Updated wrappers
This commit is contained in:
parent
11fef2d75e
commit
d7e3ed3fb2
@ -39,9 +39,9 @@ int main( int argc, char **argv )
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viewer.setUpViewAcrossAllScreens();
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viewer.realize();
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bool limitNumberOfFrames = false;
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bool limitNumberOfFrames = true;
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unsigned int numFrames = 0;
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unsigned int maxFrames = 100;
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unsigned int maxFrames = 10;
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while(!viewer.done() && !(limitNumberOfFrames && numFrames>=maxFrames))
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{
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@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgparticleeffects.cpp\
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LIBS += -losgProducer -lProducer -losgParticle -losgSim -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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LIBS += -losgViewer -losgProducer -lProducer -losgParticle -losgSim -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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@ -67,13 +67,8 @@ class OSGDB_EXPORT ReadWriteMutex
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ReadWriteMutex(const ReadWriteMutex&) {}
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ReadWriteMutex& operator = (const ReadWriteMutex&) { return *(this); }
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#if 1
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ReentrantMutex _readWriteMutex;
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ReentrantMutex _readCountMutex;
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#else
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OpenThreads::Mutex _readWriteMutex;
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OpenThreads::Mutex _readCountMutex;
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#endif
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unsigned int _readCount;
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};
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@ -74,10 +74,6 @@ class OSGSIM_EXPORT ElevationSlice
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/** Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.*/
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DatabaseCacheReadCallback* getDatabaseCacheReadCallback() { return _dcrc.get(); }
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/** Get the IntersectionVistor that does the intersection traversal over the scene.
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* Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. */
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osgUtil::IntersectionVisitor& getIntersectionVisitor() { return _intersectionVisitor; }
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protected :
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@ -79,10 +79,6 @@ class OSGSIM_EXPORT HeightAboveTerrain
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/** Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.*/
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DatabaseCacheReadCallback* getDatabaseCacheReadCallback() { return _dcrc.get(); }
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/** Get the IntersectionVistor that does the intersection traversal over the scene.
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* Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. */
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osgUtil::IntersectionVisitor& getIntersectionVisitor() { return _intersectionVisitor; }
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protected :
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struct HAT
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@ -96,10 +96,6 @@ class OSGSIM_EXPORT LineOfSight
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/** Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.*/
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DatabaseCacheReadCallback* getDatabaseCacheReadCallback() { return _dcrc.get(); }
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/** Get the IntersectionVistor that does the intersection traversal over the scene.
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* Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. */
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osgUtil::IntersectionVisitor& getIntersectionVisitor() { return _intersectionVisitor; }
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protected :
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struct LOS
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@ -24,6 +24,26 @@
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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I_BaseType(osg::Referenced);
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I_Method1(void, add, IN, osg::GraphicsOperation *, operation,
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__void__add__GraphicsOperation_P1,
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"Add operation to end of OperationQueue. ",
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"");
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I_Method1(void, remove, IN, osg::GraphicsOperation *, operation,
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__void__remove__GraphicsOperation_P1,
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"Remove operation from OperationQueue. ",
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"");
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I_Method1(void, remove, IN, const std::string &, name,
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__void__remove__C5_std_string_R1,
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"Remove named operation from OperationQueue. ",
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"");
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I_Method0(void, removeAllOperations,
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__void__removeAllOperations,
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"Remove all operations from OperationQueue. ",
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"");
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I_Method0(void, runOperations,
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__void__runOperations,
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"Run the operations. ",
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"");
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I_Method0(const osg::GraphicsContext::Traits *, getTraits,
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__C5_Traits_P1__getTraits,
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"Get the traits of the GraphicsContext. ",
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@ -40,6 +60,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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__C5_State_P1__getState,
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"Get the const State object which tracks the current OpenGL state for this graphics context. ",
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"");
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I_Method0(bool, valid,
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__bool__valid,
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"Return whether a valid and usable GraphicsContext has been created. ",
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"");
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I_Method0(bool, realize,
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__bool__realize,
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"Realise the GraphicsContext. ",
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@ -159,17 +183,21 @@ BEGIN_VALUE_REFLECTOR(osg::GraphicsContext::ScreenIdentifier)
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I_Constructor0(____ScreenIdentifier,
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"",
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"");
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I_Constructor1(IN, unsigned int, screenNum,
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I_Constructor1(IN, unsigned int, in_screenNum,
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____ScreenIdentifier__unsigned_int,
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"",
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"");
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I_Constructor3(IN, const std::string &, hostName, IN, unsigned int, displayNum, IN, unsigned int, screenNum,
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I_Constructor3(IN, const std::string &, in_hostName, IN, unsigned int, in_displayNum, IN, unsigned int, in_screenNum,
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____ScreenIdentifier__C5_std_string_R1__unsigned_int__unsigned_int,
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"",
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"");
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I_PublicMemberProperty(std::string, _hostName);
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I_PublicMemberProperty(unsigned int, _displayNum);
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I_PublicMemberProperty(unsigned int, _screenNum);
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I_Method0(std::string, displayName,
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__std_string__displayName,
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"",
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"");
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I_PublicMemberProperty(std::string, hostName);
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I_PublicMemberProperty(unsigned int, displayNum);
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I_PublicMemberProperty(unsigned int, screenNum);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::GraphicsContext::Traits)
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@ -178,27 +206,29 @@ BEGIN_OBJECT_REFLECTOR(osg::GraphicsContext::Traits)
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I_Constructor0(____Traits,
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"",
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"");
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I_PublicMemberProperty(unsigned int, _x);
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I_PublicMemberProperty(unsigned int, _y);
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I_PublicMemberProperty(unsigned int, _width);
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I_PublicMemberProperty(unsigned int, _height);
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I_PublicMemberProperty(std::string, _windowName);
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I_PublicMemberProperty(bool, _windowDecoration);
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I_PublicMemberProperty(bool, _supportsResize);
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I_PublicMemberProperty(unsigned int, _red);
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I_PublicMemberProperty(unsigned int, _blue);
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I_PublicMemberProperty(unsigned int, _green);
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I_PublicMemberProperty(unsigned int, _alpha);
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I_PublicMemberProperty(unsigned int, _depth);
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I_PublicMemberProperty(unsigned int, _stencil);
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I_PublicMemberProperty(bool, _pbuffer);
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I_PublicMemberProperty(bool, _quadBufferStereo);
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I_PublicMemberProperty(bool, _doubleBuffer);
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I_PublicMemberProperty(GLenum, _target);
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I_PublicMemberProperty(unsigned int, _level);
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I_PublicMemberProperty(unsigned int, _face);
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I_PublicMemberProperty(unsigned int, _mipMapGeneration);
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I_PublicMemberProperty(osg::GraphicsContext *, _sharedContext);
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I_PublicMemberProperty(unsigned int, x);
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I_PublicMemberProperty(unsigned int, y);
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I_PublicMemberProperty(unsigned int, width);
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I_PublicMemberProperty(unsigned int, height);
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I_PublicMemberProperty(std::string, windowName);
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I_PublicMemberProperty(bool, windowDecoration);
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I_PublicMemberProperty(bool, supportsResize);
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I_PublicMemberProperty(unsigned int, red);
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I_PublicMemberProperty(unsigned int, blue);
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I_PublicMemberProperty(unsigned int, green);
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I_PublicMemberProperty(unsigned int, alpha);
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I_PublicMemberProperty(unsigned int, depth);
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I_PublicMemberProperty(unsigned int, stencil);
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I_PublicMemberProperty(unsigned int, sampleBuffers);
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I_PublicMemberProperty(unsigned int, samples);
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I_PublicMemberProperty(bool, pbuffer);
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I_PublicMemberProperty(bool, quadBufferStereo);
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I_PublicMemberProperty(bool, doubleBuffer);
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I_PublicMemberProperty(GLenum, target);
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I_PublicMemberProperty(unsigned int, level);
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I_PublicMemberProperty(unsigned int, face);
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I_PublicMemberProperty(unsigned int, mipMapGeneration);
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I_PublicMemberProperty(osg::GraphicsContext *, sharedContext);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext::WindowingSystemInterface)
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@ -28,7 +28,7 @@ BEGIN_ENUM_REFLECTOR(osg::BarrierOperation::PreBlockOp)
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::BarrierOperation)
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I_BaseType(osg::GraphicsThread::Operation);
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I_BaseType(osg::GraphicsOperation);
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I_ConstructorWithDefaults2(IN, int, numThreads, , IN, osg::BarrierOperation::PreBlockOp, op, osg::BarrierOperation::NO_OPERATION,
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____BarrierOperation__int__PreBlockOp,
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"",
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@ -63,59 +63,10 @@ BEGIN_OBJECT_REFLECTOR(osg::Block)
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"");
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread)
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I_BaseType(osg::Referenced);
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I_Constructor0(____GraphicsThread,
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"",
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"");
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I_MethodWithDefaults2(void, add, IN, osg::GraphicsThread::Operation *, operation, , IN, bool, waitForCompletion, false,
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__void__add__Operation_P1__bool,
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"Add operation to end of OperationQueue, this will be executed by the graphics thread once this operation gets to the head of the queue. ",
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"");
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I_Method1(void, remove, IN, osg::GraphicsThread::Operation *, operation,
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__void__remove__Operation_P1,
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"Remove operation from OperationQueue. ",
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"");
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I_Method1(void, remove, IN, const std::string &, name,
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__void__remove__C5_std_string_R1,
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"Remove named operation from OperationQueue. ",
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"");
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I_Method0(void, removeAllOperations,
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__void__removeAllOperations,
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"Remove all operations from OperationQueue. ",
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"");
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I_Method0(osg::ref_ptr< osg::GraphicsThread::Operation >, getCurrentOperation,
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__osg_ref_ptrT1_Operation___getCurrentOperation,
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"Get the operation currently being run. ",
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"");
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I_Method0(void, run,
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__void__run,
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"Run does the graphics thread run loop. ",
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"");
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I_Method1(void, setDone, IN, bool, done,
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__void__setDone__bool,
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"",
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"");
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I_Method0(bool, getDone,
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__bool__getDone,
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"",
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"");
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I_Method0(int, cancel,
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__int__cancel,
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"Cancel this graphics thread. ",
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"");
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I_SimpleProperty(osg::ref_ptr< osg::GraphicsThread::Operation >, CurrentOperation,
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__osg_ref_ptrT1_Operation___getCurrentOperation,
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0);
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I_SimpleProperty(bool, Done,
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__bool__getDone,
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__void__setDone__bool);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread::Operation)
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BEGIN_OBJECT_REFLECTOR(osg::GraphicsOperation)
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I_VirtualBaseType(osg::Referenced);
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I_Constructor2(IN, const std::string &, name, IN, bool, keep,
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____Operation__C5_std_string_R1__bool,
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____GraphicsOperation__C5_std_string_R1__bool,
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"",
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"");
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I_Method1(void, setName, IN, const std::string &, name,
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@ -148,8 +99,57 @@ BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread::Operation)
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I_PublicMemberProperty(bool, _keep);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread)
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I_BaseType(osg::Referenced);
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I_Constructor0(____GraphicsThread,
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"",
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"");
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I_MethodWithDefaults2(void, add, IN, osg::GraphicsOperation *, operation, , IN, bool, waitForCompletion, false,
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__void__add__GraphicsOperation_P1__bool,
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"Add operation to end of OperationQueue, this will be executed by the graphics thread once this operation gets to the head of the queue. ",
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"");
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I_Method1(void, remove, IN, osg::GraphicsOperation *, operation,
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__void__remove__GraphicsOperation_P1,
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"Remove operation from OperationQueue. ",
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"");
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I_Method1(void, remove, IN, const std::string &, name,
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__void__remove__C5_std_string_R1,
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"Remove named operation from OperationQueue. ",
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"");
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I_Method0(void, removeAllOperations,
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__void__removeAllOperations,
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"Remove all operations from OperationQueue. ",
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"");
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I_Method0(osg::ref_ptr< osg::GraphicsOperation >, getCurrentOperation,
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__osg_ref_ptrT1_GraphicsOperation___getCurrentOperation,
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"Get the operation currently being run. ",
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"");
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I_Method0(void, run,
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__void__run,
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"Run does the graphics thread run loop. ",
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"");
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I_Method1(void, setDone, IN, bool, done,
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__void__setDone__bool,
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"",
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"");
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I_Method0(bool, getDone,
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__bool__getDone,
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"",
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"");
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I_Method0(int, cancel,
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__int__cancel,
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"Cancel this graphics thread. ",
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"");
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I_SimpleProperty(osg::ref_ptr< osg::GraphicsOperation >, CurrentOperation,
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__osg_ref_ptrT1_GraphicsOperation___getCurrentOperation,
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0);
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I_SimpleProperty(bool, Done,
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__bool__getDone,
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__void__setDone__bool);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation)
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I_BaseType(osg::GraphicsThread::Operation);
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I_BaseType(osg::GraphicsOperation);
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I_BaseType(osg::Block);
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I_Constructor0(____ReleaseContext_Block_MakeCurrentOperation,
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"",
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@ -161,25 +161,25 @@ BEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation)
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::SwapBuffersOperation)
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I_BaseType(osg::GraphicsThread::Operation);
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I_BaseType(osg::GraphicsOperation);
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I_Constructor0(____SwapBuffersOperation,
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"",
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"");
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::GraphicsThread::Operation >)
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::GraphicsOperation >)
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I_Constructor0(____ref_ptr,
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"",
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"");
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I_Constructor1(IN, osg::GraphicsThread::Operation *, ptr,
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I_Constructor1(IN, osg::GraphicsOperation *, ptr,
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____ref_ptr__T_P1,
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"",
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"");
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I_Constructor1(IN, const osg::ref_ptr< osg::GraphicsThread::Operation > &, rp,
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I_Constructor1(IN, const osg::ref_ptr< osg::GraphicsOperation > &, rp,
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____ref_ptr__C5_ref_ptr_R1,
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"",
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"");
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I_Method0(osg::GraphicsThread::Operation *, get,
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I_Method0(osg::GraphicsOperation *, get,
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__T_P1__get,
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"",
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"");
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@ -187,15 +187,15 @@ BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::GraphicsThread::Operation >)
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__bool__valid,
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"",
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"");
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I_Method0(osg::GraphicsThread::Operation *, release,
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I_Method0(osg::GraphicsOperation *, release,
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__T_P1__release,
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"",
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"");
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I_Method1(void, swap, IN, osg::ref_ptr< osg::GraphicsThread::Operation > &, rp,
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I_Method1(void, swap, IN, osg::ref_ptr< osg::GraphicsOperation > &, rp,
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__void__swap__ref_ptr_R1,
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"",
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"");
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I_SimpleProperty(osg::GraphicsThread::Operation *, ,
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I_SimpleProperty(osg::GraphicsOperation *, ,
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__T_P1__get,
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0);
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END_REFLECTOR
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@ -26,35 +26,66 @@ BEGIN_VALUE_REFLECTOR(osg::Timer)
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"");
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I_Method0(osg::Timer_t, tick,
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__Timer_t__tick,
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"Get the timers tick value. ",
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"");
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I_Method0(void, setStartTick,
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__void__setStartTick,
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"Set the start. ",
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"");
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I_Method1(void, setStartTick, IN, osg::Timer_t, t,
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__void__setStartTick__Timer_t,
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"",
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"");
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I_Method0(osg::Timer_t, getStartTick,
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__Timer_t__getStartTick,
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"",
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"");
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I_Method0(double, time_s,
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__double__time_s,
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"Get elapsed time in seconds. ",
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"");
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I_Method0(double, time_m,
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__double__time_m,
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"Get elapsed time in milliseconds. ",
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"");
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I_Method0(double, time_u,
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__double__time_u,
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"Get elapsed time in micoseconds. ",
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"");
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I_Method0(double, time_n,
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__double__time_n,
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"Get elapsed time in nanoseconds. ",
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"");
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I_Method2(double, delta_s, IN, osg::Timer_t, t1, IN, osg::Timer_t, t2,
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__double__delta_s__Timer_t__Timer_t,
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"",
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"Get the time in seconds between timer ticks t1 and t2. ",
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"");
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I_Method2(double, delta_m, IN, osg::Timer_t, t1, IN, osg::Timer_t, t2,
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__double__delta_m__Timer_t__Timer_t,
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"",
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"Get the time in milliseconds between timer ticks t1 and t2. ",
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"");
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I_Method2(double, delta_u, IN, osg::Timer_t, t1, IN, osg::Timer_t, t2,
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__double__delta_u__Timer_t__Timer_t,
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"",
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"Get the time in microseconds between timer ticks t1 and t2. ",
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"");
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I_Method2(double, delta_n, IN, osg::Timer_t, t1, IN, osg::Timer_t, t2,
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__double__delta_n__Timer_t__Timer_t,
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"",
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"Get the time in nanoseconds between timer ticks t1 and t2. ",
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"");
|
||||
I_Method0(double, getSecondsPerTick,
|
||||
__double__getSecondsPerTick,
|
||||
"",
|
||||
"Get the the numer of ticks per second. ",
|
||||
"");
|
||||
I_StaticMethod0(const osg::Timer *, instance,
|
||||
__C5_Timer_P1__instance_S,
|
||||
I_StaticMethod0(osg::Timer *, instance,
|
||||
__Timer_P1__instance_S,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(double, SecondsPerTick,
|
||||
__double__getSecondsPerTick,
|
||||
0);
|
||||
I_SimpleProperty(osg::Timer_t, StartTick,
|
||||
__Timer_t__getStartTick,
|
||||
__void__setStartTick__Timer_t);
|
||||
END_REFLECTOR
|
||||
|
||||
TYPE_NAME_ALIAS(unsigned long long, osg::Timer_t);
|
||||
|
@ -20,6 +20,28 @@
|
||||
#undef OUT
|
||||
#endif
|
||||
|
||||
BEGIN_VALUE_REFLECTOR(osgDB::ReadWriteMutex)
|
||||
I_Constructor0(____ReadWriteMutex,
|
||||
"",
|
||||
"");
|
||||
I_Method0(int, readLock,
|
||||
__int__readLock,
|
||||
"",
|
||||
"");
|
||||
I_Method0(int, readUnlock,
|
||||
__int__readUnlock,
|
||||
"",
|
||||
"");
|
||||
I_Method0(int, writeLock,
|
||||
__int__writeLock,
|
||||
"",
|
||||
"");
|
||||
I_Method0(int, writeUnlock,
|
||||
__int__writeUnlock,
|
||||
"",
|
||||
"");
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osgDB::ReentrantMutex)
|
||||
I_Constructor0(____ReentrantMutex,
|
||||
"",
|
||||
@ -38,3 +60,17 @@ BEGIN_OBJECT_REFLECTOR(osgDB::ReentrantMutex)
|
||||
"");
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_VALUE_REFLECTOR(osgDB::ScopedReadLock)
|
||||
I_Constructor1(IN, osgDB::ReadWriteMutex &, mutex,
|
||||
____ScopedReadLock__ReadWriteMutex_R1,
|
||||
"",
|
||||
"");
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_VALUE_REFLECTOR(osgDB::ScopedWriteLock)
|
||||
I_Constructor1(IN, osgDB::ReadWriteMutex &, mutex,
|
||||
____ScopedWriteLock__ReadWriteMutex_R1,
|
||||
"",
|
||||
"");
|
||||
END_REFLECTOR
|
||||
|
||||
|
@ -66,51 +66,95 @@ BEGIN_OBJECT_REFLECTOR(osgGA::EventQueue)
|
||||
__void__windowResize__int__int__unsigned_int__unsigned_int,
|
||||
"Method for adapting window resize event, placing this event on the back of the event queue. ",
|
||||
"");
|
||||
I_Method5(void, windowResize, IN, int, x, IN, int, y, IN, unsigned int, width, IN, unsigned int, height, IN, double, time,
|
||||
__void__windowResize__int__int__unsigned_int__unsigned_int__double,
|
||||
"Method for adapting window resize event, placing this event on the back of the event queue, with specified time. ",
|
||||
"");
|
||||
I_Method1(void, mouseScroll, IN, osgGA::GUIEventAdapter::ScrollingMotion, sm,
|
||||
__void__mouseScroll__GUIEventAdapter_ScrollingMotion,
|
||||
"Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. ",
|
||||
"");
|
||||
I_Method2(void, mouseScroll, IN, osgGA::GUIEventAdapter::ScrollingMotion, sm, IN, double, time,
|
||||
__void__mouseScroll__GUIEventAdapter_ScrollingMotion__double,
|
||||
"Method for adapting mouse scroll wheel events, placing this event on the back of the event queue, with specified time. ",
|
||||
"");
|
||||
I_Method2(void, mouseScroll2D, IN, float, x, IN, float, y,
|
||||
__void__mouseScroll2D__float__float,
|
||||
"Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. ",
|
||||
"");
|
||||
I_Method3(void, mouseScroll2D, IN, float, x, IN, float, y, IN, double, time,
|
||||
__void__mouseScroll2D__float__float__double,
|
||||
"Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. ",
|
||||
"");
|
||||
I_Method1(void, penPressure, IN, float, pressure,
|
||||
__void__penPressure__float,
|
||||
"Method for adapting pen pressure events, placing this event on the back og the event queue. ",
|
||||
"Method for adapting pen pressure events, placing this event on the back of the event queue. ",
|
||||
"");
|
||||
I_Method2(void, penPressure, IN, float, pressure, IN, double, time,
|
||||
__void__penPressure__float__double,
|
||||
"Method for adapting pen pressure events, placing this event on the back of the event queue, with specified time. ",
|
||||
"");
|
||||
I_Method2(void, penProximity, IN, osgGA::GUIEventAdapter::TabletPointerType, pt, IN, bool, isEntering,
|
||||
__void__penProximity__GUIEventAdapter_TabletPointerType__bool,
|
||||
"Method for adapting pen proximity events, placing this event on the back og the event queue. ",
|
||||
"Method for adapting pen proximity events, placing this event on the back of the event queue. ",
|
||||
"");
|
||||
I_Method2(void, mouseWarp, IN, float, x, IN, float, y,
|
||||
__void__mouseWarp__float__float,
|
||||
I_Method3(void, penProximity, IN, osgGA::GUIEventAdapter::TabletPointerType, pt, IN, bool, isEntering, IN, double, time,
|
||||
__void__penProximity__GUIEventAdapter_TabletPointerType__bool__double,
|
||||
"Method for adapting pen proximity events, placing this event on the back of the event queue, with specified time. ",
|
||||
"");
|
||||
I_Method2(void, mouseWarped, IN, float, x, IN, float, y,
|
||||
__void__mouseWarped__float__float,
|
||||
"Method for updating in response to a mouse warp. ",
|
||||
"Note, just moves the mouse position without creating a new event for it. ");
|
||||
I_Method2(void, mouseMotion, IN, float, x, IN, float, y,
|
||||
__void__mouseMotion__float__float,
|
||||
"Method for adapting mouse motion events, placing this event on the back of the event queue. ",
|
||||
"");
|
||||
I_Method3(void, mouseMotion, IN, float, x, IN, float, y, IN, double, time,
|
||||
__void__mouseMotion__float__float__double,
|
||||
"Method for adapting mouse motion events, placing this event on the back of the event queue, with specified time. ",
|
||||
"");
|
||||
I_Method3(void, mouseButtonPress, IN, float, x, IN, float, y, IN, unsigned int, button,
|
||||
__void__mouseButtonPress__float__float__unsigned_int,
|
||||
"Method for adapting mouse button pressed events, placing this event on the back of the event queue. ",
|
||||
"Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");
|
||||
I_Method4(void, mouseButtonPress, IN, float, x, IN, float, y, IN, unsigned int, button, IN, double, time,
|
||||
__void__mouseButtonPress__float__float__unsigned_int__double,
|
||||
"Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time. ",
|
||||
"Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");
|
||||
I_Method3(void, mouseDoubleButtonPress, IN, float, x, IN, float, y, IN, unsigned int, button,
|
||||
__void__mouseDoubleButtonPress__float__float__unsigned_int,
|
||||
"Method for adapting mouse button pressed events, placing this event on the back of the event queue. ",
|
||||
"Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");
|
||||
I_Method4(void, mouseDoubleButtonPress, IN, float, x, IN, float, y, IN, unsigned int, button, IN, double, time,
|
||||
__void__mouseDoubleButtonPress__float__float__unsigned_int__double,
|
||||
"Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time. ",
|
||||
"Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");
|
||||
I_Method3(void, mouseButtonRelease, IN, float, x, IN, float, y, IN, unsigned int, button,
|
||||
__void__mouseButtonRelease__float__float__unsigned_int,
|
||||
"Method for adapting mouse button release events, placing this event on the back of the event queue. ",
|
||||
"Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");
|
||||
I_Method4(void, mouseButtonRelease, IN, float, x, IN, float, y, IN, unsigned int, button, IN, double, time,
|
||||
__void__mouseButtonRelease__float__float__unsigned_int__double,
|
||||
"Method for adapting mouse button release events, placing this event on the back of the event queue, with specified time. ",
|
||||
"Button numbering is 1 for left mouse button, 2 for middle, 3 for right. ");
|
||||
I_Method1(void, keyPress, IN, int, key,
|
||||
__void__keyPress__int,
|
||||
"Method for adapting keyboard press events. ",
|
||||
"Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings. ");
|
||||
I_Method2(void, keyPress, IN, int, key, IN, double, time,
|
||||
__void__keyPress__int__double,
|
||||
"Method for adapting keyboard press events. ",
|
||||
"Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time. ");
|
||||
I_Method1(void, keyRelease, IN, int, key,
|
||||
__void__keyRelease__int,
|
||||
"Method for adapting keyboard press events. ",
|
||||
"Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings. ");
|
||||
I_Method1(void, frame, IN, double, t,
|
||||
I_Method2(void, keyRelease, IN, int, key, IN, double, time,
|
||||
__void__keyRelease__int__double,
|
||||
"Method for adapting keyboard press events. ",
|
||||
"Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time. ");
|
||||
I_Method1(void, frame, IN, double, time,
|
||||
__void__frame__double,
|
||||
"Method for adapting frame events. ",
|
||||
"");
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include <osg/Object>
|
||||
#include <osg/State>
|
||||
#include <osg/Vec3>
|
||||
#include <osgDB/ReentrantMutex>
|
||||
#include <osgParticle/Particle>
|
||||
#include <osgParticle/ParticleSystem>
|
||||
|
||||
@ -192,6 +193,10 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::ParticleSystem)
|
||||
__osg_BoundingBox__computeBound,
|
||||
"Compute the bounding box around Drawables's geometry. ",
|
||||
"");
|
||||
I_Method0(osgDB::ReadWriteMutex *, getReadWriteMutex,
|
||||
__osgDB_ReadWriteMutex_P1__getReadWriteMutex,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(const osg::Vec3 &, AlignVectorX,
|
||||
__C5_osg_Vec3_R1__getAlignVectorX,
|
||||
__void__setAlignVectorX__C5_osg_Vec3_R1);
|
||||
@ -222,5 +227,8 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::ParticleSystem)
|
||||
I_SimpleProperty(osgParticle::ParticleSystem::Alignment, ParticleAlignment,
|
||||
__Alignment__getParticleAlignment,
|
||||
__void__setParticleAlignment__Alignment);
|
||||
I_SimpleProperty(osgDB::ReadWriteMutex *, ReadWriteMutex,
|
||||
__osgDB_ReadWriteMutex_P1__getReadWriteMutex,
|
||||
0);
|
||||
END_REFLECTOR
|
||||
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include <osg/Vec3d>
|
||||
#include <osgSim/ElevationSlice>
|
||||
#include <osgSim/LineOfSight>
|
||||
#include <osgUtil/IntersectionVisitor>
|
||||
|
||||
// Must undefine IN and OUT macros defined in Windows headers
|
||||
#ifdef IN
|
||||
@ -74,10 +73,6 @@ BEGIN_VALUE_REFLECTOR(osgSim::ElevationSlice)
|
||||
__DatabaseCacheReadCallback_P1__getDatabaseCacheReadCallback,
|
||||
"Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs. ",
|
||||
"");
|
||||
I_Method0(osgUtil::IntersectionVisitor &, getIntersectionVisitor,
|
||||
__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
|
||||
"Get the IntersectionVistor that does the intersection traversal over the scene. ",
|
||||
"Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. ");
|
||||
I_StaticMethodWithDefaults4(osgSim::ElevationSlice::Vec3dList, computeElevationSlice, IN, osg::Node *, scene, , IN, const osg::Vec3d &, startPoint, , IN, const osg::Vec3d &, endPoint, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff,
|
||||
__Vec3dList__computeElevationSlice__osg_Node_P1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__osg_Node_NodeMask_S,
|
||||
"Compute the vertical distance between the specified scene graph and a single HAT point. ",
|
||||
@ -91,9 +86,6 @@ BEGIN_VALUE_REFLECTOR(osgSim::ElevationSlice)
|
||||
I_SimpleProperty(const osg::Vec3d &, EndPoint,
|
||||
__C5_osg_Vec3d_R1__getEndPoint,
|
||||
__void__setEndPoint__C5_osg_Vec3d_R1);
|
||||
I_SimpleProperty(osgUtil::IntersectionVisitor &, IntersectionVisitor,
|
||||
__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
|
||||
0);
|
||||
I_SimpleProperty(const osgSim::ElevationSlice::Vec3dList &, Intersections,
|
||||
__C5_Vec3dList_R1__getIntersections,
|
||||
0);
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include <osg/Vec3d>
|
||||
#include <osgSim/HeightAboveTerrain>
|
||||
#include <osgSim/LineOfSight>
|
||||
#include <osgUtil/IntersectionVisitor>
|
||||
|
||||
// Must undefine IN and OUT macros defined in Windows headers
|
||||
#ifdef IN
|
||||
@ -76,10 +75,6 @@ BEGIN_VALUE_REFLECTOR(osgSim::HeightAboveTerrain)
|
||||
__DatabaseCacheReadCallback_P1__getDatabaseCacheReadCallback,
|
||||
"Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs. ",
|
||||
"");
|
||||
I_Method0(osgUtil::IntersectionVisitor &, getIntersectionVisitor,
|
||||
__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
|
||||
"Get the IntersectionVistor that does the intersection traversal over the scene. ",
|
||||
"Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. ");
|
||||
I_StaticMethodWithDefaults3(double, computeHeightAboveTerrain, IN, osg::Node *, scene, , IN, const osg::Vec3d &, point, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff,
|
||||
__double__computeHeightAboveTerrain__osg_Node_P1__C5_osg_Vec3d_R1__osg_Node_NodeMask_S,
|
||||
"Compute the vertical distance between the specified scene graph and a single HAT point. ",
|
||||
@ -87,9 +82,6 @@ BEGIN_VALUE_REFLECTOR(osgSim::HeightAboveTerrain)
|
||||
I_SimpleProperty(osgSim::DatabaseCacheReadCallback *, DatabaseCacheReadCallback,
|
||||
__DatabaseCacheReadCallback_P1__getDatabaseCacheReadCallback,
|
||||
__void__setDatabaseCacheReadCallback__DatabaseCacheReadCallback_P1);
|
||||
I_SimpleProperty(osgUtil::IntersectionVisitor &, IntersectionVisitor,
|
||||
__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
|
||||
0);
|
||||
I_SimpleProperty(double, LowestHeight,
|
||||
__double__getLowestHeight,
|
||||
__void__setLowestHeight__double);
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include <osg/Node>
|
||||
#include <osg/Vec3d>
|
||||
#include <osgSim/LineOfSight>
|
||||
#include <osgUtil/IntersectionVisitor>
|
||||
|
||||
// Must undefine IN and OUT macros defined in Windows headers
|
||||
#ifdef IN
|
||||
@ -107,10 +106,6 @@ BEGIN_VALUE_REFLECTOR(osgSim::LineOfSight)
|
||||
__DatabaseCacheReadCallback_P1__getDatabaseCacheReadCallback,
|
||||
"Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs. ",
|
||||
"");
|
||||
I_Method0(osgUtil::IntersectionVisitor &, getIntersectionVisitor,
|
||||
__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
|
||||
"Get the IntersectionVistor that does the intersection traversal over the scene. ",
|
||||
"Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. ");
|
||||
I_StaticMethodWithDefaults4(osgSim::LineOfSight::Intersections, computeIntersections, IN, osg::Node *, scene, , IN, const osg::Vec3d &, start, , IN, const osg::Vec3d &, end, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff,
|
||||
__Intersections__computeIntersections__osg_Node_P1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__osg_Node_NodeMask_S,
|
||||
"Compute the intersection between the specified scene graph and a single LOS start,end pair. ",
|
||||
@ -122,9 +117,6 @@ BEGIN_VALUE_REFLECTOR(osgSim::LineOfSight)
|
||||
__C5_osg_Vec3d_R1__getEndPoint__unsigned_int,
|
||||
__void__setEndPoint__unsigned_int__C5_osg_Vec3d_R1,
|
||||
0);
|
||||
I_SimpleProperty(osgUtil::IntersectionVisitor &, IntersectionVisitor,
|
||||
__osgUtil_IntersectionVisitor_R1__getIntersectionVisitor,
|
||||
0);
|
||||
I_IndexedProperty(const osg::Vec3d &, StartPoint,
|
||||
__C5_osg_Vec3d_R1__getStartPoint__unsigned_int,
|
||||
__void__setStartPoint__unsigned_int__C5_osg_Vec3d_R1,
|
||||
|
@ -10,7 +10,7 @@ CXXFILES =\
|
||||
View.cpp\
|
||||
Viewer.cpp\
|
||||
|
||||
LIBS += -losgViewer -losg -losgIntrospection $(GL_LIBS) $(OTHER_LIBS)
|
||||
LIBS += -losgViewer -losg -losgIntrospection -losgUtil -losgDB -losgGA $(GL_LIBS) $(OTHER_LIBS)
|
||||
|
||||
OPTF = -O
|
||||
|
||||
|
@ -44,6 +44,18 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::GraphicsWindow)
|
||||
__void__checkEvents,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, setWindowDecoration, IN, bool, x,
|
||||
__void__setWindowDecoration__bool,
|
||||
"Set Window decoration. ",
|
||||
"");
|
||||
I_Method0(void, grabFocus,
|
||||
__void__grabFocus,
|
||||
"Get focus. ",
|
||||
"");
|
||||
I_Method0(void, grabFocusIfPointerInWindow,
|
||||
__void__grabFocusIfPointerInWindow,
|
||||
"Get focus on if the pointer is in this window. ",
|
||||
"");
|
||||
I_Method0(bool, realizeImplementation,
|
||||
__bool__realizeImplementation,
|
||||
"Realise the GraphicsContext implementation, Pure virtual - must be implemented by concrate implementations of GraphicsContext. ",
|
||||
@ -87,5 +99,8 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::GraphicsWindow)
|
||||
I_SimpleProperty(osgGA::EventQueue *, EventQueue,
|
||||
__osgGA_EventQueue_P1__getEventQueue,
|
||||
__void__setEventQueue__osgGA_EventQueue_P1);
|
||||
I_SimpleProperty(bool, WindowDecoration,
|
||||
0,
|
||||
__void__setWindowDecoration__bool);
|
||||
END_REFLECTOR
|
||||
|
||||
|
@ -20,6 +20,8 @@
|
||||
#undef OUT
|
||||
#endif
|
||||
|
||||
TYPE_NAME_ALIAS(std::vector< osg::GraphicsContext * >, osgViewer::Viewer::Contexts);
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osgViewer::Viewer)
|
||||
I_BaseType(osgViewer::View);
|
||||
I_Constructor0(____Viewer,
|
||||
@ -29,10 +31,18 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::Viewer)
|
||||
__void__realize,
|
||||
"set up windows and associated threads. ",
|
||||
"");
|
||||
I_Method1(void, setDone, IN, bool, done,
|
||||
__void__setDone__bool,
|
||||
"",
|
||||
"");
|
||||
I_Method0(bool, done,
|
||||
__bool__done,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, frame,
|
||||
__void__frame,
|
||||
"Render a complete new frame. ",
|
||||
"Calls frameAdvance(), frameEventTraversal(), frameUpateTraversal(), frameCullTraversal() and frameDrawTraversal(). Note, no internal makeCurrent() is issued before, or swap buffers called after frame(), these operations are the responsibility of the calling code. ");
|
||||
"Calls frameAdvance(), frameEventTraversal(), frameUpateTraversal(), frameRenderingTraversals(). ");
|
||||
I_Method0(void, frameAdvance,
|
||||
__void__frameAdvance,
|
||||
"",
|
||||
@ -45,12 +55,8 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::Viewer)
|
||||
__void__frameUpdateTraversal,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, frameCullTraversal,
|
||||
__void__frameCullTraversal,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, frameDrawTraversal,
|
||||
__void__frameDrawTraversal,
|
||||
I_Method0(void, frameRenderingTraversals,
|
||||
__void__frameRenderingTraversals,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, releaseAllGLObjects,
|
||||
@ -60,11 +66,23 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::Viewer)
|
||||
I_Method0(void, cleanup,
|
||||
__void__cleanup,
|
||||
"Clean up all OpenGL objects associated with this viewer's scenegraph. ",
|
||||
"Note, must only be called from the graphics context associated with this viewer. ");
|
||||
"");
|
||||
I_Method0(void, init,
|
||||
__void__init,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, getContexts, IN, osgViewer::Viewer::Contexts &, contexts,
|
||||
__void__getContexts__Contexts_R1,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(bool, Done,
|
||||
0,
|
||||
__void__setDone__bool);
|
||||
I_PublicMemberProperty(bool, _firstFrame);
|
||||
I_PublicMemberProperty(bool, _done);
|
||||
I_PublicMemberProperty(osg::ref_ptr< osg::BarrierOperation >, _startRenderingBarrier);
|
||||
I_PublicMemberProperty(osg::ref_ptr< osg::BarrierOperation >, _endRenderingDispatchBarrier);
|
||||
END_REFLECTOR
|
||||
|
||||
STD_VECTOR_REFLECTOR(std::vector< osg::GraphicsContext * >);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user