FIxed two CoverityScan detected memory leaks
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@ -100,12 +100,12 @@ bool MorphTransformHardware::init(MorphGeometry& morphGeometry)
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}
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}
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osg::TextureBuffer * morphTargetsTBO=new osg::TextureBuffer();
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osg::ref_ptr<osg::TextureBuffer> morphTargetsTBO=new osg::TextureBuffer();
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morphTargetsTBO->setBufferData(morphTargets);
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morphTargetsTBO->setInternalFormat( GL_RGB32F_ARB );
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//create TBO Texture handle
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osg::Uniform * morphTBOHandle=new osg::Uniform(osg::Uniform::SAMPLER_BUFFER,"morphTargets");
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osg::ref_ptr<osg::Uniform> morphTBOHandle=new osg::Uniform(osg::Uniform::SAMPLER_BUFFER,"morphTargets");
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morphTBOHandle->set((int)_reservedTextureUnit);
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//create dynamic uniform for morphtargets animation weights
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