Renamed osgGA::MatrixManipualtor to osgGA::CameraManipulator so its name better reflects it's function
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@ -21,17 +21,17 @@
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#ifndef OSGGA_GliderMANIPULATOR
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#define OSGGA_GliderMANIPULATOR 1
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#include <osgGA/MatrixManipulator>
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#include <osgGA/CameraManipulator>
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#include <osg/Quat>
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/**
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GliderManipulator is a MatrixManipulator which provides Glider simulator-like
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GliderManipulator is a CameraManipulator which provides Glider simulator-like
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updating of the camera position & orientation. By default, the left mouse
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button accelerates, the right mouse button decelerates, and the middle mouse
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button (or left and right simultaneously) stops dead.
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*/
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class GliderManipulator : public osgGA::MatrixManipulator
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class GliderManipulator : public osgGA::CameraManipulator
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{
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public:
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@ -21,10 +21,10 @@
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#ifndef OSGGA_TESTMANIPULATOR
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#define OSGGA_TESTMANIPULATOR 1
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#include <osgGA/MatrixManipulator>
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#include <osgGA/CameraManipulator>
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#include <osg/Quat>
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class TestManipulator : public osgGA::MatrixManipulator
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class TestManipulator : public osgGA::CameraManipulator
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{
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public:
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@ -16,7 +16,7 @@
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#include <osg/AnimationPath>
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#include <osg/Notify>
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#include <osgGA/MatrixManipulator>
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#include <osgGA/CameraManipulator>
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namespace osgGA{
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@ -31,7 +31,7 @@ namespace osgGA{
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// px py pz = World position in cartesian coordinates
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// ax ay az aw = Orientation (attitude) defined as a quaternion
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class OSGGA_EXPORT AnimationPathManipulator : public MatrixManipulator
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class OSGGA_EXPORT AnimationPathManipulator : public CameraManipulator
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{
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public:
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@ -11,8 +11,8 @@
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGGA_MatrixManipulator
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#define OSGGA_MatrixManipulator 1
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#ifndef OSGGA_CameraManipulator
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#define OSGGA_CameraManipulator 1
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#include <osg/Node>
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#include <osg/Matrixd>
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@ -31,12 +31,12 @@ namespace osgGA{
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/**
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MatrixManipulator is an abstract base class defining the interface, and a certain
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CameraManipulator is an abstract base class defining the interface, and a certain
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amount of default functionality, for classes which wish to control OSG cameras
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in response to GUI events.
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*/
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class OSGGA_EXPORT MatrixManipulator : public GUIEventHandler
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class OSGGA_EXPORT CameraManipulator : public GUIEventHandler
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{
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typedef GUIEventHandler inherited;
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@ -44,7 +44,7 @@ class OSGGA_EXPORT MatrixManipulator : public GUIEventHandler
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// We are not using META_Object as this is abstract class.
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// Use META_Object(osgGA,YourManipulator); in your descendant non-abstract classes.
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virtual const char* className() const { return "MatrixManipulator"; }
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virtual const char* className() const { return "CameraManipulator"; }
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/** callback class to use to allow matrix manipulators to query the application for the local coordinate frame.*/
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class CoordinateFrameCallback : public osg::Referenced
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@ -164,10 +164,10 @@ class OSGGA_EXPORT MatrixManipulator : public GUIEventHandler
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protected:
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MatrixManipulator();
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MatrixManipulator(const MatrixManipulator& mm, const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY);
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CameraManipulator();
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CameraManipulator(const CameraManipulator& mm, const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY);
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virtual ~MatrixManipulator();
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virtual ~CameraManipulator();
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std::string getManipulatorName() const;
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@ -14,13 +14,13 @@
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#ifndef OSGGA_VIEWLISTMANIPULATOR
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#define OSGGA_VIEWLISTMANIPULATOR 1
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#include <osgGA/MatrixManipulator>
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#include <osgGA/CameraManipulator>
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#include <osg/Quat>
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#include <osg/CameraView>
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namespace osgGA{
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class OSGGA_EXPORT CameraViewSwitchManipulator : public MatrixManipulator
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class OSGGA_EXPORT CameraViewSwitchManipulator : public CameraManipulator
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{
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public:
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CameraViewSwitchManipulator() {}
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@ -14,7 +14,7 @@
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#ifndef OSGGA_DRIVEMANIPULATOR
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#define OSGGA_DRIVEMANIPULATOR 1
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#include <osgGA/MatrixManipulator>
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#include <osgGA/CameraManipulator>
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#include <osg/Quat>
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namespace osgGA{
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@ -26,7 +26,7 @@ mouse button decelerates, and the middle mouse button (or left and
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right simultaneously) stops dead.
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*/
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class OSGGA_EXPORT DriveManipulator : public MatrixManipulator
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class OSGGA_EXPORT DriveManipulator : public CameraManipulator
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{
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public:
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@ -15,7 +15,7 @@
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#define OSGUTIL_KEYSWITCMATRIXMANIPULATOR 1
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#include <osgGA/Export>
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#include <osgGA/MatrixManipulator>
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#include <osgGA/CameraManipulator>
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#include <osgGA/GUIEventHandler>
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namespace osgGA{
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@ -28,11 +28,11 @@ being used to be switched by pressing a key. E.g. '1' for a TrackballManipultor,
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'2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available,
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and the associated switch keys, can be configured.
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*/
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class OSGGA_EXPORT KeySwitchMatrixManipulator : public MatrixManipulator
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class OSGGA_EXPORT KeySwitchMatrixManipulator : public CameraManipulator
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{
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public:
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typedef std::pair<std::string, osg::ref_ptr<MatrixManipulator> > NamedManipulator;
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typedef std::pair<std::string, osg::ref_ptr<CameraManipulator> > NamedManipulator;
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typedef std::map<int, NamedManipulator> KeyManipMap;
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virtual const char* className() const { return "KeySwitchMatrixManipulator"; }
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@ -41,12 +41,12 @@ class OSGGA_EXPORT KeySwitchMatrixManipulator : public MatrixManipulator
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Add a camera manipulator with an associated name, and a key to
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trigger the switch,
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*/
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void addMatrixManipulator(int key, std::string name, MatrixManipulator *cm);
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void addMatrixManipulator(int key, std::string name, CameraManipulator *cm);
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/**
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Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd.
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*/
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void addNumberedMatrixManipulator(MatrixManipulator *cm);
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void addNumberedMatrixManipulator(CameraManipulator *cm);
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unsigned int getNumMatrixManipulators() const { return _manips.size(); }
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@ -60,26 +60,26 @@ class OSGGA_EXPORT KeySwitchMatrixManipulator : public MatrixManipulator
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/** Get the current active manipulators.*/
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MatrixManipulator* getCurrentMatrixManipulator() { return _current.get(); }
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CameraManipulator* getCurrentMatrixManipulator() { return _current.get(); }
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/** Get the const current active manipulators.*/
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const MatrixManipulator* getCurrentMatrixManipulator() const { return _current.get(); }
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const CameraManipulator* getCurrentMatrixManipulator() const { return _current.get(); }
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/** Get manipulator assigned to a specified index.*/
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MatrixManipulator* getMatrixManipulatorWithIndex(unsigned int key);
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CameraManipulator* getMatrixManipulatorWithIndex(unsigned int key);
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/** Get const manipulator assigned to a specified index.*/
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const MatrixManipulator* getMatrixManipulatorWithIndex(unsigned int key) const;
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const CameraManipulator* getMatrixManipulatorWithIndex(unsigned int key) const;
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/** Get manipulator assigned to a specified key.*/
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MatrixManipulator* getMatrixManipulatorWithKey(unsigned int key);
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CameraManipulator* getMatrixManipulatorWithKey(unsigned int key);
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/** Get const manipulator assigned to a specified key.*/
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const MatrixManipulator* getMatrixManipulatorWithKey(unsigned int key) const;
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const CameraManipulator* getMatrixManipulatorWithKey(unsigned int key) const;
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// Overrides from MatrixManipulator...
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// Overrides from CameraManipulator...
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/** set the coordinate frame which callback tells the manipulator which way is up, east and north.*/
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virtual void setCoordinateFrameCallback(CoordinateFrameCallback* cb);
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@ -128,7 +128,7 @@ class OSGGA_EXPORT KeySwitchMatrixManipulator : public MatrixManipulator
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KeyManipMap _manips;
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osg::ref_ptr<MatrixManipulator> _current;
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osg::ref_ptr<CameraManipulator> _current;
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};
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}
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@ -14,14 +14,14 @@
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#ifndef __SphericalManipulator_h__
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#define __SphericalManipulator_h__
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#include <osgGA/MatrixManipulator>
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#include <osgGA/CameraManipulator>
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#include <osg/Math>
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#include <osg/Quat>
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namespace osgGA
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{
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class OSGGA_EXPORT SphericalManipulator : public MatrixManipulator
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class OSGGA_EXPORT SphericalManipulator : public CameraManipulator
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{
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public:
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SphericalManipulator();
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@ -19,7 +19,7 @@
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#ifndef OSGGA_CAMERA_MANIPULATOR
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#define OSGGA_CAMERA_MANIPULATOR 1
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#include <osgGA/MatrixManipulator>
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#include <osgGA/CameraManipulator>
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namespace osgGA {
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@ -27,9 +27,9 @@ namespace osgGA {
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/** StandardManipulator class provides basic functionality
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for user controlled manipulation.*/
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class OSGGA_EXPORT StandardManipulator : public MatrixManipulator
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class OSGGA_EXPORT StandardManipulator : public CameraManipulator
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{
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typedef MatrixManipulator inherited;
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typedef CameraManipulator inherited;
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public:
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#include <iostream>
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#include <osgGA/MatrixManipulator>
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#include <osgGA/CameraManipulator>
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#include <osg/Node>
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#include <osg/Matrix>
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@ -53,7 +53,7 @@ When the Shift key is released, up, down, linear left and/or linear right moveme
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namespace osgGA {
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class OSGGA_EXPORT UFOManipulator : public osgGA::MatrixManipulator
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class OSGGA_EXPORT UFOManipulator : public osgGA::CameraManipulator
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{
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public:
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@ -21,7 +21,7 @@
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#include <osgUtil/UpdateVisitor>
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#include <osgUtil/SceneView>
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#include <osgGA/MatrixManipulator>
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#include <osgGA/CameraManipulator>
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#include <osgGA/EventVisitor>
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#include <osgGA/EventQueue>
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@ -100,13 +100,13 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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/** Set the CameraManipulator that moves the View's master Camera position in response to events.
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* The parameter resetPosition determines whether manipulator is set to its home position.*/
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void setCameraManipulator(osgGA::MatrixManipulator* manipulator, bool resetPosition = true);
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void setCameraManipulator(osgGA::CameraManipulator* manipulator, bool resetPosition = true);
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/** Get the View's CameraManipulator.*/
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osgGA::MatrixManipulator* getCameraManipulator() { return _cameraManipulator.get(); }
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osgGA::CameraManipulator* getCameraManipulator() { return _cameraManipulator.get(); }
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/** Get the const View's CameraManipulator.*/
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const osgGA::MatrixManipulator* getCameraManipulator() const { return _cameraManipulator.get(); }
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const osgGA::CameraManipulator* getCameraManipulator() const { return _cameraManipulator.get(); }
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/** Set the view to the CameraManipulator's home position, if non is attached home() is does nothing.
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* Note, to set the home position use getCamaraManipulator()->setHomePosition(...). */
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@ -225,7 +225,7 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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osg::ref_ptr<osgViewer::Scene> _scene;
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osg::ref_ptr<osgGA::EventQueue> _eventQueue;
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osg::ref_ptr<osgGA::MatrixManipulator> _cameraManipulator;
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osg::ref_ptr<osgGA::CameraManipulator> _cameraManipulator;
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EventHandlers _eventHandlers;
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osg::ObserverNodePath _coordinateSystemNodePath;
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@ -19,7 +19,6 @@
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#include <osgUtil/UpdateVisitor>
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#include <osgUtil/IncrementalCompileOperation>
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#include <osgGA/MatrixManipulator>
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#include <osgGA/EventVisitor>
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#include <osgGA/EventQueue>
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@ -275,7 +275,7 @@ protected:
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osg::Timer_t _lastFrameTime;
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osg::ref_ptr<osg::AnimationPath> _animPath;
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osg::ref_ptr<osgGA::AnimationPathManipulator> _animPathManipulator;
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osg::ref_ptr<osgGA::MatrixManipulator> _oldManipulator;
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osg::ref_ptr<osgGA::CameraManipulator> _oldManipulator;
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};
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/** Event handler for increase/decreasing LODScale.*/
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@ -19,7 +19,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/GUIEventAdapter
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${HEADER_PATH}/GUIEventHandler
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${HEADER_PATH}/KeySwitchMatrixManipulator
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${HEADER_PATH}/MatrixManipulator
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${HEADER_PATH}/CameraManipulator
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${HEADER_PATH}/NodeTrackerManipulator
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${HEADER_PATH}/OrbitManipulator
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${HEADER_PATH}/StandardManipulator
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@ -45,7 +45,7 @@ ADD_LIBRARY(${LIB_NAME}
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GUIEventAdapter.cpp
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GUIEventHandler.cpp
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KeySwitchMatrixManipulator.cpp
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MatrixManipulator.cpp
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CameraManipulator.cpp
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NodeTrackerManipulator.cpp
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OrbitManipulator.cpp
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StandardManipulator.cpp
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@ -1,13 +1,13 @@
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#include <osg/GL>
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#include <osg/Matrix>
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#include <osg/ComputeBoundsVisitor>
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#include <osgGA/MatrixManipulator>
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#include <osgGA/CameraManipulator>
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#include <string.h>
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using namespace osg;
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using namespace osgGA;
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MatrixManipulator::MatrixManipulator()
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CameraManipulator::CameraManipulator()
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{
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_intersectTraversalMask = 0xffffffff;
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@ -19,7 +19,7 @@ MatrixManipulator::MatrixManipulator()
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}
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MatrixManipulator::MatrixManipulator(const MatrixManipulator& mm, const CopyOp& copyOp)
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CameraManipulator::CameraManipulator(const CameraManipulator& mm, const CopyOp& copyOp)
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: inherited(mm, copyOp),
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_intersectTraversalMask(mm._intersectTraversalMask),
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_autoComputeHomePosition(mm._autoComputeHomePosition),
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@ -31,12 +31,12 @@ MatrixManipulator::MatrixManipulator(const MatrixManipulator& mm, const CopyOp&
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}
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MatrixManipulator::~MatrixManipulator()
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CameraManipulator::~CameraManipulator()
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{
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}
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std::string MatrixManipulator::getManipulatorName() const
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std::string CameraManipulator::getManipulatorName() const
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{
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const char* className = this->className();
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const char* manipString = strstr(className, "Manipulator");
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@ -47,7 +47,7 @@ std::string MatrixManipulator::getManipulatorName() const
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}
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bool MatrixManipulator::handle(const GUIEventAdapter&,GUIActionAdapter&)
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bool CameraManipulator::handle(const GUIEventAdapter&,GUIActionAdapter&)
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{
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return false;
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}
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@ -65,7 +65,7 @@ bool MatrixManipulator::handle(const GUIEventAdapter&,GUIActionAdapter&)
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* useBoundingBox parameter enables to use bounding box instead of bounding sphere
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* for scene bounds. Bounding box provide more precise scene center that may be
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* important for many applications.*/
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void MatrixManipulator::computeHomePosition(const osg::Camera *camera, bool useBoundingBox)
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void CameraManipulator::computeHomePosition(const osg::Camera *camera, bool useBoundingBox)
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{
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if (getNode())
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{
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using namespace osgGA;
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void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name, MatrixManipulator *cm)
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void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name, CameraManipulator *cm)
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{
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if(!cm) return;
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_manips[key]=std::make_pair(name,osg::ref_ptr<MatrixManipulator>(cm));
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_manips[key]=std::make_pair(name,osg::ref_ptr<CameraManipulator>(cm));
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if(!_current)
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{
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@ -19,7 +19,7 @@ void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name,
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}
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}
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void KeySwitchMatrixManipulator::addNumberedMatrixManipulator(MatrixManipulator *cm)
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void KeySwitchMatrixManipulator::addNumberedMatrixManipulator(CameraManipulator *cm)
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{
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if(!cm) return;
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addMatrixManipulator('1'+_manips.size(),cm->className(),cm);
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@ -68,7 +68,7 @@ void KeySwitchMatrixManipulator::setNode(osg::Node* node)
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void KeySwitchMatrixManipulator::setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition)
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{
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MatrixManipulator::setHomePosition(eye, center, up, autoComputeHomePosition);
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CameraManipulator::setHomePosition(eye, center, up, autoComputeHomePosition);
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for(KeyManipMap::iterator itr=_manips.begin();
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itr!=_manips.end();
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++itr)
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@ -126,7 +126,7 @@ void KeySwitchMatrixManipulator::setCoordinateFrameCallback(CoordinateFrameCallb
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}
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}
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MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(unsigned int index)
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CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(unsigned int index)
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{
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unsigned i=0;
|
||||
for(KeyManipMap::iterator itr = _manips.begin();
|
||||
@ -138,7 +138,7 @@ MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(uns
|
||||
return 0;
|
||||
}
|
||||
|
||||
const MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(unsigned int index) const
|
||||
const CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex(unsigned int index) const
|
||||
{
|
||||
unsigned i=0;
|
||||
for(KeyManipMap::const_iterator itr = _manips.begin();
|
||||
@ -150,14 +150,14 @@ const MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithInd
|
||||
return 0;
|
||||
}
|
||||
|
||||
MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithKey(unsigned int key)
|
||||
CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithKey(unsigned int key)
|
||||
{
|
||||
KeyManipMap::iterator itr = _manips.find(key);
|
||||
if (itr!=_manips.end()) return itr->second.second.get();
|
||||
else return 0;
|
||||
}
|
||||
|
||||
const MatrixManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithKey(unsigned int key) const
|
||||
const CameraManipulator* KeySwitchMatrixManipulator::getMatrixManipulatorWithKey(unsigned int key) const
|
||||
{
|
||||
KeyManipMap::const_iterator itr = _manips.find(key);
|
||||
if (itr!=_manips.end()) return itr->second.second.get();
|
||||
|
@ -120,7 +120,7 @@ Node* StandardManipulator::getNode()
|
||||
*
|
||||
* In general, fixed up vector makes camera control more user friendly.
|
||||
*
|
||||
* To change up vector, use MatrixManipulator::setCoordinateFrameCallback.*/
|
||||
* To change up vector, use CameraManipulator::setCoordinateFrameCallback.*/
|
||||
void StandardManipulator::setVerticalAxisFixed( bool value )
|
||||
{
|
||||
_verticalAxisFixed = value;
|
||||
@ -654,7 +654,7 @@ void StandardManipulator::rotateYawPitch( Quat& rotation, const double yaw, cons
|
||||
* Technically said, it makes the roll component of the rotation equal to zero.
|
||||
*
|
||||
* Up vector is given by CoordinateFrame and it is +z by default.
|
||||
* It can be changed by osgGA::MatrixManipulator::setCoordinateFrameCallback().
|
||||
* It can be changed by osgGA::CameraManipulator::setCoordinateFrameCallback().
|
||||
*
|
||||
* Eye parameter is user position, rotation is the rotation to be fixed, and
|
||||
* disallowFlipOver, when set on true, avoids pitch rotation component to grow
|
||||
|
@ -65,7 +65,7 @@ public:
|
||||
|
||||
|
||||
/** callback class to use to allow matrix manipulators to query the application for the local coordinate frame.*/
|
||||
class ViewerCoordinateFrameCallback : public osgGA::MatrixManipulator::CoordinateFrameCallback
|
||||
class ViewerCoordinateFrameCallback : public osgGA::CameraManipulator::CoordinateFrameCallback
|
||||
{
|
||||
public:
|
||||
|
||||
@ -338,7 +338,7 @@ const osgDB::ImagePager* View::getImagePager() const
|
||||
}
|
||||
|
||||
|
||||
void View::setCameraManipulator(osgGA::MatrixManipulator* manipulator, bool resetPosition)
|
||||
void View::setCameraManipulator(osgGA::CameraManipulator* manipulator, bool resetPosition)
|
||||
{
|
||||
_cameraManipulator = manipulator;
|
||||
|
||||
|
@ -534,7 +534,7 @@ bool RecordCameraPathHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GU
|
||||
|
||||
|
||||
// If we successfully found our _filename file, set it and keep a copy
|
||||
// around of the original MatrixManipulator to restore later.
|
||||
// around of the original CameraManipulator to restore later.
|
||||
if (_animPathManipulator.valid() && _animPathManipulator->valid())
|
||||
{
|
||||
_oldManipulator = view->getCameraManipulator();
|
||||
|
@ -236,7 +236,7 @@ bool CameraSwitchHandler::handle(
|
||||
osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF
|
||||
);
|
||||
|
||||
osgGA::MatrixManipulator* mm = view->getCameraManipulator();
|
||||
osgGA::CameraManipulator* mm = view->getCameraManipulator();
|
||||
|
||||
// mm->setDistance(3000.0f);
|
||||
// mm->setMinimumZoomScale(10.0f);
|
||||
|
@ -27,7 +27,7 @@
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
|
||||
I_DeclaringFile("osgGA/AnimationPathManipulator");
|
||||
I_BaseType(osgGA::MatrixManipulator);
|
||||
I_BaseType(osgGA::CameraManipulator);
|
||||
I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0,
|
||||
Properties::NON_EXPLICIT,
|
||||
____AnimationPathManipulator__osg_AnimationPath_P1,
|
||||
|
@ -15,9 +15,9 @@
|
||||
#include <osg/Matrixd>
|
||||
#include <osg/Node>
|
||||
#include <osg/Vec3d>
|
||||
#include <osgGA/CameraManipulator>
|
||||
#include <osgGA/GUIActionAdapter>
|
||||
#include <osgGA/GUIEventAdapter>
|
||||
#include <osgGA/MatrixManipulator>
|
||||
#include <osgUtil/SceneView>
|
||||
|
||||
// Must undefine IN and OUT macros defined in Windows headers
|
||||
@ -28,25 +28,25 @@
|
||||
#undef OUT
|
||||
#endif
|
||||
|
||||
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
|
||||
I_DeclaringFile("osgGA/MatrixManipulator");
|
||||
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::CameraManipulator)
|
||||
I_DeclaringFile("osgGA/CameraManipulator");
|
||||
I_BaseType(osgGA::GUIEventHandler);
|
||||
I_Method0(const char *, className,
|
||||
Properties::VIRTUAL,
|
||||
__C5_char_P1__className,
|
||||
"return the name of the object's class type. ",
|
||||
"Must be defined by derived classes. ");
|
||||
I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb,
|
||||
I_Method1(void, setCoordinateFrameCallback, IN, osgGA::CameraManipulator::CoordinateFrameCallback *, cb,
|
||||
Properties::VIRTUAL,
|
||||
__void__setCoordinateFrameCallback__CoordinateFrameCallback_P1,
|
||||
"set the coordinate frame which callback tells the manipulator which way is up, east and north. ",
|
||||
"");
|
||||
I_Method0(osgGA::MatrixManipulator::CoordinateFrameCallback *, getCoordinateFrameCallback,
|
||||
I_Method0(osgGA::CameraManipulator::CoordinateFrameCallback *, getCoordinateFrameCallback,
|
||||
Properties::NON_VIRTUAL,
|
||||
__CoordinateFrameCallback_P1__getCoordinateFrameCallback,
|
||||
"get the coordinate frame callback which tells the manipulator which way is up, east and north. ",
|
||||
"");
|
||||
I_Method0(const osgGA::MatrixManipulator::CoordinateFrameCallback *, getCoordinateFrameCallback,
|
||||
I_Method0(const osgGA::CameraManipulator::CoordinateFrameCallback *, getCoordinateFrameCallback,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_CoordinateFrameCallback_P1__getCoordinateFrameCallback,
|
||||
"get the coordinate frame callback which tells the manipulator which way is up, east and north. ",
|
||||
@ -171,11 +171,11 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
|
||||
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
|
||||
"Handle events, return true if handled, false otherwise. ",
|
||||
"");
|
||||
I_ProtectedConstructor0(____MatrixManipulator,
|
||||
I_ProtectedConstructor0(____CameraManipulator,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedConstructorWithDefaults2(IN, const osgGA::MatrixManipulator &, mm, , IN, const osg::CopyOp &, copyOp, osg::CopyOp::SHALLOW_COPY,
|
||||
____MatrixManipulator__C5_MatrixManipulator_R1__C5_osg_CopyOp_R1,
|
||||
I_ProtectedConstructorWithDefaults2(IN, const osgGA::CameraManipulator &, mm, , IN, const osg::CopyOp &, copyOp, osg::CopyOp::SHALLOW_COPY,
|
||||
____CameraManipulator__C5_CameraManipulator_R1__C5_osg_CopyOp_R1,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod0(std::string, getManipulatorName,
|
||||
@ -193,7 +193,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
|
||||
I_SimpleProperty(const osg::Matrixd &, ByMatrix,
|
||||
0,
|
||||
__void__setByMatrix__C5_osg_Matrixd_R1);
|
||||
I_SimpleProperty(osgGA::MatrixManipulator::CoordinateFrameCallback *, CoordinateFrameCallback,
|
||||
I_SimpleProperty(osgGA::CameraManipulator::CoordinateFrameCallback *, CoordinateFrameCallback,
|
||||
__CoordinateFrameCallback_P1__getCoordinateFrameCallback,
|
||||
__void__setCoordinateFrameCallback__CoordinateFrameCallback_P1);
|
||||
I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode,
|
||||
@ -216,8 +216,8 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator)
|
||||
__void__setNode__osg_Node_P1);
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::MatrixManipulator::CoordinateFrameCallback)
|
||||
I_DeclaringFile("osgGA/MatrixManipulator");
|
||||
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::CameraManipulator::CoordinateFrameCallback)
|
||||
I_DeclaringFile("osgGA/CameraManipulator");
|
||||
I_BaseType(osg::Referenced);
|
||||
I_Constructor0(____CoordinateFrameCallback,
|
||||
"",
|
@ -30,7 +30,7 @@ TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osg::CameraView > >, osgGA::CameraVie
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osgGA::CameraViewSwitchManipulator)
|
||||
I_DeclaringFile("osgGA/CameraViewSwitchManipulator");
|
||||
I_BaseType(osgGA::MatrixManipulator);
|
||||
I_BaseType(osgGA::CameraManipulator);
|
||||
I_Constructor0(____CameraViewSwitchManipulator,
|
||||
"",
|
||||
"");
|
||||
|
@ -27,7 +27,7 @@
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osgGA::DriveManipulator)
|
||||
I_DeclaringFile("osgGA/DriveManipulator");
|
||||
I_BaseType(osgGA::MatrixManipulator);
|
||||
I_BaseType(osgGA::CameraManipulator);
|
||||
I_Constructor0(____DriveManipulator,
|
||||
"",
|
||||
"");
|
||||
|
@ -141,19 +141,19 @@ BEGIN_OBJECT_REFLECTOR(osgGA::FlightManipulator)
|
||||
__bool__performMovement,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod3(bool, performMovementLeftMouseButton, IN, const double, dt, IN, const double, dx, IN, const double, dy,
|
||||
I_ProtectedMethod3(bool, performMovementLeftMouseButton, IN, const double, eventTimeDelta, IN, const double, dx, IN, const double, dy,
|
||||
Properties::VIRTUAL,
|
||||
Properties::NON_CONST,
|
||||
__bool__performMovementLeftMouseButton__C5_double__C5_double__C5_double,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod3(bool, performMovementMiddleMouseButton, IN, const double, dt, IN, const double, dx, IN, const double, dy,
|
||||
I_ProtectedMethod3(bool, performMovementMiddleMouseButton, IN, const double, eventTimeDelta, IN, const double, dx, IN, const double, dy,
|
||||
Properties::VIRTUAL,
|
||||
Properties::NON_CONST,
|
||||
__bool__performMovementMiddleMouseButton__C5_double__C5_double__C5_double,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod3(bool, performMovementRightMouseButton, IN, const double, dt, IN, const double, dx, IN, const double, dy,
|
||||
I_ProtectedMethod3(bool, performMovementRightMouseButton, IN, const double, eventTimeDelta, IN, const double, dx, IN, const double, dy,
|
||||
Properties::VIRTUAL,
|
||||
Properties::NON_CONST,
|
||||
__bool__performMovementRightMouseButton__C5_double__C5_double__C5_double,
|
||||
|
@ -14,10 +14,10 @@
|
||||
#include <osg/Matrixd>
|
||||
#include <osg/Node>
|
||||
#include <osg/Vec3d>
|
||||
#include <osgGA/CameraManipulator>
|
||||
#include <osgGA/GUIActionAdapter>
|
||||
#include <osgGA/GUIEventAdapter>
|
||||
#include <osgGA/KeySwitchMatrixManipulator>
|
||||
#include <osgGA/MatrixManipulator>
|
||||
#include <osgUtil/SceneView>
|
||||
|
||||
// Must undefine IN and OUT macros defined in Windows headers
|
||||
@ -28,13 +28,13 @@
|
||||
#undef OUT
|
||||
#endif
|
||||
|
||||
TYPE_NAME_ALIAS(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >, osgGA::KeySwitchMatrixManipulator::NamedManipulator)
|
||||
TYPE_NAME_ALIAS(std::pair< std::string COMMA osg::ref_ptr< osgGA::CameraManipulator > >, osgGA::KeySwitchMatrixManipulator::NamedManipulator)
|
||||
|
||||
TYPE_NAME_ALIAS(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >, osgGA::KeySwitchMatrixManipulator::KeyManipMap)
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
|
||||
I_DeclaringFile("osgGA/KeySwitchMatrixManipulator");
|
||||
I_BaseType(osgGA::MatrixManipulator);
|
||||
I_BaseType(osgGA::CameraManipulator);
|
||||
I_Constructor0(____KeySwitchMatrixManipulator,
|
||||
"",
|
||||
"");
|
||||
@ -43,14 +43,14 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
|
||||
__C5_char_P1__className,
|
||||
"return the name of the object's class type. ",
|
||||
"Must be defined by derived classes. ");
|
||||
I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm,
|
||||
I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::CameraManipulator *, cm,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__addMatrixManipulator__int__std_string__MatrixManipulator_P1,
|
||||
__void__addMatrixManipulator__int__std_string__CameraManipulator_P1,
|
||||
"Add a camera manipulator with an associated name, and a key to trigger the switch,. ",
|
||||
"");
|
||||
I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::MatrixManipulator *, cm,
|
||||
I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::CameraManipulator *, cm,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__addNumberedMatrixManipulator__MatrixManipulator_P1,
|
||||
__void__addNumberedMatrixManipulator__CameraManipulator_P1,
|
||||
"Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. ",
|
||||
"");
|
||||
I_Method0(unsigned int, getNumMatrixManipulators,
|
||||
@ -73,37 +73,37 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
|
||||
__C5_KeyManipMap_R1__getKeyManipMap,
|
||||
"Get the const complete list of manipulators attached to this keyswitch manipulator. ",
|
||||
"");
|
||||
I_Method0(osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
|
||||
I_Method0(osgGA::CameraManipulator *, getCurrentMatrixManipulator,
|
||||
Properties::NON_VIRTUAL,
|
||||
__MatrixManipulator_P1__getCurrentMatrixManipulator,
|
||||
__CameraManipulator_P1__getCurrentMatrixManipulator,
|
||||
"Get the current active manipulators. ",
|
||||
"");
|
||||
I_Method0(const osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
|
||||
I_Method0(const osgGA::CameraManipulator *, getCurrentMatrixManipulator,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_MatrixManipulator_P1__getCurrentMatrixManipulator,
|
||||
__C5_CameraManipulator_P1__getCurrentMatrixManipulator,
|
||||
"Get the const current active manipulators. ",
|
||||
"");
|
||||
I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
|
||||
I_Method1(osgGA::CameraManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
|
||||
Properties::NON_VIRTUAL,
|
||||
__MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
|
||||
__CameraManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
|
||||
"Get manipulator assigned to a specified index. ",
|
||||
"");
|
||||
I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
|
||||
I_Method1(const osgGA::CameraManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
|
||||
__C5_CameraManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
|
||||
"Get const manipulator assigned to a specified index. ",
|
||||
"");
|
||||
I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
|
||||
I_Method1(osgGA::CameraManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
|
||||
Properties::NON_VIRTUAL,
|
||||
__MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
|
||||
__CameraManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
|
||||
"Get manipulator assigned to a specified key. ",
|
||||
"");
|
||||
I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
|
||||
I_Method1(const osgGA::CameraManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
|
||||
__C5_CameraManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
|
||||
"Get const manipulator assigned to a specified key. ",
|
||||
"");
|
||||
I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb,
|
||||
I_Method1(void, setCoordinateFrameCallback, IN, osgGA::CameraManipulator::CoordinateFrameCallback *, cb,
|
||||
Properties::VIRTUAL,
|
||||
__void__setCoordinateFrameCallback__CoordinateFrameCallback_P1,
|
||||
"set the coordinate frame which callback tells the manipulator which way is up, east and north. ",
|
||||
@ -197,11 +197,11 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
|
||||
I_SimpleProperty(const osg::Matrixd &, ByMatrix,
|
||||
0,
|
||||
__void__setByMatrix__C5_osg_Matrixd_R1);
|
||||
I_SimpleProperty(osgGA::MatrixManipulator::CoordinateFrameCallback *, CoordinateFrameCallback,
|
||||
I_SimpleProperty(osgGA::CameraManipulator::CoordinateFrameCallback *, CoordinateFrameCallback,
|
||||
0,
|
||||
__void__setCoordinateFrameCallback__CoordinateFrameCallback_P1);
|
||||
I_SimpleProperty(osgGA::MatrixManipulator *, CurrentMatrixManipulator,
|
||||
__MatrixManipulator_P1__getCurrentMatrixManipulator,
|
||||
I_SimpleProperty(osgGA::CameraManipulator *, CurrentMatrixManipulator,
|
||||
__CameraManipulator_P1__getCurrentMatrixManipulator,
|
||||
0);
|
||||
I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode,
|
||||
__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
|
||||
@ -223,22 +223,22 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
|
||||
__void__setNode__osg_Node_P1);
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::MatrixManipulator >)
|
||||
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::CameraManipulator >)
|
||||
I_DeclaringFile("osg/ref_ptr");
|
||||
I_Constructor0(____ref_ptr,
|
||||
"",
|
||||
"");
|
||||
I_Constructor1(IN, osgGA::MatrixManipulator *, ptr,
|
||||
I_Constructor1(IN, osgGA::CameraManipulator *, ptr,
|
||||
Properties::NON_EXPLICIT,
|
||||
____ref_ptr__T_P1,
|
||||
"",
|
||||
"");
|
||||
I_Constructor1(IN, const osg::ref_ptr< osgGA::MatrixManipulator > &, rp,
|
||||
I_Constructor1(IN, const osg::ref_ptr< osgGA::CameraManipulator > &, rp,
|
||||
Properties::NON_EXPLICIT,
|
||||
____ref_ptr__C5_ref_ptr_R1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(osgGA::MatrixManipulator *, get,
|
||||
I_Method0(osgGA::CameraManipulator *, get,
|
||||
Properties::NON_VIRTUAL,
|
||||
__T_P1__get,
|
||||
"",
|
||||
@ -248,22 +248,22 @@ BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::MatrixManipulator >)
|
||||
__bool__valid,
|
||||
"",
|
||||
"");
|
||||
I_Method0(osgGA::MatrixManipulator *, release,
|
||||
I_Method0(osgGA::CameraManipulator *, release,
|
||||
Properties::NON_VIRTUAL,
|
||||
__T_P1__release,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, swap, IN, osg::ref_ptr< osgGA::MatrixManipulator > &, rp,
|
||||
I_Method1(void, swap, IN, osg::ref_ptr< osgGA::CameraManipulator > &, rp,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__swap__ref_ptr_R1,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(osgGA::MatrixManipulator *, ,
|
||||
I_SimpleProperty(osgGA::CameraManipulator *, ,
|
||||
__T_P1__get,
|
||||
0);
|
||||
END_REFLECTOR
|
||||
|
||||
STD_MAP_REFLECTOR(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >)
|
||||
|
||||
STD_PAIR_REFLECTOR(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >)
|
||||
STD_PAIR_REFLECTOR(std::pair< std::string COMMA osg::ref_ptr< osgGA::CameraManipulator > >)
|
||||
|
||||
|
@ -151,19 +151,19 @@ BEGIN_OBJECT_REFLECTOR(osgGA::NodeTrackerManipulator)
|
||||
__void__computeHomePosition,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod3(bool, performMovementLeftMouseButton, IN, const double, dt, IN, const double, dx, IN, const double, dy,
|
||||
I_ProtectedMethod3(bool, performMovementLeftMouseButton, IN, const double, eventTimeDelta, IN, const double, dx, IN, const double, dy,
|
||||
Properties::VIRTUAL,
|
||||
Properties::NON_CONST,
|
||||
__bool__performMovementLeftMouseButton__C5_double__C5_double__C5_double,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod3(bool, performMovementMiddleMouseButton, IN, const double, dt, IN, const double, dx, IN, const double, dy,
|
||||
I_ProtectedMethod3(bool, performMovementMiddleMouseButton, IN, const double, eventTimeDelta, IN, const double, dx, IN, const double, dy,
|
||||
Properties::VIRTUAL,
|
||||
Properties::NON_CONST,
|
||||
__bool__performMovementMiddleMouseButton__C5_double__C5_double__C5_double,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod3(bool, performMovementRightMouseButton, IN, const double, dt, IN, const double, dx, IN, const double, dy,
|
||||
I_ProtectedMethod3(bool, performMovementRightMouseButton, IN, const double, eventTimeDelta, IN, const double, dx, IN, const double, dy,
|
||||
Properties::VIRTUAL,
|
||||
Properties::NON_CONST,
|
||||
__bool__performMovementRightMouseButton__C5_double__C5_double__C5_double,
|
||||
|
@ -38,7 +38,7 @@ END_REFLECTOR
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osgGA::SphericalManipulator)
|
||||
I_DeclaringFile("osgGA/SphericalManipulator");
|
||||
I_BaseType(osgGA::MatrixManipulator);
|
||||
I_BaseType(osgGA::CameraManipulator);
|
||||
I_Constructor0(____SphericalManipulator,
|
||||
"",
|
||||
"");
|
||||
|
@ -93,13 +93,13 @@ BEGIN_OBJECT_REFLECTOR(osgGA::TerrainManipulator)
|
||||
__void__setNode__osg_Node_P1,
|
||||
"Attach a node to the manipulator, automatically detaching any previously attached node. ",
|
||||
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
|
||||
I_ProtectedMethod3(bool, performMovementMiddleMouseButton, IN, const double, dt, IN, const double, dx, IN, const double, dy,
|
||||
I_ProtectedMethod3(bool, performMovementMiddleMouseButton, IN, const double, eventTimeDelta, IN, const double, dx, IN, const double, dy,
|
||||
Properties::VIRTUAL,
|
||||
Properties::NON_CONST,
|
||||
__bool__performMovementMiddleMouseButton__C5_double__C5_double__C5_double,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod3(bool, performMovementRightMouseButton, IN, const double, dt, IN, const double, dx, IN, const double, dy,
|
||||
I_ProtectedMethod3(bool, performMovementRightMouseButton, IN, const double, eventTimeDelta, IN, const double, dx, IN, const double, dy,
|
||||
Properties::VIRTUAL,
|
||||
Properties::NON_CONST,
|
||||
__bool__performMovementRightMouseButton__C5_double__C5_double__C5_double,
|
||||
|
@ -28,7 +28,7 @@
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osgGA::UFOManipulator)
|
||||
I_DeclaringFile("osgGA/UFOManipulator");
|
||||
I_BaseType(osgGA::MatrixManipulator);
|
||||
I_BaseType(osgGA::CameraManipulator);
|
||||
I_Constructor0(____UFOManipulator,
|
||||
"Default constructor. ",
|
||||
"");
|
||||
|
@ -130,10 +130,10 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Terrain)
|
||||
__void__updateTerrainTileOnNextFrame__TerrainTile_P1,
|
||||
"Tell the Terrain node to call the terrainTile's TerrainTechnique on the next update traversal. ",
|
||||
"");
|
||||
I_ProtectedMethod0(void, dirtyRegisteredTiles,
|
||||
I_ProtectedMethodWithDefaults1(void, dirtyRegisteredTiles, IN, int, dirtyMask, osgTerrain::TerrainTile::ALL_DIRTY,
|
||||
Properties::NON_VIRTUAL,
|
||||
Properties::NON_CONST,
|
||||
__void__dirtyRegisteredTiles,
|
||||
__void__dirtyRegisteredTiles__int,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod1(void, registerTerrainTile, IN, osgTerrain::TerrainTile *, tile,
|
||||
|
@ -21,9 +21,9 @@
|
||||
#include <osg/View>
|
||||
#include <osgDB/DatabasePager>
|
||||
#include <osgDB/ImagePager>
|
||||
#include <osgGA/CameraManipulator>
|
||||
#include <osgGA/EventQueue>
|
||||
#include <osgGA/GUIEventHandler>
|
||||
#include <osgGA/MatrixManipulator>
|
||||
#include <osgUtil/LineSegmentIntersector>
|
||||
#include <osgUtil/SceneView>
|
||||
#include <osgViewer/Scene>
|
||||
@ -171,19 +171,19 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
|
||||
__C5_osgGA_EventQueue_P1__getEventQueue,
|
||||
"",
|
||||
"");
|
||||
I_MethodWithDefaults2(void, setCameraManipulator, IN, osgGA::MatrixManipulator *, manipulator, , IN, bool, resetPosition, true,
|
||||
I_MethodWithDefaults2(void, setCameraManipulator, IN, osgGA::CameraManipulator *, manipulator, , IN, bool, resetPosition, true,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__setCameraManipulator__osgGA_MatrixManipulator_P1__bool,
|
||||
__void__setCameraManipulator__osgGA_CameraManipulator_P1__bool,
|
||||
"Set the CameraManipulator that moves the View's master Camera position in response to events. ",
|
||||
"The parameter resetPosition determines whether manipulator is set to its home position. ");
|
||||
I_Method0(osgGA::MatrixManipulator *, getCameraManipulator,
|
||||
I_Method0(osgGA::CameraManipulator *, getCameraManipulator,
|
||||
Properties::NON_VIRTUAL,
|
||||
__osgGA_MatrixManipulator_P1__getCameraManipulator,
|
||||
__osgGA_CameraManipulator_P1__getCameraManipulator,
|
||||
"Get the View's CameraManipulator. ",
|
||||
"");
|
||||
I_Method0(const osgGA::MatrixManipulator *, getCameraManipulator,
|
||||
I_Method0(const osgGA::CameraManipulator *, getCameraManipulator,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_osgGA_MatrixManipulator_P1__getCameraManipulator,
|
||||
__C5_osgGA_CameraManipulator_P1__getCameraManipulator,
|
||||
"Get the const View's CameraManipulator. ",
|
||||
"");
|
||||
I_Method0(void, home,
|
||||
@ -337,8 +337,8 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
|
||||
__osg_GraphicsOperation_P1__createRenderer__osg_Camera_P1,
|
||||
"",
|
||||
"");
|
||||
I_SimpleProperty(osgGA::MatrixManipulator *, CameraManipulator,
|
||||
__osgGA_MatrixManipulator_P1__getCameraManipulator,
|
||||
I_SimpleProperty(osgGA::CameraManipulator *, CameraManipulator,
|
||||
__osgGA_CameraManipulator_P1__getCameraManipulator,
|
||||
0);
|
||||
I_SimpleProperty(osg::NodePath, CoordinateSystemNodePath,
|
||||
__osg_NodePath__getCoordinateSystemNodePath,
|
||||
|
Loading…
Reference in New Issue
Block a user