Work in progress on new osgtexture2DArray example
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14772 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
parent
2a84719f4a
commit
d97e01c520
@ -125,6 +125,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
|
|||||||
ADD_SUBDIRECTORY(osgtext3D)
|
ADD_SUBDIRECTORY(osgtext3D)
|
||||||
ADD_SUBDIRECTORY(osgtexture1D)
|
ADD_SUBDIRECTORY(osgtexture1D)
|
||||||
ADD_SUBDIRECTORY(osgtexture2D)
|
ADD_SUBDIRECTORY(osgtexture2D)
|
||||||
|
ADD_SUBDIRECTORY(osgtexture2DArray)
|
||||||
ADD_SUBDIRECTORY(osgtexture3D)
|
ADD_SUBDIRECTORY(osgtexture3D)
|
||||||
ADD_SUBDIRECTORY(osgtexturerectangle)
|
ADD_SUBDIRECTORY(osgtexturerectangle)
|
||||||
ADD_SUBDIRECTORY(osgtexturecompression)
|
ADD_SUBDIRECTORY(osgtexturecompression)
|
||||||
|
6
examples/osgtexture2DArray/CMakeLists.txt
Normal file
6
examples/osgtexture2DArray/CMakeLists.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
#this file is automatically generated
|
||||||
|
|
||||||
|
|
||||||
|
SET(TARGET_SRC osgtexture2DArray.cpp )
|
||||||
|
#### end var setup ###
|
||||||
|
SETUP_EXAMPLE(osgtexture2DArray)
|
230
examples/osgtexture2DArray/osgtexture2DArray.cpp
Normal file
230
examples/osgtexture2DArray/osgtexture2DArray.cpp
Normal file
@ -0,0 +1,230 @@
|
|||||||
|
/* OpenSceneGraph example, osgtexture3D.
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
* of this software and associated documentation files (the "Software"), to deal
|
||||||
|
* in the Software without restriction, including without limitation the rights
|
||||||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
* copies of the Software, and to permit persons to whom the Software is
|
||||||
|
* furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
* THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <osg/Node>
|
||||||
|
#include <osg/Geometry>
|
||||||
|
#include <osg/Notify>
|
||||||
|
#include <osg/Texture2DArray>
|
||||||
|
#include <osg/TexGen>
|
||||||
|
#include <osg/Geode>
|
||||||
|
|
||||||
|
#include <osgDB/Registry>
|
||||||
|
#include <osgDB/ReadFile>
|
||||||
|
|
||||||
|
#include <osgViewer/Viewer>
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
//
|
||||||
|
// A simple demo demonstrating different texturing modes,
|
||||||
|
// including using of texture extensions.
|
||||||
|
//
|
||||||
|
|
||||||
|
|
||||||
|
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
|
||||||
|
|
||||||
|
osg::StateSet* createState(osg::ArgumentParser& arguments)
|
||||||
|
{
|
||||||
|
// read 4 2d images
|
||||||
|
osg::ref_ptr<osg::Image> image_0 = osgDB::readImageFile("Images/lz.rgb");
|
||||||
|
osg::ref_ptr<osg::Image> image_1 = osgDB::readImageFile("Images/reflect.rgb");
|
||||||
|
osg::ref_ptr<osg::Image> image_2 = osgDB::readImageFile("Images/tank.rgb");
|
||||||
|
osg::ref_ptr<osg::Image> image_3 = osgDB::readImageFile("Images/skymap.jpg");
|
||||||
|
|
||||||
|
if (!image_0 || !image_1 || !image_2 || !image_3)
|
||||||
|
{
|
||||||
|
std::cout << "Warning: could not open files."<<std::endl;
|
||||||
|
return new osg::StateSet;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (image_0->getPixelFormat()!=image_1->getPixelFormat() || image_0->getPixelFormat()!=image_2->getPixelFormat() || image_0->getPixelFormat()!=image_3->getPixelFormat())
|
||||||
|
{
|
||||||
|
std::cout << "Warning: image pixel formats not compatible."<<std::endl;
|
||||||
|
return new osg::StateSet;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLint textureSize = 1024;
|
||||||
|
|
||||||
|
// scale them all to the same size.
|
||||||
|
image_0->scaleImage(textureSize,textureSize,1);
|
||||||
|
image_1->scaleImage(textureSize,textureSize,1);
|
||||||
|
image_2->scaleImage(textureSize,textureSize,1);
|
||||||
|
image_3->scaleImage(textureSize,textureSize,1);
|
||||||
|
|
||||||
|
|
||||||
|
osg::ref_ptr<osg::Texture2DArray> texture = new osg::Texture2DArray;
|
||||||
|
texture->setFilter(osg::Texture2DArray::MIN_FILTER, osg::Texture2DArray::LINEAR);
|
||||||
|
texture->setFilter(osg::Texture2DArray::MAG_FILTER, osg::Texture2DArray::LINEAR);
|
||||||
|
texture->setWrap(osg::Texture2DArray::WRAP_R, osg::Texture2DArray::REPEAT);
|
||||||
|
|
||||||
|
if (arguments.read("--packed"))
|
||||||
|
{
|
||||||
|
OSG_NOTICE<<"Packing all images into a single osg::Image to pass to Texture2DArray."<<std::endl;
|
||||||
|
|
||||||
|
osg::ref_ptr<osg::Image> image_3d = new osg::Image;
|
||||||
|
image_3d->allocateImage(textureSize, textureSize, 4, image_0->getPixelFormat(), image_0->getDataType());
|
||||||
|
|
||||||
|
// copy the 2d images into the 3d image.
|
||||||
|
image_3d->copySubImage(0,0,0,image_0.get());
|
||||||
|
image_3d->copySubImage(0,0,1,image_1.get());
|
||||||
|
image_3d->copySubImage(0,0,2,image_2.get());
|
||||||
|
image_3d->copySubImage(0,0,3,image_3.get());
|
||||||
|
|
||||||
|
image_3d->setInternalTextureFormat(image_0->getInternalTextureFormat());
|
||||||
|
|
||||||
|
texture->setImage(0, image_3d.get());
|
||||||
|
|
||||||
|
texture->setTextureDepth(4);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
OSG_NOTICE<<"Assigned all images to Texture2DArray seperately."<<std::endl;
|
||||||
|
|
||||||
|
texture->setImage(0, image_0.get());
|
||||||
|
texture->setImage(1, image_1.get());
|
||||||
|
texture->setImage(2, image_2.get());
|
||||||
|
texture->setImage(3, image_3.get());
|
||||||
|
texture->setTextureDepth(4);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
std::string vsFileName("shaders/osgtexture2DArray.vert");
|
||||||
|
std::string fsFileName("shaders/osgtexture2DArray.frag");
|
||||||
|
|
||||||
|
if (arguments.read("--vs", vsFileName)) {}
|
||||||
|
if (arguments.read("--fs", vsFileName)) {}
|
||||||
|
|
||||||
|
osg::ref_ptr<osg::Program> program = new osg::Program;
|
||||||
|
|
||||||
|
osg::ref_ptr<osg::Shader> vertexShader = osgDB::readShaderFile( osg::Shader::VERTEX, vsFileName) ;
|
||||||
|
if (vertexShader.get()) program->addShader( vertexShader.get() );
|
||||||
|
|
||||||
|
osg::ref_ptr<osg::Shader> fragmentShader = osgDB::readShaderFile( osg::Shader::FRAGMENT, fsFileName) ;
|
||||||
|
if (fragmentShader.get()) program->addShader( fragmentShader.get() );
|
||||||
|
|
||||||
|
// create the StateSet to store the texture data
|
||||||
|
osg::StateSet* stateset = new osg::StateSet;
|
||||||
|
stateset->setTextureAttributeAndModes(0,texture.get(),osg::StateAttribute::ON);
|
||||||
|
stateset->addUniform( new osg::Uniform( "texture", 0 ) );
|
||||||
|
stateset->setAttribute( program.get() );
|
||||||
|
return stateset;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
class UpdateStateCallback : public osg::NodeCallback
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
UpdateStateCallback() {}
|
||||||
|
|
||||||
|
void animateState(osg::StateSet* stateset)
|
||||||
|
{
|
||||||
|
// here we simply get any existing texgen, and then increment its
|
||||||
|
// plane, pushing the R coordinate through the texture.
|
||||||
|
osg::StateAttribute* attribute = stateset->getTextureAttribute(0,osg::StateAttribute::TEXGEN);
|
||||||
|
osg::TexGen* texgen = dynamic_cast<osg::TexGen*>(attribute);
|
||||||
|
if (texgen)
|
||||||
|
{
|
||||||
|
texgen->getPlane(osg::TexGen::R)[3] += 0.001f;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||||||
|
{
|
||||||
|
|
||||||
|
osg::StateSet* stateset = node->getStateSet();
|
||||||
|
if (stateset)
|
||||||
|
{
|
||||||
|
// we have an exisitng stateset, so lets animate it.
|
||||||
|
animateState(stateset);
|
||||||
|
}
|
||||||
|
|
||||||
|
// note, callback is repsonsible for scenegraph traversal so
|
||||||
|
// should always include call the traverse(node,nv) to ensure
|
||||||
|
// that the rest of cullbacks and the scene graph are traversed.
|
||||||
|
traverse(node,nv);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/** create 2,2 square with center at 0,0,0 and aligned along the XZ plan */
|
||||||
|
osg::Drawable* createSquare()
|
||||||
|
{
|
||||||
|
// set up the Geometry.
|
||||||
|
osg::Geometry* geom = new osg::Geometry;
|
||||||
|
|
||||||
|
osg::Vec3Array* coords = new osg::Vec3Array(4);
|
||||||
|
(*coords)[0].set(-1.0f,0.0f,1.0f);
|
||||||
|
(*coords)[1].set(-1.0f,0.0f,-1.0f);
|
||||||
|
(*coords)[2].set(1.0f,0.0f,-1.0f);
|
||||||
|
(*coords)[3].set(1.0f,0.0f,1.0f);
|
||||||
|
geom->setVertexArray(coords);
|
||||||
|
|
||||||
|
osg::Vec3Array* norms = new osg::Vec3Array(1);
|
||||||
|
(*norms)[0].set(0.0f,-1.0f,0.0f);
|
||||||
|
geom->setNormalArray(norms, osg::Array::BIND_OVERALL);
|
||||||
|
|
||||||
|
osg::Vec3Array* tcoords = new osg::Vec3Array(4);
|
||||||
|
(*tcoords)[0].set(0.0f, 1.0f, 0.0f);
|
||||||
|
(*tcoords)[1].set(0.0f, 0.0f, 0.0f);
|
||||||
|
(*tcoords)[2].set(1.0f, 0.0f, 0.0f);
|
||||||
|
(*tcoords)[3].set(1.0f, 1.0f, 0.0f);
|
||||||
|
geom->setTexCoordArray(0,tcoords);
|
||||||
|
|
||||||
|
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
|
||||||
|
|
||||||
|
return geom;
|
||||||
|
}
|
||||||
|
|
||||||
|
osg::Node* createModel(osg::ArgumentParser& arguments)
|
||||||
|
{
|
||||||
|
|
||||||
|
// create the geometry of the model, just a simple 2d quad right now.
|
||||||
|
osg::Geode* geode = new osg::Geode;
|
||||||
|
geode->addDrawable(createSquare());
|
||||||
|
|
||||||
|
// normally we'd create the stateset's to contain all the textures
|
||||||
|
// etc here, but, the above technique uses osg::Image::scaleImage and
|
||||||
|
// osg::Image::copySubImage() which are implemented with OpenGL utility
|
||||||
|
// library, which unfortunately can't be used until we have a valid
|
||||||
|
// OpenGL context, and at this point in initilialization we don't have
|
||||||
|
// a valid OpenGL context, so we have to delay creation of state until
|
||||||
|
// there is a valid OpenGL context. I'll manage this by using an
|
||||||
|
// app callback which will create the state during the first traversal.
|
||||||
|
// A bit hacky, and my plan is to reimplement the osg::scaleImage and
|
||||||
|
// osg::Image::copySubImage() without using GLU which will get round
|
||||||
|
// this current limitation.
|
||||||
|
geode->setUpdateCallback(new UpdateStateCallback());
|
||||||
|
geode->setStateSet(createState(arguments));
|
||||||
|
|
||||||
|
return geode;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int main(int argc, char **argv)
|
||||||
|
{
|
||||||
|
osg::ArgumentParser arguments(&argc, argv);
|
||||||
|
|
||||||
|
// construct the viewer.
|
||||||
|
osgViewer::Viewer viewer(arguments);
|
||||||
|
|
||||||
|
// create a model from the images and pass it to the viewer.
|
||||||
|
viewer.setSceneData(createModel(arguments));
|
||||||
|
|
||||||
|
return viewer.run();
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user