Fix compile problems with osgGA under Windows.
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d140decb44
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@ -43,7 +43,7 @@ RSC=rc.exe
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGUTIL_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGGA_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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@ -69,7 +69,7 @@ LINK32=link.exe
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "OSGUTIL_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "OSG_USE_MEMORY_MANAGER" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "OSGGA_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "OSG_USE_MEMORY_MANAGER" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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@ -93,10 +93,6 @@ LINK32=link.exe
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\src\osgGA\
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgGA\CameraManipulator.cpp
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# End Source File
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# Begin Source File
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@ -1,6 +1,6 @@
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#include <osgGA/GUIEventHandler>
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using osgGA::CompositeGUIEventHandler;
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using namespace osgGA;
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bool CompositeGUIEventHandler::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
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{
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@ -19,8 +19,8 @@ bool KeySwitchCameraManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapt
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KeyManipMap::iterator it=_manips.find(ea.getKey());
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if(it != _manips.end()){
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osg::notify(osg::INFO)<<"Switching to manipulator: "<<(*it).second.first<<endl;
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cout<<"***Switching to manipulator: "<<(*it).second.first<<endl;
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osg::notify(osg::INFO)<<"Switching to manipulator: "<<(*it).second.first<<std::endl;
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cout<<"***Switching to manipulator: "<<(*it).second.first<<std::endl;
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it->second.second->setNode(_current->getNode());
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it->second.second->setCamera(_current->getCamera());
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it->second.second->init(ea,aa);
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