Added osgGA::GUIEventAdapter* returns from various EventQueue event generation methods.

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14868 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield 2015-05-25 11:33:04 +00:00
parent 2e11113072
commit d5b615a4e1
2 changed files with 82 additions and 52 deletions

View File

@ -84,43 +84,43 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
/** Method for adapting window resize event, placing this event on the back of the event queue. */ /** Method for adapting window resize event, placing this event on the back of the event queue. */
void windowResize(int x, int y, int width, int height) { windowResize(x,y,width,height,getTime()); } osgGA::GUIEventAdapter* windowResize(int x, int y, int width, int height) { return windowResize(x,y,width,height,getTime()); }
/** Method for adapting window resize event, placing this event on the back of the event queue, with specified time. */ /** Method for adapting window resize event, placing this event on the back of the event queue, with specified time. */
void windowResize(int x, int y, int width, int height, double time); osgGA::GUIEventAdapter* windowResize(int x, int y, int width, int height, double time);
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */ /** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
void mouseScroll(GUIEventAdapter::ScrollingMotion sm) { mouseScroll(sm,getTime()); } osgGA::GUIEventAdapter* mouseScroll(GUIEventAdapter::ScrollingMotion sm) { return mouseScroll(sm,getTime()); }
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue, with specified time. */ /** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue, with specified time. */
void mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time); osgGA::GUIEventAdapter* mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time);
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */ /** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
void mouseScroll2D(float x, float y) { mouseScroll2D(x, y, getTime()); } osgGA::GUIEventAdapter* mouseScroll2D(float x, float y) { return mouseScroll2D(x, y, getTime()); }
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */ /** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
void mouseScroll2D(float x, float y, double time); osgGA::GUIEventAdapter* mouseScroll2D(float x, float y, double time);
/** Method for adapting pen pressure events, placing this event on the back of the event queue.*/ /** Method for adapting pen pressure events, placing this event on the back of the event queue.*/
void penPressure(float pressure) { penPressure(pressure, getTime()); } osgGA::GUIEventAdapter* penPressure(float pressure) { return penPressure(pressure, getTime()); }
/** Method for adapting pen pressure events, placing this event on the back of the event queue, with specified time.*/ /** Method for adapting pen pressure events, placing this event on the back of the event queue, with specified time.*/
void penPressure(float pressure, double time); osgGA::GUIEventAdapter* penPressure(float pressure, double time);
/** Method for adapting pen orientation events, placing this event on the back of the event queue.*/ /** Method for adapting pen orientation events, placing this event on the back of the event queue.*/
void penOrientation(float tiltX, float tiltY, float rotation) { penOrientation(tiltX, tiltY, rotation, getTime()); } osgGA::GUIEventAdapter* penOrientation(float tiltX, float tiltY, float rotation) { return penOrientation(tiltX, tiltY, rotation, getTime()); }
/** Method for adapting pen orientation events, placing this event on the back of the event queue, with specified time.*/ /** Method for adapting pen orientation events, placing this event on the back of the event queue, with specified time.*/
void penOrientation(float tiltX, float tiltY, float rotation, double time); osgGA::GUIEventAdapter* penOrientation(float tiltX, float tiltY, float rotation, double time);
/** Method for adapting pen proximity events, placing this event on the back of the event queue.*/ /** Method for adapting pen proximity events, placing this event on the back of the event queue.*/
void penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering) { penProximity(pt, isEntering, getTime()); } osgGA::GUIEventAdapter* penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering) { return penProximity(pt, isEntering, getTime()); }
/** Method for adapting pen proximity events, placing this event on the back of the event queue, with specified time.*/ /** Method for adapting pen proximity events, placing this event on the back of the event queue, with specified time.*/
void penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time); osgGA::GUIEventAdapter* penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time);
/** Method for updating in response to a mouse warp. Note, just moves the mouse position without creating a new event for it.*/ /** Method for updating in response to a mouse warp. Note, just moves the mouse position without creating a new event for it.*/
@ -128,51 +128,51 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
/** Method for adapting mouse motion events, placing this event on the back of the event queue.*/ /** Method for adapting mouse motion events, placing this event on the back of the event queue.*/
void mouseMotion(float x, float y) { mouseMotion(x,y, getTime()); } osgGA::GUIEventAdapter* mouseMotion(float x, float y) { return mouseMotion(x,y, getTime()); }
/** Method for adapting mouse motion events, placing this event on the back of the event queue, with specified time.*/ /** Method for adapting mouse motion events, placing this event on the back of the event queue, with specified time.*/
void mouseMotion(float x, float y, double time); osgGA::GUIEventAdapter* mouseMotion(float x, float y, double time);
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue. /** Method for adapting mouse button pressed events, placing this event on the back of the event queue.
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */ * Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
void mouseButtonPress(float x, float y, unsigned int button) { mouseButtonPress(x, y, button, getTime()); } osgGA::GUIEventAdapter* mouseButtonPress(float x, float y, unsigned int button) { return mouseButtonPress(x, y, button, getTime()); }
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time. /** Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time.
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */ * Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
void mouseButtonPress(float x, float y, unsigned int button, double time); osgGA::GUIEventAdapter* mouseButtonPress(float x, float y, unsigned int button, double time);
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue. /** Method for adapting mouse button pressed events, placing this event on the back of the event queue.
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */ * Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
void mouseDoubleButtonPress(float x, float y, unsigned int button) { mouseDoubleButtonPress(x, y, button, getTime()); } osgGA::GUIEventAdapter* mouseDoubleButtonPress(float x, float y, unsigned int button) { return mouseDoubleButtonPress(x, y, button, getTime()); }
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time. /** Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time.
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */ * Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
void mouseDoubleButtonPress(float x, float y, unsigned int button, double time); osgGA::GUIEventAdapter* mouseDoubleButtonPress(float x, float y, unsigned int button, double time);
/** Method for adapting mouse button release events, placing this event on the back of the event queue. /** Method for adapting mouse button release events, placing this event on the back of the event queue.
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */ * Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
void mouseButtonRelease(float x, float y, unsigned int button) { mouseButtonRelease(x, y, button, getTime()); } osgGA::GUIEventAdapter* mouseButtonRelease(float x, float y, unsigned int button) { return mouseButtonRelease(x, y, button, getTime()); }
/** Method for adapting mouse button release events, placing this event on the back of the event queue, with specified time. /** Method for adapting mouse button release events, placing this event on the back of the event queue, with specified time.
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */ * Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
void mouseButtonRelease(float x, float y, unsigned int button, double time); osgGA::GUIEventAdapter* mouseButtonRelease(float x, float y, unsigned int button, double time);
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings.*/ /** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings.*/
void keyPress(int key, int unmodifiedKey = 0) { keyPress(key, getTime(), unmodifiedKey); } osgGA::GUIEventAdapter* keyPress(int key, int unmodifiedKey = 0) { return keyPress(key, getTime(), unmodifiedKey); }
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/ /** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/
void keyPress(int key, double time, int unmodifiedKey = 0); osgGA::GUIEventAdapter* keyPress(int key, double time, int unmodifiedKey = 0);
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings.*/ /** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings.*/
void keyRelease(int key, int unmodifiedKey = 0) { keyRelease(key, getTime(), unmodifiedKey); } osgGA::GUIEventAdapter* keyRelease(int key, int unmodifiedKey = 0) { return keyRelease(key, getTime(), unmodifiedKey); }
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/ /** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/
void keyRelease(int key, double time, int unmodifiedKey = 0); osgGA::GUIEventAdapter* keyRelease(int key, double time, int unmodifiedKey = 0);
GUIEventAdapter* touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, double time); GUIEventAdapter* touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, double time);
GUIEventAdapter* touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y) { GUIEventAdapter* touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y) {
@ -192,21 +192,21 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
/** Method for adapting close window events.*/ /** Method for adapting close window events.*/
void closeWindow() { closeWindow(getTime()); } osgGA::GUIEventAdapter* closeWindow() { return closeWindow(getTime()); }
/** Method for adapting close window event with specified event time.*/ /** Method for adapting close window event with specified event time.*/
void closeWindow(double time); osgGA::GUIEventAdapter* closeWindow(double time);
/** Method for adapting application quit events.*/ /** Method for adapting application quit events.*/
void quitApplication() { quitApplication(getTime()); } osgGA::GUIEventAdapter* quitApplication() { return quitApplication(getTime()); }
/** Method for adapting application quit events with specified event time.*/ /** Method for adapting application quit events with specified event time.*/
void quitApplication(double time); osgGA::GUIEventAdapter* quitApplication(double time);
/** Method for adapting frame events.*/ /** Method for adapting frame events.*/
void frame(double time); osgGA::GUIEventAdapter* frame(double time);
void setStartTick(osg::Timer_t tick) { _startTick = tick; clear(); } void setStartTick(osg::Timer_t tick) { _startTick = tick; clear(); }
@ -226,10 +226,10 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
const GUIEventAdapter* getCurrentEventState() const { return _accumulateEventState.get(); } const GUIEventAdapter* getCurrentEventState() const { return _accumulateEventState.get(); }
/** Method for adapting user defined events */ /** Method for adapting user defined events */
void userEvent(osg::Referenced* userEventData) { userEvent(userEventData, getTime()); } GUIEventAdapter* userEvent(osg::Referenced* userEventData) { return userEvent(userEventData, getTime()); }
/** Method for adapting user defined events with specified event time */ /** Method for adapting user defined events with specified event time */
void userEvent(osg::Referenced* userEventData, double time); GUIEventAdapter* userEvent(osg::Referenced* userEventData, double time);
void setFirstTouchEmulatesMouse(bool b) { _firstTouchEmulatesMouse = b; } void setFirstTouchEmulatesMouse(bool b) { _firstTouchEmulatesMouse = b; }
bool getFirstTouchEmulatesMouse() const { return _firstTouchEmulatesMouse; } bool getFirstTouchEmulatesMouse() const { return _firstTouchEmulatesMouse; }

View File

@ -138,7 +138,7 @@ void EventQueue::syncWindowRectangleWithGraphicsContext()
if (traits) _accumulateEventState->setWindowRectangle(traits->x, traits->y, traits->width, traits->height, !_useFixedMouseInputRange); if (traits) _accumulateEventState->setWindowRectangle(traits->x, traits->y, traits->width, traits->height, !_useFixedMouseInputRange);
} }
void EventQueue::windowResize(int x, int y, int width, int height, double time) osgGA::GUIEventAdapter* EventQueue::windowResize(int x, int y, int width, int height, double time)
{ {
_accumulateEventState->setWindowRectangle(x, y, width, height, !_useFixedMouseInputRange); _accumulateEventState->setWindowRectangle(x, y, width, height, !_useFixedMouseInputRange);
@ -147,9 +147,11 @@ void EventQueue::windowResize(int x, int y, int width, int height, double time)
event->setTime(time); event->setTime(time);
addEvent(event); addEvent(event);
return event;
} }
void EventQueue::penPressure(float pressure, double time) osgGA::GUIEventAdapter* EventQueue::penPressure(float pressure, double time)
{ {
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::PEN_PRESSURE); event->setEventType(GUIEventAdapter::PEN_PRESSURE);
@ -157,9 +159,11 @@ void EventQueue::penPressure(float pressure, double time)
event->setTime(time); event->setTime(time);
addEvent(event); addEvent(event);
return event;
} }
void EventQueue::penOrientation(float tiltX, float tiltY, float rotation, double time) osgGA::GUIEventAdapter* EventQueue::penOrientation(float tiltX, float tiltY, float rotation, double time)
{ {
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::PEN_ORIENTATION); event->setEventType(GUIEventAdapter::PEN_ORIENTATION);
@ -169,9 +173,11 @@ void EventQueue::penOrientation(float tiltX, float tiltY, float rotation, double
event->setTime(time); event->setTime(time);
addEvent(event); addEvent(event);
return event;
} }
void EventQueue::penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time) osgGA::GUIEventAdapter* EventQueue::penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time)
{ {
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType( (isEntering) ? GUIEventAdapter::PEN_PROXIMITY_ENTER : GUIEventAdapter::PEN_PROXIMITY_LEAVE); event->setEventType( (isEntering) ? GUIEventAdapter::PEN_PROXIMITY_ENTER : GUIEventAdapter::PEN_PROXIMITY_LEAVE);
@ -179,9 +185,11 @@ void EventQueue::penProximity(GUIEventAdapter::TabletPointerType pt, bool isEnte
event->setTime(time); event->setTime(time);
addEvent(event); addEvent(event);
return event;
} }
void EventQueue::mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time) osgGA::GUIEventAdapter* EventQueue::mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time)
{ {
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::SCROLL); event->setEventType(GUIEventAdapter::SCROLL);
@ -189,9 +197,11 @@ void EventQueue::mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time)
event->setTime(time); event->setTime(time);
addEvent(event); addEvent(event);
return event;
} }
void EventQueue::mouseScroll2D(float x, float y, double time) osgGA::GUIEventAdapter* EventQueue::mouseScroll2D(float x, float y, double time)
{ {
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::SCROLL); event->setEventType(GUIEventAdapter::SCROLL);
@ -199,6 +209,8 @@ void EventQueue::mouseScroll2D(float x, float y, double time)
event->setTime(time); event->setTime(time);
addEvent(event); addEvent(event);
return event;
} }
@ -209,7 +221,7 @@ void EventQueue::mouseWarped(float x, float y)
} }
void EventQueue::mouseMotion(float x, float y, double time) osgGA::GUIEventAdapter* EventQueue::mouseMotion(float x, float y, double time)
{ {
_accumulateEventState->setX(x); _accumulateEventState->setX(x);
_accumulateEventState->setY(y); _accumulateEventState->setY(y);
@ -219,9 +231,11 @@ void EventQueue::mouseMotion(float x, float y, double time)
event->setTime(time); event->setTime(time);
addEvent(event); addEvent(event);
return event;
} }
void EventQueue::mouseButtonPress(float x, float y, unsigned int button, double time) osgGA::GUIEventAdapter* EventQueue::mouseButtonPress(float x, float y, unsigned int button, double time)
{ {
_accumulateEventState->setX(x); _accumulateEventState->setX(x);
_accumulateEventState->setY(y); _accumulateEventState->setY(y);
@ -257,9 +271,11 @@ void EventQueue::mouseButtonPress(float x, float y, unsigned int button, double
} }
addEvent(event); addEvent(event);
return event;
} }
void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button, double time) osgGA::GUIEventAdapter* EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button, double time)
{ {
_accumulateEventState->setX(x); _accumulateEventState->setX(x);
_accumulateEventState->setY(y); _accumulateEventState->setY(y);
@ -295,9 +311,11 @@ void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button, d
} }
addEvent(event); addEvent(event);
return event;
} }
void EventQueue::mouseButtonRelease(float x, float y, unsigned int button, double time) osgGA::GUIEventAdapter* EventQueue::mouseButtonRelease(float x, float y, unsigned int button, double time)
{ {
_accumulateEventState->setX(x); _accumulateEventState->setX(x);
_accumulateEventState->setY(y); _accumulateEventState->setY(y);
@ -333,9 +351,11 @@ void EventQueue::mouseButtonRelease(float x, float y, unsigned int button, doubl
} }
addEvent(event); addEvent(event);
return event;
} }
void EventQueue::keyPress(int key, double time, int unmodifiedKey) osgGA::GUIEventAdapter* EventQueue::keyPress(int key, double time, int unmodifiedKey)
{ {
switch(key) switch(key)
{ {
@ -377,9 +397,11 @@ void EventQueue::keyPress(int key, double time, int unmodifiedKey)
event->setTime(time); event->setTime(time);
addEvent(event); addEvent(event);
return event;
} }
void EventQueue::keyRelease(int key, double time, int unmodifiedKey) osgGA::GUIEventAdapter* EventQueue::keyRelease(int key, double time, int unmodifiedKey)
{ {
switch(key) switch(key)
{ {
@ -405,10 +427,12 @@ void EventQueue::keyRelease(int key, double time, int unmodifiedKey)
event->setTime(time); event->setTime(time);
addEvent(event); addEvent(event);
return event;
} }
GUIEventAdapter* EventQueue::touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, double time) GUIEventAdapter* EventQueue::touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, double time)
{ {
if(_firstTouchEmulatesMouse) if(_firstTouchEmulatesMouse)
{ {
@ -432,7 +456,7 @@ GUIEventAdapter* EventQueue::touchBegan(unsigned int id, GUIEventAdapter::Touch
} }
GUIEventAdapter* EventQueue::touchMoved(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, double time) GUIEventAdapter* EventQueue::touchMoved(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, double time)
{ {
if(_firstTouchEmulatesMouse) if(_firstTouchEmulatesMouse)
{ {
@ -449,7 +473,7 @@ GUIEventAdapter* EventQueue::touchMoved(unsigned int id, GUIEventAdapter::Touch
return event; return event;
} }
GUIEventAdapter* EventQueue::touchEnded(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, unsigned int tap_count, double time) GUIEventAdapter* EventQueue::touchEnded(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, unsigned int tap_count, double time)
{ {
if (_firstTouchEmulatesMouse) if (_firstTouchEmulatesMouse)
{ {
@ -471,34 +495,38 @@ GUIEventAdapter* EventQueue::touchEnded(unsigned int id, GUIEventAdapter::Touch
} }
void EventQueue::closeWindow(double time) osgGA::GUIEventAdapter* EventQueue::closeWindow(double time)
{ {
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::CLOSE_WINDOW); event->setEventType(GUIEventAdapter::CLOSE_WINDOW);
event->setTime(time); event->setTime(time);
addEvent(event); addEvent(event);
return event;
} }
void EventQueue::quitApplication(double time) osgGA::GUIEventAdapter* EventQueue::quitApplication(double time)
{ {
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::QUIT_APPLICATION); event->setEventType(GUIEventAdapter::QUIT_APPLICATION);
event->setTime(time); event->setTime(time);
addEvent(event); addEvent(event);
return event;
} }
void EventQueue::frame(double time) osgGA::GUIEventAdapter* EventQueue::frame(double time)
{ {
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::FRAME); event->setEventType(GUIEventAdapter::FRAME);
event->setTime(time); event->setTime(time);
// OSG_NOTICE<<"frame("<<time<<"), event->getX()="<<event->getX()<<", event->getY()="<<event->getY()<<", event->getXmin()="<<event->getXmin()<<", event->getYmin()="<<event->getYmin()<<", event->getXmax()="<<event->getXmax()<<", event->getYmax()="<<event->getYmax()<<std::endl;
addEvent(event); addEvent(event);
return event;
} }
GUIEventAdapter* EventQueue::createEvent() GUIEventAdapter* EventQueue::createEvent()
@ -507,7 +535,7 @@ GUIEventAdapter* EventQueue::createEvent()
else return new GUIEventAdapter(); else return new GUIEventAdapter();
} }
void EventQueue::userEvent(osg::Referenced* userEventData, double time) GUIEventAdapter* EventQueue::userEvent(osg::Referenced* userEventData, double time)
{ {
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState); GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::USER); event->setEventType(GUIEventAdapter::USER);
@ -515,6 +543,8 @@ void EventQueue::userEvent(osg::Referenced* userEventData, double time)
event->setTime(time); event->setTime(time);
addEvent(event); addEvent(event);
return event;
} }