Merge pull request #1092 from rhabacker/FixShadowWarnings
Fixes shadows warnings
This commit is contained in:
commit
d207c15705
@ -817,7 +817,7 @@ int main( int argc, char **argv )
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if (internalFormatMode != osg::Texture::USE_IMAGE_DATA_FORMAT)
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{
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std::string ext = osgDB::getFileExtension(fileNameOut);
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ext = osgDB::getFileExtension(fileNameOut);
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CompressTexturesVisitor ctv(internalFormatMode);
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root->accept(ctv);
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ctv.compress();
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@ -150,11 +150,12 @@ class OSG_EXPORT GraphicsContext : public Object
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refreshRate(0),
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colorDepth(0)
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{}
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ScreenSettings(int width, int height, double refreshRate=0, unsigned int colorDepth=0) :
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width(width),
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height(height),
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refreshRate(refreshRate),
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colorDepth(colorDepth)
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ScreenSettings(int in_width, int in_height, double in_refreshRate=0, unsigned int in_colorDepth=0) :
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width(in_width),
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height(in_height),
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refreshRate(in_refreshRate),
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colorDepth(in_colorDepth)
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{}
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int width;
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@ -1504,11 +1504,11 @@ void Geometry::fixDeprecatedData()
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// we start processing the primitive sets.
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int target_vindex = 0;
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int source_pindex = -1; // equals primitiveNum
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for(PrimitiveSetList::iterator itr = _primitives.begin();
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itr != _primitives.end();
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++itr)
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for(PrimitiveSetList::iterator prim_itr = _primitives.begin();
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prim_itr != _primitives.end();
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++prim_itr)
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{
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osg::PrimitiveSet* primitiveset = itr->get();
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osg::PrimitiveSet* primitiveset = prim_itr->get();
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GLenum mode=primitiveset->getMode();
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unsigned int primLength;
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@ -561,13 +561,13 @@ static void fillSpotLightImage(unsigned char* ptr, const osg::Vec4& centerColour
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float mid = (float(size)-1.0f)*0.5f;
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float div = 2.0f/float(size);
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for(unsigned int r=0;r<size;++r)
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for(unsigned int row=0;row<size;++row)
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{
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//unsigned char* ptr = image->data(0,r,0);
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for(unsigned int c=0;c<size;++c)
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for(unsigned int col=0;col<size;++col)
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{
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float dx = (float(c) - mid)*div;
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float dy = (float(r) - mid)*div;
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float dx = (float(col) - mid)*div;
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float dy = (float(row) - mid)*div;
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float r = powf(1.0f-sqrtf(dx*dx+dy*dy),power);
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if (r<0.0f) r=0.0f;
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osg::Vec4 color = centerColour*r+backgroudColour*(1.0f-r);
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@ -341,7 +341,6 @@ namespace MatrixDecomposition
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#define TOL 1.0e-6
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_HMatrix Mk, MadjTk, Ek;
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double det, M_one, M_inf, MadjT_one, MadjT_inf, E_one, gamma, g1, g2;
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int i, j;
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mat_tpose(Mk,=,M,3);
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M_one = norm_one(Mk); M_inf = norm_inf(Mk);
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@ -374,8 +373,8 @@ namespace MatrixDecomposition
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mat_tpose(Q,=,Mk,3); mat_pad(Q);
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mat_mult(Mk, M, S); mat_pad(S);
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for (i=0; i<3; i++)
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for (j=i; j<3; j++)
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for (int i=0; i<3; i++)
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for (int j=i; j<3; j++)
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S[i][j] = S[j][i] = 0.5*(S[i][j]+S[j][i]);
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return (det);
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}
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@ -393,14 +392,14 @@ namespace MatrixDecomposition
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double Diag[3],OffD[3]; /* OffD is off-diag (by omitted index) */
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double g,h,fabsh,fabsOffDi,t,theta,c,s,tau,ta,OffDq,a,b;
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static char nxt[] = {Y,Z,X};
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int sweep, i, j;
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int sweep;
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mat_copy(U,=,mat_id,4);
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Diag[X] = S[X][X]; Diag[Y] = S[Y][Y]; Diag[Z] = S[Z][Z];
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OffD[X] = S[Y][Z]; OffD[Y] = S[Z][X]; OffD[Z] = S[X][Y];
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for (sweep=20; sweep>0; sweep--) {
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double sm = fabs(OffD[X])+fabs(OffD[Y])+fabs(OffD[Z]);
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if (sm==0.0) break;
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for (i=Z; i>=X; i--) {
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for (int i=Z; i>=X; i--) {
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int p = nxt[i]; int q = nxt[p];
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fabsOffDi = fabs(OffD[i]);
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g = 100.0*fabsOffDi;
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@ -421,7 +420,7 @@ namespace MatrixDecomposition
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OffDq = OffD[q];
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OffD[q] -= s*(OffD[p] + tau*OffD[q]);
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OffD[p] += s*(OffDq - tau*OffD[p]);
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for (j=Z; j>=X; j--) {
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for (int j=Z; j>=X; j--) {
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a = U[j][p]; b = U[j][q];
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U[j][p] -= s*(b + tau*a);
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U[j][q] += s*(a - tau*b);
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@ -452,7 +451,7 @@ namespace MatrixDecomposition
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Quat p = q0001;
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double ka[4];
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int i, turn = -1;
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int turn = -1;
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ka[X] = k->x; ka[Y] = k->y; ka[Z] = k->z;
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if (ka[X]==ka[Y]) {
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@ -482,7 +481,7 @@ namespace MatrixDecomposition
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mag[2] = (double)q.y*q.z+(double)q.x*q.w;
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bool neg[3];
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for (i=0; i<3; i++)
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for (int i=0; i<3; i++)
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{
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neg[i] = (mag[i]<0.0);
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if (neg[i]) mag[i] = -mag[i];
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@ -516,7 +515,7 @@ namespace MatrixDecomposition
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bool neg[4];
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double all, big, two;
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qa[0] = q.x; qa[1] = q.y; qa[2] = q.z; qa[3] = q.w;
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for (i=0; i<4; i++) {
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for (int i=0; i<4; i++) {
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pa[i] = 0.0;
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neg[i] = (qa[i]<0.0);
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if (neg[i]) qa[i] = -qa[i];
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@ -547,7 +546,7 @@ namespace MatrixDecomposition
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big = qa[hi];
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if (all>two) {
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if (all>big) {/*all*/
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{int i; for (i=0; i<4; i++) pa[i] = sgn(neg[i], 0.5);}
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{for (int i=0; i<4; i++) pa[i] = sgn(neg[i], 0.5);}
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cycle(ka,par);
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}
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else {/*big*/ pa[hi] = sgn(neg[hi],1.0);}
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@ -147,8 +147,7 @@ void ConnectedParticleSystem::drawImplementation(osg::RenderInfo& renderInfo) co
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const Particle* nextParticle = (particle->getNextParticle() != Particle::INVALID_INDEX) ? &_particles[particle->getNextParticle()] : 0;
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if (nextParticle)
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{
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const osg::Vec3& nextPos = nextParticle->getPosition();
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osg::Vec3 startDelta = nextPos-pos;
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osg::Vec3 startDelta = nextParticle->getPosition()-pos;
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startDelta.normalize();
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float distance2 = 0.0;
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@ -158,8 +157,7 @@ void ConnectedParticleSystem::drawImplementation(osg::RenderInfo& renderInfo) co
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++i)
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{
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nextParticle = &_particles[nextParticle->getNextParticle()];
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const osg::Vec3& nextPos = nextParticle->getPosition();
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osg::Vec3 delta = nextPos-pos;
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osg::Vec3 delta = nextParticle->getPosition()-pos;
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distance2 = (delta^startDelta).length2();
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}
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}
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@ -187,8 +185,8 @@ void ConnectedParticleSystem::drawImplementation(osg::RenderInfo& renderInfo) co
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if (nextParticle)
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{
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const osg::Vec3& nextPos = nextParticle->getPosition();
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osg::Vec3 startDelta = nextPos-pos;
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osg::Vec3 startDelta = nextParticle->getPosition()-pos;
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delta = startDelta;
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startDelta.normalize();
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float distance2 = 0.0;
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@ -198,12 +196,10 @@ void ConnectedParticleSystem::drawImplementation(osg::RenderInfo& renderInfo) co
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++i)
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{
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nextParticle = &_particles[nextParticle->getNextParticle()];
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const osg::Vec3& nextPos = nextParticle->getPosition();
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delta = nextPos-pos;
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delta = nextParticle->getPosition()-pos;
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distance2 = (delta^startDelta).length2();
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}
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delta = nextPos-pos;
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}
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osg::Vec3 normal( delta ^ (pos-eyeLocal));
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