Fixed build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
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@ -194,7 +194,7 @@ class ReaderWriterGLSL : public osgDB::ReaderWriter
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osgDB::ifstream istream(fileName.c_str(), std::ios::in | std::ios::binary);
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if(!istream) return ReadResult::FILE_NOT_HANDLED;
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ReadResult rr = readShader(istream, local_opt);
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ReadResult rr = readShader(istream, local_opt.get());
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if(rr.validShader())
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{
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osg::Shader* shader = rr.getShader();
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