From Tim Moore, "Double precision versions of BoundingBox and BoundingSphere are useful for doing computations in world coordinates, especially when working with a geocentric scene. By default, these classes are built using floats, so templated versions fill a need. I've used the double precision templates to fix some problems with ViewDependentShadow, which will follow shortly.
"
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@ -22,24 +22,19 @@
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namespace osg {
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class BoundingSphere;
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template<typename VT>
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class BoundingSphereImpl;
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/** General purpose axis-aligned bounding box class for enclosing objects/vertices.
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* Bounds leaf objects in a scene such as osg::Drawable objects. Used for frustum
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* culling etc.
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*/
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class OSG_EXPORT BoundingBox
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template<typename VT>
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class BoundingBoxImpl
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{
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public:
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#ifdef OSG_USE_FLOAT_BOUNDINGBOX
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typedef Vec3f vec_type;
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typedef float value_type;
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#else
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typedef Vec3d vec_type;
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typedef double value_type;
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#endif
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typedef VT vec_type;
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typedef typename VT::value_type value_type;
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/** Minimum extent. (Smallest X, Y, and Z values of all coordinates.) */
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vec_type _min;
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@ -47,25 +42,35 @@ class OSG_EXPORT BoundingBox
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vec_type _max;
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/** Creates an uninitialized bounding box. */
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inline BoundingBox() : _min(FLT_MAX,FLT_MAX,FLT_MAX),
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_max(-FLT_MAX,-FLT_MAX,-FLT_MAX) {}
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inline BoundingBoxImpl() :
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_min(FLT_MAX,
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FLT_MAX,
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FLT_MAX),
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_max(-FLT_MAX,
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-FLT_MAX,
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-FLT_MAX)
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{}
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/** Creates a bounding box initialized to the given extents. */
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inline BoundingBox(value_type xmin, value_type ymin, value_type zmin,
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inline BoundingBoxImpl(value_type xmin, value_type ymin, value_type zmin,
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value_type xmax, value_type ymax, value_type zmax) :
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_min(xmin,ymin,zmin),
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_max(xmax,ymax,zmax) {}
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/** Creates a bounding box initialized to the given extents. */
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inline BoundingBox(const vec_type& min,const vec_type& max) :
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inline BoundingBoxImpl(const vec_type& min,const vec_type& max) :
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_min(min),
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_max(max) {}
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/** Clear the bounding box. Erases existing minimum and maximum extents. */
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inline void init()
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{
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_min.set(FLT_MAX,FLT_MAX,FLT_MAX);
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_max.set(-FLT_MAX,-FLT_MAX,-FLT_MAX);
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_min.set(FLT_MAX,
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FLT_MAX,
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FLT_MAX);
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_max.set(-FLT_MAX,
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-FLT_MAX,
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-FLT_MAX);
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}
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/** Returns true if the bounding box extents are valid, false otherwise. */
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@ -168,22 +173,22 @@ class OSG_EXPORT BoundingBox
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/** Expands this bounding box to include the given bounding box.
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* If this box is uninitialized, set it equal to bb. */
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void expandBy(const BoundingBox& bb);
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void expandBy(const BoundingBoxImpl& bb);
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/** Expands this bounding box to include the given sphere.
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* If this box is uninitialized, set it to include sh. */
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void expandBy(const BoundingSphere& sh);
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void expandBy(const BoundingSphereImpl<VT>& sh);
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/** Returns the intersection of this bounding box and the specified bounding box. */
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BoundingBox intersect(const BoundingBox& bb) const
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{ return osg::BoundingBox(osg::maximum(xMin(),bb.xMin()),osg::maximum(yMin(),bb.yMin()),osg::maximum(zMin(),bb.zMin()),
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BoundingBoxImpl intersect(const BoundingBoxImpl& bb) const
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{ return BoundingBoxImpl(osg::maximum(xMin(),bb.xMin()),osg::maximum(yMin(),bb.yMin()),osg::maximum(zMin(),bb.zMin()),
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osg::minimum(xMax(),bb.xMax()),osg::minimum(yMax(),bb.yMax()),osg::minimum(zMax(),bb.zMax()));
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}
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/** Return true if this bounding box intersects the specified bounding box. */
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bool intersects(const BoundingBox& bb) const
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bool intersects(const BoundingBoxImpl& bb) const
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{ return osg::maximum(xMin(),bb.xMin()) <= osg::minimum(xMax(),bb.xMax()) &&
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osg::maximum(yMin(),bb.yMin()) <= osg::minimum(yMax(),bb.yMax()) &&
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osg::maximum(zMin(),bb.zMin()) <= osg::minimum(zMax(),bb.zMax());
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@ -200,6 +205,45 @@ class OSG_EXPORT BoundingBox
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}
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};
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template<typename VT>
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void BoundingBoxImpl<VT>::expandBy(const BoundingBoxImpl<VT>& bb)
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{
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if (!bb.valid()) return;
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if(bb._min.x()<_min.x()) _min.x() = bb._min.x();
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if(bb._max.x()>_max.x()) _max.x() = bb._max.x();
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if(bb._min.y()<_min.y()) _min.y() = bb._min.y();
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if(bb._max.y()>_max.y()) _max.y() = bb._max.y();
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if(bb._min.z()<_min.z()) _min.z() = bb._min.z();
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if(bb._max.z()>_max.z()) _max.z() = bb._max.z();
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}
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template<typename VT>
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void BoundingBoxImpl<VT>::expandBy(const BoundingSphereImpl<VT>& sh)
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{
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if (!sh.valid()) return;
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if(sh._center.x()-sh._radius<_min.x()) _min.x() = sh._center.x()-sh._radius;
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if(sh._center.x()+sh._radius>_max.x()) _max.x() = sh._center.x()+sh._radius;
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if(sh._center.y()-sh._radius<_min.y()) _min.y() = sh._center.y()-sh._radius;
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if(sh._center.y()+sh._radius>_max.y()) _max.y() = sh._center.y()+sh._radius;
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if(sh._center.z()-sh._radius<_min.z()) _min.z() = sh._center.z()-sh._radius;
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if(sh._center.z()+sh._radius>_max.z()) _max.z() = sh._center.z()+sh._radius;
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}
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typedef BoundingBoxImpl<Vec3f> BoundingBoxf;
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typedef BoundingBoxImpl<Vec3d> BoundingBoxd;
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#ifdef OSG_USE_FLOAT_BOUNDINGBOX
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typedef BoundingBoxf BoundingBox;
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#else
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typedef BoundingBoxd BoundingBox;
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#endif
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}
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#endif
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@ -21,7 +21,8 @@
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namespace osg {
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class BoundingBox;
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template<typename VT>
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class BoundingBoxImpl;
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/** General purpose bounding sphere class for enclosing nodes/objects/vertices.
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* Bounds internal osg::Nodes in the scene, assists in view frustum culling,
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@ -29,32 +30,27 @@ class BoundingBox;
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* culling but generally will not cull as aggressively because it encloses a
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* greater volume.
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*/
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class OSG_EXPORT BoundingSphere
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template<typename VT>
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class BoundingSphereImpl
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{
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public:
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typedef VT vec_type;
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typedef typename vec_type::value_type value_type;
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#ifdef OSG_USE_FLOAT_BOUNDINGSPHERE
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typedef Vec3f vec_type;
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typedef float value_type;
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#else
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typedef Vec3d vec_type;
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typedef double value_type;
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#endif
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vec_type _center;
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value_type _radius;
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/** Construct a default bounding sphere with radius to -1.0f, representing an invalid/unset bounding sphere.*/
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BoundingSphere() : _center(0.0,0.0,0.0),_radius(-1.0) {}
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BoundingSphereImpl() : _center(0.0,0.0,0.0),_radius(-1.0) {}
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/** Creates a bounding sphere initialized to the given extents. */
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BoundingSphere(const vec_type& center,value_type radius) : _center(center),_radius(radius) {}
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BoundingSphereImpl(const vec_type& center,value_type radius) : _center(center),_radius(radius) {}
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/** Creates a bounding sphere initialized to the given extents. */
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BoundingSphere(const BoundingSphere& bs) : _center(bs._center),_radius(bs._radius) {}
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BoundingSphereImpl(const BoundingSphereImpl& bs) : _center(bs._center),_radius(bs._radius) {}
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/** Creates a bounding sphere initialized to the given extents. */
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BoundingSphere(const BoundingBox& bb) : _center(0.0,0.0,0.0),_radius(-1.0) { expandBy(bb); }
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BoundingSphereImpl(const BoundingBoxImpl<VT>& bb) : _center(0.0,0.0,0.0),_radius(-1.0) { expandBy(bb); }
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/** Clear the bounding sphere. Reset to default values. */
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inline void init()
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@ -93,40 +89,32 @@ class OSG_EXPORT BoundingSphere
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/** Expands the sphere to encompass the given point. Repositions the
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* sphere center to minimize the radius increase. If the sphere is
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* uninitialized, set its center to v and radius to zero. */
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void expandBy(const Vec3f& v);
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template<typename vector_type>
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void expandBy(const vector_type& v);
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/** Expands the sphere to encompass the given point. Does not
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* reposition the sphere center. If the sphere is
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* uninitialized, set its center to v and radius to zero. */
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void expandRadiusBy(const Vec3f& v);
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/** Expands the sphere to encompass the given point. Repositions the
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* sphere center to minimize the radius increase. If the sphere is
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* uninitialized, set its center to v and radius to zero. */
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void expandBy(const Vec3d& v);
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/** Expands the sphere to encompass the given point. Does not
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* reposition the sphere center. If the sphere is
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* uninitialized, set its center to v and radius to zero. */
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void expandRadiusBy(const Vec3d& v);
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template<typename vector_type>
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void expandRadiusBy(const vector_type& v);
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/** Expands the sphere to encompass the given sphere. Repositions the
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* sphere center to minimize the radius increase. If the sphere is
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* uninitialized, set its center and radius to match sh. */
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void expandBy(const BoundingSphere& sh);
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void expandBy(const BoundingSphereImpl& sh);
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/** Expands the sphere to encompass the given sphere. Does not
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* repositions the sphere center. If the sphere is
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* uninitialized, set its center and radius to match sh. */
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void expandRadiusBy(const BoundingSphere& sh);
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void expandRadiusBy(const BoundingSphereImpl& sh);
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/** Expands the sphere to encompass the given box. Repositions the
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* sphere center to minimize the radius increase. */
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void expandBy(const BoundingBox& bb);
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void expandBy(const BoundingBoxImpl<VT>& bb);
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/** Expands the sphere to encompass the given box. Does not
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* repositions the sphere center. */
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void expandRadiusBy(const BoundingBox& bb);
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void expandRadiusBy(const BoundingBoxImpl<VT>& bb);
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/** Returns true if v is within the sphere. */
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inline bool contains(const vec_type& v) const
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@ -137,14 +125,182 @@ class OSG_EXPORT BoundingSphere
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/** Returns true if there is a non-empty intersection with the given
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* bounding sphere. */
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inline bool intersects( const BoundingSphere& bs ) const
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inline bool intersects( const BoundingSphereImpl& bs ) const
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{
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return valid() && bs.valid() &&
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((_center - bs._center).length2() <= (_radius + bs._radius)*(_radius + bs._radius));
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}
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};
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template<typename VT>
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template<typename vector_type>
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void BoundingSphereImpl<VT>::expandBy(const vector_type& v)
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{
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if (valid())
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{
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vec_type dv = v-_center;
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value_type r = dv.length();
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if (r>_radius)
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{
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value_type dr = (r-_radius)*0.5;
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_center += dv*(dr/r);
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_radius += dr;
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} // else do nothing as vertex is within sphere.
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}
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else
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{
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_center = v;
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_radius = 0.0;
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}
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}
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template<typename VT>
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template<typename vector_type>
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void BoundingSphereImpl<VT>::expandRadiusBy(const vector_type& v)
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{
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if (valid())
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{
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value_type r = (v-_center).length();
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if (r>_radius) _radius = r;
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// else do nothing as vertex is within sphere.
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}
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else
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{
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_center = v;
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_radius = 0.0;
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}
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}
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template<typename VT>
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void BoundingSphereImpl<VT>::expandBy(const BoundingSphereImpl& sh)
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{
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// ignore operation if incomming BoundingSphere is invalid.
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if (!sh.valid()) return;
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// This sphere is not set so use the inbound sphere
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if (!valid())
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{
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_center = sh._center;
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_radius = sh._radius;
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return;
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}
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// Calculate d == The distance between the sphere centers
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double d = ( _center - sh.center() ).length();
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// New sphere is already inside this one
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if ( d + sh.radius() <= _radius )
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{
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return;
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}
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// New sphere completely contains this one
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if ( d + _radius <= sh.radius() )
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{
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_center = sh._center;
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_radius = sh._radius;
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return;
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}
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// Build a new sphere that completely contains the other two:
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//
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// The center point lies halfway along the line between the furthest
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// points on the edges of the two spheres.
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//
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// Computing those two points is ugly - so we'll use similar triangles
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double new_radius = (_radius + d + sh.radius() ) * 0.5;
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double ratio = ( new_radius - _radius ) / d ;
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_center[0] += ( sh.center()[0] - _center[0] ) * ratio;
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_center[1] += ( sh.center()[1] - _center[1] ) * ratio;
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_center[2] += ( sh.center()[2] - _center[2] ) * ratio;
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_radius = new_radius;
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}
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template<typename VT>
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void BoundingSphereImpl<VT>::expandRadiusBy(const BoundingSphereImpl& sh)
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{
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if (sh.valid())
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{
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if (valid())
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{
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value_type r = (sh._center-_center).length()+sh._radius;
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if (r>_radius) _radius = r;
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// else do nothing as vertex is within sphere.
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}
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else
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{
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_center = sh._center;
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_radius = sh._radius;
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}
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}
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}
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template<typename VT>
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void BoundingSphereImpl<VT>::expandBy(const BoundingBoxImpl<VT>& bb)
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{
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if (bb.valid())
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{
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if (valid())
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{
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BoundingBoxImpl<vec_type> newbb(bb);
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for(unsigned int c=0;c<8;++c)
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{
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vec_type v = bb.corner(c)-_center; // get the direction vector from corner
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v.normalize(); // normalise it.
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v *= -_radius; // move the vector in the opposite direction distance radius.
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v += _center; // move to absolute position.
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newbb.expandBy(v); // add it into the new bounding box.
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}
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_center = newbb.center();
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_radius = newbb.radius();
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}
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else
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{
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_center = bb.center();
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_radius = bb.radius();
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}
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}
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}
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template<typename VT>
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void BoundingSphereImpl<VT>::expandRadiusBy(const BoundingBoxImpl<VT>& bb)
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{
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if (bb.valid())
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{
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if (valid())
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{
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for(unsigned int c=0;c<8;++c)
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{
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expandRadiusBy(bb.corner(c));
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}
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}
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else
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{
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_center = bb.center();
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_radius = bb.radius();
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}
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}
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}
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typedef BoundingSphereImpl<Vec3f> BoundingSpheref;
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typedef BoundingSphereImpl<Vec3d> BoundingSphered;
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#ifdef OSG_USE_FLOAT_BOUNDINGSPHERE
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typedef BoundingSpheref BoundingSphere;
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#else
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typedef BoundingSphered BoundingSphere;
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#endif
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}
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#endif
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@ -1,45 +0,0 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/BoundingBox>
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#include <osg/BoundingSphere>
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using namespace osg;
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void BoundingBox::expandBy(const BoundingBox& bb)
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{
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if (!bb.valid()) return;
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if(bb._min.x()<_min.x()) _min.x() = bb._min.x();
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if(bb._max.x()>_max.x()) _max.x() = bb._max.x();
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if(bb._min.y()<_min.y()) _min.y() = bb._min.y();
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if(bb._max.y()>_max.y()) _max.y() = bb._max.y();
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if(bb._min.z()<_min.z()) _min.z() = bb._min.z();
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if(bb._max.z()>_max.z()) _max.z() = bb._max.z();
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}
|
||||
|
||||
|
||||
void BoundingBox::expandBy(const BoundingSphere& sh)
|
||||
{
|
||||
if (!sh.valid()) return;
|
||||
|
||||
if(sh._center.x()-sh._radius<_min.x()) _min.x() = sh._center.x()-sh._radius;
|
||||
if(sh._center.x()+sh._radius>_max.x()) _max.x() = sh._center.x()+sh._radius;
|
||||
|
||||
if(sh._center.y()-sh._radius<_min.y()) _min.y() = sh._center.y()-sh._radius;
|
||||
if(sh._center.y()+sh._radius>_max.y()) _max.y() = sh._center.y()+sh._radius;
|
||||
|
||||
if(sh._center.z()-sh._radius<_min.z()) _min.z() = sh._center.z()-sh._radius;
|
||||
if(sh._center.z()+sh._radius>_max.z()) _max.z() = sh._center.z()+sh._radius;
|
||||
}
|
@ -1,209 +0,0 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
#include <osg/BoundingSphere>
|
||||
#include <osg/BoundingBox>
|
||||
|
||||
using namespace osg;
|
||||
|
||||
void BoundingSphere::expandBy(const Vec3f& v)
|
||||
{
|
||||
if (valid())
|
||||
{
|
||||
vec_type dv = v-_center;
|
||||
value_type r = dv.length();
|
||||
if (r>_radius)
|
||||
{
|
||||
value_type dr = (r-_radius)*0.5;
|
||||
_center += dv*(dr/r);
|
||||
_radius += dr;
|
||||
} // else do nothing as vertex is within sphere.
|
||||
}
|
||||
else
|
||||
{
|
||||
_center = v;
|
||||
_radius = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void BoundingSphere::expandRadiusBy(const Vec3f& v)
|
||||
{
|
||||
if (valid())
|
||||
{
|
||||
value_type r = (v-_center).length();
|
||||
if (r>_radius) _radius = r;
|
||||
// else do nothing as vertex is within sphere.
|
||||
}
|
||||
else
|
||||
{
|
||||
_center = v;
|
||||
_radius = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void BoundingSphere::expandBy(const Vec3d& v)
|
||||
{
|
||||
if (valid())
|
||||
{
|
||||
vec_type dv = v-_center;
|
||||
value_type r = dv.length();
|
||||
if (r>_radius)
|
||||
{
|
||||
value_type dr = (r-_radius)*0.5;
|
||||
_center += dv*(dr/r);
|
||||
_radius += dr;
|
||||
} // else do nothing as vertex is within sphere.
|
||||
}
|
||||
else
|
||||
{
|
||||
_center = v;
|
||||
_radius = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void BoundingSphere::expandRadiusBy(const Vec3d& v)
|
||||
{
|
||||
if (valid())
|
||||
{
|
||||
value_type r = (v-_center).length();
|
||||
if (r>_radius) _radius = r;
|
||||
// else do nothing as vertex is within sphere.
|
||||
}
|
||||
else
|
||||
{
|
||||
_center = v;
|
||||
_radius = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void BoundingSphere::expandBy(const BoundingSphere& sh)
|
||||
{
|
||||
// ignore operation if incomming BoundingSphere is invalid.
|
||||
if (!sh.valid()) return;
|
||||
|
||||
// This sphere is not set so use the inbound sphere
|
||||
if (!valid())
|
||||
{
|
||||
_center = sh._center;
|
||||
_radius = sh._radius;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Calculate d == The distance between the sphere centers
|
||||
double d = ( _center - sh.center() ).length();
|
||||
|
||||
// New sphere is already inside this one
|
||||
if ( d + sh.radius() <= _radius )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// New sphere completely contains this one
|
||||
if ( d + _radius <= sh.radius() )
|
||||
{
|
||||
_center = sh._center;
|
||||
_radius = sh._radius;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Build a new sphere that completely contains the other two:
|
||||
//
|
||||
// The center point lies halfway along the line between the furthest
|
||||
// points on the edges of the two spheres.
|
||||
//
|
||||
// Computing those two points is ugly - so we'll use similar triangles
|
||||
double new_radius = (_radius + d + sh.radius() ) * 0.5;
|
||||
double ratio = ( new_radius - _radius ) / d ;
|
||||
|
||||
_center[0] += ( sh.center()[0] - _center[0] ) * ratio;
|
||||
_center[1] += ( sh.center()[1] - _center[1] ) * ratio;
|
||||
_center[2] += ( sh.center()[2] - _center[2] ) * ratio;
|
||||
|
||||
_radius = new_radius;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void BoundingSphere::expandRadiusBy(const BoundingSphere& sh)
|
||||
{
|
||||
if (sh.valid())
|
||||
{
|
||||
if (valid())
|
||||
{
|
||||
value_type r = (sh._center-_center).length()+sh._radius;
|
||||
if (r>_radius) _radius = r;
|
||||
// else do nothing as vertex is within sphere.
|
||||
}
|
||||
else
|
||||
{
|
||||
_center = sh._center;
|
||||
_radius = sh._radius;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BoundingSphere::expandBy(const BoundingBox& bb)
|
||||
{
|
||||
if (bb.valid())
|
||||
{
|
||||
if (valid())
|
||||
{
|
||||
BoundingBox newbb(bb);
|
||||
|
||||
for(unsigned int c=0;c<8;++c)
|
||||
{
|
||||
Vec3 v = bb.corner(c)-_center; // get the direction vector from corner
|
||||
v.normalize(); // normalise it.
|
||||
v *= -_radius; // move the vector in the opposite direction distance radius.
|
||||
v += _center; // move to absolute position.
|
||||
newbb.expandBy(v); // add it into the new bounding box.
|
||||
}
|
||||
|
||||
_center = newbb.center();
|
||||
_radius = newbb.radius();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
_center = bb.center();
|
||||
_radius = bb.radius();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BoundingSphere::expandRadiusBy(const BoundingBox& bb)
|
||||
{
|
||||
if (bb.valid())
|
||||
{
|
||||
if (valid())
|
||||
{
|
||||
for(unsigned int c=0;c<8;++c)
|
||||
{
|
||||
expandRadiusBy(bb.corner(c));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_center = bb.center();
|
||||
_radius = bb.radius();
|
||||
}
|
||||
}
|
||||
}
|
@ -197,8 +197,6 @@ ADD_LIBRARY(${LIB_NAME}
|
||||
BlendColor.cpp
|
||||
BlendEquation.cpp
|
||||
BlendFunc.cpp
|
||||
BoundingBox.cpp
|
||||
BoundingSphere.cpp
|
||||
BufferObject.cpp
|
||||
Camera.cpp
|
||||
CameraView.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user