Simplified and improved the glyph margin computation and usage

This commit is contained in:
Robert Osfield 2017-09-29 20:21:13 +01:00
parent beb5801eee
commit d2fa7c4317
8 changed files with 41 additions and 116 deletions

View File

@ -68,9 +68,6 @@ struct TextSettings
minFilter(osg::Texture::LINEAR_MIPMAP_LINEAR), minFilter(osg::Texture::LINEAR_MIPMAP_LINEAR),
magFilter(osg::Texture::LINEAR), magFilter(osg::Texture::LINEAR),
maxAnisotropy(16.0f), maxAnisotropy(16.0f),
glyphImageMargin(1),
glyphImageMarginRatio(0.02),
glyphInterval(1),
glyphTextureFeatures(osgText::GlyphTexture::GREYSCALE), glyphTextureFeatures(osgText::GlyphTexture::GREYSCALE),
textColor(1.0f, 1.0f, 1.0f, 1.0f), textColor(1.0f, 1.0f, 1.0f, 1.0f),
backdropType(osgText::Text::NONE), backdropType(osgText::Text::NONE),
@ -118,10 +115,6 @@ struct TextSettings
if (arguments.read("--anisotropy",maxAnisotropy)) {} if (arguments.read("--anisotropy",maxAnisotropy)) {}
if (arguments.read("--margin", glyphImageMargin)) {}
if (arguments.read("--margin-ratio", glyphImageMarginRatio)) {}
if (arguments.read("--interval", glyphInterval)) {}
if (arguments.read("--outline")) backdropType = osgText::Text::OUTLINE; if (arguments.read("--outline")) backdropType = osgText::Text::OUTLINE;
if (arguments.read("--shadow")) backdropType = osgText::Text::DROP_SHADOW_BOTTOM_RIGHT; if (arguments.read("--shadow")) backdropType = osgText::Text::DROP_SHADOW_BOTTOM_RIGHT;
@ -158,12 +151,9 @@ struct TextSettings
if (!font) font = osgText::Font::getDefaultFont(); if (!font) font = osgText::Font::getDefaultFont();
font->setGlyphImageMargin(glyphImageMargin);
font->setGlyphImageMarginRatio(glyphImageMarginRatio);
font->setMinFilterHint(minFilter); font->setMinFilterHint(minFilter);
font->setMagFilterHint(magFilter); font->setMagFilterHint(magFilter);
font->setMaxAnisotropy(maxAnisotropy); font->setMaxAnisotropy(maxAnisotropy);
font->setGlyphInterval(glyphInterval);
font->setGyphTextureFeatures(glyphTextureFeatures); font->setGyphTextureFeatures(glyphTextureFeatures);
text.setColor(textColor); text.setColor(textColor);
@ -184,9 +174,6 @@ struct TextSettings
osg::Texture::FilterMode minFilter; osg::Texture::FilterMode minFilter;
osg::Texture::FilterMode magFilter; osg::Texture::FilterMode magFilter;
float maxAnisotropy; float maxAnisotropy;
unsigned int glyphImageMargin;
float glyphImageMarginRatio;
int glyphInterval;
osgText::GlyphTexture::Features glyphTextureFeatures; osgText::GlyphTexture::Features glyphTextureFeatures;
osg::Vec4 textColor; osg::Vec4 textColor;
@ -204,22 +191,18 @@ osgText::Text* createLabel(const std::string& l, TextSettings& settings, unsigne
settings.setText(*label); settings.setText(*label);
if (settings.scaleFontSizeToFontResolution) if (settings.scaleFontSizeToFontResolution)
{ {
label->setCharacterSize(size); label->setCharacterSize(size);
} }
label->setFontResolution(size, size); label->setFontResolution(size, size);
label->setPosition(pos); label->setPosition(pos);
label->setAlignment(osgText::Text::LEFT_BOTTOM); label->setAlignment(osgText::Text::LEFT_BOTTOM);
// It seems to be important we do this last to get best results? // It seems to be important we do this last to get best results?
label->setText(l); label->setText(l);
// textInfo(label); // textInfo(label);
pos.y() += label->getCharacterHeight()*2.0; pos.y() += label->getCharacterHeight()*2.0;

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@ -107,23 +107,6 @@ public:
* return true on success, return false when not supported.*/ * return true on success, return false when not supported.*/
virtual bool getVerticalSize(float& ascender, float& descender) const { return _implementation ? _implementation->getVerticalSize(ascender, descender) : false; } virtual bool getVerticalSize(float& ascender, float& descender) const { return _implementation ? _implementation->getVerticalSize(ascender, descender) : false; }
/** Set the margin around each glyph,
* to ensure that texture filtering doesn't bleed adjacent glyph's into each other.
* Default margin is 1 texels.*/
void setGlyphImageMargin(unsigned int margin);
unsigned int getGlyphImageMargin() const;
/** Set the margin ratio around each glyph, relative to the glyph's size.
* to ensure that texture filtering doesn't bleed adjacent glyph's into each other.
* Default margin is 0.05.*/
void setGlyphImageMarginRatio(float margin);
float getGlyphImageMarginRatio() const;
/** Set the interval that glyph positions are clamped to.
* Default interval is 1 texels.*/
void setGlyphInterval(int interval);
int getGlyphInterval() const;
void setGyphTextureFeatures(GlyphTexture::Features features) { _glyphTextureFeatures = features; } void setGyphTextureFeatures(GlyphTexture::Features features) { _glyphTextureFeatures = features; }
GlyphTexture::Features getGlyphTextureFeatures() const { return _glyphTextureFeatures; } GlyphTexture::Features getGlyphTextureFeatures() const { return _glyphTextureFeatures; }
@ -202,9 +185,7 @@ protected:
// current active size of font // current active size of font
FontResolution _fontSize; FontResolution _fontSize;
unsigned int _margin;
float _marginRatio;
int _glyphInterval;
GlyphTexture::Features _glyphTextureFeatures; GlyphTexture::Features _glyphTextureFeatures;
unsigned int _textureWidthHint; unsigned int _textureWidthHint;

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@ -93,6 +93,9 @@ public:
void setMaxTexCoord(const osg::Vec2& coord); void setMaxTexCoord(const osg::Vec2& coord);
const osg::Vec2& getMaxTexCoord() const; const osg::Vec2& getMaxTexCoord() const;
void setTexelMargin(float margin) { _texelMargin = margin; }
float getTexelMargin() const { return _texelMargin; }
protected: protected:
virtual ~Glyph(); virtual ~Glyph();
@ -116,6 +119,7 @@ protected:
int _texturePosY; int _texturePosY;
osg::Vec2 _minTexCoord; osg::Vec2 _minTexCoord;
osg::Vec2 _maxTexCoord; osg::Vec2 _maxTexCoord;
float _texelMargin;
typedef osg::buffered_value<GLuint> GLObjectList; typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _globjList; mutable GLObjectList _globjList;
@ -256,16 +260,6 @@ public:
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const osg::StateAttribute& rhs) const; virtual int compare(const osg::StateAttribute& rhs) const;
/** Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other.*/
void setGlyphImageMargin(unsigned int margin) { _margin = margin; }
unsigned int getGlyphImageMargin() const { return _margin; }
void setGlyphImageMarginRatio(float margin) { _marginRatio = margin; }
float getGlyphImageMarginRatio() const { return _marginRatio; }
void setGlyphInterval(int interval) { _interval = interval; }
int getGlyphInterval() const { return _interval; }
enum Features enum Features
{ {
GREYSCALE, GREYSCALE,
@ -277,6 +271,10 @@ public:
void setGlyphTextureFeatures(Features features) { _glyphTextureFeatures = features; } void setGlyphTextureFeatures(Features features) { _glyphTextureFeatures = features; }
Features getGlyphTextureFeatures() const { return _glyphTextureFeatures; } Features getGlyphTextureFeatures() const { return _glyphTextureFeatures; }
int getEffectMargin(const Glyph* glyph);
int getTexelMargin(const Glyph* glyph);
bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY); bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY);
void addGlyph(Glyph* glyph,int posX, int posY); void addGlyph(Glyph* glyph,int posX, int posY);
@ -296,12 +294,6 @@ protected:
void copyGlyphImage(Glyph* glyph); void copyGlyphImage(Glyph* glyph);
// parameter used to compute the size and position of empty space
// in the texture which could accommodate new glyphs.
int _margin;
float _marginRatio;
int _interval;
Features _glyphTextureFeatures; Features _glyphTextureFeatures;
int _usedY; int _usedY;

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@ -278,19 +278,6 @@ void FreeTypeFont::setFontResolution(const osgText::FontResolution& fontSize)
int width = fontSize.first; int width = fontSize.first;
int height = fontSize.second; int height = fontSize.second;
int maxAxis = std::max(width, height);
int margin = _facade->getGlyphImageMargin() + (int)((float)maxAxis * _facade->getGlyphImageMarginRatio());
if ((unsigned int)(width+2*margin) > _facade->getTextureWidthHint() ||
(unsigned int)(width+2*margin) > _facade->getTextureHeightHint())
{
OSG_WARN<<"Warning: FreeTypeFont::setSize("<<width<<","<<height<<") sizes too large,"<<std::endl;
width = _facade->getTextureWidthHint()-2*margin;
height = _facade->getTextureHeightHint()-2*margin;
OSG_WARN<<" sizes capped ("<<width<<","<<height<<") to fit int current glyph texture size."<<std::endl;
}
FT_Error error = FT_Set_Pixel_Sizes( _face, /* handle to face object */ FT_Error error = FT_Set_Pixel_Sizes( _face, /* handle to face object */
width, /* pixel_width */ width, /* pixel_width */

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@ -29,9 +29,6 @@ DefaultFont::DefaultFont()
_minFilterHint = osg::Texture::LINEAR_MIPMAP_LINEAR; _minFilterHint = osg::Texture::LINEAR_MIPMAP_LINEAR;
_magFilterHint = osg::Texture::NEAREST; _magFilterHint = osg::Texture::NEAREST;
_margin = 8;
_marginRatio = 0.0;
_glyphInterval = 16;
constructGlyphs(); constructGlyphs();
} }

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@ -224,9 +224,6 @@ osg::ref_ptr<Font> osgText::readRefFontStream(std::istream& stream, const osgDB:
Font::Font(FontImplementation* implementation): Font::Font(FontImplementation* implementation):
osg::Object(true), osg::Object(true),
_margin(1),
_marginRatio(0.02),
_glyphInterval(1),
#if 0 #if 0
_glyphTextureFeatures(GlyphTexture::ALL_FEATURES), _glyphTextureFeatures(GlyphTexture::ALL_FEATURES),
#else #else
@ -289,32 +286,6 @@ std::string Font::getFileName() const
return std::string(); return std::string();
} }
void Font::setGlyphImageMargin(unsigned int margin)
{
_margin = margin;
}
unsigned int Font::getGlyphImageMargin() const
{
return _margin;
}
void Font::setGlyphImageMarginRatio(float ratio)
{
_marginRatio = ratio;
}
float Font::getGlyphImageMarginRatio() const
{
return _marginRatio;
}
void Font::setGlyphInterval(int interval)
{
_glyphInterval = interval;
}
void Font::setTextureSizeHint(unsigned int width,unsigned int height) void Font::setTextureSizeHint(unsigned int width,unsigned int height)
{ {
_textureWidthHint = width; _textureWidthHint = width;
@ -514,9 +485,6 @@ void Font::addGlyph(const FontResolution& fontRes, unsigned int charcode, Glyph*
OSG_INFO<< " Font " << this<< ", numberOfTexturesAllocated "<<numberOfTexturesAllocated<<std::endl; OSG_INFO<< " Font " << this<< ", numberOfTexturesAllocated "<<numberOfTexturesAllocated<<std::endl;
// reserve enough space for the glyphs. // reserve enough space for the glyphs.
glyphTexture->setGlyphImageMargin(_margin);
glyphTexture->setGlyphImageMarginRatio(_marginRatio);
glyphTexture->setGlyphInterval(_glyphInterval);
glyphTexture->setGlyphTextureFeatures(_glyphTextureFeatures); glyphTexture->setGlyphTextureFeatures(_glyphTextureFeatures);
glyphTexture->setTextureSize(_textureWidthHint,_textureHeightHint); glyphTexture->setTextureSize(_textureWidthHint,_textureHeightHint);
glyphTexture->setFilter(osg::Texture::MIN_FILTER,_minFilterHint); glyphTexture->setFilter(osg::Texture::MIN_FILTER,_minFilterHint);

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@ -37,9 +37,6 @@ using namespace std;
#endif #endif
GlyphTexture::GlyphTexture(): GlyphTexture::GlyphTexture():
_margin(1),
_marginRatio(0.02f),
_interval(1),
_usedY(0), _usedY(0),
_partUsedX(0), _partUsedX(0),
_partUsedY(0) _partUsedY(0)
@ -60,21 +57,39 @@ int GlyphTexture::compare(const osg::StateAttribute& rhs) const
return 0; return 0;
} }
int GlyphTexture::getEffectMargin(const Glyph* glyph)
{
if (_glyphTextureFeatures==GREYSCALE) return 0;
else return glyph->getFontResolution().second/4;
}
int GlyphTexture::getTexelMargin(const Glyph* glyph)
{
int width = glyph->s();
int height = glyph->t();
int effect_margin = getEffectMargin(glyph);
int max_dimension = std::max(width, height) + 2 * effect_margin;
int margin = osg::maximum(max_dimension/4, 2) + effect_margin;
return margin;
}
bool GlyphTexture::getSpaceForGlyph(Glyph* glyph, int& posX, int& posY) bool GlyphTexture::getSpaceForGlyph(Glyph* glyph, int& posX, int& posY)
{ {
int maxAxis = osg::maximum(glyph->s(), glyph->t()); int width = glyph->s();
int margin_from_ratio = (int)((float)maxAxis * _marginRatio); int height = glyph->t();
int search_distance = glyph->getFontResolution().second/8;
int margin = _margin + osg::maximum(margin_from_ratio, search_distance); int margin = getTexelMargin(glyph);
int width = glyph->s()+2*margin; width += 2*margin;
int height = glyph->t()+2*margin; height += 2*margin;
int partUsedX = ((_partUsedX % _interval) == 0) ? _partUsedX : (((_partUsedX/_interval)+1)*_interval); int interval = 4;
int partUsedY = ((_partUsedY % _interval) == 0) ? _partUsedY : (((_partUsedY/_interval)+1)*_interval);
int usedY = ((_usedY % _interval) == 0) ? _usedY : (((_usedY/_interval)+1)*_interval); int partUsedX = ((_partUsedX % interval) == 0) ? _partUsedX : (((_partUsedX/interval)+1)*interval);
int partUsedY = ((_partUsedY % interval) == 0) ? _partUsedY : (((_partUsedY/interval)+1)*interval);
int usedY = ((_usedY % interval) == 0) ? _usedY : (((_usedY/interval)+1)*interval);
// first check box (partUsedX, usedY) to (width,height) // first check box (partUsedX, usedY) to (width,height)
if (width <= (getTextureWidth()-partUsedX) && if (width <= (getTextureWidth()-partUsedX) &&
@ -132,6 +147,9 @@ void GlyphTexture::addGlyph(Glyph* glyph, int posX, int posY)
glyph->setMaxTexCoord( osg::Vec2( static_cast<float>(posX+glyph->s())/static_cast<float>(getTextureWidth()), glyph->setMaxTexCoord( osg::Vec2( static_cast<float>(posX+glyph->s())/static_cast<float>(getTextureWidth()),
static_cast<float>(posY+glyph->t())/static_cast<float>(getTextureHeight()) ) ); static_cast<float>(posY+glyph->t())/static_cast<float>(getTextureHeight()) ) );
glyph->setTexelMargin(float(getTexelMargin(glyph)));
copyGlyphImage(glyph); copyGlyphImage(glyph);
} }
@ -156,7 +174,7 @@ void GlyphTexture::copyGlyphImage(Glyph* glyph)
int dest_rows = _image->t(); int dest_rows = _image->t();
unsigned char* dest_data = _image->data(glyph->getTexturePositionX(),glyph->getTexturePositionY()); unsigned char* dest_data = _image->data(glyph->getTexturePositionX(),glyph->getTexturePositionY());
int search_distance = glyph->getFontResolution().second/4; int search_distance = getEffectMargin(glyph);
int left = -search_distance; int left = -search_distance;
int right = glyph->s()+search_distance; int right = glyph->s()+search_distance;

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@ -464,8 +464,6 @@ void Text::computeGlyphRepresentation()
float hr = _characterHeight; float hr = _characterHeight;
float wr = hr/getCharacterAspectRatio(); float wr = hr/getCharacterAspectRatio();
float texelMargin = 5.0f;
for(String::iterator itr=_text.begin(); for(String::iterator itr=_text.begin();
itr!=_text.end(); itr!=_text.end();
) )
@ -632,6 +630,7 @@ void Text::computeGlyphRepresentation()
osg::Vec2 mintc = glyph->getMinTexCoord(); osg::Vec2 mintc = glyph->getMinTexCoord();
osg::Vec2 maxtc = glyph->getMaxTexCoord(); osg::Vec2 maxtc = glyph->getMaxTexCoord();
osg::Vec2 vDiff = maxtc - mintc; osg::Vec2 vDiff = maxtc - mintc;
float texelMargin = glyph->getTexelMargin();
float fHorizTCMargin = texelMargin / glyph->getTexture()->getTextureWidth(); float fHorizTCMargin = texelMargin / glyph->getTexture()->getTextureWidth();
float fVertTCMargin = texelMargin / glyph->getTexture()->getTextureHeight(); float fVertTCMargin = texelMargin / glyph->getTexture()->getTextureHeight();