHomePosition(_homeEye,_homeCenter,_homeUp);
itr->second.second->setHomePosition(_homeEye,_homeCenter,_homeUp,_autoComputeHomePosition);
if (_current.valid())
{
@ -66,14 +64,14 @@ void KeySwitchMatrixManipulator::setNode(osg::Node* node)
}
}
void KeySwitchMatrixManipulator::setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up)
void KeySwitchMatrixManipulator::setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition)
{
MatrixManipulator::setHomePosition(eye, center, up);
MatrixManipulator::setHomePosition(eye, center, up, autoComputeHomePosition);
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->setHomePosition(eye, center, up);
itr->second.second->setHomePosition(eye, center, up, autoComputeHomePosition);
}
}