From Michael Platings, "Hi Bob, thanks for the CMake fixes. I'm not sure what the purpose of the capitalisation changes was so I've reverted that (a) to make diff-ing easier and (b) because all-caps is consistent with all the other OSG CMake files. Aside from that the changes seem fine.
I don't understand the changes to ReaderWriterFBX.cpp - (i) strings.h isn't a standard header, (ii) the ISO-conformant form is _strnicmp (with the underscore). Does the existing code not compile for you? If not we'll have to do some #ifdef nastiness."
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@ -8,44 +8,50 @@
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# $FBX_DIR is an environment variable that would
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# correspond to the ./configure --prefix=$FBX_DIR
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IF(WIN32)
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SET(FBX_ROOT "$ENV{PROGRAMFILES}/Autodesk/FBX/FbxSdk/2011.2" CACHE PATH "Location of FBX SDK directory")
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ELSE(WIN32)
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SET(FBX_ROOT $ENV{FBX_DIR} CACHE PATH "Location of FBX SDK directory")
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ENDIF(WIN32)
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IF(APPLE)
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SET(FBX_LIBNAME "libfbxsdk_gcc4_ub")
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SET(FBX_LIBNAME "fbxsdk_gcc4_ub")
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ELSEIF(CMAKE_COMPILER_IS_GNUCXX)
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SET(FBX_LIBNAME "libfbxsdk_gcc4")#TODO: libs are provided for GCC 3.4 & 4.0 in both 32 and 64 bit versions, but I don't know how to confgure that here.
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SET(FBX_LIBNAME "fbxsdk_gcc4")
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#TODO: libs are provided for GCC 3.4 & 4.0 in both 32 and 64 bit versions
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# but I don't know how to confgure that here.
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ELSEIF(MSVC71)
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SET(FBX_LIBNAME "fbxsdk_md2003")
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ELSEIF(MSVC80)
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SET(FBX_LIBNAME "fbxsdk_md2005")
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ELSEIF(MSVC90 OR MSVC_VER>1500)
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SET(FBX_LIBNAME "fbxsdk_md2008")
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ENDIF(APPLE)
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ENDIF()
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IF(CMAKE_CL_64)
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SET(FBX_LIBNAME ${FBX_LIBNAME}_amd64)
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ENDIF(CMAKE_CL_64)
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ENDIF()
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IF(APPLE)
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SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME})
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ELSE(APPLE)
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SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
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ENDIF(APPLE)
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SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME})
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ELSE()
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SET(FBX_LIBNAME_DEBUG ${FBX_LIBNAME}d)
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ENDIF()
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FIND_PATH(FBX_INCLUDE_DIR fbxsdk.h
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${FBX_ROOT}/include
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# SET final path
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SET( FBX_SEARCH_PATHS
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$ENV{FBX_DIR}
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$ENV{PROGRAMFILES}/Autodesk/FBX/FbxSdk/2011.2
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/Applications/Autodesk/FBXSDK20112
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)
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FIND_LIBRARY(FBX_LIBRARY ${FBX_LIBNAME} ${FBX_ROOT}/lib)
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FIND_LIBRARY(FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG} ${FBX_ROOT}/lib)
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# search for headers & debug/release libraries
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FIND_PATH(FBX_INCLUDE_DIR fbxsdk.h
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES include )
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FIND_LIBRARY( FBX_LIBRARY ${FBX_LIBNAME}
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES lib)
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FIND_LIBRARY( FBX_LIBRARY_DEBUG ${FBX_LIBNAME_DEBUG}
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PATHS ${FBX_SEARCH_PATHS}
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PATH_SUFFIXES lib)
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IF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
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SET(FBX_FOUND "YES")
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ELSE(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
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ELSE()
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SET(FBX_FOUND "NO")
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ENDIF(FBX_LIBRARY AND FBX_LIBRARY_DEBUG AND FBX_INCLUDE_DIR)
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ENDIF()
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@ -1,4 +1,4 @@
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INCLUDE_DIRECTORIES(${FBX_ROOT}/include)
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INCLUDE_DIRECTORIES(${FBX_INCLUDE_DIR})
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SET(TARGET_SRC
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fbxRAnimation.cpp
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