change the design of BufferIndexBinding to work with BufferData instead of BufferObject
allow convenient BufferData abstraction + serialization of BufferIndexBinding
This commit is contained in:
parent
3b03699fbc
commit
d49f0d67af
@ -773,7 +773,7 @@ void ComputeNode::initComputingSetup()
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_dataArray->setBufferObject(_ssbo.get());
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_dataArray->setBufferObject(_ssbo.get());
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_ssbb = new osg::ShaderStorageBufferBinding(0, _ssbo.get(), 0, blockSize);
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_ssbb = new osg::ShaderStorageBufferBinding(0, _dataArray, 0, blockSize);
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statesetComputation->setAttributeAndModes(_ssbb.get(), osg::StateAttribute::ON);
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statesetComputation->setAttributeAndModes(_ssbb.get(), osg::StateAttribute::ON);
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@ -108,10 +108,10 @@ class ResetAtomicCounter : public osg::StateAttributeCallback
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osg::AtomicCounterBufferBinding * acbb = dynamic_cast<osg::AtomicCounterBufferBinding *>(sa);
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osg::AtomicCounterBufferBinding * acbb = dynamic_cast<osg::AtomicCounterBufferBinding *>(sa);
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if (acbb)
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if (acbb)
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{
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{
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osg::AtomicCounterBufferObject * acbo = dynamic_cast<osg::AtomicCounterBufferObject*>(acbb->getBufferObject());
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osg::BufferData * acbd = acbb->getBufferData();
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if (acbo && acbo->getBufferData(0))
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if (acbd)
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{
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{
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acbo->getBufferData(0)->dirty();
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acbd->dirty();
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}
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}
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}
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}
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}
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}
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@ -207,10 +207,10 @@ int main(int argc, char** argv)
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acboBlue->setUsage(GL_STREAM_COPY);
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acboBlue->setUsage(GL_STREAM_COPY);
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atomicCounterArrayBlue->setBufferObject(acboBlue.get());
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atomicCounterArrayBlue->setBufferObject(acboBlue.get());
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osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbRedAndGreen = new osg::AtomicCounterBufferBinding(0, acboRedAndGreen.get(), 0, sizeof(GLuint)*3);
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osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbRedAndGreen = new osg::AtomicCounterBufferBinding(0, atomicCounterArrayRedAndGreen.get(), 0, sizeof(GLuint)*3);
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ss->setAttributeAndModes(acbbRedAndGreen.get());
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ss->setAttributeAndModes(acbbRedAndGreen.get());
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osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbBlue = new osg::AtomicCounterBufferBinding(2, acboBlue.get(), 0, sizeof(GLuint));
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osg::ref_ptr<osg::AtomicCounterBufferBinding> acbbBlue = new osg::AtomicCounterBufferBinding(2, atomicCounterArrayBlue.get(), 0, sizeof(GLuint));
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ss->setAttributeAndModes(acbbBlue.get());
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ss->setAttributeAndModes(acbbBlue.get());
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acbbRedAndGreen->setUpdateCallback(new ResetAtomicCounter);
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acbbRedAndGreen->setUpdateCallback(new ResetAtomicCounter);
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@ -187,14 +187,14 @@ struct IndirectTarget
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}
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}
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void endRegister(unsigned int index, unsigned int rowsPerInstance, GLenum pixelFormat, GLenum type, GLint internalFormat, bool useMultiDrawArraysIndirect )
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void endRegister(unsigned int index, unsigned int rowsPerInstance, GLenum pixelFormat, GLenum type, GLint internalFormat, bool useMultiDrawArraysIndirect )
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{
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{
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osg::Image* indirectCommandImage = new osg::Image;
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// osg::Image* indirectCommandImage = new osg::Image;
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indirectCommandImage->setImage( indirectCommands->getTotalDataSize()/sizeof(unsigned int), 1, 1, GL_R32I, GL_RED, GL_UNSIGNED_INT, (unsigned char*)indirectCommands->getDataPointer(), osg::Image::NO_DELETE );
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//indirectCommandImage->setImage( indirectCommands->getTotalDataSize()/sizeof(unsigned int), 1, 1, GL_R32I, GL_RED, GL_UNSIGNED_INT, (unsigned char*)indirectCommands->getDataPointer(), osg::Image::NO_DELETE );
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osg::VertexBufferObject * indirectCommandImagebuffer=new osg::VertexBufferObject();
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osg::VertexBufferObject * indirectCommandImagebuffer=new osg::VertexBufferObject();
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indirectCommandImagebuffer->setUsage(GL_DYNAMIC_DRAW);
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indirectCommandImagebuffer->setUsage(GL_DYNAMIC_DRAW);
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indirectCommandImage->setBufferObject(indirectCommandImagebuffer);
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indirectCommands->setBufferObject(indirectCommandImagebuffer);
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indirectCommandTextureBuffer = new osg::TextureBuffer(indirectCommandImage);
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indirectCommandTextureBuffer = new osg::TextureBuffer(indirectCommands);
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indirectCommandTextureBuffer->setInternalFormat( GL_R32I );
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indirectCommandTextureBuffer->setInternalFormat( GL_R32I );
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indirectCommandTextureBuffer->bindToImageUnit(index, osg::Texture::READ_WRITE);
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indirectCommandTextureBuffer->bindToImageUnit(index, osg::Texture::READ_WRITE);
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indirectCommandTextureBuffer->setUnRefImageDataAfterApply(false);
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indirectCommandTextureBuffer->setUnRefImageDataAfterApply(false);
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@ -222,9 +222,9 @@ struct IndirectTarget
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}
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}
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///attach a DrawIndirect buffer binding to the stateset
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///attach a DrawIndirect buffer binding to the stateset
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osg::ref_ptr<osg::DrawIndirectBufferBinding> bb=new osg::DrawIndirectBufferBinding();
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osg::ref_ptr<osg::DrawIndirectBufferBinding> bb=new osg::DrawIndirectBufferBinding(indirectCommands);
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bb->setBufferObject(indirectCommandImage->getBufferObject());
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geometryAggregator->getAggregatedGeometry()->getOrCreateStateSet()->setAttribute(bb );
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geometryAggregator->getAggregatedGeometry()->getOrCreateStateSet()->setAttributeAndModes(bb );
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geometryAggregator->getAggregatedGeometry()->setUseDisplayList(false);
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geometryAggregator->getAggregatedGeometry()->setUseDisplayList(false);
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geometryAggregator->getAggregatedGeometry()->setUseVertexBufferObjects(true);
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geometryAggregator->getAggregatedGeometry()->setUseVertexBufferObjects(true);
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@ -288,7 +288,7 @@ struct GPUCullData
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instanceTypesUBO = new osg::UniformBufferObject;
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instanceTypesUBO = new osg::UniformBufferObject;
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// instanceTypesUBO->setUsage( GL_STREAM_DRAW );
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// instanceTypesUBO->setUsage( GL_STREAM_DRAW );
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instanceTypes->setBufferObject( instanceTypesUBO.get() );
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instanceTypes->setBufferObject( instanceTypesUBO.get() );
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instanceTypesUBB = new osg::UniformBufferBinding(1, instanceTypesUBO.get(), 0, 0);
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instanceTypesUBB = new osg::UniformBufferBinding(1, instanceTypes.get(), 0, 0);
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}
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}
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void setUseMultiDrawArraysIndirect( bool value )
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void setUseMultiDrawArraysIndirect( bool value )
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@ -724,16 +724,16 @@ struct ResetTexturesCallback : public osg::StateSet::Callback
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std::vector<unsigned int>::iterator it,eit;
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std::vector<unsigned int>::iterator it,eit;
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for(it=texUnitsDirty.begin(), eit=texUnitsDirty.end(); it!=eit; ++it)
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for(it=texUnitsDirty.begin(), eit=texUnitsDirty.end(); it!=eit; ++it)
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{
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{
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osg::Texture* tex = dynamic_cast<osg::Texture*>( stateset->getTextureAttribute(*it,osg::StateAttribute::TEXTURE) );
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osg::TextureBuffer* tex = dynamic_cast<osg::TextureBuffer*>( stateset->getTextureAttribute(*it,osg::StateAttribute::TEXTURE) );
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if(tex==NULL)
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if(tex==NULL)
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continue;
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continue;
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osg::Image* img = tex->getImage(0);
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osg::BufferData* img = const_cast<osg::BufferData*>(tex->getBufferData());
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if(img!=NULL)
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if(img!=NULL)
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img->dirty();
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img->dirty();
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}
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}
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for(it=texUnitsDirtyParams.begin(), eit=texUnitsDirtyParams.end(); it!=eit; ++it)
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for(it=texUnitsDirtyParams.begin(), eit=texUnitsDirtyParams.end(); it!=eit; ++it)
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{
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{
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osg::Texture* tex = dynamic_cast<osg::Texture*>( stateset->getTextureAttribute(*it,osg::StateAttribute::TEXTURE) );
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osg::TextureBuffer* tex = dynamic_cast<osg::TextureBuffer*>( stateset->getTextureAttribute(*it,osg::StateAttribute::TEXTURE) );
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if(tex!=NULL)
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if(tex!=NULL)
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tex->dirtyTextureParameters();
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tex->dirtyTextureParameters();
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}
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}
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@ -104,9 +104,7 @@ public:
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void operator() (StateAttribute* attr, NodeVisitor* nv)
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void operator() (StateAttribute* attr, NodeVisitor* nv)
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{
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{
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UniformBufferBinding* ubb = static_cast<UniformBufferBinding*>(attr);
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UniformBufferBinding* ubb = static_cast<UniformBufferBinding*>(attr);
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UniformBufferObject* ubo
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FloatArray* array = static_cast<FloatArray*>(ubb->getBufferData());
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= static_cast<UniformBufferObject*>(ubb->getBufferObject());
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FloatArray* array = static_cast<FloatArray*>(ubo->getBufferData(0));
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double time = nv->getFrameStamp()->getSimulationTime();
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double time = nv->getFrameStamp()->getSimulationTime();
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double frac = fmod(time, 1.0);
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double frac = fmod(time, 1.0);
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Vec4f warmColor = (Vec4f(0.0, 0.0, 1.0 ,1) * frac
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Vec4f warmColor = (Vec4f(0.0, 0.0, 1.0 ,1) * frac
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@ -165,7 +163,7 @@ int main(int argc, char** argv)
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group1->addChild(loadedModel.get());
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group1->addChild(loadedModel.get());
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scene->addChild(group1);
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scene->addChild(group1);
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ref_ptr<UniformBufferBinding> ubb1
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ref_ptr<UniformBufferBinding> ubb1
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= new UniformBufferBinding(0, ubo.get(), 0, blockSize);
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= new UniformBufferBinding(0, colorArray.get(), 0, blockSize);
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ss1->setAttributeAndModes(ubb1.get(), StateAttribute::ON);
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ss1->setAttributeAndModes(ubb1.get(), StateAttribute::ON);
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ref_ptr<FloatArray> colorArray2
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ref_ptr<FloatArray> colorArray2
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@ -180,7 +178,7 @@ int main(int argc, char** argv)
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group2->addChild(loadedModel.get());
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group2->addChild(loadedModel.get());
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scene->addChild(group2);
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scene->addChild(group2);
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ref_ptr<UniformBufferBinding> ubb2
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ref_ptr<UniformBufferBinding> ubb2
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= new UniformBufferBinding(0, ubo2.get(), 0, blockSize);
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= new UniformBufferBinding(0, colorArray2.get(), 0, blockSize);
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ss2->setAttributeAndModes(ubb2.get(), StateAttribute::ON);
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ss2->setAttributeAndModes(ubb2.get(), StateAttribute::ON);
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ref_ptr<FloatArray> colorArray3
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ref_ptr<FloatArray> colorArray3
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@ -195,7 +193,7 @@ int main(int argc, char** argv)
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group3->addChild(loadedModel.get());
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group3->addChild(loadedModel.get());
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scene->addChild(group3);
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scene->addChild(group3);
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ref_ptr<UniformBufferBinding> ubb3
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ref_ptr<UniformBufferBinding> ubb3
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= new UniformBufferBinding(0, ubo3.get(), 0, blockSize);
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= new UniformBufferBinding(0, colorArray3.get(), 0, blockSize);
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ubb3->setUpdateCallback(new UniformBufferCallback);
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ubb3->setUpdateCallback(new UniformBufferCallback);
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ubb3->setDataVariance(Object::DYNAMIC);
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ubb3->setDataVariance(Object::DYNAMIC);
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ss3->setAttributeAndModes(ubb3.get(), StateAttribute::ON);
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ss3->setAttributeAndModes(ubb3.get(), StateAttribute::ON);
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@ -1,6 +1,7 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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* Copyright (C) 2010 Tim Moore
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* Copyright (C) 2010 Tim Moore
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* Copyright (C) 2012 David Callu
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* Copyright (C) 2012 David Callu
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* Copyright (C) 2017 Julien Valentin
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*
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*
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* This library is open source and may be redistributed and/or modified under
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@ -40,53 +41,67 @@ class OSG_EXPORT BufferIndexBinding : public StateAttribute
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{
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{
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protected:
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protected:
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BufferIndexBinding(GLenum target, GLuint index);
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BufferIndexBinding(GLenum target, GLuint index);
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BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo, GLintptr offset,
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BufferIndexBinding(GLenum target, GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
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GLsizeiptr size);
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BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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public:
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public:
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// The member value is part of the key to this state attribute in
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// The member value is part of the key to this state attribute in
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// the State class. Using the index target, we can separately
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// the State class. Using the index target, we can separately
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// track the bindings for many different index targets.
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// track the bindings for many different index targets.
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virtual unsigned getMember() const { return static_cast<unsigned int>(_index); }
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virtual unsigned getMember() const { return static_cast<unsigned int>(_index); }
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GLenum getTarget() const { return _target; }
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GLenum getTarget() const { return _target; }
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///enable arbitrary BufferBinding (user is responsible for _target mismatch with bufferdata
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/// what can be done is setting wrong _target and use the one of bd if not subclassed
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void setTarget(GLenum t){_target=t;}
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/** Set the renderbuffer index of the BlendEquationi. */
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inline void setBufferData(BufferData *bufferdata) {
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void setIndex(unsigned int index);
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if (_bufferData.valid())
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{
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_bufferData->removeClient(this);
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}
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_bufferData=bufferdata;
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if (_bufferData.valid())
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{
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if(!_bufferData->getBufferObject())
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_bufferData->setBufferObject(new VertexBufferObject());
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if(_size==0)
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_size=_bufferData->getTotalDataSize();
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}
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}
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/** Get the buffer data to be bound.
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*/
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inline const BufferData* getBufferData() const { return _bufferData.get(); }
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inline BufferData* getBufferData(){ return _bufferData.get(); }
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/** Get the index target.
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/** Get the index target.
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*/
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*/
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unsigned int getIndex() const { return _index; }
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inline GLuint getIndex() const { return _index; }
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/** Set the index target. (and update parents StateSets)
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/** Set the buffer object that will be bound to the index target.
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*/
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*/
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void setBufferObject(BufferObject *bo) { _bufferObject = bo; }
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void setIndex(GLuint index);
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/** Get the buffer object to be bound.
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*/
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const BufferObject* getBufferObject() const { return _bufferObject.get(); }
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BufferObject* getBufferObject(){ return _bufferObject.get(); }
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/** Set the starting offset into the buffer object for data for
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/** Set the starting offset into the buffer data for
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the indexed target. Note: the required alignment on the offset
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the indexed target. Note: the required alignment on the offset
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may be quite large (e.g., 256 bytes on NVidia 8600M). This
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may be quite large (e.g., 256 bytes on NVidia 8600M). This
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should be checked with glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT...).
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should be checked with glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT...).
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*/
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*/
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void setOffset(GLintptr offset) { _offset = offset; }
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inline void setOffset(GLintptr offset) { _offset = offset; }
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GLintptr getOffset() const { return _offset; }
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inline GLintptr getOffset() const { return _offset; }
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/** Set the size of data for the indexed target.
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/** Set the size override of bufferdata binded for the indexed target.
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*/
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*/
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void setSize(GLsizeiptr size) { _size = size; }
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inline void setSize(GLsizeiptr size) { _size = size; }
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GLsizeiptr getSize() const { return _size; }
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inline GLsizeiptr getSize() const { return _size; }
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virtual void apply(State& state) const;
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virtual void apply(State& state) const;
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protected:
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protected:
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virtual ~BufferIndexBinding();
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virtual ~BufferIndexBinding();
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const GLenum _target;
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/*const*/ GLenum _target;
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ref_ptr<BufferData> _bufferData;
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GLuint _index;
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GLuint _index;
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ref_ptr<BufferObject> _bufferObject;
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GLintptr _offset;
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GLintptr _offset;
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GLsizeiptr _size;
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GLsizeiptr _size;
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};
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};
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@ -100,21 +115,20 @@ class OSG_EXPORT UniformBufferBinding : public BufferIndexBinding
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UniformBufferBinding(GLuint index);
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UniformBufferBinding(GLuint index);
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/** Create a binding for a uniform buffer index target.
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/** Create a binding for a uniform buffer index target.
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* @param index the index target
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* @param index the index target
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* @param bo associated buffer object
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* @param bd associated buffer data
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* @param offset offset into buffer object
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* @param offset offset into buffer data
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* @param size size of data in buffer object
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* @param size size of data in buffer data
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*/
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*/
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UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
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UniformBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
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UniformBufferBinding(const UniformBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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UniformBufferBinding(const UniformBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, UniformBufferBinding, UNIFORMBUFFERBINDING);
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META_StateAttribute(osg, UniformBufferBinding, UNIFORMBUFFERBINDING);
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virtual int compare(const StateAttribute& bb) const
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virtual int compare(const StateAttribute& bb) const
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{
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{
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COMPARE_StateAttribute_Types(UniformBufferBinding, bb)
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COMPARE_StateAttribute_Types(UniformBufferBinding, bb)
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COMPARE_StateAttribute_Parameter(_target)
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COMPARE_StateAttribute_Parameter(_target)
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COMPARE_StateAttribute_Parameter(_index)
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COMPARE_StateAttribute_Parameter(_index)
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COMPARE_StateAttribute_Parameter(_bufferObject)
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COMPARE_StateAttribute_Parameter(_bufferData)
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COMPARE_StateAttribute_Parameter(_offset)
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COMPARE_StateAttribute_Parameter(_offset)
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COMPARE_StateAttribute_Parameter(_size)
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COMPARE_StateAttribute_Parameter(_size)
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return 0;
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return 0;
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@ -127,17 +141,16 @@ class OSG_EXPORT TransformFeedbackBufferBinding : public BufferIndexBinding
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{
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{
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public:
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public:
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TransformFeedbackBufferBinding(GLuint index = 0);
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TransformFeedbackBufferBinding(GLuint index = 0);
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TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
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TransformFeedbackBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
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TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, TransformFeedbackBufferBinding, TRANSFORMFEEDBACKBUFFERBINDING);
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META_StateAttribute(osg, TransformFeedbackBufferBinding, TRANSFORMFEEDBACKBUFFERBINDING);
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virtual int compare(const StateAttribute& bb) const
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virtual int compare(const StateAttribute& bb) const
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{
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{
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COMPARE_StateAttribute_Types(TransformFeedbackBufferBinding, bb)
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COMPARE_StateAttribute_Types(TransformFeedbackBufferBinding, bb)
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COMPARE_StateAttribute_Parameter(_target)
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COMPARE_StateAttribute_Parameter(_target)
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COMPARE_StateAttribute_Parameter(_index)
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COMPARE_StateAttribute_Parameter(_index)
|
||||||
COMPARE_StateAttribute_Parameter(_bufferObject)
|
COMPARE_StateAttribute_Parameter(_bufferData)
|
||||||
COMPARE_StateAttribute_Parameter(_offset)
|
COMPARE_StateAttribute_Parameter(_offset)
|
||||||
COMPARE_StateAttribute_Parameter(_size)
|
COMPARE_StateAttribute_Parameter(_size)
|
||||||
return 0;
|
return 0;
|
||||||
@ -152,11 +165,11 @@ class OSG_EXPORT AtomicCounterBufferBinding : public BufferIndexBinding
|
|||||||
AtomicCounterBufferBinding(GLuint index=0);
|
AtomicCounterBufferBinding(GLuint index=0);
|
||||||
/** Create a binding for a atomic counter buffer index target.
|
/** Create a binding for a atomic counter buffer index target.
|
||||||
* @param index the index target
|
* @param index the index target
|
||||||
* @param bo associated buffer object
|
* @param bd associated buffer data
|
||||||
* @param offset offset into buffer object
|
* @param offset offset into buffer data
|
||||||
* @param size size of data in buffer object
|
* @param size size of data in buffer data
|
||||||
*/
|
*/
|
||||||
AtomicCounterBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
|
AtomicCounterBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
|
||||||
AtomicCounterBufferBinding(const AtomicCounterBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
AtomicCounterBufferBinding(const AtomicCounterBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||||
META_StateAttribute(osg, AtomicCounterBufferBinding, ATOMICCOUNTERBUFFERBINDING);
|
META_StateAttribute(osg, AtomicCounterBufferBinding, ATOMICCOUNTERBUFFERBINDING);
|
||||||
|
|
||||||
@ -165,10 +178,9 @@ class OSG_EXPORT AtomicCounterBufferBinding : public BufferIndexBinding
|
|||||||
virtual int compare(const StateAttribute& bb) const
|
virtual int compare(const StateAttribute& bb) const
|
||||||
{
|
{
|
||||||
COMPARE_StateAttribute_Types(AtomicCounterBufferBinding, bb)
|
COMPARE_StateAttribute_Types(AtomicCounterBufferBinding, bb)
|
||||||
|
|
||||||
COMPARE_StateAttribute_Parameter(_target)
|
COMPARE_StateAttribute_Parameter(_target)
|
||||||
COMPARE_StateAttribute_Parameter(_index)
|
COMPARE_StateAttribute_Parameter(_index)
|
||||||
COMPARE_StateAttribute_Parameter(_bufferObject)
|
COMPARE_StateAttribute_Parameter(_bufferData)
|
||||||
COMPARE_StateAttribute_Parameter(_offset)
|
COMPARE_StateAttribute_Parameter(_offset)
|
||||||
COMPARE_StateAttribute_Parameter(_size)
|
COMPARE_StateAttribute_Parameter(_size)
|
||||||
return 0;
|
return 0;
|
||||||
@ -181,11 +193,11 @@ class OSG_EXPORT ShaderStorageBufferBinding : public BufferIndexBinding
|
|||||||
ShaderStorageBufferBinding(GLuint index=0);
|
ShaderStorageBufferBinding(GLuint index=0);
|
||||||
/** Create a binding for a shader storage buffer index target.
|
/** Create a binding for a shader storage buffer index target.
|
||||||
* @param index the index target
|
* @param index the index target
|
||||||
* @param bo associated buffer object
|
* @param bd associated buffer data
|
||||||
* @param offset offset into buffer object
|
* @param offset offset into buffer data
|
||||||
* @param size size of data in buffer object
|
* @param size size of data in buffer data
|
||||||
*/
|
*/
|
||||||
ShaderStorageBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
|
ShaderStorageBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
|
||||||
ShaderStorageBufferBinding(const ShaderStorageBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
ShaderStorageBufferBinding(const ShaderStorageBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||||
META_StateAttribute(osg, ShaderStorageBufferBinding, SHADERSTORAGEBUFFERBINDING);
|
META_StateAttribute(osg, ShaderStorageBufferBinding, SHADERSTORAGEBUFFERBINDING);
|
||||||
|
|
||||||
@ -194,31 +206,32 @@ class OSG_EXPORT ShaderStorageBufferBinding : public BufferIndexBinding
|
|||||||
COMPARE_StateAttribute_Types(ShaderStorageBufferBinding, bb)
|
COMPARE_StateAttribute_Types(ShaderStorageBufferBinding, bb)
|
||||||
COMPARE_StateAttribute_Parameter(_target)
|
COMPARE_StateAttribute_Parameter(_target)
|
||||||
COMPARE_StateAttribute_Parameter(_index)
|
COMPARE_StateAttribute_Parameter(_index)
|
||||||
COMPARE_StateAttribute_Parameter(_bufferObject)
|
COMPARE_StateAttribute_Parameter(_bufferData)
|
||||||
COMPARE_StateAttribute_Parameter(_offset)
|
COMPARE_StateAttribute_Parameter(_offset)
|
||||||
COMPARE_StateAttribute_Parameter(_size)
|
COMPARE_StateAttribute_Parameter(_size)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class OSG_EXPORT DrawIndirectBufferBinding : public BufferIndexBinding
|
class OSG_EXPORT DrawIndirectBufferBinding : public BufferIndexBinding
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawIndirectBufferBinding();
|
DrawIndirectBufferBinding();
|
||||||
/** Create a binding for a uniform buffer index target.
|
/** Create a binding for a draw indirect buffer target.
|
||||||
* @param bo associated buffer object
|
* @param bd associated buffer data
|
||||||
*/
|
*/
|
||||||
DrawIndirectBufferBinding( BufferObject* bo);
|
DrawIndirectBufferBinding( BufferData* bd);
|
||||||
void apply(State& state) const;
|
|
||||||
DrawIndirectBufferBinding(const DrawIndirectBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
DrawIndirectBufferBinding(const DrawIndirectBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||||
|
|
||||||
META_StateAttribute(osg, DrawIndirectBufferBinding, INDIRECTDRAWBUFFERBINDING);
|
META_StateAttribute(osg, DrawIndirectBufferBinding, INDIRECTDRAWBUFFERBINDING);
|
||||||
|
|
||||||
|
virtual void apply(State& state) const;
|
||||||
|
|
||||||
virtual int compare(const StateAttribute& bb) const
|
virtual int compare(const StateAttribute& bb) const
|
||||||
{
|
{
|
||||||
COMPARE_StateAttribute_Types(DrawIndirectBufferBinding, bb)
|
COMPARE_StateAttribute_Types(DrawIndirectBufferBinding, bb)
|
||||||
COMPARE_StateAttribute_Parameter(_target)
|
COMPARE_StateAttribute_Parameter(_target)
|
||||||
COMPARE_StateAttribute_Parameter(_bufferObject)
|
COMPARE_StateAttribute_Parameter(_bufferData)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||||
* Copyright (C) 2010 Tim Moore
|
* Copyright (C) 2010 Tim Moore
|
||||||
* Copyright (C) 2012 David Callu
|
* Copyright (C) 2012 David Callu
|
||||||
|
* Copyright (C) 2017 Julien Valentin
|
||||||
*
|
*
|
||||||
* This library is open source and may be redistributed and/or modified under
|
* This library is open source and may be redistributed and/or modified under
|
||||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||||
@ -24,21 +25,23 @@
|
|||||||
|
|
||||||
namespace osg {
|
namespace osg {
|
||||||
|
|
||||||
|
|
||||||
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index)
|
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index)
|
||||||
: _target(target), _index(index), _offset(0), _size(0)
|
:_target(target), _bufferData(0), _index(index), _offset(0), _size(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo,
|
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index, BufferData* bo,
|
||||||
GLintptr offset, GLsizeiptr size)
|
GLintptr offset, GLsizeiptr size)
|
||||||
: _target(target), _index(index), _bufferObject(bo), _offset(offset), _size(size)
|
: _target(target), _index(index), _offset(offset), _size(size)
|
||||||
{
|
{
|
||||||
|
setBufferData(bo);
|
||||||
}
|
}
|
||||||
|
|
||||||
BufferIndexBinding::BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop)
|
BufferIndexBinding::BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop):StateAttribute(rhs,copyop),
|
||||||
: StateAttribute(rhs, copyop),
|
_target(rhs._target),
|
||||||
_target(rhs._target), _index(rhs._index),
|
_bufferData(static_cast<BufferData*>(copyop(rhs._bufferData.get()))),
|
||||||
_bufferObject(static_cast<BufferObject*>(copyop(rhs._bufferObject.get()))),
|
_index(rhs._index),
|
||||||
_offset(rhs._offset),
|
_offset(rhs._offset),
|
||||||
_size(rhs._size)
|
_size(rhs._size)
|
||||||
{
|
{
|
||||||
@ -59,15 +62,13 @@ void BufferIndexBinding::setIndex(unsigned int index)
|
|||||||
|
|
||||||
void BufferIndexBinding::apply(State& state) const
|
void BufferIndexBinding::apply(State& state) const
|
||||||
{
|
{
|
||||||
if (_bufferObject.valid())
|
if (_bufferData.valid())
|
||||||
{
|
{
|
||||||
GLBufferObject* glObject
|
GLBufferObject* glObject
|
||||||
= _bufferObject->getOrCreateGLBufferObject(state.getContextID());
|
= _bufferData->getBufferObject()->getOrCreateGLBufferObject(state.getContextID());
|
||||||
if (!glObject->_extensions->isUniformBufferObjectSupported)
|
|
||||||
return;
|
|
||||||
if (glObject->isDirty()) glObject->compileBuffer();
|
if (glObject->isDirty()) glObject->compileBuffer();
|
||||||
glObject->_extensions->glBindBufferRange(_target, _index,
|
glObject->_extensions->glBindBufferRange(_target, _index,
|
||||||
glObject->getGLObjectID(), _offset, _size);
|
glObject->getGLObjectID(), glObject->getOffset(_bufferData->getBufferIndex())+_offset, _size-_offset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -81,7 +82,7 @@ UniformBufferBinding::UniformBufferBinding(GLuint index)
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
UniformBufferBinding::UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset,
|
UniformBufferBinding::UniformBufferBinding(GLuint index, BufferData* bo, GLintptr offset,
|
||||||
GLsizeiptr size)
|
GLsizeiptr size)
|
||||||
: BufferIndexBinding(GL_UNIFORM_BUFFER, index, bo, offset, size)
|
: BufferIndexBinding(GL_UNIFORM_BUFFER, index, bo, offset, size)
|
||||||
{
|
{
|
||||||
@ -100,7 +101,7 @@ TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index)
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
|
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
|
||||||
: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index, bo, offset, size)
|
: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index, bo, offset, size)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -117,7 +118,7 @@ AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index)
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
|
AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
|
||||||
: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index, bo, offset, size)
|
: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index, bo, offset, size)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -130,9 +131,9 @@ AtomicCounterBufferBinding::AtomicCounterBufferBinding(const AtomicCounterBuffer
|
|||||||
|
|
||||||
void AtomicCounterBufferBinding::readData(osg::State & state, osg::UIntArray & uintArray) const
|
void AtomicCounterBufferBinding::readData(osg::State & state, osg::UIntArray & uintArray) const
|
||||||
{
|
{
|
||||||
if (!_bufferObject) return;
|
if (!_bufferData) return;
|
||||||
|
|
||||||
GLBufferObject* bo = _bufferObject->getOrCreateGLBufferObject( state.getContextID() );
|
GLBufferObject* bo = _bufferData->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
|
||||||
if (!bo) return;
|
if (!bo) return;
|
||||||
|
|
||||||
|
|
||||||
@ -161,7 +162,7 @@ ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index)
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size)
|
ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
|
||||||
: BufferIndexBinding(GL_SHADER_STORAGE_BUFFER, index, bo, offset, size)
|
: BufferIndexBinding(GL_SHADER_STORAGE_BUFFER, index, bo, offset, size)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -173,26 +174,24 @@ ShaderStorageBufferBinding::ShaderStorageBufferBinding(const ShaderStorageBuffer
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
DrawIndirectBufferBinding::DrawIndirectBufferBinding( )
|
DrawIndirectBufferBinding::DrawIndirectBufferBinding( )
|
||||||
: BufferIndexBinding(GL_DRAW_INDIRECT_BUFFER, 0)
|
: BufferIndexBinding(GL_DRAW_INDIRECT_BUFFER, 0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
void DrawIndirectBufferBinding::apply(State& state) const
|
void DrawIndirectBufferBinding::apply(State& state) const
|
||||||
{
|
{
|
||||||
if (_bufferObject.valid())
|
if (_bufferData.valid())
|
||||||
{
|
{
|
||||||
|
BufferObject * bo = _bufferData->getBufferObject();
|
||||||
GLBufferObject* glObject
|
GLBufferObject* glObject
|
||||||
= _bufferObject->getOrCreateGLBufferObject(state.getContextID());
|
= bo->getOrCreateGLBufferObject(state.getContextID());
|
||||||
if (!glObject->_extensions->isUniformBufferObjectSupported)
|
if (!glObject->_extensions->isUniformBufferObjectSupported)
|
||||||
return;
|
return;
|
||||||
// if (glObject->isDirty()) glObject->compileBuffer();
|
if (glObject->isDirty()) glObject->compileBuffer();
|
||||||
glObject->_extensions->glBindBuffer (_target, glObject->getGLObjectID());
|
glObject->_extensions->glBindBuffer (_target, glObject->getGLObjectID());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
DrawIndirectBufferBinding::DrawIndirectBufferBinding( BufferObject* bo)
|
DrawIndirectBufferBinding::DrawIndirectBufferBinding( BufferData* bo)
|
||||||
: BufferIndexBinding(GL_DRAW_INDIRECT_BUFFER, 0, bo, 0, 0)
|
: BufferIndexBinding(GL_DRAW_INDIRECT_BUFFER, 0, bo, 0, 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
86
src/osgWrappers/serializers/osg/BufferIndexBinding.cpp
Normal file
86
src/osgWrappers/serializers/osg/BufferIndexBinding.cpp
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
#include <osg/BufferIndexBinding>
|
||||||
|
#include <osg/BufferObject>
|
||||||
|
#include <osgDB/ObjectWrapper>
|
||||||
|
#include <osgDB/InputStream>
|
||||||
|
#include <osgDB/OutputStream>
|
||||||
|
|
||||||
|
#define ADD_GLUINT_SERIALIZER(PROP, DEF) \
|
||||||
|
wrapper->addSerializer( new osgDB::PropByValSerializer< MyClass, GLuint >( \
|
||||||
|
#PROP, ((unsigned int)(DEF)), &MyClass::get##PROP, &MyClass::set##PROP), osgDB::BaseSerializer::RW_UINT )
|
||||||
|
|
||||||
|
#define GLsizei_ptrSERIALIZER(TYPE,XXX) \
|
||||||
|
static bool check##XXX( const TYPE& node )\
|
||||||
|
{ return node.get##XXX()>0;}\
|
||||||
|
static bool read##XXX( osgDB::InputStream& is, TYPE& node )\
|
||||||
|
{\
|
||||||
|
unsigned int size = 0; is >> size ; node.set##XXX(size); return true;\
|
||||||
|
}\
|
||||||
|
static bool write##XXX( osgDB::OutputStream& os, const TYPE& node )\
|
||||||
|
{\
|
||||||
|
unsigned int size = node.get##XXX(); os << size << std::endl; return true;\
|
||||||
|
}
|
||||||
|
|
||||||
|
GLsizei_ptrSERIALIZER(osg::BufferIndexBinding,Size)
|
||||||
|
GLsizei_ptrSERIALIZER(osg::BufferIndexBinding,Offset)
|
||||||
|
|
||||||
|
|
||||||
|
namespace wrap_osgBufferIndexBinding
|
||||||
|
{
|
||||||
|
|
||||||
|
REGISTER_OBJECT_WRAPPER( BufferIndexBinding,
|
||||||
|
/*new osg::BufferIndexBinding*/NULL,
|
||||||
|
osg::BufferIndexBinding,
|
||||||
|
"osg::Object osg::StateAttribute osg::BufferIndexBinding" )
|
||||||
|
{
|
||||||
|
|
||||||
|
ADD_GLENUM_SERIALIZER( Target,GLenum, GL_BUFFER); // _target
|
||||||
|
ADD_OBJECT_SERIALIZER( BufferData, osg::BufferData, NULL ); // _bufferObject
|
||||||
|
ADD_GLUINT_SERIALIZER( Index, 0); // _index
|
||||||
|
|
||||||
|
ADD_USER_SERIALIZER(Size);
|
||||||
|
ADD_USER_SERIALIZER(Offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
namespace wrap_osgUniformBufferBinding
|
||||||
|
{
|
||||||
|
|
||||||
|
REGISTER_OBJECT_WRAPPER( UniformBufferBinding,
|
||||||
|
new osg::UniformBufferBinding,
|
||||||
|
osg::UniformBufferBinding,
|
||||||
|
"osg::Object osg::StateAttribute osg::BufferIndexBinding osg::UniformBufferBinding" )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
namespace wrap_osgTransformFeedbackBufferBinding
|
||||||
|
{
|
||||||
|
|
||||||
|
REGISTER_OBJECT_WRAPPER( TransformFeedbackBufferBinding,
|
||||||
|
new osg::TransformFeedbackBufferBinding,
|
||||||
|
osg::TransformFeedbackBufferBinding,
|
||||||
|
"osg::Object osg::StateAttribute osg::BufferIndexBinding osg::TransformFeedbackBufferBinding" )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace wrap_osgAtomicCounterBufferBinding
|
||||||
|
{
|
||||||
|
|
||||||
|
REGISTER_OBJECT_WRAPPER( AtomicCounterBufferBinding,
|
||||||
|
new osg::AtomicCounterBufferBinding,
|
||||||
|
osg::AtomicCounterBufferBinding,
|
||||||
|
"osg::Object osg::StateAttribute osg::BufferIndexBinding osg::AtomicCounterBufferBinding" )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
namespace wrap_osgShaderStorageBufferBinding
|
||||||
|
{
|
||||||
|
|
||||||
|
REGISTER_OBJECT_WRAPPER( ShaderStorageBufferBinding,
|
||||||
|
new osg::ShaderStorageBufferBinding,
|
||||||
|
osg::ShaderStorageBufferBinding,
|
||||||
|
"osg::Object osg::StateAttribute osg::BufferIndexBinding osg::ShaderStorageBufferBinding" )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user