From Thomas Hogarth and Stephan Huber, "attached you'll find part one of iphone-support. It includes

* support for NPOT-textures on IOS
* support for FBOs (only renderToTexture for now) on IOS (should work
for other OpenGL ES 1/2 targets, too)
* FileUtils-support for IOS"
This commit is contained in:
Robert Osfield 2010-11-25 16:06:04 +00:00
parent 1bd55d732d
commit d7b161078a
7 changed files with 50 additions and 11 deletions

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@ -20,7 +20,7 @@
#if defined(OSG_GLES1_AVAILABLE)
#ifdef __APPLE__
//if its apple include the target defines so we can check for iphone
//if its apple include the target defines so we can check for IOS
#include "TargetConditionals.h"
#include <OpenGLES/ES1/gl.h>
#else
@ -30,7 +30,7 @@
#elif defined(OSG_GLES2_AVAILABLE)
#ifdef __APPLE__
//if its apple include the target defines so we can check for iphone
//if its apple include the target defines so we can check for IOS
#include "TargetConditionals.h"
#include <OpenGLES/ES2/gl.h>
#else

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@ -460,6 +460,11 @@ class OSG_EXPORT GraphicsContext : public Object
/** Get the the const list of cameras associated with this graphics context.*/
const Cameras& getCameras() const { return _cameras; }
/** set the default FBO-id, this id will be used when the rendering-backend is finished with RTT FBOs */
void setDefaultFboId(GLuint i) { _defaultFboId = i; }
GLuint getDefaultFboId() const { return _defaultFboId; }
public:
@ -510,6 +515,8 @@ class OSG_EXPORT GraphicsContext : public Object
ref_ptr<SwapCallback> _swapCallback;
Timer_t _lastClearTick;
GLuint _defaultFboId;
};

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@ -39,7 +39,15 @@ FBOExtensions* FBOExtensions::instance(unsigned contextID, bool createIfNotInita
/**************************************************************************
* FBOExtensions
**************************************************************************/
#define LOAD_FBO_EXT(name) setGLExtensionFuncPtr(name, (#name), ( std::string(#name)+std::string("EXT") ).c_str() )
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#if defined(OSG_GLES1_AVAILABLE)
#define LOAD_FBO_EXT(name) setGLExtensionFuncPtr(name, (#name), (std::string(#name)+std::string("OES") ).c_str() )
#else
#define LOAD_FBO_EXT(name) setGLExtensionFuncPtr(name, (#name), std::string(#name).c_str() )
#endif
#else
#define LOAD_FBO_EXT(name) setGLExtensionFuncPtr(name, (#name), (std::string(#name)+std::string("EXT") ).c_str() )
#endif
FBOExtensions::FBOExtensions(unsigned int contextID)
: glBindRenderbuffer(0),

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@ -444,7 +444,8 @@ GraphicsContext::GraphicsContext():
_clearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f)),
_clearMask(0),
_threadOfLastMakeCurrent(0),
_lastClearTick(0)
_lastClearTick(0),
_defaultFboId(0)
{
setThreadSafeRefUnref(true);
_operationsBlock = new RefBlock;
@ -456,7 +457,8 @@ GraphicsContext::GraphicsContext(const GraphicsContext&, const osg::CopyOp&):
_clearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f)),
_clearMask(0),
_threadOfLastMakeCurrent(0),
_lastClearTick(0)
_lastClearTick(0),
_defaultFboId(0)
{
setThreadSafeRefUnref(true);
_operationsBlock = new RefBlock;

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@ -2336,7 +2336,7 @@ Texture::Extensions::Extensions(unsigned int contextID)
_isClientStorageSupported = isGLExtensionSupported(contextID,"GL_APPLE_client_storage");
_isNonPowerOfTwoTextureNonMipMappedSupported = builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_non_power_of_two", 2.0);
_isNonPowerOfTwoTextureNonMipMappedSupported = builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_non_power_of_two", 2.0) || isGLExtensionSupported(contextID,"GL_APPLE_texture_2D_limited_npot");
_isNonPowerOfTwoTextureMipMappedSupported = builtInSupport || _isNonPowerOfTwoTextureNonMipMappedSupported;

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@ -47,6 +47,24 @@ typedef char TCHAR;
// I'm not sure how we would handle this in raw Darwin
// without the AvailablilityMacros.
#include <AvailabilityMacros.h>
//>OSG_IOS
//IOS includes
#include "TargetConditionals.h"
#if (TARGET_OS_IPHONE)
#include <Availability.h>
// workaround a bug which appears when compiling for SDK < 4.0 and for the simulator
#ifdef __IPHONE_4_0 && (__IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_4_0)
#define stat64 stat
#else
#if !TARGET_IPHONE_SIMULATOR
#define stat64 stat
#endif
#endif
#endif
//<OSG_IPHONE
// 10.5 defines stat64 so we can't use this #define
// By default, MAC_OS_X_VERSION_MAX_ALLOWED is set to the latest
// system the headers know about. So I will use this as the control
@ -827,9 +845,11 @@ osgDB::FileOpResult::Value osgDB::copyFile(const std::string & source, const std
}
#elif defined(__APPLE__)
// #define COMPILE_COCOA_VERSION
#define COMPILE_CARBON_VERSION
#if (TARGET_OS_IPHONE)
#define COMPILE_COCOA_VERSION
#else
#define COMPILE_CARBON_VERSION
#endif
// WARNING: Cocoa version is currently untested.
#ifdef COMPILE_COCOA_VERSION
#include <Foundation/Foundation.h>

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@ -524,7 +524,8 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
OSG_NOTICE<<"RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x"<<std::hex<<status<<std::dec<<std::endl;
fbo_supported = false;
fbo_ext->glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
GLuint fboId = state.getGraphicsContext() ? state.getGraphicsContext()->getDefaultFboId() : 0;
fbo_ext->glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
fbo = 0;
// clean up.
@ -1050,7 +1051,8 @@ void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, b
if (getDisableFboAfterRender())
{
// switch off the frame buffer object
fbo_ext->glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
GLuint fboId = state.getGraphicsContext() ? state.getGraphicsContext()->getDefaultFboId() : 0;
fbo_ext->glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
}
doCopyTexture = true;