Updated NEWS.
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NEWS.txt
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NEWS.txt
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OSG News
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========
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!!!High performance open-source graphics toolkit [=OpenSceneGraph=] hits 1.0!
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AYRSHIRE, Scotland - December 9th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
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AYRSHIRE, Scotland - December 8th, 2005 - [=OpenSceneGraph=] Professional Services announces the release of [=OpenSceneGraph=] 1.0, the industry's leading open-source graphics library with [=OpenGL=] 2.0 and [=OpenGL=] Shading Language support. [=OpenSceneGraph=] is designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and built upon [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
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->''"3Dlabs congratulates the [=OpenSceneGraph=] development community on the release of [=OpenSceneGraph=] 1.0. [=OpenSceneGraph=] is a shining example of how open source projects can deliver commercial-quality products with outstanding performance and a ton of cutting-edge features. 3Dlabs committed engineering resources to [=OpenSceneGraph=] to help implement full support of programmable shader technology through [=OpenGL=] Shading Language. It is gratifying to see the excitement that developers have for this important cross-platform, real-time visualization library."'''\\
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->''"3Dlabs congratulates the [=OpenSceneGraph=] development community on the release of [=OpenSceneGraph=] 1.0. [=OpenSceneGraph=] is a shining example of how open-source projects can deliver commercial-quality products with outstanding performance and a ton of cutting-edge features. 3Dlabs committed engineering resources to [=OpenSceneGraph=] to help implement full support of programmable shader technology through [=OpenGL=] Shading Language. It is gratifying to see the excitement that developers have for this important cross-platform, real-time visualization library."'''\\
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Randi Rost, director of developer relations at 3Dlabs, http://developer.3Dlabs.com/
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!!!Open source development delivers industry-leading features and performance
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[=OpenSceneGraph=] 1.0 release is the culmination of 6 years development by the lead developers with extensive contributions from the open-source community that has grown up around the project. Through its development, [=OpenSceneGraph=] has benefited tremendously from contributions from and extensive real world testing by the community, resulting in a high quality library with a feature set relevant to application developers' needs. Features include:
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!!!Open-source development delivers industry-leading features and performance
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[=OpenSceneGraph=] 1.0 release is the culmination of 6 years work by the lead developers and the open-source community that has grown up around the project. The real-time graphics industry and academia embraced it from the very beginning, deploying it in real world applications, and actively participating in its development, testing and refinement. The end result is a high quality library with a feature set relevant to application developers' needs. Features include:
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* A full-featured and industry-proven scene graph
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* High performance due to support for \\
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@ -17,7 +16,7 @@ Randi Rost, director of developer relations at 3Dlabs, http://developer.3Dlabs.c
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- Level of detail\\
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- State sorting and lazy state updating\\
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- [=OpenGL=] fast paths and latest extensions\\
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- multi-threading and database optimization
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- Multi-threading and database optimization
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* Extensive support for [=OpenGL=], from 1.1 through 2.0 including the latest extensions
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* Tightly coupled support for [=OpenGL=] Shader Language, developed in conjunction with 3DLabs
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* Support for a wide range of 2D image and 3D database formats, with 34 loaders available including industry standards such as [=OpenFlight=], [=TerraPage=], OBJ, 3DS, JPEG, PNG and [=GeoTiff=]
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@ -33,9 +32,9 @@ Randi Rost, director of developer relations at 3Dlabs, http://developer.3Dlabs.c
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Chris "Xenon" Hanson, Vice President of R&D, 3D Nature LLC, http://www.3DNature.com
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!!!Downloads and Licensing
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[=OpenSceneGraph=] is open source so full source code is provided, and can be copied, modified and used free of charge for commericial and non-commericial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [[http://www.openscenegraph.org/osgwiki/pmwiki.php/Downloads/Downloads Downloads]] section of the openscenegraph.org website.
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[=OpenSceneGraph=] is open-source so full source code is provided, and can be copied, modified and used free of charge for commercial and non-commercial use. Access to the source allows end users greater flexibility in how they develop, debug and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles. Downloads of binaries and source can be found in the [[http://www.openscenegraph.org/osgwiki/pmwiki.php/Downloads/Downloads Downloads]] section of the openscenegraph.org website.
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[=OpenSceneGraph=] is released under the [[http://www.openscenegraph.org/osgwiki/pmwiki.php/Legal/Legal [=OpenSceneGraph=] Public License]], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commericial and open source applications. Furthermore, it allows both static and dynamic linking of the [=OpenSceneGraph=] libraries without restricting the licensing of the user's software.
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[=OpenSceneGraph=] is released under the [[http://www.openscenegraph.org/osgwiki/pmwiki.php/Legal/Legal [=OpenSceneGraph=] Public License]], which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open source applications. Furthermore, it allows both static and dynamic linking of the [=OpenSceneGraph=] libraries without restricting the licensing of the user's software.
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->''"Our real-time 3D presentation tool, [=Present3D=], builds upon [=OpenSceneGraph=]'s excellent support for stereo visualization, video, imagery, text, 3d models and database paging, making it possible for us to develop a uniquely compelling immersive presentation software. The portability and royalty-free open-source licensing has allowed us to deliver it across a far wider range of platforms and at lower cost than would have been possible with any of the competing proprietary scene graphs." ''\\
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Phil Lavery, Greythorn Associates. http://wwww.greythornassociates.com
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@ -56,7 +55,7 @@ The diverse community of nearly 1200 developers is centered around the public os
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->''"Since I joined this list 6 months ago I have rarely seen a question go unanswered! The community averages 30 responses a day with about a fifth of them coming from the project lead himself."''\\
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Jacob Foshee, Software Engineer in the Oil and Gas industry.
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The [=OpenSceneGraph=] project owes a great deal to the community for its development and support, in particular we wish to thank the [[http://openscenegraph.org/osgwiki/pmwiki.php/Documentation/Contributors 172 individuals]] from around the world that have directly contributed to the development and refinement of the [=OpenSceneGraph=] code base. A special thanks goes to Don Burns, Marco Jez and Mike Weiblen for the massive contributions that they have made in terms of coding, support and expertise over a wide range of topics through the years.
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The [=OpenSceneGraph=] project owes a great deal to the community for its development and support, in particular we wish to thank the [[http://openscenegraph.org/osgwiki/pmwiki.php/Documentation/Contributors 169 individuals]] from around the world that have directly contributed to the development and refinement of the [=OpenSceneGraph=] code base. A special thanks goes to Don Burns, Marco Jez and Mike Weiblen for the massive contributions that they have made in terms of coding, support and expertise over a wide range of topics through the years.
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Robert Osfield\\
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Project Lead and Proprietor [=OpenSceneGraph=] Professional Services
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@ -72,6 +71,7 @@ About [=OpenSceneGraph=] Professional Services\\
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About Andes Engineering\\
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Andes Engineering, founded by Don Burns in December 2001, is based in Sunnyvale, California, and provides professional services and custom simulators on top of [=OpenSceneGraph=]. Further information about the products and services it provides can be found at http://www.andesengineering.com .
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