Added OperationQueue class for future work on support thread pools that share
a single OpeationQueue.
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@ -35,34 +35,73 @@ class RefBlock: virtual public osg::Referenced, public OpenThreads::Block
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};
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/** Base class for implementing graphics operations.*/
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struct Operation : virtual public Referenced
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class Operation : virtual public Referenced
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{
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Operation(const std::string& name, bool keep):
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_name(name),
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_keep(keep) {}
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public:
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Operation(const std::string& name, bool keep):
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_name(name),
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_keep(keep) {}
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/** Set the human readable name of the operation.*/
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void setName(const std::string& name) { _name = name; }
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/** Get the human readable name of the operation.*/
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const std::string& getName() const { return _name; }
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/** Set whether the operation should be kept once its been applied.*/
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void setKeep(bool keep) { _keep = keep; }
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/** Get whether the operation should be kept once its been applied.*/
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bool getKeep() const { return _keep; }
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/** if this operation is a barrier then release it.*/
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virtual void release() {}
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/** Do the actual task of this operation.*/
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virtual void operator () (Object*) = 0;
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protected:
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virtual ~Operation() {}
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std::string _name;
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bool _keep;
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};
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class OSG_EXPORT OperationQueue : public Referenced
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{
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public:
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OperationQueue();
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virtual ~Operation() {}
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RefBlock* getOperationsBlock() { return _operationsBlock.get(); }
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const RefBlock* getOperationsBlock() const { return _operationsBlock.get(); }
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/** Set the human readable name of the operation.*/
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void setName(const std::string& name) { _name = name; }
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/** Add operation to end of OperationQueue, this will be
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* executed by the operation thread once this operation gets to the head of the queue.*/
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void add(Operation* operation);
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/** Remove operation from OperationQueue.*/
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void remove(Operation* operation);
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/** Get the human readable name of the operation.*/
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const std::string& getName() const { return _name; }
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/** Remove named operation from OperationQueue.*/
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void remove(const std::string& name);
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/** Set whether the operation should be kept once its been applied.*/
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void setKeep(bool keep) { _keep = keep; }
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/** Remove all operations from OperationQueue.*/
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void removeAllOperations();
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protected:
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/** Get whether the operation should be kept once its been applied.*/
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bool getKeep() const { return _keep; }
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virtual ~OperationQueue();
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/** if this operation is a barrier then release it.*/
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virtual void release() {}
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typedef std::list< ref_ptr<Operation> > Operations;
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/** Do the actual task of this operation.*/
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virtual void operator () (Object*) = 0;
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OpenThreads::Mutex _operationsMutex;
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osg::ref_ptr<osg::RefBlock> _operationsBlock;
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Operations _operations;
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std::string _name;
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bool _keep;
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};
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/** GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext.*/
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@ -110,13 +149,13 @@ class OSG_EXPORT OperationsThread : public Referenced, public OpenThreads::Threa
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observer_ptr<Object> _parent;
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typedef std::list< ref_ptr<Operation> > OperationQueue;
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typedef std::list< ref_ptr<Operation> > Operations;
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bool _done;
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OpenThreads::Mutex _operationsMutex;
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osg::ref_ptr<osg::RefBlock> _operationsBlock;
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OperationQueue _operations;
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Operations _operations;
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osg::ref_ptr<Operation> _currentOperation;
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};
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