Added osgGA::GUIEventAdapter* returns from various EventQueue event generation methods.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14868 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
parent
2e11113072
commit
d5b615a4e1
@ -84,43 +84,43 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
|
|||||||
|
|
||||||
|
|
||||||
/** Method for adapting window resize event, placing this event on the back of the event queue. */
|
/** Method for adapting window resize event, placing this event on the back of the event queue. */
|
||||||
void windowResize(int x, int y, int width, int height) { windowResize(x,y,width,height,getTime()); }
|
osgGA::GUIEventAdapter* windowResize(int x, int y, int width, int height) { return windowResize(x,y,width,height,getTime()); }
|
||||||
|
|
||||||
/** Method for adapting window resize event, placing this event on the back of the event queue, with specified time. */
|
/** Method for adapting window resize event, placing this event on the back of the event queue, with specified time. */
|
||||||
void windowResize(int x, int y, int width, int height, double time);
|
osgGA::GUIEventAdapter* windowResize(int x, int y, int width, int height, double time);
|
||||||
|
|
||||||
|
|
||||||
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
|
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
|
||||||
void mouseScroll(GUIEventAdapter::ScrollingMotion sm) { mouseScroll(sm,getTime()); }
|
osgGA::GUIEventAdapter* mouseScroll(GUIEventAdapter::ScrollingMotion sm) { return mouseScroll(sm,getTime()); }
|
||||||
|
|
||||||
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue, with specified time. */
|
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue, with specified time. */
|
||||||
void mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time);
|
osgGA::GUIEventAdapter* mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time);
|
||||||
|
|
||||||
|
|
||||||
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
|
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
|
||||||
void mouseScroll2D(float x, float y) { mouseScroll2D(x, y, getTime()); }
|
osgGA::GUIEventAdapter* mouseScroll2D(float x, float y) { return mouseScroll2D(x, y, getTime()); }
|
||||||
|
|
||||||
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
|
/** Method for adapting mouse scroll wheel events, placing this event on the back of the event queue. */
|
||||||
void mouseScroll2D(float x, float y, double time);
|
osgGA::GUIEventAdapter* mouseScroll2D(float x, float y, double time);
|
||||||
|
|
||||||
|
|
||||||
/** Method for adapting pen pressure events, placing this event on the back of the event queue.*/
|
/** Method for adapting pen pressure events, placing this event on the back of the event queue.*/
|
||||||
void penPressure(float pressure) { penPressure(pressure, getTime()); }
|
osgGA::GUIEventAdapter* penPressure(float pressure) { return penPressure(pressure, getTime()); }
|
||||||
|
|
||||||
/** Method for adapting pen pressure events, placing this event on the back of the event queue, with specified time.*/
|
/** Method for adapting pen pressure events, placing this event on the back of the event queue, with specified time.*/
|
||||||
void penPressure(float pressure, double time);
|
osgGA::GUIEventAdapter* penPressure(float pressure, double time);
|
||||||
|
|
||||||
/** Method for adapting pen orientation events, placing this event on the back of the event queue.*/
|
/** Method for adapting pen orientation events, placing this event on the back of the event queue.*/
|
||||||
void penOrientation(float tiltX, float tiltY, float rotation) { penOrientation(tiltX, tiltY, rotation, getTime()); }
|
osgGA::GUIEventAdapter* penOrientation(float tiltX, float tiltY, float rotation) { return penOrientation(tiltX, tiltY, rotation, getTime()); }
|
||||||
|
|
||||||
/** Method for adapting pen orientation events, placing this event on the back of the event queue, with specified time.*/
|
/** Method for adapting pen orientation events, placing this event on the back of the event queue, with specified time.*/
|
||||||
void penOrientation(float tiltX, float tiltY, float rotation, double time);
|
osgGA::GUIEventAdapter* penOrientation(float tiltX, float tiltY, float rotation, double time);
|
||||||
|
|
||||||
/** Method for adapting pen proximity events, placing this event on the back of the event queue.*/
|
/** Method for adapting pen proximity events, placing this event on the back of the event queue.*/
|
||||||
void penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering) { penProximity(pt, isEntering, getTime()); }
|
osgGA::GUIEventAdapter* penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering) { return penProximity(pt, isEntering, getTime()); }
|
||||||
|
|
||||||
/** Method for adapting pen proximity events, placing this event on the back of the event queue, with specified time.*/
|
/** Method for adapting pen proximity events, placing this event on the back of the event queue, with specified time.*/
|
||||||
void penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time);
|
osgGA::GUIEventAdapter* penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time);
|
||||||
|
|
||||||
|
|
||||||
/** Method for updating in response to a mouse warp. Note, just moves the mouse position without creating a new event for it.*/
|
/** Method for updating in response to a mouse warp. Note, just moves the mouse position without creating a new event for it.*/
|
||||||
@ -128,51 +128,51 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
|
|||||||
|
|
||||||
|
|
||||||
/** Method for adapting mouse motion events, placing this event on the back of the event queue.*/
|
/** Method for adapting mouse motion events, placing this event on the back of the event queue.*/
|
||||||
void mouseMotion(float x, float y) { mouseMotion(x,y, getTime()); }
|
osgGA::GUIEventAdapter* mouseMotion(float x, float y) { return mouseMotion(x,y, getTime()); }
|
||||||
|
|
||||||
/** Method for adapting mouse motion events, placing this event on the back of the event queue, with specified time.*/
|
/** Method for adapting mouse motion events, placing this event on the back of the event queue, with specified time.*/
|
||||||
void mouseMotion(float x, float y, double time);
|
osgGA::GUIEventAdapter* mouseMotion(float x, float y, double time);
|
||||||
|
|
||||||
|
|
||||||
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue.
|
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue.
|
||||||
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
|
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
|
||||||
void mouseButtonPress(float x, float y, unsigned int button) { mouseButtonPress(x, y, button, getTime()); }
|
osgGA::GUIEventAdapter* mouseButtonPress(float x, float y, unsigned int button) { return mouseButtonPress(x, y, button, getTime()); }
|
||||||
|
|
||||||
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time.
|
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time.
|
||||||
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
|
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
|
||||||
void mouseButtonPress(float x, float y, unsigned int button, double time);
|
osgGA::GUIEventAdapter* mouseButtonPress(float x, float y, unsigned int button, double time);
|
||||||
|
|
||||||
|
|
||||||
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue.
|
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue.
|
||||||
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
|
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
|
||||||
void mouseDoubleButtonPress(float x, float y, unsigned int button) { mouseDoubleButtonPress(x, y, button, getTime()); }
|
osgGA::GUIEventAdapter* mouseDoubleButtonPress(float x, float y, unsigned int button) { return mouseDoubleButtonPress(x, y, button, getTime()); }
|
||||||
|
|
||||||
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time.
|
/** Method for adapting mouse button pressed events, placing this event on the back of the event queue, with specified time.
|
||||||
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
|
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
|
||||||
void mouseDoubleButtonPress(float x, float y, unsigned int button, double time);
|
osgGA::GUIEventAdapter* mouseDoubleButtonPress(float x, float y, unsigned int button, double time);
|
||||||
|
|
||||||
|
|
||||||
/** Method for adapting mouse button release events, placing this event on the back of the event queue.
|
/** Method for adapting mouse button release events, placing this event on the back of the event queue.
|
||||||
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
|
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
|
||||||
void mouseButtonRelease(float x, float y, unsigned int button) { mouseButtonRelease(x, y, button, getTime()); }
|
osgGA::GUIEventAdapter* mouseButtonRelease(float x, float y, unsigned int button) { return mouseButtonRelease(x, y, button, getTime()); }
|
||||||
|
|
||||||
/** Method for adapting mouse button release events, placing this event on the back of the event queue, with specified time.
|
/** Method for adapting mouse button release events, placing this event on the back of the event queue, with specified time.
|
||||||
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
|
* Button numbering is 1 for left mouse button, 2 for middle, 3 for right. */
|
||||||
void mouseButtonRelease(float x, float y, unsigned int button, double time);
|
osgGA::GUIEventAdapter* mouseButtonRelease(float x, float y, unsigned int button, double time);
|
||||||
|
|
||||||
|
|
||||||
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings.*/
|
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings.*/
|
||||||
void keyPress(int key, int unmodifiedKey = 0) { keyPress(key, getTime(), unmodifiedKey); }
|
osgGA::GUIEventAdapter* keyPress(int key, int unmodifiedKey = 0) { return keyPress(key, getTime(), unmodifiedKey); }
|
||||||
|
|
||||||
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/
|
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/
|
||||||
void keyPress(int key, double time, int unmodifiedKey = 0);
|
osgGA::GUIEventAdapter* keyPress(int key, double time, int unmodifiedKey = 0);
|
||||||
|
|
||||||
|
|
||||||
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings.*/
|
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings.*/
|
||||||
void keyRelease(int key, int unmodifiedKey = 0) { keyRelease(key, getTime(), unmodifiedKey); }
|
osgGA::GUIEventAdapter* keyRelease(int key, int unmodifiedKey = 0) { return keyRelease(key, getTime(), unmodifiedKey); }
|
||||||
|
|
||||||
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/
|
/** Method for adapting keyboard press events. Note, special keys such as Ctrl/Function keys should be adapted to GUIEventAdapter::KeySymbol mappings, with specified time.*/
|
||||||
void keyRelease(int key, double time, int unmodifiedKey = 0);
|
osgGA::GUIEventAdapter* keyRelease(int key, double time, int unmodifiedKey = 0);
|
||||||
|
|
||||||
GUIEventAdapter* touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, double time);
|
GUIEventAdapter* touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y, double time);
|
||||||
GUIEventAdapter* touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y) {
|
GUIEventAdapter* touchBegan(unsigned int id, GUIEventAdapter::TouchPhase phase, float x, float y) {
|
||||||
@ -192,21 +192,21 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
|
|||||||
|
|
||||||
|
|
||||||
/** Method for adapting close window events.*/
|
/** Method for adapting close window events.*/
|
||||||
void closeWindow() { closeWindow(getTime()); }
|
osgGA::GUIEventAdapter* closeWindow() { return closeWindow(getTime()); }
|
||||||
|
|
||||||
/** Method for adapting close window event with specified event time.*/
|
/** Method for adapting close window event with specified event time.*/
|
||||||
void closeWindow(double time);
|
osgGA::GUIEventAdapter* closeWindow(double time);
|
||||||
|
|
||||||
|
|
||||||
/** Method for adapting application quit events.*/
|
/** Method for adapting application quit events.*/
|
||||||
void quitApplication() { quitApplication(getTime()); }
|
osgGA::GUIEventAdapter* quitApplication() { return quitApplication(getTime()); }
|
||||||
|
|
||||||
/** Method for adapting application quit events with specified event time.*/
|
/** Method for adapting application quit events with specified event time.*/
|
||||||
void quitApplication(double time);
|
osgGA::GUIEventAdapter* quitApplication(double time);
|
||||||
|
|
||||||
|
|
||||||
/** Method for adapting frame events.*/
|
/** Method for adapting frame events.*/
|
||||||
void frame(double time);
|
osgGA::GUIEventAdapter* frame(double time);
|
||||||
|
|
||||||
|
|
||||||
void setStartTick(osg::Timer_t tick) { _startTick = tick; clear(); }
|
void setStartTick(osg::Timer_t tick) { _startTick = tick; clear(); }
|
||||||
@ -226,10 +226,10 @@ class OSGGA_EXPORT EventQueue : public osg::Referenced
|
|||||||
const GUIEventAdapter* getCurrentEventState() const { return _accumulateEventState.get(); }
|
const GUIEventAdapter* getCurrentEventState() const { return _accumulateEventState.get(); }
|
||||||
|
|
||||||
/** Method for adapting user defined events */
|
/** Method for adapting user defined events */
|
||||||
void userEvent(osg::Referenced* userEventData) { userEvent(userEventData, getTime()); }
|
GUIEventAdapter* userEvent(osg::Referenced* userEventData) { return userEvent(userEventData, getTime()); }
|
||||||
|
|
||||||
/** Method for adapting user defined events with specified event time */
|
/** Method for adapting user defined events with specified event time */
|
||||||
void userEvent(osg::Referenced* userEventData, double time);
|
GUIEventAdapter* userEvent(osg::Referenced* userEventData, double time);
|
||||||
|
|
||||||
void setFirstTouchEmulatesMouse(bool b) { _firstTouchEmulatesMouse = b; }
|
void setFirstTouchEmulatesMouse(bool b) { _firstTouchEmulatesMouse = b; }
|
||||||
bool getFirstTouchEmulatesMouse() const { return _firstTouchEmulatesMouse; }
|
bool getFirstTouchEmulatesMouse() const { return _firstTouchEmulatesMouse; }
|
||||||
|
@ -138,7 +138,7 @@ void EventQueue::syncWindowRectangleWithGraphicsContext()
|
|||||||
if (traits) _accumulateEventState->setWindowRectangle(traits->x, traits->y, traits->width, traits->height, !_useFixedMouseInputRange);
|
if (traits) _accumulateEventState->setWindowRectangle(traits->x, traits->y, traits->width, traits->height, !_useFixedMouseInputRange);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::windowResize(int x, int y, int width, int height, double time)
|
osgGA::GUIEventAdapter* EventQueue::windowResize(int x, int y, int width, int height, double time)
|
||||||
{
|
{
|
||||||
_accumulateEventState->setWindowRectangle(x, y, width, height, !_useFixedMouseInputRange);
|
_accumulateEventState->setWindowRectangle(x, y, width, height, !_useFixedMouseInputRange);
|
||||||
|
|
||||||
@ -147,9 +147,11 @@ void EventQueue::windowResize(int x, int y, int width, int height, double time)
|
|||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::penPressure(float pressure, double time)
|
osgGA::GUIEventAdapter* EventQueue::penPressure(float pressure, double time)
|
||||||
{
|
{
|
||||||
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
||||||
event->setEventType(GUIEventAdapter::PEN_PRESSURE);
|
event->setEventType(GUIEventAdapter::PEN_PRESSURE);
|
||||||
@ -157,9 +159,11 @@ void EventQueue::penPressure(float pressure, double time)
|
|||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::penOrientation(float tiltX, float tiltY, float rotation, double time)
|
osgGA::GUIEventAdapter* EventQueue::penOrientation(float tiltX, float tiltY, float rotation, double time)
|
||||||
{
|
{
|
||||||
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
||||||
event->setEventType(GUIEventAdapter::PEN_ORIENTATION);
|
event->setEventType(GUIEventAdapter::PEN_ORIENTATION);
|
||||||
@ -169,9 +173,11 @@ void EventQueue::penOrientation(float tiltX, float tiltY, float rotation, double
|
|||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time)
|
osgGA::GUIEventAdapter* EventQueue::penProximity(GUIEventAdapter::TabletPointerType pt, bool isEntering, double time)
|
||||||
{
|
{
|
||||||
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
||||||
event->setEventType( (isEntering) ? GUIEventAdapter::PEN_PROXIMITY_ENTER : GUIEventAdapter::PEN_PROXIMITY_LEAVE);
|
event->setEventType( (isEntering) ? GUIEventAdapter::PEN_PROXIMITY_ENTER : GUIEventAdapter::PEN_PROXIMITY_LEAVE);
|
||||||
@ -179,9 +185,11 @@ void EventQueue::penProximity(GUIEventAdapter::TabletPointerType pt, bool isEnte
|
|||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time)
|
osgGA::GUIEventAdapter* EventQueue::mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time)
|
||||||
{
|
{
|
||||||
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
||||||
event->setEventType(GUIEventAdapter::SCROLL);
|
event->setEventType(GUIEventAdapter::SCROLL);
|
||||||
@ -189,9 +197,11 @@ void EventQueue::mouseScroll(GUIEventAdapter::ScrollingMotion sm, double time)
|
|||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::mouseScroll2D(float x, float y, double time)
|
osgGA::GUIEventAdapter* EventQueue::mouseScroll2D(float x, float y, double time)
|
||||||
{
|
{
|
||||||
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
||||||
event->setEventType(GUIEventAdapter::SCROLL);
|
event->setEventType(GUIEventAdapter::SCROLL);
|
||||||
@ -199,6 +209,8 @@ void EventQueue::mouseScroll2D(float x, float y, double time)
|
|||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -209,7 +221,7 @@ void EventQueue::mouseWarped(float x, float y)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void EventQueue::mouseMotion(float x, float y, double time)
|
osgGA::GUIEventAdapter* EventQueue::mouseMotion(float x, float y, double time)
|
||||||
{
|
{
|
||||||
_accumulateEventState->setX(x);
|
_accumulateEventState->setX(x);
|
||||||
_accumulateEventState->setY(y);
|
_accumulateEventState->setY(y);
|
||||||
@ -219,9 +231,11 @@ void EventQueue::mouseMotion(float x, float y, double time)
|
|||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::mouseButtonPress(float x, float y, unsigned int button, double time)
|
osgGA::GUIEventAdapter* EventQueue::mouseButtonPress(float x, float y, unsigned int button, double time)
|
||||||
{
|
{
|
||||||
_accumulateEventState->setX(x);
|
_accumulateEventState->setX(x);
|
||||||
_accumulateEventState->setY(y);
|
_accumulateEventState->setY(y);
|
||||||
@ -257,9 +271,11 @@ void EventQueue::mouseButtonPress(float x, float y, unsigned int button, double
|
|||||||
}
|
}
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button, double time)
|
osgGA::GUIEventAdapter* EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button, double time)
|
||||||
{
|
{
|
||||||
_accumulateEventState->setX(x);
|
_accumulateEventState->setX(x);
|
||||||
_accumulateEventState->setY(y);
|
_accumulateEventState->setY(y);
|
||||||
@ -295,9 +311,11 @@ void EventQueue::mouseDoubleButtonPress(float x, float y, unsigned int button, d
|
|||||||
}
|
}
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::mouseButtonRelease(float x, float y, unsigned int button, double time)
|
osgGA::GUIEventAdapter* EventQueue::mouseButtonRelease(float x, float y, unsigned int button, double time)
|
||||||
{
|
{
|
||||||
_accumulateEventState->setX(x);
|
_accumulateEventState->setX(x);
|
||||||
_accumulateEventState->setY(y);
|
_accumulateEventState->setY(y);
|
||||||
@ -333,9 +351,11 @@ void EventQueue::mouseButtonRelease(float x, float y, unsigned int button, doubl
|
|||||||
}
|
}
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::keyPress(int key, double time, int unmodifiedKey)
|
osgGA::GUIEventAdapter* EventQueue::keyPress(int key, double time, int unmodifiedKey)
|
||||||
{
|
{
|
||||||
switch(key)
|
switch(key)
|
||||||
{
|
{
|
||||||
@ -377,9 +397,11 @@ void EventQueue::keyPress(int key, double time, int unmodifiedKey)
|
|||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::keyRelease(int key, double time, int unmodifiedKey)
|
osgGA::GUIEventAdapter* EventQueue::keyRelease(int key, double time, int unmodifiedKey)
|
||||||
{
|
{
|
||||||
switch(key)
|
switch(key)
|
||||||
{
|
{
|
||||||
@ -405,6 +427,8 @@ void EventQueue::keyRelease(int key, double time, int unmodifiedKey)
|
|||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -471,34 +495,38 @@ GUIEventAdapter* EventQueue::touchEnded(unsigned int id, GUIEventAdapter::Touch
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void EventQueue::closeWindow(double time)
|
osgGA::GUIEventAdapter* EventQueue::closeWindow(double time)
|
||||||
{
|
{
|
||||||
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
||||||
event->setEventType(GUIEventAdapter::CLOSE_WINDOW);
|
event->setEventType(GUIEventAdapter::CLOSE_WINDOW);
|
||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::quitApplication(double time)
|
osgGA::GUIEventAdapter* EventQueue::quitApplication(double time)
|
||||||
{
|
{
|
||||||
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
||||||
event->setEventType(GUIEventAdapter::QUIT_APPLICATION);
|
event->setEventType(GUIEventAdapter::QUIT_APPLICATION);
|
||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void EventQueue::frame(double time)
|
osgGA::GUIEventAdapter* EventQueue::frame(double time)
|
||||||
{
|
{
|
||||||
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
||||||
event->setEventType(GUIEventAdapter::FRAME);
|
event->setEventType(GUIEventAdapter::FRAME);
|
||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
// OSG_NOTICE<<"frame("<<time<<"), event->getX()="<<event->getX()<<", event->getY()="<<event->getY()<<", event->getXmin()="<<event->getXmin()<<", event->getYmin()="<<event->getYmin()<<", event->getXmax()="<<event->getXmax()<<", event->getYmax()="<<event->getYmax()<<std::endl;
|
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
GUIEventAdapter* EventQueue::createEvent()
|
GUIEventAdapter* EventQueue::createEvent()
|
||||||
@ -507,7 +535,7 @@ GUIEventAdapter* EventQueue::createEvent()
|
|||||||
else return new GUIEventAdapter();
|
else return new GUIEventAdapter();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventQueue::userEvent(osg::Referenced* userEventData, double time)
|
GUIEventAdapter* EventQueue::userEvent(osg::Referenced* userEventData, double time)
|
||||||
{
|
{
|
||||||
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
|
||||||
event->setEventType(GUIEventAdapter::USER);
|
event->setEventType(GUIEventAdapter::USER);
|
||||||
@ -515,6 +543,8 @@ void EventQueue::userEvent(osg::Referenced* userEventData, double time)
|
|||||||
event->setTime(time);
|
event->setTime(time);
|
||||||
|
|
||||||
addEvent(event);
|
addEvent(event);
|
||||||
|
|
||||||
|
return event;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user