remove old path and add few fixes
This commit is contained in:
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6d55d8d341
commit
da1d2b67f7
@ -1,5 +1,6 @@
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@ -43,17 +44,6 @@ namespace osgAnimation
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typedef std::map<std::string, unsigned int> BoneNamePaletteIndex;
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typedef std::vector<osg::Matrix> MatrixPalette;
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/*struct IndexWeightEntry
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{
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IndexWeightEntry(unsigned int index=0, float weight=0.0f): _boneIndex(index), _boneWeight(weight){}
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IndexWeightEntry(const IndexWeightEntry&o): _boneIndex(o._boneIndex), _boneWeight(o._boneWeight){}
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bool operator <(const IndexWeightEntry &o)const{return (_boneIndex<o._boneIndex);}
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const unsigned int &getBoneIndex() const { return _boneIndex; }
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const float &getWeight() const { return _boneWeight; }
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unsigned int _boneIndex;
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float _boneWeight;
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};*/
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osg::Vec4Array* getVertexAttrib(unsigned int index);
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unsigned int getNumVertexAttrib();
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@ -64,8 +54,6 @@ namespace osgAnimation
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unsigned int getNumBonesPerVertex() const;
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unsigned int getNumVertexes() const;
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bool createPalette(unsigned int nbVertexes,const BoneMap& boneMap, const VertexInfluenceSet::VertIDToBoneWeightList& vertexIndexToBoneWeightMap);
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virtual void operator()(RigGeometry&);
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virtual bool prepareData(RigGeometry& );
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@ -78,7 +66,6 @@ namespace osgAnimation
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protected:
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bool init(RigGeometry&);
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osg::Uniform* createVertexUniform();
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unsigned int _bonesPerVertex;
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@ -1,5 +1,6 @@
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@ -132,9 +133,9 @@ namespace osgAnimation
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template <class V> void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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// the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation
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for(std::vector<VertexGroup>::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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for(VertexGroupSet::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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{
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VertexGroup& uniq = *itvg;
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VertexGroup& uniq = itvg->second;
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uniq.computeMatrixForVertexSet();
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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@ -150,9 +151,9 @@ namespace osgAnimation
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template <class V> void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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for(std::vector<VertexGroup>::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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for(VertexGroupSet::iterator itvg=_uniqInfluenceSet2VertIDList.begin(); itvg!=_uniqInfluenceSet2VertIDList.end(); ++itvg)
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{
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VertexGroup& uniq = *itvg;
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VertexGroup& uniq = itvg->second;
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uniq.computeMatrixForVertexSet();
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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@ -166,15 +167,16 @@ namespace osgAnimation
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protected:
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bool init(RigGeometry&);
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void initVertexSetFromBones(const BoneMap& map, const VertexInfluenceSet::UniqVertexGroupList& influence);
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std::vector<VertexGroup> _uniqInfluenceSet2VertIDList;
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bool _needInit;
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std::map<std::string,bool> _invalidInfluence;
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typedef std::vector<BonePtrWeight> BoneWeightList;
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typedef std::map<BoneWeightList, VertexGroup> VertexGroupSet;
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VertexGroupSet _uniqInfluenceSet2VertIDList;
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void buildMinimumUpdateSet(const BoneMap&boneMap,const RigGeometry&rig );
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};
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}
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@ -32,6 +32,11 @@ namespace osgAnimation
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inline void setBoneName(const std::string&s){first=s;}
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inline const float &getWeight()const{return second;}
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inline void setWeight(float i){second=i;}
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///default invweight ordered
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bool operator <(const BoneWeight&o)const{
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if(getWeight()>o.getWeight()) return true;
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if(getWeight()<o.getWeight()) return false;
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return getBoneName()<o.getBoneName();}
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};
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// first is vertex index, and second the weight
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struct IndexWeight: public std::pair<unsigned int, float>
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@ -1,5 +1,6 @@
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@ -79,87 +80,6 @@ unsigned int RigTransformHardware::getNumVertexes() const { return _nbVertexes;}
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typedef std::vector<std::vector<IndexWeight> > VertexIndexWeightList;
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void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList&_vertexIndexMatrixWeightList,RigTransformHardware::BoneWeightAttribList & boneWeightAttribArrays);
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bool RigTransformHardware::createPalette(unsigned int nbVertexes, const BoneMap &boneMap, const VertexInfluenceSet::VertIDToBoneWeightList& vertexIndexToBoneWeightMap)
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{
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_nbVertexes = nbVertexes;
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typedef std::map<std::string, int> BoneNameCountMap;
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_bonePalette.clear();
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_boneNameToPalette.clear();
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BoneNameCountMap boneNameCountMap;
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// init vertex attribute data
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VertexIndexWeightList vertexIndexWeight;
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vertexIndexWeight.resize(nbVertexes);
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unsigned int maxBonePerVertex = 0;
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if(vertexIndexToBoneWeightMap.size()!=nbVertexes) {
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OSG_WARN << "RigTransformHardware::some vertex has no transform " <<vertexIndexToBoneWeightMap.size()<<"!="<< nbVertexes << std::endl;
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return false;
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}
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unsigned int vertexID=0;
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BoneNamePaletteIndex::iterator boneName2PaletteIndex;
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for (VertexInfluenceSet::VertIDToBoneWeightList::const_iterator vit = vertexIndexToBoneWeightMap.begin();
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vit != vertexIndexToBoneWeightMap.end(); ++vit,++vertexID)
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{
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const VertexInfluenceSet::BoneWeightList& boneWeightList = *vit;
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unsigned int bonesForThisVertex = 0;
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for (VertexInfluenceSet::BoneWeightList::const_iterator it = boneWeightList.begin(); it != boneWeightList.end(); ++it)
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{
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const VertexInfluenceSet::BoneWeight& bw = *it;
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if(fabs(bw.getWeight()) > 1e-4) // don't use bone with weight too small
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{
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if ((boneName2PaletteIndex= _boneNameToPalette.find(bw.getBoneName())) != _boneNameToPalette.end())
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{
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boneNameCountMap[bw.getBoneName()]++;
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bonesForThisVertex++; // count max number of bones per vertexes
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vertexIndexWeight[vertexID].push_back(IndexWeight(boneName2PaletteIndex->second,bw.getWeight()));
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}
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else
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{
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BoneMap::const_iterator bonebyname;
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if ((bonebyname=boneMap.find(bw.getBoneName())) == boneMap.end())
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{
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OSG_WARN << "RigTransformHardware::createPalette can't find bone " << bw.getBoneName() << "in skeleton bonemap: skip this influence" << std::endl;
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continue;
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}
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boneNameCountMap[bw.getBoneName()] = 1; // for stats
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bonesForThisVertex++;
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_boneNameToPalette[bw.getBoneName()] = _bonePalette.size() ;
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vertexIndexWeight[vertexID].push_back(IndexWeight(_bonePalette.size(),bw.getWeight()));
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_bonePalette.push_back(bonebyname->second);
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}
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}
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else
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{
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OSG_WARN << "RigTransformHardware::createPalette Bone " << bw.getBoneName() << " has a weight " << bw.getWeight() << " for vertex " << vertexID << " this bone will not be in the palette" << std::endl;
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}
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}
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if(bonesForThisVertex==0) {
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OSG_WARN << "RigTransformHardware::no transform for vertex " << vertexID << " this will induce a bug in vertex shader" << std::endl;
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}
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maxBonePerVertex = osg::maximum(maxBonePerVertex, bonesForThisVertex);
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}
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OSG_INFO << "RigTransformHardware::createPalette maximum number of bone per vertex is " << maxBonePerVertex << std::endl;
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OSG_INFO << "RigTransformHardware::createPalette matrix palette has " << boneNameCountMap.size() << " entries" << std::endl;
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for (BoneNameCountMap::iterator it = boneNameCountMap.begin(); it != boneNameCountMap.end(); ++it)
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{
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OSG_INFO << "RigTransformHardware::createPalette Bone " << it->first << " is used " << it->second << " times" << std::endl;
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}
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OSG_INFO << "RigTransformHardware::createPalette will use " << boneNameCountMap.size() * 4 << " uniforms" << std::endl;
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_bonesPerVertex = maxBonePerVertex;
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for (int i = 0 ; i < (int)vertexIndexWeight.size(); i++)
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vertexIndexWeight[i].resize(maxBonePerVertex);
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_uniformMatrixPalette = createVertexUniform();
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createVertexAttribList(*this,vertexIndexWeight,this->_boneWeightAttribArrays);
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return true;
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}
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//
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// create vertex attribute by 2 bones
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// vec4(boneIndex0, weight0, boneIndex1, weight1)
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@ -171,9 +91,6 @@ bool RigTransformHardware::createPalette(unsigned int nbVertexes, const BoneMap
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void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList& _vertexIndexMatrixWeightList, RigTransformHardware::BoneWeightAttribList& boneWeightAttribArrays)
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{
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//void createVertexAttribList(RigTransformHardware& rig,const VertexIndexWeightList& _vertexIndexMatrixWeightList, RigTransformHardware::BoneWeightAttribList& boneWeightAttribArrays)
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//{
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unsigned int nbVertices= rig.getNumVertexes();
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unsigned int maxbonepervertex=rig.getNumBonesPerVertex();
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unsigned int nbArray = static_cast<unsigned int>(ceilf( ((float)maxbonepervertex) * 0.5f));
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@ -257,8 +174,6 @@ bool RigTransformHardware::prepareData(RigGeometry& rig)
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// copy shallow from source geometry to rig
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rig.copyFrom(source);
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//if (!createPalette(positionSrc->size(),bm,geom.getVertexInfluenceSet().getVertexToBoneWeightList())) return false;
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osg::ref_ptr<osg::Program> program ;
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osg::ref_ptr<osg::Shader> vertexshader;
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osg::ref_ptr<osg::StateSet> stateset = rig.getOrCreateStateSet();
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@ -294,35 +209,6 @@ bool RigTransformHardware::prepareData(RigGeometry& rig)
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std::string str = vertexshader->getShaderSource();
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std::string toreplace = std::string("MAX_MATRIX");
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std::size_t start = str.find(toreplace);
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if (std::string::npos == start) {
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///perhaps remanance from previous init (if saved after init) so reload shader
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/* OSG_WARN << str << std::endl;
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vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
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if (!vertexshader.valid()) {
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OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
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return false;
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}
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str = vertexshader->getShaderSource();
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start = str.find(toreplace);
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// _uniformMatrixPalette=stateset->getUniform("matrixPalette");
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unsigned int attribIndex = 11;
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unsigned int nbAttribs = getNumVertexAttrib();
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if(nbAttribs==0)
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OSG_WARN << "nbAttribs== " << nbAttribs << std::endl;
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for (unsigned int i = 0; i < nbAttribs; i++)
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{
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std::stringstream ss;
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ss << "boneWeight" << i;
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program->addBindAttribLocation(ss.str(), attribIndex + i);
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if(getVertexAttrib(i)->getNumElements()!=_nbVertexes)
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OSG_WARN << "getVertexAttrib== " << getVertexAttrib(i)->getNumElements() << std::endl;
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geom.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
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OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
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}
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_needInit = false;
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return true;*/
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}
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if (std::string::npos != start) {
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std::stringstream ss;
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ss << getMatrixPaletteUniform()->getNumElements();
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@ -489,111 +375,6 @@ bool RigTransformHardware::buildPalette(BoneMap&boneMap ,RigGeometry&rig) {
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*/
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return true;
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}
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bool RigTransformHardware::init(RigGeometry& geom)
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{
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if (!geom.getSkeleton())
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{
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OSG_WARN << "RigTransformHardware no skeleton set in geometry " << geom.getName() << std::endl;
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return false;
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}
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BoneMapVisitor mapVisitor;
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geom.getSkeleton()->accept(mapVisitor);
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BoneMap bm = mapVisitor.getBoneMap();
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osg::Geometry& source = *geom.getSourceGeometry();
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osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(source.getVertexArray());
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if (!positionSrc)
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{
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OSG_WARN << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl;
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return false;
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}
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// copy shallow from source geometry to rig
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geom.copyFrom(source);
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if (!createPalette(positionSrc->size(),bm,geom.getVertexInfluenceSet().getVertexToBoneList()))
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return false;
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osg::ref_ptr<osg::Program> program ;
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osg::ref_ptr<osg::Shader> vertexshader;
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osg::ref_ptr<osg::StateSet> stateset = geom.getOrCreateStateSet();
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//grab geom source program and vertex shader if _shader is not setted
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if(!_shader.valid() && (program = (osg::Program*)stateset->getAttribute(osg::StateAttribute::PROGRAM)))
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{
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for(unsigned int i=0;i<program->getNumShaders();++i)
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if(program->getShader(i)->getType()==osg::Shader::VERTEX){
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vertexshader=program->getShader(i);
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program->removeShader(vertexshader);
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}
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}else {
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program = new osg::Program;
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program->setName("HardwareSkinning");
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}
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//set default source if _shader is not user setted
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if (!vertexshader.valid()){
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if (!_shader.valid())
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vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
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else vertexshader=_shader;
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}
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if (!vertexshader.valid()) {
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OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
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return false;
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}
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// replace max matrix by the value from uniform
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{
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std::string str = vertexshader->getShaderSource();
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std::string toreplace = std::string("MAX_MATRIX");
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std::size_t start = str.find(toreplace);
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if (std::string::npos != start) {
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std::stringstream ss;
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ss << getMatrixPaletteUniform()->getNumElements();
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str.replace(start, toreplace.size(), ss.str());
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vertexshader->setShaderSource(str);
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}
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else
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{
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OSG_INFO<< "MAX_MATRIX not found in Shader! " << str << std::endl;
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}
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OSG_INFO << "Shader " << str << std::endl;
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}
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unsigned int attribIndex = 11;
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unsigned int nbAttribs = getNumVertexAttrib();
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if(nbAttribs==0)
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OSG_WARN << "nbAttribs== " << nbAttribs << std::endl;
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for (unsigned int i = 0; i < nbAttribs; i++)
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{
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std::stringstream ss;
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ss << "boneWeight" << i;
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program->addBindAttribLocation(ss.str(), attribIndex + i);
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if(getVertexAttrib(i)->getNumElements()!=_nbVertexes)
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OSG_WARN << "getVertexAttrib== " << getVertexAttrib(i)->getNumElements() << std::endl;
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geom.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
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OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
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}
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program->addShader(vertexshader.get());
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stateset->removeUniform("matrixPalette");
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stateset->addUniform(getMatrixPaletteUniform());
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stateset->removeUniform("nbBonesPerVertex");
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stateset->addUniform(new osg::Uniform("nbBonesPerVertex",_bonesPerVertex));
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stateset->removeAttribute(osg::StateAttribute::PROGRAM);
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if(!stateset->getAttribute(osg::StateAttribute::PROGRAM))
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stateset->setAttributeAndModes(program.get());
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_needInit = false;
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return true;
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}
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void RigTransformHardware::operator()(RigGeometry& geom)
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{
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@ -1,5 +1,6 @@
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@ -34,87 +35,6 @@ RigTransformSoftware::RigTransformSoftware(const RigTransformSoftware& rts,const
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}
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typedef std::vector<RigTransformSoftware::BonePtrWeight> BoneWeightList;
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// sort by name and weight
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struct SortByNameAndWeight : public std::less<RigTransformSoftware::BonePtrWeight>
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{
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bool operator()(const RigTransformSoftware::BonePtrWeight& b0,
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const RigTransformSoftware::BonePtrWeight& b1) const
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{
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if (b0.getBoneName() < b1.getBoneName())
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return true;
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else if (b0.getBoneName() > b1.getBoneName())
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return false;
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if (b0.getWeight() < b1.getWeight())
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return true;
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return false;
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}
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};
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struct SortByBoneWeightList : public std::less<BoneWeightList>
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{
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bool operator()(const BoneWeightList& b0,
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const BoneWeightList& b1) const
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{
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if (b0.size() < b1.size())
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||||
return true;
|
||||
else if (b0.size() > b1.size())
|
||||
return false;
|
||||
|
||||
int size = b0.size();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
bool result = SortByNameAndWeight()(b0[i], b1[i]);
|
||||
if (result)
|
||||
return true;
|
||||
else if (SortByNameAndWeight()(b1[i], b0[i]))
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
bool RigTransformSoftware::init(RigGeometry& geom)
|
||||
{
|
||||
if (!geom.getSkeleton())
|
||||
return false;
|
||||
|
||||
BoneMapVisitor mapVisitor;
|
||||
geom.getSkeleton()->accept(mapVisitor);
|
||||
BoneMap bm = mapVisitor.getBoneMap();
|
||||
initVertexSetFromBones(bm, geom.getVertexInfluenceSet().getUniqVertexGroupList());
|
||||
|
||||
if (geom.getSourceGeometry())
|
||||
geom.copyFrom(*geom.getSourceGeometry());
|
||||
|
||||
|
||||
osg::Vec3Array* normalSrc = dynamic_cast<osg::Vec3Array*>(geom.getSourceGeometry()->getNormalArray());
|
||||
osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(geom.getSourceGeometry()->getVertexArray());
|
||||
|
||||
if(!(positionSrc) || positionSrc->empty() )
|
||||
return false;
|
||||
if(normalSrc&& normalSrc->size()!=positionSrc->size())
|
||||
return false;
|
||||
|
||||
|
||||
geom.setVertexArray(new osg::Vec3Array);
|
||||
osg::Vec3Array* positionDst =new osg::Vec3Array;
|
||||
geom.setVertexArray(positionDst);
|
||||
*positionDst=*positionSrc;
|
||||
positionDst->setDataVariance(osg::Object::DYNAMIC);
|
||||
|
||||
|
||||
if(normalSrc){
|
||||
osg::Vec3Array* normalDst =new osg::Vec3Array;
|
||||
*normalDst=*normalSrc;
|
||||
geom.setNormalArray(normalDst, osg::Array::BIND_PER_VERTEX);
|
||||
normalDst->setDataVariance(osg::Object::DYNAMIC);
|
||||
}
|
||||
|
||||
_needInit = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const RigGeometry&rig ){
|
||||
|
||||
///1 Create Index2Vec<BoneWeight>
|
||||
@ -172,29 +92,19 @@ void RigTransformSoftware::buildMinimumUpdateSet(const BoneMap&boneMap,const Rig
|
||||
|
||||
///2 Create inverse mapping Vec<BoneWeight>2Vec<Index> from previous built Index2Vec<BoneWeight>
|
||||
///in order to minimize weighted matrices computation on update
|
||||
typedef std::map<BoneWeightList, VertexGroup, SortByBoneWeightList> UnifyBoneGroup;
|
||||
UnifyBoneGroup unifyBuffer;
|
||||
_uniqInfluenceSet2VertIDList.clear();
|
||||
vertexID=0;
|
||||
for (std::vector<BoneWeightList>::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); ++it,++vertexID)
|
||||
{
|
||||
BoneWeightList& bones = *it;
|
||||
// sort the vector to have a consistent key
|
||||
std::sort(bones.begin(), bones.end(), SortByNameAndWeight());
|
||||
std::sort(bones.begin(), bones.end());
|
||||
// we use the vector<BoneWeight> as key to differentiate group
|
||||
UnifyBoneGroup::iterator result = unifyBuffer.find(bones);
|
||||
if (result == unifyBuffer.end())
|
||||
unifyBuffer[bones].getBoneWeights()=bones;
|
||||
unifyBuffer[bones].getVertexes().push_back(vertexID);
|
||||
VertexGroupSet::iterator result = _uniqInfluenceSet2VertIDList.find(bones);
|
||||
if (result == _uniqInfluenceSet2VertIDList.end())
|
||||
_uniqInfluenceSet2VertIDList[bones].getBoneWeights()=bones;
|
||||
_uniqInfluenceSet2VertIDList[bones].getVertexes().push_back(vertexID);
|
||||
}
|
||||
if(_vertex2Bones.size()==unifyBuffer.size()) {
|
||||
OSG_WARN << "RigTransformSoftware::build mapping is useless no duplicate VertexGroup : too much " <<_vertex2Bones.size()<<"=="<<unifyBuffer.size()<< std::endl;
|
||||
|
||||
}
|
||||
_uniqInfluenceSet2VertIDList.reserve(unifyBuffer.size());
|
||||
|
||||
for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
|
||||
_uniqInfluenceSet2VertIDList.push_back(it->second);
|
||||
|
||||
OSG_DEBUG << "uniq groups " << _uniqInfluenceSet2VertIDList.size() << " for " << rig.getName() << std::endl;
|
||||
}
|
||||
|
||||
@ -290,48 +200,3 @@ void RigTransformSoftware::operator()(RigGeometry& geom)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
///convert BoneWeight to BonePtrWeight using bonemap
|
||||
void RigTransformSoftware::initVertexSetFromBones(const BoneMap& map, const VertexInfluenceSet::UniqVertexGroupList& vertexgroups)
|
||||
{
|
||||
_uniqInfluenceSet2VertIDList.clear();
|
||||
|
||||
int size = vertexgroups.size();
|
||||
_uniqInfluenceSet2VertIDList.resize(size);
|
||||
//for (VertexInfluenceSet::UniqVertexGroupList::const_iterator vgit=vertexgroups.begin(); vgit!=vertexgroups.end();vgit++)
|
||||
for(int i = 0; i < size; i++)
|
||||
{
|
||||
const VertexInfluenceSet::VertexGroup& vg = vertexgroups[i];
|
||||
int nbBones = vg.getBones().size();
|
||||
BonePtrWeightList& boneList = _uniqInfluenceSet2VertIDList[i].getBoneWeights();
|
||||
|
||||
double sumOfWeight = 0;
|
||||
for (int b = 0; b < nbBones; b++)
|
||||
{
|
||||
const std::string& bname = vg.getBones()[b].getBoneName();
|
||||
float weight = vg.getBones()[b].getWeight();
|
||||
BoneMap::const_iterator it = map.find(bname);
|
||||
if (it == map.end() )
|
||||
{
|
||||
if (_invalidInfluence.find(bname) != _invalidInfluence.end()) {
|
||||
_invalidInfluence[bname] = true;
|
||||
OSG_WARN << "RigTransformSoftware Bone " << bname << " not found, skip the influence group " <<bname << std::endl;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
Bone* bone = it->second.get();
|
||||
boneList.push_back(BonePtrWeight(bone->getName(), weight, bone));
|
||||
sumOfWeight += weight;
|
||||
}
|
||||
// if a bone referenced by a vertexinfluence is missed it can make the sum less than 1.0
|
||||
// so we check it and renormalize the all weight bone
|
||||
const double threshold = 1e-4;
|
||||
if (!vg.getBones().empty() &&
|
||||
(sumOfWeight < 1.0 - threshold || sumOfWeight > 1.0 + threshold))
|
||||
{
|
||||
for (int b = 0; b < (int)boneList.size(); b++)
|
||||
boneList[b].setWeight(boneList[b].getWeight() / sumOfWeight);
|
||||
}
|
||||
_uniqInfluenceSet2VertIDList[i].getVertexes() = vg.getVertexes();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user