Added proper handling of 3d texture compression
This commit is contained in:
parent
a8739f952a
commit
d204a087c3
@ -7,6 +7,7 @@
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#include <osg/Vec3>
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#include <osg/Geometry>
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#include <osg/Texture2D>
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#include <osg/Texture3D>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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@ -87,7 +88,9 @@ class CompressTexturesVisitor : public osg::NodeVisitor
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{
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public:
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CompressTexturesVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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CompressTexturesVisitor(osg::Texture::InternalFormatMode internalFormatMode):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_internalFormatMode(internalFormatMode) {}
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virtual void apply(osg::Node& node)
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{
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@ -113,7 +116,7 @@ public:
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// search for the existance of any texture object attributes
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for(unsigned int i=0;i<stateset.getTextureAttributeList().size();++i)
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{
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osg::Texture2D* texture = dynamic_cast<osg::Texture2D*>(stateset.getTextureAttribute(i,osg::StateAttribute::TEXTURE));
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osg::Texture* texture = dynamic_cast<osg::Texture*>(stateset.getTextureAttribute(i,osg::StateAttribute::TEXTURE));
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if (texture)
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{
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_textureSet.insert(texture);
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@ -131,13 +134,17 @@ public:
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itr!=_textureSet.end();
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++itr)
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{
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osg::Texture2D* texture = const_cast<osg::Texture2D*>(itr->get());
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osg::Image* image = texture->getImage();
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osg::Texture* texture = const_cast<osg::Texture*>(itr->get());
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osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(texture);
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osg::Texture3D* texture3D = dynamic_cast<osg::Texture3D*>(texture);
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osg::Image* image = texture2D ? texture2D->getImage() : texture3D ? texture3D->getImage() : 0;
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if (image &&
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(image->getPixelFormat()==GL_RGB || image->getPixelFormat()==GL_RGBA) &&
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(image->s()>=32 && image->t()>=32))
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{
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texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT3_COMPRESSION);
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texture->setInternalFormatMode(_internalFormatMode);
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// get OpenGL driver to create texture from image.
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texture->apply(*state);
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@ -149,10 +156,10 @@ public:
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}
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}
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typedef std::set< osg::ref_ptr<osg::Texture2D> > TextureSet;
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TextureSet _textureSet;
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typedef std::set< osg::ref_ptr<osg::Texture> > TextureSet;
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TextureSet _textureSet;
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osg::Texture::InternalFormatMode _internalFormatMode;
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};
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@ -169,7 +176,14 @@ static void usage( const char *prog, const char *msg )
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osg::notify(osg::NOTICE)<< std::endl;
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osg::notify(osg::NOTICE)<<"options:"<< std::endl;
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osg::notify(osg::NOTICE)<<" -O option - ReaderWriter option"<< std::endl;
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osg::notify(osg::NOTICE)<< std::endl;
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osg::notify(osg::NOTICE)<<" --compressed - Compress textures."<< std::endl;
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osg::notify(osg::NOTICE)<<" --compressed - Enable the usage of compressed textures."<< std::endl;
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osg::notify(osg::NOTICE)<<" --compressed-arb - Enable the usage of OpenGL ARB compressed textures"<< std::endl;
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osg::notify(osg::NOTICE)<<" --compressed-dxt1 - Enable the usage of S3TC DXT1 compressed textures"<< std::endl;
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osg::notify(osg::NOTICE)<<" --compressed-dxt3 - Enable the usage of S3TC DXT3 compressed textures"<< std::endl;
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osg::notify(osg::NOTICE)<<" --compressed-dxt5 - Enable the usage of S3TC DXT5 compressed textures"<< std::endl;
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osg::notify(osg::NOTICE)<< std::endl;
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osg::notify(osg::NOTICE)<<" -l libraryName - load plugin of name libraryName"<< std::endl;
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osg::notify(osg::NOTICE)<<" i.e. -l osgdb_pfb"<< std::endl;
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osg::notify(osg::NOTICE)<<" Useful for loading reader/writers which can load"<< std::endl;
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@ -228,6 +242,7 @@ int main( int argc, char **argv )
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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@ -246,7 +261,6 @@ int main( int argc, char **argv )
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FileNameList fileNames;
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OrientationConverter oc;
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bool do_convert = false;
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bool compressTextures = false;
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std::string str;
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while (arguments.read("-O",str))
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@ -347,10 +361,12 @@ int main( int argc, char **argv )
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}
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while (arguments.read("--compressed"))
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{
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compressTextures = true;
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}
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osg::Texture::InternalFormatMode internalFormatMode = osg::Texture::USE_IMAGE_DATA_FORMAT;
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while(arguments.read("--compressed") || arguments.read("--compressed-arb")) { internalFormatMode = osg::Texture::USE_ARB_COMPRESSION; }
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while(arguments.read("--compressed-dxt1")) { internalFormatMode = osg::Texture::USE_S3TC_DXT1_COMPRESSION; }
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while(arguments.read("--compressed-dxt3")) { internalFormatMode = osg::Texture::USE_S3TC_DXT3_COMPRESSION; }
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while(arguments.read("--compressed-dxt5")) { internalFormatMode = osg::Texture::USE_S3TC_DXT5_COMPRESSION; }
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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@ -393,12 +409,12 @@ int main( int argc, char **argv )
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if( do_convert )
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root = oc.convert( root.get() );
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if (compressTextures)
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if (internalFormatMode != osg::Texture::USE_IMAGE_DATA_FORMAT)
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{
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std::string ext = osgDB::getFileExtension(fileNameOut);
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if (ext=="ive")
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{
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CompressTexturesVisitor ctv;
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CompressTexturesVisitor ctv(internalFormatMode);
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root->accept(ctv);
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ctv.compress();
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}
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@ -507,6 +507,8 @@ class SG_EXPORT Texture : public osg::StateAttribute
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void computeRequiredTextureDimensions(State& state, const osg::Image& image,GLsizei& width, GLsizei& height,GLsizei& numMipmapLevels) const;
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bool isCompressedInternalFormat(GLint internalFormat) const;
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void getCompressedSize(GLenum internalFormat, GLint width, GLint height, GLint depth, GLint& blockSize, GLint& size) const;
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/** Helper method. Sets texture paramters. */
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void applyTexParameters(GLenum target, State& state) const;
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@ -201,6 +201,8 @@ class SG_EXPORT Texture3D : public Texture
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virtual ~Texture3D();
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void computeRequiredTextureDimensions(State& state, const osg::Image& image,GLsizei& width, GLsizei& height,GLsizei& depth, GLsizei& numMipmapLevels) const;
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virtual void computeInternalFormat() const;
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void applyTexImage3D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMipmapLevels) const;
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@ -448,7 +448,7 @@ void Image::readImageFromCurrentTexture(unsigned int contextID, bool copyMipMaps
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed);
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}
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}
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else if (textureMode==GL_TEXTURE_2D)
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else if (textureMode==GL_TEXTURE_3D)
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{
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if (extensions3D->isCompressedTexImage3DSupported())
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{
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@ -600,6 +600,16 @@ bool Texture::isCompressedInternalFormat(GLint internalFormat) const
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}
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}
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void Texture::getCompressedSize(GLenum internalFormat, GLint width, GLint height, GLint depth, GLint& blockSize, GLint& size) const
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{
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if (_internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || _internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
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blockSize = 8;
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else
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blockSize = 16;
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size = ((width+3)/4)*((height+3)/4)*depth*blockSize;
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}
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void Texture::applyTexParameters(GLenum target, State& state) const
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{
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// get the contextID (user defined ID of 0 upwards) for the
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@ -738,6 +748,7 @@ bool Texture::areAllTextureObjectsLoaded() const
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return true;
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}
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void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* image, GLsizei inwidth, GLsizei inheight,GLsizei numMipmapLevels) const
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{
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// if we don't have a valid image we can't create a texture!
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@ -833,8 +844,8 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
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{
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numMipmapLevels = 1;
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GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
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GLint size = ((inwidth+3)/4)*((inheight+3)/4)*blockSize;
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GLint blockSize, size;
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getCompressedSize(_internalFormat, inwidth, inheight, 1, blockSize,size);
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extensions->glCompressedTexImage2D(target, 0, _internalFormat,
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inwidth, inheight,0,
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@ -879,8 +890,8 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
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}
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else if (extensions->isCompressedTexImage2DSupported())
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{
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GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
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GLint size = 0;
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GLint blockSize, size;
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for( GLsizei k = 0 ; k < numMipmapLevels && (width || height) ;k++)
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{
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if (width == 0)
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@ -888,7 +899,7 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
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if (height == 0)
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height = 1;
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size = ((width+3)/4)*((height+3)/4)*blockSize;
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getCompressedSize(_internalFormat, width, height, 1, blockSize,size);
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extensions->glCompressedTexImage2D(target, k, _internalFormat,
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width, height, _borderWidth,
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size, image->getMipmapData(k));
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@ -1034,8 +1045,8 @@ void Texture::applyTexImage2D_subload(State& state, GLenum target, const Image*
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}
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else if (extensions->isCompressedTexImage2DSupported())
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{
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GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
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GLint size = ((inwidth+3)/4)*((inheight+3)/4)*blockSize;
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GLint blockSize,size;
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getCompressedSize(_internalFormat, inwidth, inheight, 1, blockSize,size);
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extensions->glCompressedTexSubImage2D(target, 0,
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0,0,
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@ -1079,8 +1090,7 @@ void Texture::applyTexImage2D_subload(State& state, GLenum target, const Image*
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}
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else if (extensions->isCompressedTexImage2DSupported())
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{
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GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
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GLint size = 0;
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GLint blockSize,size;
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for( GLsizei k = 0 ; k < numMipmapLevels && (width || height) ;k++)
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{
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if (width == 0)
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@ -1088,7 +1098,7 @@ void Texture::applyTexImage2D_subload(State& state, GLenum target, const Image*
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if (height == 0)
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height = 1;
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size = ((width+3)/4)*((height+3)/4)*blockSize;
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getCompressedSize(_internalFormat, inwidth, inheight, 1, blockSize,size);
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//state.checkGLErrors("before extensions->glCompressedTexSubImage2D(");
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@ -93,6 +93,53 @@ void Texture3D::setImage(Image* image)
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_image = image;
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}
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void Texture3D::computeRequiredTextureDimensions(State& state, const osg::Image& image,GLsizei& inwidth, GLsizei& inheight,GLsizei& indepth, GLsizei& numMipmapLevels) const
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{
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const unsigned int contextID = state.getContextID();
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const Extensions* extensions = getExtensions(contextID,true);
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int width = Image::computeNearestPowerOfTwo(image.s()-2*_borderWidth)+2*_borderWidth;
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int height = Image::computeNearestPowerOfTwo(image.t()-2*_borderWidth)+2*_borderWidth;
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int depth = Image::computeNearestPowerOfTwo(image.r()-2*_borderWidth)+2*_borderWidth;
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// cap the size to what the graphics hardware can handle.
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if (width>extensions->maxTexture3DSize()) width = extensions->maxTexture3DSize();
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if (height>extensions->maxTexture3DSize()) height = extensions->maxTexture3DSize();
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if (depth>extensions->maxTexture3DSize()) depth = extensions->maxTexture3DSize();
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inwidth = width;
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inheight = height;
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indepth = depth;
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bool useHardwareMipMapGeneration = false; //!image.isMipmap() && _useHardwareMipMapGeneration && extensions->isGenerateMipMapSupported();
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if( _min_filter == LINEAR || _min_filter == NEAREST || useHardwareMipMapGeneration )
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{
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numMipmapLevels = 1;
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}
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else if( image.isMipmap() )
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{
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numMipmapLevels = image.getNumMipmapLevels();
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}
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else
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{
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numMipmapLevels = 0;
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for( ; (width || height || depth) ;++numMipmapLevels)
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{
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if (width == 0)
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width = 1;
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if (height == 0)
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height = 1;
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if (depth == 0)
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depth = 1;
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width >>= 1;
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height >>= 1;
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depth >>= 1;
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}
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}
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}
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void Texture3D::apply(State& state) const
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{
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@ -155,10 +202,17 @@ void Texture3D::apply(State& state) const
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else if (_image.valid() && _image->data())
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{
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// compute the internal texture format, this set the _internalFormat to an appropriate value.
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computeInternalFormat();
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// compute the dimensions of the texture.
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computeRequiredTextureDimensions(state,*_image,_textureWidth, _textureHeight, _textureDepth,_numMipmapLevels);
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_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_3D);
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textureObject->bind();
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applyTexParameters(GL_TEXTURE_3D,state);
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applyTexImage3D(GL_TEXTURE_3D,_image.get(),state, _textureWidth, _textureHeight, _textureDepth,_numMipmapLevels);
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@ -195,7 +249,6 @@ void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsiz
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// get the contextID (user defined ID of 0 upwards) for the
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// current OpenGL context.
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const unsigned int contextID = state.getContextID();
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const Extensions* extensions = getExtensions(contextID,true);
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// compute the internal texture format, this set the _internalFormat to an appropriate value.
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@ -203,6 +256,8 @@ void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsiz
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// select the internalFormat required for the texture.
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bool compressed = isCompressedInternalFormat(_internalFormat);
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bool compressed_image = isCompressedInternalFormat((GLenum)image->getPixelFormat());
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if (compressed)
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{
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//notify(WARN)<<"Warning::cannot currently use compressed format with 3D textures."<<std::endl;
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@ -216,11 +271,33 @@ void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsiz
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if( _min_filter == LINEAR || _min_filter == NEAREST )
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{
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numMipmapLevels = 1;
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extensions->glTexImage3D( target, 0, _internalFormat,
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image->s(), image->t(), image->r(), _borderWidth,
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(GLenum)image->getPixelFormat(),
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(GLenum)image->getDataType(),
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image->data() );
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if (!compressed_image)
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{
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// notify(WARN)<<"glTexImage3D"<<std::endl;
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extensions->glTexImage3D( target, 0, _internalFormat,
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inwidth, inheight, indepth,
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_borderWidth,
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(GLenum)image->getPixelFormat(),
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(GLenum)image->getDataType(),
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image->data() );
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}
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else if (extensions->isCompressedTexImage3DSupported())
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{
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// notify(WARN)<<"glCompressedTexImage3D "<<inwidth<<", "<<inheight<<", "<<indepth<<std::endl;
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numMipmapLevels = 1;
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GLint blockSize, size;
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getCompressedSize(_internalFormat, inwidth, inheight, indepth, blockSize,size);
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extensions->glCompressedTexImage3D(target, 0, _internalFormat,
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inwidth, inheight, indepth,
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_borderWidth,
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size,
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image->data());
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}
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}
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else
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{
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