Fixed typo of CameraNode::setRenderTargetImplementation(..)
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b38f491c12
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d82d598115
@ -343,7 +343,7 @@ osg::Group* createShadowedScene(osg::Node* shadowed,osg::MatrixTransform* light_
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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// tell the camera to use OpenGL frame buffer object where supported.
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplmentation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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// attach the texture and use it as the color buffer.
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camera->attach(osg::CameraNode::DEPTH_BUFFER, texture);
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camera->attach(osg::CameraNode::DEPTH_BUFFER, texture);
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@ -58,7 +58,7 @@ osg::Node* createDistortionSubgraph(osg::Node* subgraph, const osg::Vec4& clearC
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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// tell the camera to use OpenGL frame buffer object where supported.
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplmentation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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// attach the texture and use it as the color buffer.
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camera->attach(osg::CameraNode::COLOR_BUFFER, texture);
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camera->attach(osg::CameraNode::COLOR_BUFFER, texture);
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@ -157,7 +157,7 @@ osg::Node* createDistortionSubgraph(osg::Node* subgraph, const osg::Vec4& clearC
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camera->setRenderOrder(osg::CameraNode::NESTED_RENDER);
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camera->setRenderOrder(osg::CameraNode::NESTED_RENDER);
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// tell the camera to use OpenGL frame buffer object where supported.
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplmentation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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// attach the texture and use it as the color buffer.
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camera->attach(osg::CameraNode::COLOR_BUFFER, texture);
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camera->attach(osg::CameraNode::COLOR_BUFFER, texture);
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@ -98,7 +98,7 @@ void build_world(osg::Group *root)
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camera->setViewMatrixAsLookAt(bs.center()+osg::Vec3(0.0f,2.0f,0.0f)*bs.radius(),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
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camera->setViewMatrixAsLookAt(bs.center()+osg::Vec3(0.0f,2.0f,0.0f)*bs.radius(),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
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// tell the camera to use OpenGL frame buffer object where supported.
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplmentation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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// attach the texture and use it as the color buffer.
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camera->attach(osg::CameraNode::COLOR_BUFFER,tex.get());
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camera->attach(osg::CameraNode::COLOR_BUFFER,tex.get());
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@ -229,7 +229,7 @@ osg::Node* createPreRenderSubGraph(osg::Node* subgraph, unsigned tex_width, unsi
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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// tell the camera to use OpenGL frame buffer object where supported.
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplmentation(renderImplementation);
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camera->setRenderTargetImplementation(renderImplementation);
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// attach the texture and use it as the color buffer.
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// attach the texture and use it as the color buffer.
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camera->attach(osg::CameraNode::COLOR_BUFFER, texture);
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camera->attach(osg::CameraNode::COLOR_BUFFER, texture);
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@ -217,7 +217,7 @@ osg::Group* createShadowedScene(osg::Node* reflectedSubgraph, osg::RefNodePath r
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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// tell the camera to use OpenGL frame buffer object where supported.
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplmentation(renderImplementation);
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camera->setRenderTargetImplementation(renderImplementation);
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// attach the texture and use it as the color buffer.
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// attach the texture and use it as the color buffer.
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camera->attach(osg::CameraNode::COLOR_BUFFER, texture, 0, i);
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camera->attach(osg::CameraNode::COLOR_BUFFER, texture, 0, i);
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@ -131,7 +131,7 @@ osg::Group* createShadowedScene(osg::Node* shadower,osg::Node* shadowed,const os
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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// tell the camera to use OpenGL frame buffer object where supported.
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplmentation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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// attach the texture and use it as the color buffer.
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camera->attach(osg::CameraNode::COLOR_BUFFER, texture);
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camera->attach(osg::CameraNode::COLOR_BUFFER, texture);
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@ -190,8 +190,8 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
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SEPERATE_WINDOW
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SEPERATE_WINDOW
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};
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};
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void setRenderTargetImplmentation(RenderTargetImplementation impl) { _renderTargetImplementation = impl; }
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void setRenderTargetImplementation(RenderTargetImplementation impl) { _renderTargetImplementation = impl; }
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RenderTargetImplementation getRenderTargetImplmentation() const { return _renderTargetImplementation; }
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RenderTargetImplementation getRenderTargetImplementation() const { return _renderTargetImplementation; }
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/** Set the draw buffer used at the start of each frame draw.
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/** Set the draw buffer used at the start of each frame draw.
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@ -456,7 +456,7 @@ ImpostorSprite* Impostor::createImpostorSprite(osgUtil::CullVisitor* cv)
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camera->setViewport(0,0,new_s,new_t);
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camera->setViewport(0,0,new_s,new_t);
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// tell the camera to use OpenGL frame buffer object where supported.
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplmentation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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// set the camera to render before the main camera.
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// set the camera to render before the main camera.
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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@ -72,7 +72,7 @@ void OverlayNode::init()
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_camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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_camera->setRenderOrder(osg::CameraNode::PRE_RENDER);
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// tell the camera to use OpenGL frame buffer object where supported.
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// tell the camera to use OpenGL frame buffer object where supported.
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_camera->setRenderTargetImplmentation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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_camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);
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// attach the texture and use it as the color buffer.
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// attach the texture and use it as the color buffer.
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_camera->attach(osg::CameraNode::COLOR_BUFFER, _texture.get());
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_camera->attach(osg::CameraNode::COLOR_BUFFER, _texture.get());
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@ -1217,7 +1217,7 @@ void CullVisitor::apply(osg::CameraNode& camera)
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if (itr->second._image.valid()) rtts->setImage(itr->second._image.get());
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if (itr->second._image.valid()) rtts->setImage(itr->second._image.get());
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}
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}
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if (camera.getRenderTargetImplmentation()==osg::CameraNode::FRAME_BUFFER_OBJECT)
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if (camera.getRenderTargetImplementation()==osg::CameraNode::FRAME_BUFFER_OBJECT)
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{
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{
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osg::ref_ptr<osg::FrameBufferObject> fbo = rtts->getFrameBufferObject();
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osg::ref_ptr<osg::FrameBufferObject> fbo = rtts->getFrameBufferObject();
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@ -1274,8 +1274,8 @@ void CullVisitor::apply(osg::CameraNode& camera)
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}
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}
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}
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}
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}
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}
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else if (camera.getRenderTargetImplmentation()==osg::CameraNode::PIXEL_BUFFER ||
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else if (camera.getRenderTargetImplementation()==osg::CameraNode::PIXEL_BUFFER ||
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camera.getRenderTargetImplmentation()==osg::CameraNode::SEPERATE_WINDOW )
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camera.getRenderTargetImplementation()==osg::CameraNode::SEPERATE_WINDOW )
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{
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{
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osg::ref_ptr<osg::GraphicsContext> context = rtts->getGraphicsContext();
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osg::ref_ptr<osg::GraphicsContext> context = rtts->getGraphicsContext();
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if (!context)
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if (!context)
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@ -1285,9 +1285,9 @@ void CullVisitor::apply(osg::CameraNode& camera)
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traits->_width = viewport->width();
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traits->_width = viewport->width();
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traits->_height = viewport->height();
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traits->_height = viewport->height();
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traits->_pbuffer = (camera.getRenderTargetImplmentation()==osg::CameraNode::PIXEL_BUFFER);
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traits->_pbuffer = (camera.getRenderTargetImplementation()==osg::CameraNode::PIXEL_BUFFER);
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traits->_windowDecoration = (camera.getRenderTargetImplmentation()==osg::CameraNode::SEPERATE_WINDOW);
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traits->_windowDecoration = (camera.getRenderTargetImplementation()==osg::CameraNode::SEPERATE_WINDOW);
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traits->_doubleBuffer = (camera.getRenderTargetImplmentation()==osg::CameraNode::SEPERATE_WINDOW);
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traits->_doubleBuffer = (camera.getRenderTargetImplementation()==osg::CameraNode::SEPERATE_WINDOW);
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rtts->setDrawBuffer(GL_FRONT);
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rtts->setDrawBuffer(GL_FRONT);
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