From Wang Rui, "Attached are two simple modifications of osg::Sequence and
osg::Texture1D classes, for the reason of implementing the I/O serialization feature. In the Sequence header, I've added some more convenient functions: setTimeList/getTimeList, setLoopMode/getLoopMode, setBegin/getBegin, setEnd/getEnd, setSpeed/getSpeed and setNumRepeats/getNumRepeats. In the Texture1D header, fixed: inline void setTextureWidth(int width) const ... to: inline void setTextureWidth(int width) ..." Notes from Robert Osfield, have gone a little further with these changes and have removed some of the original get methods that were out of step with the way the rest of the OSG manages the set/get property pairs.
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@ -64,6 +64,12 @@ class OSG_EXPORT Sequence : public Group
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/** Get time for child. */
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double getTime(unsigned int frame) const;
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/** Set the time list for children. */
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void setTimeList(const std::vector<double>& timeList) { _frameTime = timeList; }
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/** Get the time list for children. */
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const std::vector<double>& getTimeList() const { return _frameTime; }
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/** Set default time in seconds for new child.
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if t<0, t=0 */
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void setDefaultTime(double t) {_defaultTime = (t<0.?0.:t);}
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@ -88,6 +94,24 @@ class OSG_EXPORT Sequence : public Group
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SWING
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};
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/** Set sequence mode. */
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void setLoopMode(LoopMode mode) { _loopMode = mode; _value = -1; }
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/** Get sequence mode. */
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LoopMode getLoopMode() const { return _loopMode; }
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/** Set interval beginning. */
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void setBegin(int begin) { _begin = begin; _value = -1; }
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/** Get interval beginning. */
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int getBegin() const { return _begin; }
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/** Set interval ending. */
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void setEnd(int end) { _end = end; _value = -1; }
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/** Get interval ending. */
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int getEnd() const { return _end; }
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/** Set sequence mode & interval (range of children to be displayed). */
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void setInterval(LoopMode mode, int begin, int end);
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@ -99,6 +123,18 @@ class OSG_EXPORT Sequence : public Group
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end = _end;
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}
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/** Set speed. */
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void setSpeed(float speed) { _speed = speed; }
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/** Get speed. */
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float getSpeed() const { return _speed; }
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/** Set number of repeats. */
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void setNumRepeats(int nreps) { _nreps = (nreps<0?-1:nreps); _nrepsRemain = _nreps; }
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/** Get number of repeats. */
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int getNumRepeats() const { return _nreps; }
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/** Set duration: speed-up & number of repeats */
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void setDuration(float speed, int nreps = -1);
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@ -126,16 +162,16 @@ class OSG_EXPORT Sequence : public Group
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/** If false (default), frames will not be sync'd to frameTime. If
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true, frames will be sync'd to frameTime. */
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void setSync(bool sync) { _sync = sync ; } ;
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void setSync(bool sync) { _sync = sync; }
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/** Get sync value */
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inline void getSync(bool& sync) const { sync = _sync ; } ;
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bool getSync() const { return _sync; }
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/** If true, show no child nodes after stopping */
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void setClearOnStop(bool clearOnStop) { _clearOnStop = clearOnStop ; } ;
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void setClearOnStop(bool clearOnStop) { _clearOnStop = clearOnStop; }
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/** If true, show no child nodes after stopping */
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inline void getClearOnStop(bool& clearOnStop) const { clearOnStop = _clearOnStop ; } ;
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/** Get whether to show no child nodes after stopping */
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bool getClearOnStop() const { return _clearOnStop; }
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protected :
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@ -77,7 +77,7 @@ class OSG_EXPORT Texture1D : public Texture
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/** Sets the texture width. If width is zero, calculate the value
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* from the source image width. */
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inline void setTextureWidth(int width) const { _textureWidth = width; }
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inline void setTextureWidth(int width) { _textureWidth = width; }
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/** Gets the texture width. */
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virtual int getTextureWidth() const { return _textureWidth; }
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