Code comments, log strings and some variable spell fixes.

This commit is contained in:
Alberto Luaces 2020-10-28 17:05:06 +01:00
parent e0d5e4b0ff
commit d64ad2e654
91 changed files with 154 additions and 154 deletions

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@ -305,7 +305,7 @@ bool Receiver::init( void )
if (result)
{
OSG_NOTICE<<"Warning: Reciever::init() setsockopt(..) failed, errno="<<errno<<std::endl;
OSG_NOTICE<<"Warning: Receiver::init() setsockopt(..) failed, errno="<<errno<<std::endl;
return false;
}

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@ -508,7 +508,7 @@ int main( int argc, char **argv )
viewer.addEventHandler( new osgViewer::WindowSizeHandler() );
// neeed to address.
// need to address.
// viewer.getScene()->getUpdateVisitor()->setTraversalMode(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
@ -558,7 +558,7 @@ int main( int argc, char **argv )
while (arguments.read("--loop")) loopPresentation = true;
{
// set update hte default traversal mode settings for update visitor
// set update the default traversal mode settings for update visitor
// default to osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN.
osg::NodeVisitor::TraversalMode updateTraversalMode = osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN; // viewer.getUpdateVisitor()->getTraversalMode();
@ -690,7 +690,7 @@ int main( int argc, char **argv )
// any option left unread are converted into errors to write out later.
//arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have ocured when parsing the program aguments.
// report any errors if they have ocured when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(osg::notify(osg::INFO));

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@ -312,7 +312,7 @@ int main( int argc, char **argv )
osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(loadedModel.get());
if(!csn) return 1;
// Compute eye point in world coordiantes
// Compute eye point in world coordinates
osg::Vec3d eye;
csn->getEllipsoidModel()->convertLatLongHeightToXYZ(lat, lon, alt, eye.x(), eye.y(), eye.z());

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@ -150,7 +150,7 @@ std::string fragShader =
"} \n"
;
///This class provides a basic wraper for a Uniform Buffer Object
///This class provides a basic wrapper for a Uniform Buffer Object
///or UBO, and provides the storage for the texture handles
class BindlessBuffer: public osg::Referenced{
public:

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@ -184,7 +184,7 @@ int main( int argc, char **argv )
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set the osgDB::Registy read file callback to catch all requests for reading files.
// set the osgDB::Registry read file callback to catch all requests for reading files.
osgDB::Registry::instance()->setReadFileCallback(new MyReadFileCallback());
// initialize the viewer.

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@ -211,7 +211,7 @@ int main( int argc, char **argv )
// ------------- Start of copy specific code -------------------------------------------------------
// do a deep copy, using MyCopyOp to reveal whats going on under the hood,
// do a deep copy, using MyCopyOp to reveal what's going on under the hood,
// in your own code you'd typically just use the basic osg::CopyOp something like
osg::ref_ptr<osg::Node> mycopy = dynamic_cast<osg::Node*>(rootnode->clone(osg::CopyOp::DEEP_COPY_ALL));
std::cout << "Doing a deep copy of scene graph"<<std::endl;

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@ -77,7 +77,7 @@ int main( int argc, char **argv )
arguments.getApplicationUsage()->addCommandLineOption("-o <filename>","Base output filename of the images, recommended to use something like Images/image.png");
arguments.getApplicationUsage()->addCommandLineOption("--cs <filename>","Load pre-generated configuration file for run.");
arguments.getApplicationUsage()->addCommandLineOption("--ouput-cs <filename>","Output configuration file with settings provided on commandline.");
arguments.getApplicationUsage()->addCommandLineOption("-p <filename>","Use specificied camera path file to control camera position.");
arguments.getApplicationUsage()->addCommandLineOption("-p <filename>","Use specified camera path file to control camera position.");
arguments.getApplicationUsage()->addCommandLineOption("--offscreen","Use an pbuffer to render the images offscreen.");
arguments.getApplicationUsage()->addCommandLineOption("--screen","Use an window to render the images.");
arguments.getApplicationUsage()->addCommandLineOption("--width <width>","Window/output image width.");

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@ -148,7 +148,7 @@ osg::Node* createScene()
// create a Vec3Array and add to it all my coordinates.
// Like all the *Array variants (see include/osg/Array) , Vec3Array is derived from both osg::Array
// and std::vector<>. osg::Array's are reference counted and hence sharable,
// and std::vector<>. osg::Array's are reference counted and hence shareable,
// which std::vector<> provides all the convenience, flexibility and robustness
// of the most popular of all STL containers.
osg::Vec3Array* vertices = new osg::Vec3Array;

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@ -64,7 +64,7 @@ void KeyboardModel::keyChange(int key, int virtualKey, int value)
{
osg::notify(osg::INFO) << "key value change, code="<<std::hex << key << "\t value="<< value << std::dec << std::endl;
// toggle the keys graphical representation on or off via osg::Swithc
// toggle the keys graphical representation on or off via osg::Switch
KeyModelMap::iterator itr = _keyModelMap.find(virtualKey);
if (itr!=_keyModelMap.end())
{

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@ -167,7 +167,7 @@ public:
{
osg::notify(osg::NOTICE)<<"Using window coordinates for picking"<<std::endl;
} else {
osg::notify(osg::NOTICE)<<"Using projection coordiates for picking"<<std::endl;
osg::notify(osg::NOTICE)<<"Using projection coordinates for picking"<<std::endl;
}
}
else if (ea.getKey()=='a')
@ -401,7 +401,7 @@ public:
if (cmtsv._group->getNumChildren()>0)
{
std::cout<<"Writing selected compoents to 'selected_model.osgt'"<<std::endl;
std::cout<<"Writing selected components to 'selected_model.osgt'"<<std::endl;
osgDB::writeNodeFile(*cmtsv._group, "selected_model.osgt");
}
}

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@ -175,7 +175,7 @@ int main( int argc, char** argv )
// A floating error of delta-time should be explained here:
// The particles emitter, program and updater all use a 'dt' to compute the time value in every frame.
// Because the 'dt' is a double value, it is not suitable to keep three copies of it separately, which
// is the previous implementation. The small error makes some opeartors unable to work correctly, e.g.
// is the previous implementation. The small error makes some operators unable to work correctly, e.g.
// the BounceOperator.
// Now we make use of the getDeltaTime() of ParticleSystem to maintain and dispatch the delta time. But..
// it is not the best solution so far, since there are still very few particles acting unexpectedly.

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@ -98,7 +98,7 @@ int main( int, char** )
vAry->push_back( osg::Vec4(1,0,1,1) );
osg::ref_ptr<osg::VertexBufferObject> vbo = new osg::VertexBufferObject;
vbo->setDataVariance(osg::Object::STATIC);
vbo->setUsage(GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT ); // enable persistant bufferStorage
vbo->setUsage(GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT ); // enable persistent bufferStorage
vbo->setMappingBitfield(GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT| GL_MAP_FLUSH_EXPLICIT_BIT );// set mapping flags
vAry->setBufferObject(vbo);

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@ -76,7 +76,7 @@ void computeViewMatrixOnEarth( osg::Camera* camera, osg::Node* scene,
osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(scene);
if ( !csn ) return;
// Compute eye point in world coordiantes
// Compute eye point in world coordinates
osg::Vec3d eye;
csn->getEllipsoidModel()->convertLatLongHeightToXYZ(
latLongHeight.x(), latLongHeight.y(), latLongHeight.z(), eye.x(), eye.y(), eye.z() );

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@ -39,7 +39,7 @@
//
// A simple demo demonstrating planar reflections using multiple renderings
// of a subgraph, overriding of state attribures and use of the stencil buffer.
// of a subgraph, overriding of state attributes and use of the stencil buffer.
//
// The multipass system implemented here is a variation of Mark Kilgard's
// paper "Improving Shadows and Reflections via the Stencil Buffer" which

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@ -99,19 +99,19 @@ class WindowCaptureCallback : public osg::Camera::DrawCallback
switch(_mode)
{
case(READ_PIXELS):
osg::notify(osg::NOTICE)<<"Reading window usig glReadPixels, with out PixelBufferObject."<<std::endl;
osg::notify(osg::NOTICE)<<"Reading window using glReadPixels, with out PixelBufferObject."<<std::endl;
break;
case(SINGLE_PBO):
osg::notify(osg::NOTICE)<<"Reading window usig glReadPixels, with a single PixelBufferObject."<<std::endl;
osg::notify(osg::NOTICE)<<"Reading window using glReadPixels, with a single PixelBufferObject."<<std::endl;
_pboBuffer.push_back(0);
break;
case(DOUBLE_PBO):
osg::notify(osg::NOTICE)<<"Reading window usig glReadPixels, with a double buffer PixelBufferObject."<<std::endl;
osg::notify(osg::NOTICE)<<"Reading window using glReadPixels, with a double buffer PixelBufferObject."<<std::endl;
_pboBuffer.push_back(0);
_pboBuffer.push_back(0);
break;
case(TRIPLE_PBO):
osg::notify(osg::NOTICE)<<"Reading window usig glReadPixels, with a triple buffer PixelBufferObject."<<std::endl;
osg::notify(osg::NOTICE)<<"Reading window using glReadPixels, with a triple buffer PixelBufferObject."<<std::endl;
_pboBuffer.push_back(0);
_pboBuffer.push_back(0);
_pboBuffer.push_back(0);

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@ -69,7 +69,7 @@ osg::Node* createTextGroup(const char** text)
// loop through all children
seq->setInterval(osg::Sequence::LOOP, 0,-1);
// real-time playback, repeat indefinitively
// real-time playback, repeat indefinitely
seq->setDuration(1.0f, -1);
// must be started explicitly
@ -157,7 +157,7 @@ osg::Sequence* createSequence(osg::ArgumentParser& arguments)
// loop through all children
seq->setInterval(osg::Sequence::LOOP, 0,-1);
// real-time playback, repeat indefinitively
// real-time playback, repeat indefinitely
seq->setDuration(1.0f, -1);
seq->setMode(osg::Sequence::START);
@ -244,7 +244,7 @@ int main( int argc, char **argv )
"- is subclassed from osg::Switch",
"- assigns a display duration to each child",
"- can loop or swing through an interval of it's children",
"- can repeat the interval a number of times or indefinitively",
"- can repeat the interval a number of times or indefinitely",
"- press 's' to start/pause/resume",
"- press 'l' to toggle loop/swing mode",
NULL

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@ -99,7 +99,7 @@ osg::Node* createOldShaderCompositionScene(osg::ArgumentParser& arguments)
group->addChild(pat);
}
// resuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
// reuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
{
osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform;
pat->setPosition(position);
@ -119,7 +119,7 @@ osg::Node* createOldShaderCompositionScene(osg::ArgumentParser& arguments)
}
// resuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
// reuse the first ShaderAttribute's type and ShaderComponent, just use new uniform
{
osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform;
pat->setPosition(position);

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@ -314,7 +314,7 @@ int main(int, char **)
osg::ref_ptr<TestSupportOperation> testSupportOperation = new TestSupportOperation;
#if 0
// temporily commenting out as its causing the viewer to crash... no clue yet to why
// temporarily commenting out as its causing the viewer to crash... no clue yet to why
viewer.setRealizeOperation(testSupportOperation.get());
#endif
// create the windows and run the threads.

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@ -470,7 +470,7 @@ osg::Geometry *makePols (void) {
gtess->setStateSet( stateset );
int nstart=0;
// the contours accepoted are polygons; quads & tris. Trifans can bve added later.
// the contours accepted are polygons; quads & tris. Trifans can be added later.
gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,nstart,12));nstart+=12;
gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,nstart,12));nstart+=12;
gtess->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POLYGON,nstart,16));nstart+=16;

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@ -1,9 +1,9 @@
/* A demonstration of Tessellation Shaders in OpenScenegraph.
*
* Instructions:
* Press plus to increase tesselation and minus to decrease it.
* Press right arrow to increase inner tesselation and left arrow to decrease it.
* Press up arrow to increase outer tesselation and down arrow to decrease it.
* Press plus to increase tessellation and minus to decrease it.
* Press right arrow to increase inner tessellation and left arrow to decrease it.
* Press up arrow to increase outer tessellation and down arrow to decrease it.
*
* Original code by Philip Rideout
* Adapted to OpenScenegraph by John Kaniarz

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@ -683,7 +683,7 @@ int main(int argc, char** argv)
text->setFont("fonts/times.ttf");
text->setAxisAlignment(osgText::Text::XZ_PLANE);
text->setAlignment(osgText::Text::RIGHT_TOP);
text->setText("Alingment\nBefore:");
text->setText("Alignment\nBefore:");
group->addChild(text);
}
@ -691,7 +691,7 @@ int main(int argc, char** argv)
osg::ref_ptr<osgText::Text> text = new osgText::Text;
text->setFont("fonts/times.ttf");
text->setAxisAlignment(osgText::Text::XZ_PLANE);
text->setText("Alingment\nAfter:");
text->setText("Alignment\nAfter:");
text->setAlignment(osgText::Text::LEFT_TOP);
group->addChild(text);
}

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@ -543,7 +543,7 @@ public:
// now assign the appropriate portion data from the originalImage
subImage->setImage(originalImage->s()/2, originalImage->t()/2, originalImage->r(), // half the width and height
originalImage->getInternalTextureFormat(), // same internal texture format
originalImage->getPixelFormat(),originalImage->getDataType(), // same pixel foramt and data type
originalImage->getPixelFormat(),originalImage->getDataType(), // same pixel format and data type
originalImage->data(originalImage->s()/4,originalImage->t()/4), // offset the start point to 1/4 into the image
osg::Image::NO_DELETE, // don't attempt to delete the image data, leave this to the originalImage
originalImage->getPacking(), // use the same packing

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@ -124,7 +124,7 @@ int main(int argc, char** argv)
if (arguments.argc()<=1)
{
std::cout<<"Please supply an image filename on the commnand line."<<std::endl;
std::cout<<"Please supply an image filename on the command line."<<std::endl;
return 1;
}

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@ -215,7 +215,7 @@ void testGetQuatFromMatrix(const osg::Vec3d& scale)
double yaw2stop = 360.0;
double yaw2step = 20.0;
#else
// focussed range
// focused range
double rol1start = 0.0;
double rol1stop = 0.0;
double rol1step = 0.1;

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@ -229,7 +229,7 @@ private:
};
//-------------------------------------------------------------------------
// Print information related to thread schduling parameters.
// Print information related to thread scheduling parameters.
//
static void PrintThreadSchedulingInfo(Thread *thread) {

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@ -158,7 +158,7 @@ int Condition::wait(Mutex *mutex, unsigned long int ms) {
static_cast<PThreadMutexPrivateData *>(mutex->_prvData);
// wait time is now in ms milliseconds, so need to convert to seconds and nanoseconds for timespec strucuture.
// wait time is now in ms milliseconds, so need to convert to seconds and nanoseconds for timespec structure.
unsigned int sec = ms / 1000;
unsigned int nsec = (ms % 1000) * 1000000;

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@ -132,7 +132,7 @@ namespace OpenThreads {
};
//-------------------------------------------------------------------------
// Print information related to thread schduling parameters.
// Print information related to thread scheduling parameters.
//
static void PrintThreadSchedulingInfo(Thread *thread) {

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@ -198,7 +198,7 @@ void ApplicationUsage::getFormattedString(std::string& str, const UsageMap& um,u
std::string::size_type slashn_pos = explanation.find('\n',pos);
unsigned int extraSkip = 0;
bool concatinated = false;
bool concatenated = false;
if (slashn_pos!=std::string::npos)
{
if (slashn_pos<pos+width)
@ -227,13 +227,13 @@ void ApplicationUsage::getFormattedString(std::string& str, const UsageMap& um,u
// word must be longer than a whole line so will need
// to concatenate it.
width = explanationWidth-1;
concatinated = true;
concatenated = true;
}
}
line.replace(explanationPos+offset,explanationWidth, explanation, pos, width);
if (concatinated) { str += line; str += "-\n"; }
if (concatenated) { str += line; str += "-\n"; }
else { str += line; str += "\n"; }
// move to the next line of output.

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@ -886,7 +886,7 @@ void GLBufferObjectSet::remove(GLBufferObject* to)
}
else
{
// 'to' was tail so assing tail to the previous in list
// 'to' was tail so assign tail to the previous in list
_tail = to->_previous;
}

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@ -399,7 +399,7 @@ static ApplicationUsageProxy DisplaySetting_e34(ApplicationUsage::ENVIRONMENTAL_
"Specify the shader files to use for when Shader Pipeline is enabled");
static ApplicationUsageProxy DisplaySetting_e35(ApplicationUsage::ENVIRONMENTAL_VARIABLE,
"OSG_SHADER_PIPELINE_NUM_TEXTURE_UNITS <value>",
"Specifiy number of texture units Shader Pipeline shaders support");
"Specify number of texture units Shader Pipeline shaders support");
static ApplicationUsageProxy DisplaySetting_e36(ApplicationUsage::ENVIRONMENTAL_VARIABLE,
"OSG_TEXT_SHADER_TECHNIQUE <value>",
"Set the defafult osgText::ShaderTechnique. ALL_FEATURES | ALL | GREYSCALE | SIGNED_DISTANCE_FIELD | SDF | NO_TEXT_SHADER | NONE");
@ -734,9 +734,9 @@ void DisplaySettings::readEnvironmentalVariables()
if (getEnvVar("OSG_KEYSTONE_FILES", value))
{
#if defined(WIN32) && !defined(__CYGWIN__)
char delimitor = ';';
char delimiter = ';';
#else
char delimitor = ':';
char delimiter = ':';
#endif
std::string paths(value);
@ -744,7 +744,7 @@ void DisplaySettings::readEnvironmentalVariables()
{
std::string::size_type start = 0;
std::string::size_type end;
while ((end = paths.find_first_of(delimitor,start))!=std::string::npos)
while ((end = paths.find_first_of(delimiter,start))!=std::string::npos)
{
_keystoneFileNames.push_back(std::string(paths,start,end-start));
start = end+1;
@ -798,9 +798,9 @@ void DisplaySettings::readEnvironmentalVariables()
if (getEnvVar("OSG_SHADER_PIPELINE_FILES", value))
{
#if defined(WIN32) && !defined(__CYGWIN__)
char delimitor = ';';
char delimiter = ';';
#else
char delimitor = ':';
char delimiter = ':';
#endif
_shaderPipelineFiles.clear();
@ -810,7 +810,7 @@ void DisplaySettings::readEnvironmentalVariables()
{
std::string::size_type start = 0;
std::string::size_type end;
while ((end = paths.find_first_of(delimitor,start))!=std::string::npos)
while ((end = paths.find_first_of(delimiter,start))!=std::string::npos)
{
_shaderPipelineFiles.push_back(std::string(paths,start,end-start));
start = end+1;
@ -1045,7 +1045,7 @@ osg::Matrixd DisplaySettings::computeLeftEyeProjectionImplementation(const osg::
else
{
// all other display types assume working like a projected power wall
// need to shjear projection matrix to account for asymetric frustum due to eye offset.
// need to shjear projection matrix to account for asymmetric frustum due to eye offset.
return osg::Matrixd(1.0,0.0,0.0,0.0,
0.0,1.0,0.0,0.0,
iod/(2.0*sd),0.0,1.0,0.0,
@ -1098,7 +1098,7 @@ osg::Matrixd DisplaySettings::computeRightEyeProjectionImplementation(const osg:
else
{
// all other display types assume working like a projected power wall
// need to shjear projection matrix to account for asymetric frustum due to eye offset.
// need to shjear projection matrix to account for asymmetric frustum due to eye offset.
return osg::Matrixd(1.0,0.0,0.0,0.0,
0.0,1.0,0.0,0.0,
-iod/(2.0*sd),0.0,1.0,0.0,

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@ -169,7 +169,7 @@ bool Group::removeChildren(unsigned int pos,unsigned int numChildrenToRemove)
if (endOfRemoveRange>_children.size())
{
OSG_DEBUG<<"Warning: Group::removeChild(i,numChildrenToRemove) has been passed an excessive number"<<std::endl;
OSG_DEBUG<<" of chilren to remove, trimming just to end of child list."<<std::endl;
OSG_DEBUG<<" of children to remove, trimming just to end of child list."<<std::endl;
endOfRemoveRange=_children.size();
}

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@ -749,7 +749,7 @@ unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type)
// which raises the question of how to actually query for these sizes...
// will need to revisit this issue, for now just report an error.
// this is possible a bit of mute point though as since the ARB compressed formats
// aren't yet used for storing images to disk, so its likely that users wont have
// aren't yet used for storing images to disk, so its likely that users won't have
// osg::Image's for pixel formats set the ARB compressed formats, just using these
// compressed formats as internal texture modes. This is very much speculation though
// if get the below error then its time to revist this issue :-)

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@ -78,7 +78,7 @@ void DrawElementsIndirectUInt::draw(State& state, bool /*useVertexBufferObjects*
state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_INT,
(const GLvoid *)(dibo->getOffset(_indirectCommandArray->getBufferIndex()) //command array address
+_firstCommand* _indirectCommandArray->getElementSize())// runtime offset computaion can be sizeof(*_indirectCommandArray->begin())
+_firstCommand* _indirectCommandArray->getElementSize())// runtime offset computation can be sizeof(*_indirectCommandArray->begin())
);
}

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@ -810,7 +810,7 @@ bool Shader::_parseShaderDefines(const std::string& str, ShaderDefines& defines,
bool indexSet = false;
do
{
// skip spaces, tabs, commans
// skip spaces, tabs, commands
start_of_parameter = find_first(str, NoneOf(" \t,"), start_of_parameter);
if (start_of_parameter==std::string::npos) break;

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@ -103,7 +103,7 @@ osg::Program* ShaderComposer::getOrCreateProgram(const ShaderComponents& shaderC
computeShaders.push_back(shader);
break;
case(Shader::UNDEFINED):
OSG_WARN<<"Warning: ShaderCompose::getOrCreateProgam(ShaderComponts) encounterd invalid Shader::Type."<<std::endl;
OSG_WARN<<"Warning: ShaderCompose::getOrCreateProgam(ShaderComponts) encountered invalid Shader::Type."<<std::endl;
break;
}
}

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@ -71,8 +71,8 @@ State::State():
_shaderComposer = new ShaderComposer;
_currentShaderCompositionProgram = 0L;
_drawBuffer = GL_INVALID_ENUM; // avoid the lazy state mechanism from ignoreing the first call to State::glDrawBuffer() to make sure it's always passed to OpenGL
_readBuffer = GL_INVALID_ENUM; // avoid the lazy state mechanism from ignoreing the first call to State::glReadBuffer() to make sure it's always passed to OpenGL
_drawBuffer = GL_INVALID_ENUM; // avoid the lazy state mechanism from ignoring the first call to State::glDrawBuffer() to make sure it's always passed to OpenGL
_readBuffer = GL_INVALID_ENUM; // avoid the lazy state mechanism from ignoring the first call to State::glReadBuffer() to make sure it's always passed to OpenGL
_identity = new osg::RefMatrix(); // default RefMatrix constructs to identity.
_initialViewMatrix = _identity;
@ -1002,7 +1002,7 @@ void State::applyShaderComposition()
{
// if (isNotifyEnabled(osg::INFO)) print(notify(osg::INFO));
// build lits of current ShaderComponents
// build list of current ShaderComponents
ShaderComponents shaderComponents;
// OSG_NOTICE<<"State::applyShaderComposition() : _attributeMap.size()=="<<_attributeMap.size()<<std::endl;

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@ -923,7 +923,7 @@ void TextureObjectSet::remove(Texture::TextureObject* to)
}
else
{
// 'to' was tail so assing tail to the previous in list
// 'to' was tail so assign tail to the previous in list
_tail = to->_previous;
}

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@ -194,7 +194,7 @@ void Texture1D::apply(State& state) const
textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,1,1,0);
// in theory the following line is redundent, but in practice
// in theory the following line is redundant, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...

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@ -232,7 +232,7 @@ void Texture2D::apply(State& state) const
textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,_borderWidth);
// in theory the following line is redundent, but in practice
// in theory the following line is redundant, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
@ -288,7 +288,7 @@ void Texture2D::apply(State& state) const
non_const_this->_image = NULL;
}
// in theory the following line is redundent, but in practice
// in theory the following line is redundant, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...

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@ -276,7 +276,7 @@ void Texture3D::apply(State& state) const
textureObject->setAllocated(_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,_textureDepth,0);
// in theory the following line is redundent, but in practice
// in theory the following line is redundant, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...

View File

@ -271,7 +271,7 @@ void TextureCubeMap::apply(State& state) const
_subloadCallback->load(*this,state);
// in theory the following line is redundent, but in practice
// in theory the following line is redundant, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...

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@ -275,16 +275,16 @@ bool osgDB::setCurrentWorkingDirectory( const std::string &newCurrentWorkingDire
void osgDB::convertStringPathIntoFilePathList(const std::string& paths,FilePathList& filepath)
{
#if defined(WIN32) && !defined(__CYGWIN__)
char delimitor = ';';
char delimiter = ';';
#else
char delimitor = ':';
char delimiter = ':';
#endif
if (!paths.empty())
{
std::string::size_type start = 0;
std::string::size_type end;
while ((end = paths.find_first_of(delimitor,start))!=std::string::npos)
while ((end = paths.find_first_of(delimiter,start))!=std::string::npos)
{
filepath.push_back(std::string(paths,start,end-start));
start = end+1;
@ -988,7 +988,7 @@ bool osgDB::containsCurrentWorkingDirectoryReference(const FilePathList& paths)
// The Carbon version is noticeably longer.
// Unfortunately, the Cocoa version requires -lobjc to be
// linked in when creating an executable.
// Rumor is that this will be done autmatically in gcc 3.5/Tiger,
// Rumor is that this will be done automatically in gcc 3.5/Tiger,
// but for now, this will cause a lot of headaches for people
// who aren't familiar with this concept, so the Carbon version
// is preferable.

View File

@ -576,7 +576,7 @@ void OutputStream::writeImage( const osg::Image* img )
std::string encodedData;
e.encode((char*)img_itr.data(), img_itr.size(), encodedData);
// Each set of data is written into a separate string so we can
// distiguish between main data and all mipmap levels, so writing
// distinguish between main data and all mipmap levels, so writing
// mipmap size is not required for ASCII mode.
writeWrappedString(encodedData);
}
@ -781,7 +781,7 @@ void OutputStream::start( OutputIterator* outIterator, OutputStream::WriteType t
}
// From SOVERSION 98, start to support binary begin/end brackets so we can easily ignore
// errors and unsupport classes, enabling the attribute bit
// errors and unsupported classes, enabling the attribute bit
if ( _useRobustBinaryFormat )
{
outIterator->setSupportBinaryBrackets( true );

View File

@ -432,7 +432,7 @@ Registry::Registry()
addFileExtensionAlias("fnt", "freetype"); // Windows bitmap fonts
addFileExtensionAlias("text3d", "freetype"); // use 3D Font instead of 2D Font
// wont't add type1 and type2 until resolve extension collision with Performer binary and ascii files.
// won't add type1 and type2 until resolve extension collision with Performer binary and ascii files.
// addFileExtensionAlias("pfb", "freetype"); // type1 binary
// addFileExtensionAlias("pfa", "freetype"); // type2 ascii

View File

@ -49,14 +49,14 @@ void WriterCompareTriangle::cutscene(int nbVertices, const osg::BoundingBox & sc
int nbVerticesY = static_cast<int>( (nbVertices * k) / (length.z() * length.x()) );
int nbVerticesZ = static_cast<int>( (nbVertices * k) / (length.x() * length.y()) );
setMaxMin (nbVerticesX, nbVerticesY, nbVerticesZ); // This function prevent from cutting the scene in too many blocs
setMaxMin (nbVerticesX, nbVerticesY, nbVerticesZ); // This function prevent from cutting the scene in too many blocks
OSG_INFO
<< "Cutting x by " << nbVerticesX << std::endl
<< "Cutting y by " << nbVerticesY << std::endl
<< "Cutting z by " << nbVerticesZ << std::endl;
osg::BoundingBox::value_type blocX = length.x() / nbVerticesX; // These 3 lines set the size of a bloc in x, y and z
osg::BoundingBox::value_type blocX = length.x() / nbVerticesX; // These 3 lines set the size of a block in x, y and z
osg::BoundingBox::value_type blocY = length.y() / nbVerticesY;
osg::BoundingBox::value_type blocZ = length.z() / nbVerticesZ;
@ -95,7 +95,7 @@ void WriterCompareTriangle::cutscene(int nbVertices, const osg::BoundingBox & sc
if (z == nbVerticesZ - 1) //to prevent from mesh with no case
zMax += 10;
boxList.push_back(osg::BoundingBox(xMin, // Add a bloc to the list
boxList.push_back(osg::BoundingBox(xMin, // Add a block to the list
yMin,
zMin,
xMax,
@ -129,7 +129,7 @@ WriterCompareTriangle::inWhichBox(const osg::BoundingBox::value_type x,
return i;
}
}
assert(false && "Point is not in any blocs");
assert(false && "Point is not in any blocks");
return 0;
}

View File

@ -124,7 +124,7 @@ osgDB::ReaderWriter::WriteResult ReaderWritterOpenCASCADE::writeNode(const osg::
/// \detail http://www.opencascade.org/org/forum/thread_12716/?forum=3
/// Usually IGES files suffer from precision problems (when transferring from
/// one CAD system to another).It might be the case that faces are not sewed
/// properly, or do not have the right precision, and so the tesselator does
/// properly, or do not have the right precision, and so the tessellator does
/// not treat them like "sewed". this needs to be done for sewing
/// \param shape opencascade shape to be healed
void ReaderWritterOpenCASCADE::OCCTKReader::_healShape(TopoDS_Shape& shape)
@ -386,7 +386,7 @@ void ReaderWritterOpenCASCADE::OCCTKReader::_traverse(const TDF_Label &shapeTree
}
/// if referred shape has children traverse them first else
/// travese the shape itself
/// traverse the shape itself
if(referredShape.HasChild())
{
TDF_ChildIterator it;

View File

@ -150,7 +150,7 @@ ExportOptions::parseOptionsString()
else
pos += (count+1);
// See if it's a Boolen/toggle
// See if it's a Boolean/toggle
if ( token == _validateOption )
{
OSG_INFO << "fltexp: Found: " << token << std::endl;

View File

@ -87,7 +87,7 @@ class ReaderWriterQTKit : public osgDB::ReaderWriter
if (ext=="QTKit")
{
fileName = osgDB::getNameLessExtension(fileName);
OSG_INFO<<"ReaderWriterQTKit stipped filename = "<<fileName<<std::endl;
OSG_INFO<<"ReaderWriterQTKit stripped filename = "<<fileName<<std::endl;
}
if (!osgDB::containsServerAddress(fileName))
{

View File

@ -110,7 +110,7 @@ class ReaderWriterRestHttp : public osgDB::ReaderWriter
}
catch(...)
{
OSG_WARN << "ReaderWriterRestHttpDevice : could not create http-server, unknown excpetion thrown " << std::endl;
OSG_WARN << "ReaderWriterRestHttpDevice : could not create http-server, unknown exception thrown " << std::endl;
return ReadResult::ERROR_IN_READING_FILE;
}

View File

@ -715,7 +715,7 @@ void Geode::ProcessGeometry(ostream& fout, const unsigned int ioffset)
int iNumMaterials = 0;
const osg::StateSet::RefAttributePair* pRAP=NULL;
// Let ac3d optimise the file
// whiz round and get a list of materails
// whiz round and get a list of materials
// write them out
// write out an object for each drawable.
// Write out world object
@ -764,7 +764,7 @@ void Geode::ProcessGeometry(ostream& fout, const unsigned int ioffset)
fout << "OBJECT poly" << std::endl;
fout << "name \"" << getName() << "\"" << std::endl;
// Use zero offset co-ordinate as location IS OPTIONAL
// Use zero offset coordinate as location IS OPTIONAL
// fout << "loc " << "0 0 0" << std::endl;
/* you could have an offset for the coordinates; it was suggested that the first coord would do.
if((*pVertexArray).getType()==osg::Array::Vec3ArrayType) {

View File

@ -1355,7 +1355,7 @@ readObject(std::istream& stream, FileData& fileData, const osg::Matrix& parentTr
return group.release();
}
// Read the texture corrdinates
// Read the texture coordinates
osg::Vec2 texCoord;
stream >> texCoord[0] >> texCoord[1];
if (!stream) {

View File

@ -52,7 +52,7 @@ class ReaderWriterAVFoundation : public osgDB::ReaderWriter
if (ext=="avfoundation")
{
fileName = osgDB::getNameLessExtension(fileName);
OSG_INFO<<"AVFoundation stipped filename = "<<fileName<<std::endl;
OSG_INFO<<"AVFoundation stripped filename = "<<fileName<<std::endl;
}
if (!osgDB::containsServerAddress(fileName))
{

View File

@ -769,7 +769,7 @@ struct VertexIndices
return false;
}
/// Templated getter for memebers, used for createGeometryArray()
/// Templated getter for members, used for createGeometryArray()
enum ValueType { POSITION, COLOR, NORMAL, TEXCOORD };
template <int Value>
inline int get() const;

View File

@ -768,7 +768,7 @@ bool daeReader::GetFloat4Param(xsNCName Reference, domFloat4 &f4) const
size_t NumberOfSetParams = SetParamArray.getCount();
for (size_t i = 0; i < NumberOfSetParams; i++)
{
// Just do a simple comaprison of the ref strings for the time being
// Just do a simple comparison of the ref strings for the time being
if (0 == strcmp(SetParamArray[i]->getRef(), Reference))
{
if (NULL != SetParamArray[i]->getFx_basic_type_common() && (NULL != SetParamArray[i]->getFx_basic_type_common()->getFloat4()))
@ -815,7 +815,7 @@ bool daeReader::GetFloatParam(xsNCName Reference, domFloat &f) const
size_t NumberOfSetParams = SetParamArray.getCount();
for (size_t i = 0; i < NumberOfSetParams; i++)
{
// Just do a simple comaprison of the ref strings for the time being
// Just do a simple comparison of the ref strings for the time being
if (0 == strcmp(SetParamArray[i]->getRef(), Reference))
{
if (NULL != SetParamArray[i]->getFx_basic_type_common() && (NULL != SetParamArray[i]->getFx_basic_type_common()->getFloat()))

View File

@ -112,7 +112,7 @@ void daeWriter::processMaterial( osg::StateSet *ss, domBind_material *pDomBindMa
std::string fileURI;
if (_pluginOptions.linkOrignialTextures)
{
// We link to orignial images (not the ones in memory).
// We link to original images (not the ones in memory).
fileURI = osgDB::findDataFile(osgimg->getFileName());
if (fileURI=="" && _pluginOptions.forceTexture)
{

View File

@ -129,7 +129,7 @@ class ReaderWriterDICOM : public osgDB::ReaderWriter
if ((*itr)[0]=='.')
{
info()<<"Ignoring tempory file "<<*itr<<std::endl;
info()<<"Ignoring temporary file "<<*itr<<std::endl;
continue;
}

View File

@ -837,11 +837,11 @@ struct ListDeviceAvailable
_listDevice[i]._device->Release();
}
void displayDevicesFound(const std::string& prefixForMessage, osg::NotifySeverity serverity = osg::NOTICE) const
void displayDevicesFound(const std::string& prefixForMessage, osg::NotifySeverity severity = osg::NOTICE) const
{
for (int i = 0; i < (int)_listDevice.size(); i++)
{
OSG_NOTIFY(serverity) << prefixForMessage << " device \"" << _listDevice[i]._name << "\" clsid " << _listDevice[i]._clsid << std::endl;
OSG_NOTIFY(severity) << prefixForMessage << " device \"" << _listDevice[i]._name << "\" clsid " << _listDevice[i]._clsid << std::endl;
}
}

View File

@ -40,8 +40,8 @@ public:
supportsOption("UTF8", "Assuming UTF8 encoding of dxf text");
supportsOption("UTF16", "Assuming UTF16 encoding of dxf text");
supportsOption("UTF32", "Assuming UTF32 encoding of dxf text");
supportsOption("SIGNATURE", "Detrmine encoding of dxf text from it's signative");
supportsOption("WideChar | CurrentCodePage", "Detrmine encoding of dxf text using CurrentCodePage (Windows only.)");
supportsOption("SIGNATURE", "Determine encoding of dxf text from it's signative");
supportsOption("WideChar | CurrentCodePage", "Determine encoding of dxf text using CurrentCodePage (Windows only.)");
supportsOption("FontFile=<fontfile>", "Set the font file for dxf text");
}

View File

@ -177,7 +177,7 @@ void AnimationCleanerVisitor::cleanInvalidMorphGeometries() {
void AnimationCleanerVisitor::cleanInvalidRigGeometries() {
// Replace rig geometries by static geometries if:
// * empty or inexistant vertex influence map
// * empty or inexistent vertex influence map
// * no *strictly* positive influence coefficient
for(RigGeometryList::iterator iterator = _rigGeometries.begin() ; iterator != _rigGeometries.end() ; ) {
osg::ref_ptr<osgAnimation::RigGeometry> rigGeometry = *iterator;

View File

@ -24,7 +24,7 @@ void TangentSpaceVisitor::process(osg::Geometry& geometry) {
return;
}
else {
OSG_WARN << "Anomaly: [TangentSpaceVisitor] Missing tangent array at specificied index." << std::endl;
OSG_WARN << "Anomaly: [TangentSpaceVisitor] Missing tangent array at specified index." << std::endl;
}
}

View File

@ -8,7 +8,7 @@
developed by Greg Ward. It handles the conversions between rgbe and
pixels consisting of floats. The data is assumed to be an array of floats.
By default there are three floats per pixel in the order red, green, blue.
(RGBE_DATA_??? values control this.) Only the mimimal header reading and
(RGBE_DATA_??? values control this.) Only the minimal header reading and
writing is implemented. Each routine does error checking and will return
a status value as defined below. This code is intended as a skeleton so
feel free to modify it to suit your needs.

View File

@ -53,7 +53,7 @@ void VolumeTransferFunctionProperty::write(DataOutputStream* out)
// write out the num of colours
out->writeUInt(numColours);
// write out the colour map entires
// write out the colour map entries
for(osg::TransferFunction1D::ColorMap::const_iterator itr = colourMap.begin();
itr != colourMap.end();
++itr)

View File

@ -140,7 +140,7 @@ int EXIF_Orientation (j_decompress_ptr cinfo)
a pointer to the actual value, are packed into these 12 byte entries. */
if ((i + tags * 12) > exif_marker->data_length)
{
OSG_INFO<<"Not enough length for requied tags"<<std::endl;
OSG_INFO<<"Not enough length for required tags"<<std::endl;
return 0;
}

View File

@ -28,7 +28,7 @@ class ReaderWriterLAS : public osgDB::ReaderWriter
supportsExtension("las", "LAS point cloud format");
supportsExtension("laz", "compressed LAS point cloud format");
supportsOption("v", "Verbose output");
supportsOption("noScale", "don't scale vertices according to las haeder - put schale in matixTransform");
supportsOption("noScale", "don't scale vertices according to las header - put scale in matrixTransform");
supportsOption("noReCenter", "don't transform vertex coords to re-center the pointcloud");
}

View File

@ -59,7 +59,7 @@ public:
{
supportsExtension("obj","Alias Wavefront OBJ format");
supportsOption("noRotation","Do not do the default rotate about X axis");
supportsOption("noTesselateLargePolygons","Do not do the default tesselation of large polygons");
supportsOption("noTesselateLargePolygons","Do not do the default tessellation of large polygons");
supportsOption("noTriStripPolygons","Do not do the default tri stripping of polygons");
supportsOption("generateFacetNormals","generate facet normals for vertices without normals");
supportsOption("noReverseFaces","avoid to reverse faces when normals and triangles orientation are reversed");

View File

@ -351,7 +351,7 @@ bool OSGA_Archive::open(const std::string& filename, ArchiveStatus status, unsig
_input.seekg( 0, std::ios_base::end );
file_size = ARCHIVE_POS( _input.tellg() );
if( _input.is_open() && file_size <= 0 )
{ // compute end of file postition manually ...
{ // compute end of file position manually ...
// seekp( 0, ios::end ), tellp( ) fails in 32 bit windows with files > 4 GiB
size_t BlockHeaderSize =
sizeof( unsigned int /*_blockSize*/ ) +

View File

@ -535,7 +535,7 @@ osg::Node* VertexData::readPlyFile( const char* filename, const bool ignoreColor
osgUtil::SmoothingVisitor::smooth((*geom), osg::PI/2);
}
// set flage true to activate the vertex buffer object of drawable
// set flags true to activate the vertex buffer object of drawable
geom->setUseVertexBufferObjects(true);
osg::ref_ptr<osg::Image> image;

View File

@ -54,7 +54,7 @@ static bool getFilenameAndParams(const std::string& input, std::string& filename
return false;
}
// clear the params sting of any brackets.
// clear the params string of any brackets.
std::string::size_type params_pos = params.size();
for(; params_pos>0; )
{

View File

@ -49,7 +49,7 @@ static bool getFilenameAndParams(const std::string& input, std::string& filename
return false;
}
// clear the params sting of any brackets.
// clear the params string of any brackets.
std::string::size_type params_pos = params.size();
for(; params_pos>0; )
{

View File

@ -55,7 +55,7 @@ static bool getFilenameAndParams(const std::string& input, std::string& filename
return false;
}
// clear the params sting of any brackets.
// clear the params string of any brackets.
std::string::size_type params_pos = params.size();
for(; params_pos>0; )
{

View File

@ -311,7 +311,7 @@ class ReaderWriterTRK : public osgDB::ReaderWriter
vertices->push_back(osg::Vec3(vptr[0],vptr[1],vptr[2]));
}
// add the line segmenets for track
// add the line segments for track
for(int pi=0; pi<n_points-1; ++pi, ++vi)
{
lines->push_back(vi);

View File

@ -182,7 +182,7 @@ TXFFont::loadFont(std::istream& stream)
stream.read(reinterpret_cast<std::istream::char_type*>(image->data()), ntexels);
if (!stream)
{
OSG_FATAL << "osgdb_txf: unxpected end of file in txf file \"" << _filename << "\"!" << std::endl;
OSG_FATAL << "osgdb_txf: unexpected end of file in txf file \"" << _filename << "\"!" << std::endl;
return false;
}
}
@ -194,7 +194,7 @@ TXFFont::loadFont(std::istream& stream)
if (!stream)
{
delete [] texbitmap;
OSG_FATAL << "osgdb_txf: unxpected end of file in txf file \"" << _filename << "\"!" << std::endl;
OSG_FATAL << "osgdb_txf: unexpected end of file in txf file \"" << _filename << "\"!" << std::endl;
return false;
}
@ -217,7 +217,7 @@ TXFFont::loadFont(std::istream& stream)
}
else
{
OSG_FATAL << "osgdb_txf: unxpected txf file!" << std::endl;
OSG_FATAL << "osgdb_txf: unexpected txf file!" << std::endl;
return false;
}

View File

@ -103,7 +103,7 @@ void TXPPagedLOD::traverse(osg::NodeVisitor& nv)
// modify the priority according to the child's priority offset and scale.
priority = _perRangeDataList[numChildren]._priorityOffset + priority * _perRangeDataList[numChildren]._priorityScale;
//std::cout<<" requesting child "<<_fileNameList[numChildren]<<" priotity = "<<priority<<std::endl;
//std::cout<<" requesting child "<<_fileNameList[numChildren]<<" priority = "<<priority<<std::endl;
nv.getDatabaseRequestHandler()->requestNodeFile(_perRangeDataList[numChildren]._filename,
nv.getNodePath(),
priority,

View File

@ -154,7 +154,7 @@ bool TileMapper::isTileNeighbourALowerLODLevel(const TileIdentifier& tid, int dx
{
if (_tileMap.count(TileIdentifier(tid.x+dx,tid.y+dy,tid.lod))!=0)
{
// we have a neightbour at the same lod level.
// we have a neighbour at the same lod level.
return false;
}

View File

@ -32,7 +32,7 @@ using namespace osgShadow;
#if defined( DEBUG ) || defined( _DEBUG ) || defined( _DEBUG_ )
// ConvexPolyhedron may produce tons of warnings when it becomes non convex.
// Unfortuantely this condition often happens in daily routine of shadow usage
// Unfortunately this condition often happens in daily routine of shadow usage
// due precision errors mixed with repeating frustum cuts performed by MinimalShadowClasses.
// However, in most of above cases this condition is not fatal
// because polyhedron becomes concave by very small margin (measuring deep the hole).
@ -301,7 +301,7 @@ void ConvexPolyhedron::transform(const osg::Matrix& matrix, const osg::Matrix& i
}
// Perpective transforms and lack of precision
// occasionaly cause removal of some points
// occasionally cause removal of some points
removeDuplicateVertices( );
@ -637,7 +637,7 @@ void ConvexPolyhedron::transformClip(const osg::Matrix& matrix, const osg::Matri
}
// Perpective transforms and lack of precision
// occasionaly cause removal of some points
// occasionally cause removal of some points
removeDuplicateVertices( );

View File

@ -35,7 +35,7 @@
using namespace osgShadow;
////////////////////////////////////////////////////////////////////////////////
// There are two slightly differing implemetations available on
// There are two slightly differing implementations available on
// "Light Space Perspective Shadow Maps" page. One from 2004 and other from 2006.
// Our implementation is written in two versions based on these solutions.
////////////////////////////////////////////////////////////////////////////////
@ -372,7 +372,7 @@ void LightSpacePerspectiveShadowMapAlgorithm::operator()
double n = (z_n+sqrt(z_f*z_n))/sinGamma;
#if ROBERTS_TEST_CHANGES
// clamp the localtion of p so that it isn't too close to the eye as to cause problems
// clamp the location of p so that it isn't too close to the eye as to cause problems
float minRatio=0.02;
if (n<d*minRatio)
{

View File

@ -1854,7 +1854,7 @@ struct RenderLeafBounds
else
{
// no modelview matrix (such as when LightPointNode is in the scene graph) so assume
// that modelview matrix is indentity.
// that modelview matrix is identity.
light_mvp = light_p;
}
// OSG_INFO<<"Computing new light_mvp "<<light_mvp<<std::endl;

View File

@ -175,7 +175,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
{
if (typeid(*object)==typeid(LightPointDrawable))
{
// resuse the user data attached to the render graph.
// reuse the user data attached to the render graph.
drawable = static_cast<LightPointDrawable*>(object);
}
@ -260,7 +260,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
const osg::Vec3& position = lp._position;
// skip light point if it is not contianed in the view frustum.
// skip light point if it is not contained in the view frustum.
if (computeClipping && !clipvol.contains(position)) continue;
// delta vector between eyepoint and light point.

View File

@ -2491,7 +2491,7 @@ void SphereSegment::updatePrimitives()
{
unsigned int rowSize = _density+1;
// add primitve set
// add primitive set
osg::ref_ptr<osg::DrawElementsUShort> elements = new osg::DrawElementsUShort(GL_TRIANGLES);
elements->reserve(2*rowSize*rowSize);
_surfaceGeometry->getPrimitiveSetList().clear();
@ -2557,7 +2557,7 @@ void SphereSegment::updatePrimitives()
{
unsigned int rowSize = _density+1;
// add primitve set
// add primitive set
osg::ref_ptr<osg::DrawElementsUShort> elements = new osg::DrawElementsUShort(GL_LINES);
elements->reserve(8);
_spokesGeometry->getPrimitiveSetList().clear();
@ -2581,7 +2581,7 @@ void SphereSegment::updatePrimitives()
{
unsigned int rowSize = _density+1;
// add primitve set
// add primitive set
osg::ref_ptr<osg::DrawElementsUShort> elements = new osg::DrawElementsUShort(GL_LINE_STRIP);
elements->reserve((rowSize-1)*4+1);
_edgeLineGeometry->getPrimitiveSetList().clear();
@ -2618,7 +2618,7 @@ void SphereSegment::updatePrimitives()
{
unsigned int rowSize = _density+1;
// add primitve set
// add primitive set
osg::ref_ptr<osg::DrawElementsUShort> elements = new osg::DrawElementsUShort(GL_TRIANGLE_FAN);
elements->reserve((rowSize-1)*4+2);
_sidesGeometry->getPrimitiveSetList().clear();

View File

@ -441,7 +441,7 @@ bool Widget::computeIntersections(osgGA::EventVisitor* ev, osgGA::GUIEventAdapte
typedef std::vector<const osgUtil::LineSegmentIntersector::Intersection*> IntersectionPointerList;
IntersectionPointerList intersectionsToSort;
// populate the temporay vector of poiners to the original intersection pointers.
// populate the temporary vector of pointers to the original intersection pointers.
for(osgUtil::LineSegmentIntersector::Intersections::iterator itr = source_intersections.begin();
itr != source_intersections.end();
++itr)

View File

@ -45,7 +45,7 @@ namespace osgUtil
// glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_RESIDENT, &p);
// #endif
static osg::ApplicationUsageProxy ICO_e1(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_MINIMUM_COMPILE_TIME_PER_FRAME <float>","minimum compile time alloted to compiling OpenGL objects per frame in database pager.");
static osg::ApplicationUsageProxy ICO_e1(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_MINIMUM_COMPILE_TIME_PER_FRAME <float>","minimum compile time allotted to compiling OpenGL objects per frame in database pager.");
static osg::ApplicationUsageProxy UCO_e2(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_MAXIMUM_OBJECTS_TO_COMPILE_PER_FRAME <int>","maximum number of OpenGL objects to compile per frame in database pager.");
static osg::ApplicationUsageProxy UCO_e3(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_FORCE_TEXTURE_DOWNLOAD <ON/OFF>","should the texture compiles be forced to download using a dummy Geometry.");

View File

@ -305,7 +305,7 @@ void RenderBin::sortFrontToBack()
{
copyLeavesFromStateGraphListToRenderLeafList();
// now sort the list into acending depth order.
// now sort the list into ascending depth order.
std::sort(_renderLeafList.begin(),_renderLeafList.end(),FrontToBackSortFunctor());
// cout << "sort front to back"<<endl;
@ -323,7 +323,7 @@ void RenderBin::sortBackToFront()
{
copyLeavesFromStateGraphListToRenderLeafList();
// now sort the list into acending depth order.
// now sort the list into ascending depth order.
std::sort(_renderLeafList.begin(),_renderLeafList.end(),BackToFrontSortFunctor());
// cout << "sort back to front"<<endl;
@ -342,7 +342,7 @@ void RenderBin::sortTraversalOrder()
{
copyLeavesFromStateGraphListToRenderLeafList();
// now sort the list into acending depth order.
// now sort the list into ascending depth order.
std::sort(_renderLeafList.begin(),_renderLeafList.end(),TraversalOrderFunctor());
}

View File

@ -63,7 +63,7 @@ void ShaderGenVisitor::remapStateSet(osg::StateSet* stateSet)
{
if (!stateSet) return;
// remove any modes that won't be appropriate when using shaders, and remap them to the apppropriate Uniform/Define combination
// remove any modes that won't be appropriate when using shaders, and remap them to the appropriate Uniform/Define combination
osg::StateSet::ModeList& modes = stateSet->getModeList();

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@ -753,7 +753,7 @@ public:
EdgeSet::iterator itr = _edgeSet.find(edge);
if (itr!=_edgeSet.end())
{
// remove the edge from the list, as its positoin in the list
// remove the edge from the list, as its position in the list
// may need to change once its values have been amended
_edgeSet.erase(itr);
}
@ -883,7 +883,7 @@ public:
//OSG_NOTICE<<" pNew="<<pNew<<"\tedge_p1"<<edge_p1.get()<<"\tedge_p2"<<edge_p2.get()<<std::endl;
// we copy the edge's _triangles and interate the copy of the triangle set to avoid invalidating iterators.
// we copy the edge's _triangles and iterate the copy of the triangle set to avoid invalidating iterators.
TriangleSet trianglesToRemove = edge->_triangles;
for(TriangleSet::iterator teitr=trianglesToRemove.begin();
teitr!=trianglesToRemove.end();

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@ -1461,7 +1461,7 @@ void View::assignStereoOrKeystoneToCamera(osg::Camera* camera, osg::DisplaySetti
{
case(osg::DisplaySettings::QUAD_BUFFER):
{
// disconect the camera from the graphics context.
// disconnect the camera from the graphics context.
camera->setGraphicsContext(0);
// left Camera left buffer
@ -1548,7 +1548,7 @@ void View::assignStereoOrKeystoneToCamera(osg::Camera* camera, osg::DisplaySetti
}
case(osg::DisplaySettings::ANAGLYPHIC):
{
// disconect the camera from the graphics context.
// disconnect the camera from the graphics context.
camera->setGraphicsContext(0);
// left Camera red
@ -1681,7 +1681,7 @@ void View::assignStereoOrKeystoneToCamera(osg::Camera* camera, osg::DisplaySetti
}
case(osg::DisplaySettings::HORIZONTAL_SPLIT):
{
// disconect the camera from the graphics context.
// disconnect the camera from the graphics context.
camera->setGraphicsContext(0);
bool left_eye_left_viewport = ds->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT;
@ -1773,7 +1773,7 @@ void View::assignStereoOrKeystoneToCamera(osg::Camera* camera, osg::DisplaySetti
}
case(osg::DisplaySettings::VERTICAL_SPLIT):
{
// disconect the camera from the graphics context.
// disconnect the camera from the graphics context.
camera->setGraphicsContext(0);
bool left_eye_bottom_viewport = ds->getSplitStereoVerticalEyeMapping()==osg::DisplaySettings::LEFT_EYE_BOTTOM_VIEWPORT;
@ -1785,7 +1785,7 @@ void View::assignStereoOrKeystoneToCamera(osg::Camera* camera, osg::DisplaySetti
0, left_start, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
-1.0);
// top vieport camera
// top viewport camera
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc.get(),
0, right_start, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
1.0);
@ -1872,7 +1872,7 @@ void View::assignStereoOrKeystoneToCamera(osg::Camera* camera, osg::DisplaySetti
}
case(osg::DisplaySettings::LEFT_EYE):
{
// disconect the camera from the graphics context.
// disconnect the camera from the graphics context.
camera->setGraphicsContext(0);
// single window, whole window, just left eye offsets
@ -1923,7 +1923,7 @@ void View::assignStereoOrKeystoneToCamera(osg::Camera* camera, osg::DisplaySetti
}
case(osg::DisplaySettings::RIGHT_EYE):
{
// disconect the camera from the graphics context.
// disconnect the camera from the graphics context.
camera->setGraphicsContext(0);
// single window, whole window, just right eye offsets
@ -1975,7 +1975,7 @@ void View::assignStereoOrKeystoneToCamera(osg::Camera* camera, osg::DisplaySetti
case(osg::DisplaySettings::VERTICAL_INTERLACE):
case(osg::DisplaySettings::CHECKERBOARD):
{
// disconect the camera from the graphics context.
// disconnect the camera from the graphics context.
camera->setGraphicsContext(0);
// set up the stencil buffer

View File

@ -688,7 +688,7 @@ void Viewer::generateSlavePointerData(osg::Camera* camera, osgGA::GUIEventAdapte
if (!gw) return;
// What type of Camera is it?
// 1) Master Camera : do nothin extra
// 1) Master Camera : do nothing extra
// 2) Slave Camera, Relative RF, Same scene graph as master : transform coords into Master Camera and add to PointerData list
// 3) Slave Camera, Relative RF, Different scene graph from master : do nothing extra?
// 4) Slave Camera, Absolute RF, Same scene graph as master : do nothing extra?

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@ -106,7 +106,7 @@ void FixedFunctionTechnique::init()
if (_volumeTile->getLayer()==0)
{
OSG_NOTICE<<"FixedFunctionTechnique::init(), error no layer assigend to volume tile."<<std::endl;
OSG_NOTICE<<"FixedFunctionTechnique::init(), error no layer assigned to volume tile."<<std::endl;
return;
}

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@ -399,7 +399,7 @@ void MultipassTechnique::init()
if (_volumeTile->getLayer()==0)
{
OSG_NOTICE<<"MultipassTechnique::init(), error no layer assigend to volume tile."<<std::endl;
OSG_NOTICE<<"MultipassTechnique::init(), error no layer assigned to volume tile."<<std::endl;
return;
}
@ -1066,15 +1066,15 @@ void MultipassTechnique::cull(osgUtil::CullVisitor* cv)
switch(renderingMode)
{
case(CUBE):
// OSG_NOTICE<<"Travering Transform for CUBE rendering"<<std::endl;
// OSG_NOTICE<<"Traversing Transform for CUBE rendering"<<std::endl;
_transform->accept(*cv);
break;
case(HULL):
// OSG_NOTICE<<"Travering children for HULL rendering"<<std::endl;
// OSG_NOTICE<<"Traversing children for HULL rendering"<<std::endl;
getVolumeTile()->osg::Group::traverse(*cv);
break;
case(CUBE_AND_HULL):
// OSG_NOTICE<<"Travering Transform for CUBE_AND_HULL rendering"<<std::endl;
// OSG_NOTICE<<"Traversing Transform for CUBE_AND_HULL rendering"<<std::endl;
_transform->accept(*cv);
//getVolumeTile()->osg::Group::traverse(*cv);
break;

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@ -63,7 +63,7 @@ void RayTracedTechnique::init()
if (_volumeTile->getLayer()==0)
{
OSG_NOTICE<<"RayTracedTechnique::init(), error no layer assigend to volume tile."<<std::endl;
OSG_NOTICE<<"RayTracedTechnique::init(), error no layer assigned to volume tile."<<std::endl;
return;
}

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@ -23,7 +23,7 @@ char volume_multipass_cube_and_hull_frag[] = "#version 110\n"
" fragColor = mix(scene_color, fragColor, fragColor.a);\n"
" if (fragColor.a>=1.0) return fragColor;\n"
"\n"
" // compute rear segement color and blend with accumulated_color\n"
" // compute rear segment color and blend with accumulated_color\n"
" return mix( fragColor, computeRayColor(fragColor, px, py, depth_start, scene_depth), transparencyFactor);\n"
" }\n"
" else\n"
@ -39,7 +39,7 @@ char volume_multipass_cube_and_hull_frag[] = "#version 110\n"
" fragColor = mix(scene_color, fragColor, fragColor.a);\n"
" if (fragColor.a>=1.0) return fragColor;\n"
"\n"
" // compute rear segement color and blend with accumulated_color\n"
" // compute rear segment color and blend with accumulated_color\n"
" return computeRayColor(fragColor, px, py, depth_start, scene_depth) * transparencyFactor;\n"
" }\n"
" else\n"
@ -78,7 +78,7 @@ char volume_multipass_cube_and_hull_frag[] = "#version 110\n"
"\n"
" if (back_depth<gl_FragCoord.z)\n"
" {\n"
" // segment front_depth to 0.0, exterior transparancy\n"
" // segment front_depth to 0.0, exterior transparency\n"
" // segment back_depth to front_depth, interior transparency\n"
" // segment gl_FragCoord.z to back_depth, exterior transparency\n"
" fragColor = computeSegment(fragColor, gl_FragCoord.x, gl_FragCoord.y, front_depth, 0.0, ExteriorTransparencyFactorValue, color, texture_depth);\n"
@ -93,8 +93,8 @@ char volume_multipass_cube_and_hull_frag[] = "#version 110\n"
" }\n"
" else if (front_depth<gl_FragCoord.z)\n"
" {\n"
" // segment front_depth to 0, exterior transparancy\n"
" // segement gl_FragCoord.z to front_depth, interior transparancy\n"
" // segment front_depth to 0, exterior transparency\n"
" // segment gl_FragCoord.z to front_depth, interior transparency\n"
" // back_depth behind gl_FragCoord.z so clipped out by cube and not required.\n"
" fragColor = computeSegment(fragColor, gl_FragCoord.x, gl_FragCoord.y, front_depth, 0.0, ExteriorTransparencyFactorValue, color, texture_depth);\n"
" if (fragColor.a<1.0)\n"

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@ -35,7 +35,7 @@ static bool writeKeyManipMap( osgDB::OutputStream& os, const osgGA::KeySwitchMat
const osgGA::KeySwitchMatrixManipulator::KeyManipMap& kmm = kwmm.getKeyManipMap();
unsigned int size = kmm.size();
// find out what num the acive camera manipulator is
// find out what num the active camera manipulator is
const osgGA::CameraManipulator* cm = kwmm.getCurrentMatrixManipulator();
int index = 0;
int activeCameraManipulatorIndex = -1;