diff --git a/ChangeLog b/ChangeLog
index bd22bff08..489948d9e 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,1236 @@
+2014-06-26 14:16 robert
+
+ * include/osg/KdTree, include/osg/NodeVisitor, src/osg/KdTree.cpp:
+ Revised KdTreeBuilder so that is used the new
+ apply(osg::Geometry&) method rather than expanding an osg::Geode.
+
+2014-06-26 11:49 robert
+
+ * src/osg/Sequence.cpp: From Sebastian Messerschmidt, "I've applied
+ a simple fix for the backward animation support in osg::Sequence.
+ It will simply use the sign of the speed set in the getNextValue.
+ Attached file is against trunk."
+
+2014-06-26 11:11 robert
+
+ * src/osgDB/Registry.cpp: From Lauren Voerman, "In order to speed
+ up loading large scenes (especially from network disk) I added
+ code to our viewer to setup multiple database-pagers and request
+ the files trough a database-request:
+ databasePager->setUpThreads(16, 1);
+
+ We experienced problems with multiple databasepagers loading
+ files in parallel, when two threads start to load the same file
+ (usually a texture referenced by multiple models). The second
+ thread to add the file to the cache (sometimes) manages to do so
+ while the refcount from the cached object still is zero, causing
+ the object loaded to be destroyed.
+ Sometimes the second thread manages to ref() the object before
+ Referenced::signalObserversAndDelete does the final recount
+ check, causing a warning:
+ "Warning Referenced::signalObserversAndDelete(,,) doing delete
+ with _refCount=1"
+
+ With a deleted object added to the scenegraph we get some
+ undesired results, I think the program only crashes if the object
+ was a Node, and just has some untextured surfaces if it was a
+ texture, but I'm not completely sure.
+
+ Attached is a modified version of the Registry.cpp, returning the
+ object in cache and let the duplicate loaded object to be
+ destroyed.
+
+ A more efficient option would be to add some sort of blocking
+ entry to the objectcache to stop the second thread from reading
+ the file, and just wait until the first thread added it to the
+ cache. If you think that's worthwile we would be happy to
+ implement that version. A bit tricky to implement and test,
+ that's why I submit a simple version that stops my program from
+ crashing."
+
+2014-06-26 11:09 robert
+
+ * src/osgDB/Registry.cpp: Removed erroneous character
+
+2014-06-26 10:53 robert
+
+ * src/osgText/Text3D.cpp, src/osgText/TextBase.cpp: From Farshid
+ Lashkari,
+ "I noticed that Text3D objects would change there z alignment
+ depending on the alignment mode. I'm not sure if this was
+ intentional or just a simple mistake. My expectation was that the
+ front of the object would always stay aligned to the 0 z-plane,
+ regardless of the alignment mode. I've attached an updated
+ version that retains a consistent z-alignment."
+ "I just now noticed another issue with Text3D objects. It was not
+ properly computing the bounding box when non-axis aligned
+ rotations were being applied. In this case all corners of the
+ bounding box need to be transformed in order to get the correct
+ containing box. I've attached the updated file."
+ "The incorrect bounding box problem also applies to regular Text
+ objects. I've attached the fix for that as well as the original
+ Text3D fix."
+
+2014-06-26 10:45 robert
+
+ * include/osgAnimation/Interpolator,
+ src/osgAnimation/StackedTransform.cpp,
+ src/osgAnimation/UpdateBone.cpp: From Pjotr Svetachov, "For a
+ scene with a lot of animated agents I did some small
+ optimizations to reduce cpu overhead:
+ 1) Avoid a load-hit-store in UpdateBone.
+ b->getMatrixInBoneSpace()
+ returns the same matrix that was just stored with b->setMatrix()
+ 2) Avoid calling element->isIdentity() for the whole transform
+ stack
+ (can be expensive is element is a matrix)
+ 3) Make the key frame interpolator use binary search instead of a
+ linear one. This is very noticeable in scenes where some geometry
+ has
+ long repeating animations that start at the same time, you will
+ see
+ the update time grow then reset and grow again."
+
+2014-06-26 10:24 robert
+
+ * src/osg/ImageSequence.cpp: From Laurens Voerman, "while debugging
+ ImageSequence I had a crash, due to the very large frametimes
+ caused by halting the program. The problem is that when the frame
+ time exceeds the length of the entire image sequence, a looping
+ sequence will try to read it's _imageDataList beyond its size.
+ fix attached for src/osg/ImageSequence.cpp"
+
+2014-06-26 10:05 robert
+
+ * src/osgPlugins/ive/ImageSequence.cpp,
+ src/osgWrappers/deprecated-dotosg/osg/ImageSequence.cpp,
+ src/osgWrappers/serializers/osg/ImageSequence.cpp: From Laurens
+ Voerman, "while testing databasepager stuff I noticed that the
+ various loaders (osg/ive/osgx) do not pass the current options to
+ the imagePager, therefore the images cannot be found if not in
+ the global OSG_FILE_PATH. Attached is a fix, containing modified
+ versions of
+
+ From Robert Osfield, add check to only apply Options object when
+ a valid Option object is assigned.
+
+2014-06-26 09:38 robert
+
+ * src/osgPlugins/ply/plyfile.cpp: From Farshid Lashkari, "I've
+ attached a small fix for the ply loader to support Windows style
+ line endings when reading the header."
+
+2014-06-26 09:33 robert
+
+ * src/osgPlugins/osg/BinaryStreamOperator.h,
+ src/osgPlugins/osga/OSGA_Archive.cpp: From Aurelien Albert, "This
+ submission fix all my problems with reading / writing "osgb"
+ files inside "osga" archive with final archive size > 2 Go, with
+ Windows OS (didn't tested with Linux)"
+
+2014-06-25 16:05 robert
+
+ * src/osgDB/Registry.cpp: From Riccardo Corsi, "there's an
+ inconsistency between the behavior of the method and the
+ debug message it prints out on the console.
+
+ Around line 1040 of Registry.cpp (see code below) the method
+ returns
+ "simpleFileName" but prints about returning "filename".
+
+ In attachment the modified file, based on osg 3.2.0
+ ricky
+
+
+
+ if(fileExists(simpleFileName))
+ {
+ OSG_DEBUG << "FindFileInPath(" << filename << "): returning " <<
+ filename << std::endl;
+ return simpleFileName;
+ }
+
+ "
+
+2014-06-25 15:55 robert
+
+ * src/osgPlugins/3ds/ReaderWriter3DS.cpp,
+ src/osgPlugins/3ds/WriterNodeVisitor.cpp,
+ src/osgPlugins/3ds/WriterNodeVisitor.h: From Auelien Albert, "I'm
+ working on an application which use 3ds file format as input and
+ use the name of the material to "map" specific data with 3d
+ geometry.
+
+ The osg 3ds plugin modify the exported materials name in the same
+ way it modifies the node names.
+
+ I've added an option to preserve originals materials names, with
+ the assurance of unique material names are preserved."
+
+2014-06-25 15:47 robert
+
+ * src/osg/CollectOccludersVisitor.cpp: Refactored the way that hole
+ are pruned from the occluder hole list.
+
+2014-06-25 11:07 robert
+
+ * applications/osgconv/osgconv.cpp: From Laurens Voerman, "a minor
+ patch for osgconv to make sure the helptext is printed if you run
+ "osgconv -h" with OSG_NOTIFY_LEVEL set too low.
+ applys to both trunk and stable branch."
+
+2014-06-25 10:45 robert
+
+ * src/osgUtil/StateGraph.cpp: From Mikhail Izmestev, "Attached fix
+ to avoid vector usage in StateGraph::prune and reduce heap
+ allocations."
+
+ Notes from Robert Osfield, ammended the erase so that it
+ explictly increments the iterator before the erase call.
+
+2014-06-25 09:58 robert
+
+ * src/osg/Texture.cpp: changed debug message to use OSG_DEBUG
+
+2014-06-25 09:57 robert
+
+ * include/osg/Texture, src/osg/Texture.cpp: From Alexander
+ Sinditskiy, "My changes added support for gltexstorrage2d for
+ texture2d.
+
+ Initially I described issue in message:
+ http://forum.openscenegraph.org/viewtopic.php?t=13820
+ It solves issue with compiling texture using ico from image with
+ mipmaps
+
+ I added enviroment variable OSG_GL_TEXTURE_STORAGE_ENABLE to
+ control usage of glTexStorage2d. Initially it is disabled.
+
+ It used only if image have mipmaps.
+
+ Another issue is converting from internalFormat + type to sized
+ internal format. I created sizedInternalFormats[] struct where
+ sized internal formats are ordered from worse->best.
+ also this struct have commented lines. Commented formats are
+ listed in
+ http://www.opengl.org/wiki/GLAPI/glTexStorage2D
+ but looks like not using in osg."
+
+ Note from Robert Osfield. Changed the env var control to
+ OSG_GL_TEXTURE_STORAGE and made it's value true by default when
+ the feature is supported by the OpenGL driver. To disable to
+ use of glTexStorage2D use OSG_GL_TEXTURE_STORAGE="OFF" or
+ "DISABLE"
+
+2014-06-25 08:21 robert
+
+ * include/osg/Math: From Björn Blissing, "I found a minor error in
+ documentation in include/osg/Math.
+ Function: absolute() had the same description as the function
+ minimum()
+
+ I removed the erroneous text."
+
+2014-06-25 08:18 robert
+
+ * src/osgPlugins/fbx/fbxMaterialToOsgStateSet.cpp: From Björn
+ Blissing, "Fix to support correct shininess and transparency in
+ FBX plugin"
+
+2014-06-24 19:57 robert
+
+ * src/osgDB/ObjectWrapper.cpp: From Pjotr Svetachov, "There were
+ some modes missing when exporting to .ogst so I added them."
+
+2014-06-24 14:58 robert
+
+ * src/osgPlugins/osg/ReaderWriterOSG2.cpp: From Farshid Lashkari,
+ "I've attached a small for the osg ReaderWriter. It was
+ performing a case sensitive comparison to the file extension to
+ determine whether to write the file in ascii or binary. This
+ meant that if the filename was "model.OSGT" it would be treated
+ as binary, instead of ascii. I've updated the plugin to ignore
+ case."
+
+2014-06-24 11:24 robert
+
+ * src/osgUtil/Optimizer.cpp: Merged fix to merge geometries.
+
+2014-06-23 12:02 robert
+
+ * src/osg/Callback.cpp: Fixed nested callback calling.
+
+2014-06-16 16:16 robert
+
+ * src/osgUtil/Optimizer.cpp: Fixed check against totaly number of
+ vertices
+
+2014-06-16 08:54 robert
+
+ * src/osgPlugins/osg/BinaryStreamOperator.h: From Aurelien Albert,
+ "I've got some issues using osgb files within an big osga archive
+ (file size > 2Go).
+
+ Issue is described here :
+ http://forum.openscenegraph.org/viewtopic.php?t=13914
+
+ Here is a fix, using "std::streampos" standard type for stream
+ positions up to 64bits.
+ "
+
+2014-06-13 17:17 robert
+
+ * include/osgUI/ColorPalette, src/osgUI/CMakeLists.txt,
+ src/osgUI/ColorPalette.cpp,
+ src/osgWrappers/serializers/osgUI/ColorPalette.cpp: Added
+ osgUI::ColorPalette class
+
+2014-06-13 17:16 robert
+
+ * include/osgUI/AlignmentSettings: Fixed typo in parameter name
+
+2014-06-12 16:00 robert
+
+ * src/osgViewer/GraphicsWindowX11.cpp: Removed generation of scroll
+ event on the X11 button release event as X11 was generating both
+ a pair of press/release events for a single scroll when movement.
+
+2014-06-12 15:24 robert
+
+ * src/osg/State.cpp: Added if () blocks to
+ State::convertVertexShaderSourceToOsgBuiltIns() to ensure that
+ only parts of the shader than need replacing are replaced.
+
+2014-06-12 14:12 robert
+
+ * src/osgUI/ComboBox.cpp: Improved positioning of combo box popup
+ items
+
+2014-06-12 14:05 robert
+
+ * src/osgUI/ComboBox.cpp, src/osgUI/Style.cpp: Added frame support
+ to ComboBox.
+
+ Improved the alingment support for text
+
+2014-06-11 16:31 robert
+
+ * src/osgUI/Style.cpp: Added handling of AligmentSettings of Text
+ layout
+
+2014-06-11 10:55 robert
+
+ * include/osgUI/Widget, src/osgUI/ComboBox.cpp,
+ src/osgUI/Popup.cpp, src/osgUI/Style.cpp, src/osgUI/Widget.cpp:
+ Implemented more robust intersection handling for mouse
+ interactions. Wired up even handling of ComboBox popup.
+
+2014-06-10 08:50 robert
+
+ * include/osg/Drawable: Added using Callback::run() method to
+ Drawable::CullCallback
+
+2014-06-09 13:46 robert
+
+ * include/osgGA/EventVisitor: Fixed handling of Drawable callbacks
+ and NumChildrenRequiringEventTraversal
+
+2014-06-06 15:05 robert
+
+ * include/osg/NodeVisitor, include/osgViewer/ViewerEventHandlers:
+ Removed redudent NodeVisitor::s/getUserData() as osg::Object
+ provide this.
+
+ Added using run entry to InteractiveImageHandler to quieten
+ warning
+
+2014-06-06 09:12 robert
+
+ * include/osg/ClusterCullingCallback: Added using
+ NodeCallback::run() to avoid warnings
+
+2014-06-06 09:01 robert
+
+ * include/osg/Callback, include/osg/StateSet: Added missing
+ OSG_EXPORT
+
+2014-06-05 16:26 robert
+
+ * examples/osgfpdepth/osgfpdepth.cpp,
+ examples/osgposter/PosterPrinter.h,
+ examples/osgvertexprogram/osgvertexprogram.cpp,
+ include/osg/AnimationPath, include/osg/Callback,
+ include/osg/ClusterCullingCallback, include/osg/CopyOp,
+ include/osg/Drawable, include/osg/Node, include/osg/NodeCallback,
+ include/osg/NodeTrackerCallback, include/osg/ScriptEngine,
+ include/osg/StateAttribute, include/osg/StateAttributeCallback,
+ include/osg/StateSet, include/osgAnimation/Skeleton,
+ include/osgAnimation/UpdateMatrixTransform,
+ include/osgGA/EventHandler, include/osgGA/EventVisitor,
+ include/osgGA/GUIEventHandler,
+ include/osgPresentation/deprecated/AnimationMaterial,
+ include/osgPresentation/deprecated/PropertyManager,
+ include/osgShadow/MinimalDrawBoundsShadowMap,
+ include/osgUtil/CullVisitor, include/osgUtil/TransformCallback,
+ include/osgUtil/UpdateVisitor,
+ include/osgViewer/ViewerEventHandlers,
+ include/osgVolume/Property, src/osg/CMakeLists.txt,
+ src/osg/Callback.cpp, src/osg/CopyOp.cpp, src/osg/Drawable.cpp,
+ src/osg/Node.cpp, src/osg/NodeCallback.cpp,
+ src/osg/ScriptEngine.cpp, src/osg/StateAttribute.cpp,
+ src/osg/StateSet.cpp, src/osgAnimation/AnimationManagerBase.cpp,
+ src/osgAnimation/LinkVisitor.cpp,
+ src/osgAnimation/StatsHandler.cpp,
+ src/osgGA/CameraManipulator.cpp,
+ src/osgGA/FirstPersonManipulator.cpp,
+ src/osgGA/FlightManipulator.cpp,
+ src/osgGA/MultiTouchTrackballManipulator.cpp,
+ src/osgGA/NodeTrackerManipulator.cpp,
+ src/osgGA/OrbitManipulator.cpp,
+ src/osgGA/StandardManipulator.cpp,
+ src/osgGA/TerrainManipulator.cpp,
+ src/osgGA/TrackballManipulator.cpp,
+ src/osgPlugins/bvh/ReaderWriterBVH.cpp,
+ src/osgPlugins/dae/daeRAnimations.cpp,
+ src/osgPlugins/dae/daeRTransforms.cpp,
+ src/osgPlugins/dae/daeReader.h,
+ src/osgPlugins/dae/daeWAnimations.cpp,
+ src/osgPlugins/dae/daeWTransforms.cpp,
+ src/osgPlugins/dae/daeWriter.h, src/osgPlugins/txp/TXPNode.h,
+ src/osgUtil/CullVisitor.cpp, src/osgUtil/SceneView.cpp,
+ src/osgWrappers/deprecated-dotosg/osg/NodeCallback.cpp,
+ src/osgWrappers/serializers/osg/Callback.cpp,
+ src/osgWrappers/serializers/osg/Drawable.cpp,
+ src/osgWrappers/serializers/osg/Node.cpp,
+ src/osgWrappers/serializers/osg/NodeCallback.cpp: Refactored
+ Callback system in osg::Node, osg::Drawable, osg::StateSet and
+ osg::StateAttribute to use a new osg::Callback base class.
+
+2014-06-04 08:59 robert
+
+ * src/osgVolume/Shaders/volume_accumulateSamples_lit_frag.cpp,
+ src/osgVolume/Shaders/volume_accumulateSamples_lit_tf_frag.cpp,
+ src/osgVolume/Shaders/volume_accumulateSamples_mip_frag.cpp,
+ src/osgVolume/Shaders/volume_accumulateSamples_standard_frag.cpp,
+ src/osgVolume/Shaders/volume_multipass_vert.cpp: Updated shaders
+ from OpenSceneGraph-Data sources
+
+2014-06-03 15:05 robert
+
+ * examples/osgcallback/osgcallback.cpp: From Pjotr Sventachov and
+ Robert Osfield, added callback unit test to osgcallback example,
+ to use test run osgcallback --test, if everything is functioning
+ then test1 to test7 messages should be reported to the console.
+
+2014-06-03 09:52 robert
+
+ * examples/osgkeyboardmouse/osgkeyboardmouse.cpp,
+ examples/osgparticleeffects/osgparticleeffects.cpp,
+ include/osg/Node, src/osg/Node.cpp,
+ src/osgPlugins/txp/TXPParser.cpp, src/osgUtil/Optimizer.cpp:
+ Reverted change of Node::ParentList from being a vector
+ back to a vector
+
+2014-06-03 09:23 robert
+
+ * include/osg/Drawable, include/osg/Geode, src/osg/Billboard.cpp,
+ src/osg/Geode.cpp, src/osg/Group.cpp,
+ src/osgPlugins/pov/POVWriterNodeVisitor.cpp,
+ src/osgShadow/DebugShadowMap.cpp, src/osgSim/ScalarBar.cpp,
+ src/osgSim/SphereSegment.cpp, src/osgUtil/Optimizer.cpp: Refactor
+ osg::Geode to subclass from osg::Group and reuse the NodeList
+ children container
+
+2014-06-02 16:20 robert
+
+ * CMakeLists.txt, include/osg/BoundingSphere, include/osg/Drawable,
+ include/osg/Node, include/osg/Plane, include/osg/Polytope,
+ src/osg/Config.in, src/osg/Node.cpp: Removed OSG_USE_BOUND and
+ associated osg::Bound adapter class to avoid problems with
+ BoundingBox::expandBy/expandByRadius() implementation choosing a
+ null BoundingBox from
+ the osg::Bound class causing crashes.
+
+2014-06-02 08:13 robert
+
+ * CMakeLists.txt: From Roni Zanolli, build fix for iPhone
+
+2014-05-30 16:44 robert
+
+ * include/osgUI/Style, src/osgUI/Dialog.cpp,
+ src/osgUI/LineEdit.cpp, src/osgUI/Popup.cpp,
+ src/osgUI/PushButton.cpp, src/osgUI/Style.cpp: Implemented basic
+ frame graphic
+
+2014-05-29 15:21 robert
+
+ * src/osgUI/ComboBox.cpp, src/osgUI/Popup.cpp: Futher work on
+ ComboBox/Popup
+
+2014-05-29 10:51 robert
+
+ * include/osgUI/ComboBox, src/osgUI/ComboBox.cpp: Added beginnings
+ of ComboBox popup functionality.
+
+2014-05-28 10:18 robert
+
+ * include/osgUI/Style, src/osgUI/Style.cpp: Added cached Depth and
+ ColorMask to reduce the amount of duplicate state in the osgUI
+ subgraph
+
+2014-05-28 10:06 robert
+
+ * include/osgDB/Serializer, include/osgUI/Style,
+ include/osgUI/Widget, src/osgUI/ComboBox.cpp,
+ src/osgUI/Dialog.cpp, src/osgUI/Label.cpp,
+ src/osgUI/LineEdit.cpp, src/osgUI/Popup.cpp,
+ src/osgUI/PushButton.cpp, src/osgUI/Style.cpp,
+ src/osgUI/Widget.cpp,
+ src/osgWrappers/serializers/osg/TransferFunction1D.cpp,
+ src/osgWrappers/serializers/osgUI/Widget.cpp: Replaced
+ Widget::GraphicsSubgraph with GraphicsSubgraphMap to allow finer
+ control of when the rendering subgraphs are done.
+
+2014-05-27 14:14 robert
+
+ * src/osgUI/Label.cpp, src/osgUI/Style.cpp: Improved handling of
+ text
+
+2014-05-26 16:32 robert
+
+ * include/osgUI/Dialog, include/osgUI/Popup, src/osgUI/Dialog.cpp,
+ src/osgUI/Popup.cpp,
+ src/osgWrappers/serializers/osgUI/Dialog.cpp,
+ src/osgWrappers/serializers/osgUI/Popup.cpp: Removed
+ Dialog/Popup::open/close() methods as they are replaced by the
+ setVisible() method
+
+2014-05-26 16:27 robert
+
+ * include/osgUI/Dialog, src/osgUI/Dialog.cpp, src/osgUI/Popup.cpp,
+ src/osgUI/Widget.cpp: Implemented Widger::Visible and Enabled
+ usage
+
+2014-05-26 16:15 robert
+
+ * include/osgUI/Widget, src/osgUI/Widget.cpp,
+ src/osgWrappers/serializers/osgUI/Widget.cpp: Added Visible and
+ Enalbed properties to Widget
+
+2014-05-26 16:15 robert
+
+ * src/osgUI/ComboBox.cpp: Fixed missing initilaizer
+
+2014-05-26 15:58 robert
+
+ * src/osgWrappers/serializers/osgUI/Item.cpp: Added item serializer
+
+2014-05-23 18:59 robert
+
+ * include/osgUI/Style, src/osgUI/ComboBox.cpp,
+ src/osgUI/Dialog.cpp, src/osgUI/LineEdit.cpp,
+ src/osgUI/Popup.cpp, src/osgUI/PushButton.cpp,
+ src/osgUI/Style.cpp: Implemented clipping of widget to the
+ widgets extents.
+
+2014-05-23 15:00 robert
+
+ * applications/osgversion/Contributors.cpp, include/osgUI/Style,
+ src/osgUI/Dialog.cpp, src/osgUI/Popup.cpp,
+ src/osgUI/PushButton.cpp, src/osgUI/Style.cpp: Implemented scheme
+ for making sure nested widgest overdraw parent widgets graphics
+
+2014-05-23 15:00 robert
+
+ * src/osgWrappers/serializers/osgUI/Dialog.cpp,
+ src/osgWrappers/serializers/osgUI/Popup.cpp: Added wrappers for
+ open and close methods
+
+2014-05-22 10:02 robert
+
+ * include/osgUI/Widget, src/osgUI/ComboBox.cpp,
+ src/osgUI/Dialog.cpp, src/osgUI/LineEdit.cpp,
+ src/osgUI/Popup.cpp, src/osgUI/PushButton.cpp,
+ src/osgUI/Widget.cpp,
+ src/osgWrappers/serializers/osgUI/Widget.cpp: Added
+ osgUI::Widget::set/getGraphicsSubgraph() to hold the subgraph
+ that does the rendering portion of widgets
+
+2014-05-21 16:15 robert
+
+ * include/osgDB/ObjectWrapper, include/osgDB/Serializer,
+ include/osgUI/PushButton, src/osgUI/PushButton.cpp,
+ src/osgWrappers/serializers/osgUI/PushButton.cpp,
+ src/osgWrappers/serializers/osgUI/Widget.cpp: Addd method
+ implementation in serializers
+
+2014-05-21 10:17 robert
+
+ * src/osgUI/PushButton.cpp, src/osgUI/Widget.cpp: Fixed handling of
+ traverse
+
+2014-05-21 09:45 robert
+
+ * include/osgUI/Widget, src/osgUI/Widget.cpp: Improved handling of
+ callback object to open the door to use of general
+ osg::CallbackObject as mechnisms for something simialr to Qt's
+ signal/slot mechanism.
+
+2014-05-21 09:07 robert
+
+ * include/osg/ScriptEngine: Added osg::runNamedCallbackObjects(..)
+ convinience method for run all named osg::CallbackObjects
+ attached to an osg::Object
+
+2014-05-21 09:06 robert
+
+ * include/osg/Drawable, src/osg/Drawable.cpp: Renamed callbacks to
+ avoid overlap with Node callbacks
+
+2014-05-20 16:09 robert
+
+ * include/osg/Drawable, include/osgUtil/UpdateVisitor: Moved the
+ _boundingSphere set method into the update section of the
+ Drawable::getBoundingBox() method
+
+ Added an UpdateVisitor::apply(Drawable&) implementation.
+
+2014-05-20 15:34 robert
+
+ * include/osg/Drawable: From Pjotr Svetachov, "I stumbled on a
+ little bug with the new drawables. I was distributing points data
+ into different drawables that I used in a LOD later. When
+ simplifying the system to not use geodes anymore I came upon the
+ following bug:
+ If Drawable::getBoundingBox would compute an invalid bounding box
+ (if it was for example empty) it would make a bounding sphere
+ with a infinite radius which counts as a valid sphere in osg.
+
+ Attached is a small fix."
+
+2014-05-20 08:35 robert
+
+ * include/osgUI/LineEdit, src/osgUI/Dialog.cpp,
+ src/osgUI/LineEdit.cpp: Improved the handling of updating of text
+
+2014-05-20 08:35 robert
+
+ * include/osgUI/Popup, src/osgUI/CMakeLists.txt,
+ src/osgUI/Popup.cpp, src/osgWrappers/serializers/osgUI/Popup.cpp:
+ Added shell of Popup class
+
+2014-05-20 08:34 robert
+
+ * src/osgViewer/CompositeViewer.cpp, src/osgViewer/Viewer.cpp:
+ Added check against whether an event has been handled or not
+ before actioning escape/quit.
+
+2014-05-19 10:11 robert
+
+ * include/osgUI/Dialog, src/osgUI/CMakeLists.txt,
+ src/osgUI/Dialog.cpp,
+ src/osgWrappers/serializers/osgUI/Dialog.cpp: Add shell of Dialog
+ class
+
+2014-05-19 09:30 robert
+
+ * src/osgUI/ComboBox.cpp: Added handling of up/down key to ComboBox
+
+2014-05-16 19:24 robert
+
+ * include/osgUI/ComboBox, include/osgUI/PushButton,
+ src/osgUI/CMakeLists.txt, src/osgUI/ComboBox.cpp,
+ src/osgUI/PushButton.cpp,
+ src/osgWrappers/serializers/osgUI/ComboBox.cpp: Added initial cut
+ of ComboBox
+
+2014-05-16 10:38 robert
+
+ * include/osgUI/Label, include/osgUI/LineEdit,
+ include/osgUI/PushButton, src/osgUI/CMakeLists.txt,
+ src/osgUI/Label.cpp, src/osgUI/LineEdit.cpp,
+ src/osgUI/PushButton.cpp, src/osgUI/Style.cpp,
+ src/osgUI/Widget.cpp,
+ src/osgWrappers/serializers/osgUI/PushButton.cpp: Added initial
+ shell of PushButton implementation
+
+2014-05-15 16:30 robert
+
+ * include/osgUtil/IntersectVisitor,
+ include/osgUtil/IntersectionVisitor,
+ src/osgUtil/IntersectVisitor.cpp,
+ src/osgUtil/IntersectionVisitor.cpp: Added support for
+ intesecting Drawable that are attached directly to the scene
+ graph without an osg::Geode
+
+2014-05-15 14:57 robert
+
+ * src/osg/Notify.cpp: From Sebastian Messerschmidt, "There was some
+ small error due to MS non-conformity handling comments
+ correctly."
+
+2014-05-15 14:45 robert
+
+ * include/osgUI/Export, src/osgUI/CMakeLists.txt: From Pjotr
+ Svetachov, build fixes for VisualStudio
+
+2014-05-15 13:34 robert
+
+ * src/osgUI/CMakeLists.txt: Added osgGA dependency
+
+2014-05-15 13:22 robert
+
+ * include/osg/Plane: Placed the #include within #ifdef
+ OSG_USE_BOUND to prevent unncessary inclusion of Node header when
+ OSG_USE_BOUND is false.
+
+2014-05-15 09:26 robert
+
+ * include/osg/Drawable, include/osg/Geometry, include/osg/Node,
+ src/osg/Group.cpp: Added Node::asDrawable() and
+ Node::asGeometry() methods to provide a low cost way of casting a
+ node to Drawable and Geoemtry.
+
+ Changed the Group::computeBound() method so that it takes account
+ of the a Drawable's BoundingBox.
+
+2014-05-14 16:52 robert
+
+ * include/osg/Drawable, src/osgUtil/CullVisitor.cpp: Fixed the
+ bounding sphere computation and handling of Drawable as the root
+ of the scene graph
+
+2014-05-14 16:01 robert
+
+ * examples/osgdepthpeeling/DePee.cpp, examples/osghud/osghud.cpp,
+ examples/osgoit/HeatMap.cpp,
+ examples/osgposter/PosterPrinter.cpp,
+ examples/osgqfont/osgqfont.cpp, examples/osgtext/osgtext.cpp,
+ include/osg/CullingSet, include/osg/Drawable, include/osg/Node,
+ src/osg/Billboard.cpp, src/osg/ComputeBoundsVisitor.cpp,
+ src/osg/Geode.cpp, src/osg/Group.cpp, src/osg/KdTree.cpp,
+ src/osg/Switch.cpp,
+ src/osgPlugins/OpenFlight/GeometryRecords.cpp,
+ src/osgPlugins/fbx/WriterCompareTriangle.cpp,
+ src/osgPlugins/txp/TXPParser.cpp,
+ src/osgPresentation/deprecated/PickEventHandler.cpp,
+ src/osgPresentation/deprecated/SlideShowConstructor.cpp,
+ src/osgShadow/MinimalCullBoundsShadowMap.cpp,
+ src/osgShadow/ViewDependentShadowMap.cpp,
+ src/osgUtil/CullVisitor.cpp, src/osgUtil/IntersectVisitor.cpp,
+ src/osgUtil/LineSegmentIntersector.cpp,
+ src/osgUtil/Optimizer.cpp, src/osgUtil/RayIntersector.cpp,
+ src/osgViewer/HelpHandler.cpp, src/osgViewer/StatsHandler.cpp,
+ src/osgWidget/Label.cpp: Further work on Bound
+ class/Node::getBound() and Drawable::getBound() and usage in OSG
+ codebase
+
+2014-05-14 16:00 robert
+
+ * src/osgViewer/config/WoWVxDisplay.cpp: Cleaned up code
+
+2014-05-14 10:19 robert
+
+ * CMakeLists.txt, examples/osgforest/osgforest.cpp,
+ examples/osgkeyboardmouse/osgkeyboardmouse.cpp,
+ examples/osgoit/HeatMap.cpp,
+ examples/osgparticleeffects/osgparticleeffects.cpp,
+ examples/osgteapot/osgteapot.cpp, include/osg/CullingSet,
+ include/osg/DrawPixels, include/osg/Drawable, include/osg/Node,
+ include/osg/Plane, include/osg/Polytope,
+ include/osg/ShapeDrawable, include/osgParticle/ParticleSystem,
+ include/osgShadow/OccluderGeometry,
+ include/osgSim/ImpostorSprite, include/osgText/Text3D,
+ include/osgText/TextBase, src/osg/Config.in,
+ src/osg/DrawPixels.cpp, src/osg/Drawable.cpp, src/osg/Group.cpp,
+ src/osg/ShapeDrawable.cpp, src/osg/Switch.cpp,
+ src/osgAnimation/RigGeometry.cpp,
+ src/osgParticle/ParticleSystem.cpp,
+ src/osgPlugins/logo/ReaderWriterLOGO.cpp,
+ src/osgShadow/OccluderGeometry.cpp,
+ src/osgSim/ImpostorSprite.cpp, src/osgSim/LightPointDrawable.cpp,
+ src/osgSim/LightPointDrawable.h, src/osgSim/OverlayNode.cpp,
+ src/osgSim/SphereSegment.cpp, src/osgText/Text3D.cpp,
+ src/osgText/TextBase.cpp, src/osgUtil/PlaneIntersector.cpp,
+ src/osgUtil/PolytopeIntersector.cpp:
+
+2014-05-13 08:43 robert
+
+ * include/osg/Group, include/osg/Node, src/osg/Group.cpp,
+ src/osg/Node.cpp, src/osgPlugins/txp/TXPParser.cpp,
+ src/osgUtil/Optimizer.cpp: Changed the Node::ParentList to be a
+ list of osg::Node rather than osg::Group, and added addChild,
+ removeChild, replaceChild virtual method to Node to enable code
+ to user code compile with minimal modifications to account for
+ the new change to the Node ParentList.
+
+2014-05-12 12:10 robert
+
+ * include/osg/Drawable, include/osg/Geode, include/osg/Geometry,
+ include/osg/NodeVisitor, include/osgUtil/CullVisitor,
+ include/osgUtil/IncrementalCompileOperation,
+ src/osg/Drawable.cpp, src/osg/Geode.cpp, src/osg/NodeVisitor.cpp,
+ src/osgUtil/CullVisitor.cpp, src/osgUtil/GLObjectsVisitor.cpp,
+ src/osgUtil/IncrementalCompileOperation.cpp,
+ src/osgUtil/Statistics.cpp: From Farshid Lashkari, "As discussed,
+ I've added the ability to handle Drawable objects within the
+ NodeVisitor class. Here is an overview of the changes:
+
+ - Added apply(Drawable) and apply(Geometry) to NodeVisitor
+
+ - Added accept(NodeVisitor) method to Drawable/Geometry
+
+ - Added traverse(NodeVisitor) to Geode which calls
+ accept(NodeVisitor) on all Drawables
+
+ - Updated CullVisitor to use new apply(Drawable) to handle
+ drawables. The apply(Billboard) method still manually handles the
+ drawables since it is depends on the billboard settings. I needed
+ to disable the traverse within billboard to prevent duplicate
+ traversal of drawables.
+
+ - Update other osgUtil node visitors (GLObjectsVisitor,
+ IncrementalCompileOperation, ..) to use new apply(Drawable)
+ method.
+ "
+
+2014-05-12 11:27 robert
+
+ * examples/osgtransferfunction/CMakeLists.txt,
+ examples/osgtransferfunction/TransferFunctionWidget.h,
+ include/osgUI, include/osgUI/AlignmentSettings,
+ include/osgUI/Export, include/osgUI/FrameSettings,
+ include/osgUI/Label, include/osgUI/LineEdit, include/osgUI/Style,
+ include/osgUI/TextSettings, include/osgUI/Widget,
+ src/CMakeLists.txt, src/osgUI, src/osgUI/AlignmentSettings.cpp,
+ src/osgUI/CMakeLists.txt, src/osgUI/FrameSettings.cpp,
+ src/osgUI/Label.cpp, src/osgUI/LineEdit.cpp, src/osgUI/Style.cpp,
+ src/osgUI/TextSettings.cpp, src/osgUI/Widget.cpp,
+ src/osgWrappers/serializers/CMakeLists.txt,
+ src/osgWrappers/serializers/osgUI,
+ src/osgWrappers/serializers/osgUI/AlignmentSettings.cpp,
+ src/osgWrappers/serializers/osgUI/CMakeLists.txt,
+ src/osgWrappers/serializers/osgUI/FrameSettings.cpp,
+ src/osgWrappers/serializers/osgUI/Label.cpp,
+ src/osgWrappers/serializers/osgUI/LineEdit.cpp,
+ src/osgWrappers/serializers/osgUI/TextSettings.cpp,
+ src/osgWrappers/serializers/osgUI/Widget.cpp: Added beginnings of
+ new osgUI library, a replacement for osgWidget that works fully
+ in 3D/stereo and is scriptable.
+
+2014-05-06 16:38 robert
+
+ * src/OpenThreads/pthreads/PThread.cpp: Replaced obsolete __linux
+ usage.
+
+2014-05-06 09:43 robert
+
+ * CMakeLists.txt: From Stephan Huber, "Xcode changed the default
+ std-lib-implementation again. Now it’s GNU++98 instead of C++11.
+ I adapted the cMakeList.txt files accordingly to add this new
+ option so we can set it explicitly and link against
+ 3rdparty-c++-libs."
+
+2014-05-06 08:37 robert
+
+ * CMakeModules/FindQuickTime.cmake: From Stephan Huber, "Please
+ revert the change to FindQuickTime.cmake as this breaks
+ compilation for IOS and possibly OS X."
+
+2014-05-02 09:12 robert
+
+ * src/osgPlugins/dae/daeRMaterials.cpp: From Farshid Lashkari, "fix
+ for the Collada loader where it would access a null string in
+ some cases"
+
+2014-05-02 09:11 robert
+
+ * src/OpenThreads/win32/Win32Thread.cpp: From Ali Botorabi,
+ "recently I ran into a problem with Microsoft's Appverifier while
+ using OpenThreads on win32 platform. The Appverifier complained
+ about an invalid thread handle during starting of a new thread.
+ After looking closer into the problem it seemed that indeed a
+ potential root of problem may be in the thread startup code. See
+ the line below in Win32Thread.cpp (line number 347):
+
+ pd->tid.set(
+ (void*)_beginthreadex(NULL,static_cast(pd->stackSize),ThreadPrivateActions::StartThread,static_cast(this),0,&ID));
+
+ the method "pd->tid.set" sets the thread id, however via the
+ startup function "ThreadPrivateActions::StartThread" that thread
+ id is used (see further down the call hierarchy the line "int
+ status = SetThreadPriority( pd->tid.get(), prio);".
+
+ Until now I never ran into any problem in debug or release
+ builds, though. It seems that furtunately the tid.set method was
+ executed always before the tid.get method in the startup code.
+ However, this may make trouble in the furture. A simple solution
+ is the following: just replace the line above with following two
+ lines:
+
+ pd->tid.set(
+ (void*)_beginthreadex(NULL,static_cast(pd->stackSize),ThreadPrivateActions::StartThread,static_cast(this),CREATE_SUSPENDED,&ID));
+ ResumeThread(pd->tid.get());
+
+
+ The trick is just starting the thread in suspended mode so the
+ StartThread function does not get executed and we can safely
+ store the tid by pd->tid.set. Then start the Thread by calling
+ ResumeThread."
+
+2014-05-01 15:50 robert
+
+ * CMakeLists.txt: From Stephan Huber, fix for OSX build
+
+2014-04-30 13:19 robert
+
+ * CMakeLists.txt, include/osg/GL, src/osg/CMakeLists.txt,
+ src/osg/GL.in, src/osg/OpenGL.in: Renamed the new
+ include/osg/OpenGL automatically configured header file to
+ include/osg/GL replacing the original hand built GL header
+
+2014-04-30 11:51 robert
+
+ * include/osgDB/PropertyInterface: From Sebastian Messerschmidt,
+ "attached is the compile/linker fix for multiple definitions of
+ getTypeEnum when compiling the Lua with VisualStudio and
+ potentially other compilers.
+ "
+
+2014-04-29 15:14 robert
+
+ * include/osgAnimation/RigGeometry,
+ src/osgAnimation/RigGeometry.cpp,
+ src/osgWrappers/serializers/osg/ComputeBoundingBoxCallback.cpp,
+ src/osgWrappers/serializers/osg/UpdateCallback.cpp,
+ src/osgWrappers/serializers/osgAnimation/RigComputeBoundingBoxCallback.cpp,
+ src/osgWrappers/serializers/osgAnimation/UpdateVertex.cpp: From
+ Pjotr Svetachov, "have added some missing serializers for
+ RigGeomery. Withouth them I
+ ran into two issues.
+
+ At first you get a bunch of warnings that
+ osg::ComputeBoundCallback
+ and osg::UpdateCallback were unsupported wrapper classes when
+ converting fbx models with skeletal animation to osg(t/b).
+
+ The second issue was that when reading, the readers fail to read
+ the
+ ComputeBoundCallback and UpdateCallback and set them to NULL
+ which
+ messes up the RigGeometry.
+
+ Because a RigGeometry makes his own classes in the constructor it
+ might be preferable to not write them at all, because now those
+ classes are being made two times when reading a RigGeometry. But
+ after
+ thinking about this that would place too much limits on them (you
+ won't be able to share or name them and save that information or
+ make
+ a new inherited class from them and write that one) So I ended up
+ thinking the best way was to just write the files.
+ "
+
+2014-04-29 13:41 robert
+
+ * include/osgDB/OutputStream: From Pjotr Svetachov, "Today I found
+ a bug in the IutputStream class when saving array
+ attributes in vec3b format. It looks like my compiler takes the
+ wrong
+ overload and outputs integers instead of characters. The problem
+ is
+ that vec3b is of type signed char and that is not the same as
+ char (
+ see
+ http://stackoverflow.com/questions/436513/char-signed-char-char-unsigned-char
+ ) and visual studio 2013 will promote it to integer when choosing
+ an
+ overload.
+ It looks like that the InputStream class already takes care of
+ this
+ issue (if it didn't it would have read everything ok and I would
+ have
+ not even stumbled upon this bug. :) )"
+
+2014-04-29 12:19 robert
+
+ * CMakeModules/FindFLTK.cmake, CMakeModules/FindFreetype.cmake,
+ CMakeModules/FindGDAL.cmake, CMakeModules/FindJasper.cmake,
+ CMakeModules/FindOpenThreads.cmake,
+ CMakeModules/FindQuickTime.cmake, CMakeModules/FindZLIB.cmake:
+ From Mattias Helsing, "I finally got to fix the cmake Modules
+ that have duplicates in later
+ version of cmake. See attached submission. I have tested the ones
+ that
+ I compile myself (GDAL, Freetype, ZLIB) on ubuntu 12.04 with
+ cmake-2.8.7."
+
+2014-04-29 12:18 robert
+
+ * CMakeLists.txt, CMakeModules/FindGLCORE.cmake,
+ CMakeModules/OsgMacroUtils.cmake: From Paul Martz, "There is no
+ standard place for gl/glcorearb.h on Windows. Previously, the
+ only way to get OSG to build for core profile was to append an
+ additional include directory ("/I") onto the CFLAGS variables
+ This submission adds a FindGLCORE.cmake script so that the path
+ to gl/glcorearb.h can be specified with a variable, GLCORE_ROOT,
+ either in CMake or the environment.
+
+ Currently this submission is Windows-only. I don't think OSX or
+ Linux require any help in locating gl/glcorearb.h. But if they
+ do, this submission can be easily modified.
+
+ Files:
+ - "CMakeLists.txt" is the top-level file.
+ - FindGLCORE.cmake" and "OsgMacroUtils.cmake" go in CMakeModules.
+ "
+
+2014-04-28 14:58 robert
+
+ * src/osg/Image.cpp: From Pjotr Svetachov, "I had the osgvolume
+ example crash on me when loading large volume
+ datasets due to an overflow in image.cpp after a unneeded cast
+ from
+ unsigned int to int. Here is a small fix."
+
+2014-04-28 14:57 robert
+
+ * src/osgDB/FileUtils.cpp: From Jason Beverage, "Here is a fix for
+ a small race condition in osgDB::makeDirectory. It attempts to
+ create all the directories in the given path and stops attempting
+ to make directories when one of them fails. I've added a check to
+ see if the failure occurred b/c the directory was created by
+ another thread or process.
+
+ We were running into issues occasionally in osgEarth where
+ multiple threads were writing out files like /1/2/3.jpg and
+ /1/3/4.jpg. Both threads would try to create the /1 directory and
+ only one of them would succeed. So the first thread would write
+ out the full /1/2/3.jpg while the second thread wouldn't create
+ the /1/3 directory b/c /1 was already created and the writing of
+ /1/3/4.jpg would fail.
+ "
+
+2014-04-28 11:53 robert
+
+ * src/osgSim/SphereSegment.cpp: Fixed type error
+
+2014-04-25 08:57 robert
+
+ * applications/osgviewer/osgviewer.cpp, src/osg/CMakeLists.txt,
+ src/osgViewer/Renderer.cpp: From Pjotr Svetachov, "For me
+ osgviewer.cpp and Renderer.cpp were not compiling (visual studio
+ 2013 with profile GL2) because they were still using GLuintEXT.
+ So I changed that, see the attached files.
+
+ I also noticed that the generated OpenGL header were not copied
+ to the installation directory so my own application could not
+ find it."
+
+2014-04-25 08:56 robert
+
+ * CMakeLists.txt: Reordered the configuiration file blocks to make
+ it more understandable
+
+2014-04-25 08:18 robert
+
+ * CMakeLists.txt: From Paul Martz, fixed placement of OpenGL header
+ so that it gets generated and placed in the build directory as
+ per the Config file
+
+2014-04-24 17:26 robert
+
+ * src/osgPlugins/dae/daeRMaterials.cpp: From Farshid Lashkari,
+ "I've attached a small fix to the Collada loader which prevents a
+ null pointer access in some cases."
+
+2014-04-24 17:23 robert
+
+ * src/osg/Texture2DArray.cpp: From Lionel Lagarde, "In the ::apply
+ method, when the image data need to be re-uploaded, the
+ Texture2DArray checks if the TextureObject can be re-used. The
+ test was made using the constant 1 instead of the real texture
+ depth, so the TextureObject was never re-used."
+
+2014-04-24 17:14 robert
+
+ * examples/osgviewerQt/osgviewerQt.cpp,
+ include/osgGA/GUIEventAdapter, include/osgQt/GraphicsWindowQt,
+ src/osgGA/GUIEventAdapter.cpp,
+ src/osgGA/MultiTouchTrackballManipulator.cpp,
+ src/osgQt/GraphicsWindowQt.cpp,
+ src/osgViewer/CompositeViewer.cpp, src/osgViewer/Viewer.cpp: From
+ Kristofer Tingdahl, "I and my team have gone over the code again,
+ and we feel that we are comfortable in our current proposal for
+ change. It goes deeper than it did before, and I explain why:
+
+ There was code in the osgViewer/Viewer.cpp and
+ osgViewer/CompositeViewer.cpp that transformed the Y-coordinates
+ of an event. The code in the composite viewer did however miss
+ the touch-data of the event. I thought that it should really be
+ the GUIEventAdapter that should know about this, and hence I
+ added the
+ GUIEventAdapter::setMouseYOrientationAndUpdateCoords which is
+ re-computing the coordinates. First I simply added a boolean to
+ the setMouseYOrientation function:
+
+ setMouseYOrientation( MouseYOrientation, bool updatecooreds=false
+ );
+
+ but then the serializer complained.
+
+ This function is called from both the Viewer and the
+ CompositeViewer. We have not tested from the viewer, but I cannot
+ see it would not work from visual inspection.
+
+ The other change is in
+ MultiTouchTrackballManipulator::handleMultiTouchDrag. I have
+ removed the normalisation. The reason for that is that it
+ normalised into screen coordinates from 0,0 to 1,1. The problem
+ with that is that if you have a pinch event and you keep the
+ distance say 300 pixels between your fingers, these 300 pixels
+ represent 0.20 of the screen in the horizontal domain, but 0.3 of
+ the screen in the vertical domain. A rotation of the
+ pinch-fingers will hence result in a zoom in, as the normalised
+ distance is changing between them.
+
+ A consequence of this is that I have changed the pan-code to use
+ the same algorithm as the middle-mouse-pan.
+
+ The rest of it is very similar from previous revision, and there
+ has been some fine-tuning here and there.
+
+ "
+
+2014-04-24 10:49 robert
+
+ * CMakeModules/FindGDAL.cmake: From Mattias Helsing, "Seems I was
+ only half right given what you asked for. CMP0017 only
+ says that modules that are found and ran from cmake modules dir
+ should
+ prefer cmake-provided modules. find_package() and include() still
+ look
+ in CMAKE_MODULE_PATH first.
+
+ After some investigating I've come up with a proposal examplified
+ in
+ the attached FindGDAL.cmake script. It simply calls the cmake
+ provided
+ FindGDAL.cmake if it exists and returns if it succeeds in finding
+ GDAL
+ using that, otherwise continue with our local cmake code.
+ Pro: Wont clutter our root CMakeLists.txt
+ Con: If we begin to write more advanced Findxxx modules (using
+ COMPONENTS, REQUIRED etc.) we may have to revise this scheme.
+ "
+
+2014-04-24 10:38 robert
+
+ * src/osgSim/SphereSegment.cpp: Fixed reference invalidation bug.
+
+2014-04-24 07:22 robert
+
+ * CMakeLists.txt: Fixed typo in OPENSCENEGRAPH_OPENGL_HEADER name
+
+2014-04-24 07:20 robert
+
+ * include/osg/OpenGL: Removed header as this CMake generated
+ configuration file is not required to be part of svn repository
+
+2014-04-23 19:30 robert
+
+ * include/osg/OpenGL, src/osg/OpenGL.in: Added src/osg/OpenGL.in
+ configuration file and include/osg/OpenGL header files
+
+2014-04-23 09:08 robert
+
+ * CMakeLists.txt, applications/osgviewer/osgviewer.cpp,
+ examples/CMakeLists.txt, include/osg/Drawable, include/osg/GL,
+ include/osg/State, include/osgQt/GraphicsWindowQt,
+ include/osgQt/QGraphicsViewAdapter, include/osgQt/QWidgetImage,
+ src/osg/Config.in, src/osg/Drawable.cpp, src/osg/State.cpp,
+ src/osgQt/GraphicsWindowQt.cpp: Introduced new scheme for setting
+ up which version of OpenGL/OpenGL ES the OSG is compiled for.
+
+ To select standard OpenGL 1/2 build with full backwards and
+ forwards comtability use:
+
+ ./configure
+ make
+
+ OR
+
+ ./configure -DOPENGL_PROFILE=GL2
+
+ To select OpenGL 3 core profile build using GL3/gl3.h header:
+
+ ./configure -DOPENGL_PROFILE=GL3
+
+ To select OpenGL Arb core profile build using GL/glcorearb.h
+ header:
+
+ ./configure -DOPENGL_PROFILE=GLCORE
+
+ To select OpenGL ES 1.1 profile use:
+
+ ./configure -DOPENGL_PROFILE=GLES1
+
+ To select OpenGL ES 2 profile use:
+
+ ./configure -DOPENGL_PROFILE=GLES2
+
+
+ Using OPENGL_PROFILE will select all the appropriate features
+ required so no other settings in cmake will need to be adjusted.
+ The new configuration options are stored in the
+ include/osg/OpenGL header that deprecates the old include/osg/GL
+ header.
+
+2014-04-14 16:16 robert
+
+ * include/osgManipulator/TranslatePlaneDragger: Fixed comment
+
+2014-04-13 16:04 robert
+
+ * CMakeLists.txt, CMakeModules/FindFreeType.cmake,
+ CMakeModules/FindFreetype.cmake: Renamed FindFreeType.cmake to
+ FindFreetype.cmake to enable CMake build to pick up on CMake's
+ own FindFreetype.cmake when it's available.
+
+2014-04-09 17:40 robert
+
+ * CMakeModules/FindFBX.cmake,
+ src/osgPlugins/fbx/ReaderWriterFBX.cpp: From Paul
+ Cheyrou-Lagreze, "Attached is fix/feature for FBX osgplugins
+ against latest trunk:
+
+ - ReaderWriterFBX.cpp: add "z up scene axis" support: FBX
+ provides facility to convert model scene axis during conversion.
+ Currently fbx plugin convert axis to fbx:opengl axis system
+ (which is arbitrarily at Y up, as opengl is in reality axis
+ agnostic) and sometimes what is needed is Z up so added an option
+ for Z up conversion
+
+ - FindFBX.cmake: add support for latest fbx sdk ( 2014.2 )"
+
+2014-04-09 17:20 robert
+
+ * src/osgPlugins/fbx/CMakeLists.txt: Disabled warnings to address
+ issues in FBX headers that generate lots of warnings that we
+ can't fix.
+
+2014-04-08 19:42 robert
+
+ * CMakeModules/FindFreeType.cmake: Added extra search paths to add
+ compatibility with Kubuntu/Ubuntu 14.04 now locaton for freetype
+
+2014-04-08 17:45 robert
+
+ * ChangeLog, applications/osgversion/Contributors.cpp: Updated
+ ChangeLog and fixed Contributors list
+
2014-04-08 12:00 robert
* src/osgPlugins/tiff/ReaderWriterTIFF.cpp: From Remo Eichenberger,