Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0.
This commit is contained in:
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7e7135be59
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d17d7159a1
@ -60,8 +60,10 @@ Node* OrientationConverter::convert( Node *node )
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if (!S.isIdentity())
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{
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#if !defined(OSG_GLES2_AVAILABLE)
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// Add a normalize state. This will be removed if the FlattenStaticTransformsVisitor works
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transform->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
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#endif
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}
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root->addChild(transform);
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@ -723,7 +723,8 @@ int main( int argc, char **argv )
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}
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#if 1
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#if !defined(OSG_GLES2_AVAILABLE)
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// add back in enabling of the GL_ALPHA_TEST to get around the core OSG no longer setting it by default for opaque bins.
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// the alpha test is required for the volume rendering alpha clipping to work.
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loadedModel->getOrCreateStateSet()->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
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@ -108,6 +108,10 @@
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#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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#endif
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#ifndef GL_DEPTH_COMPONENT
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#define GL_DEPTH_COMPONENT 0x1902
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#endif
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#ifndef GL_VERSION_1_4
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT24 0x81A6
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@ -16,6 +16,11 @@
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#include <osg/StateAttribute>
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#ifndef GL_POLYGON_OFFSET_LINE
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#endif
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namespace osg {
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/** PolygonOffset - encapsulates the OpenGL glPolygonOffset state.*/
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@ -145,8 +145,7 @@
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#endif
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#ifndef GL_CLAMP
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// OpenGL ES1 and ES2 doesn't provide GL_CLAMP but has GL_CLAMP_TO_EDGE
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#define GL_CLAMP GL_CLAMP_TO_EDGE
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#define GL_CLAMP 0x2900
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#endif
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#ifndef GL_CLAMP_TO_BORDER_ARB
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@ -391,7 +391,9 @@ protected:
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osg::StateSet* createTransformStateSet()
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{
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osg::StateSet* stateset = new osg::StateSet;
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#if !defined(OSG_GLES2_AVAILABLE)
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stateset->setMode(GL_NORMALIZE,osg::StateAttribute::ON);
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#endif
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return stateset;
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}
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@ -311,8 +311,6 @@ public:
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void subload() const;
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void draw(osg::State& state) const;
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protected:
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virtual ~Glyph();
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@ -1560,6 +1560,12 @@ void Texture::applyTexParameters(GLenum target, State& state) const
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wr = CLAMP;
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}
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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if (ws == CLAMP) ws = CLAMP_TO_EDGE;
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if (wt == CLAMP) wr = CLAMP_TO_EDGE;
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if (wr == CLAMP) wt = CLAMP_TO_EDGE;
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#endif
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const Image * image = getImage(0);
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if( image &&
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image->isMipmap() &&
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@ -216,7 +216,11 @@ namespace
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texenv->setMode(osg::TexEnv::DECAL);
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ss->setTextureAttributeAndModes(0, texenv.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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#if !defined(OSG_GLES2_AVAILABLE)
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ss->setMode( GL_ALPHA_TEST, osg::StateAttribute::OFF );
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#else
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osg::notify(osg::NOTICE)<<"Warning: osgFX::AnisotropicLighting unable to disable GL_ALPHA_TEST."<<std::endl;
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#endif
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addPass(ss.get());
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}
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@ -58,7 +58,6 @@ namespace
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ss->setAttributeAndModes(_wf_mat.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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ss->setMode(GL_LIGHTING, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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ss->setTextureMode(0, GL_TEXTURE_1D, osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF);
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ss->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF);
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addPass(ss.get());
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@ -50,6 +50,8 @@ namespace
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void apply(osg::State& state) const
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{
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#ifdef OSG_GL_MATRICES_AVAILABLE
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glMatrixMode(GL_TEXTURE);
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if (_active) {
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@ -74,6 +76,9 @@ namespace
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}
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glMatrixMode(GL_MODELVIEW);
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#else
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osg::notify(osg::NOTICE)<<"Warning: osgFX::SpecualHighlights unable to set texture matrix."<<std::endl;
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#endif
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}
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private:
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@ -96,11 +96,15 @@ bool StateSetManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
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_lighting =(_stateset->getMode(GL_LIGHTING)&osg::StateAttribute::ON);
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unsigned int mode = osg::StateAttribute::INHERIT|osg::StateAttribute::ON;
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_texture = (_stateset->getTextureMode(0,GL_TEXTURE_1D)&mode) ||
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(_stateset->getTextureMode(0,GL_TEXTURE_2D)&mode) ||
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_texture = (_stateset->getTextureMode(0,GL_TEXTURE_2D)&mode) ||
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(_stateset->getTextureMode(0,GL_TEXTURE_3D)&mode) ||
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(_stateset->getTextureMode(0,GL_TEXTURE_RECTANGLE)&mode) ||
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(_stateset->getTextureMode(0,GL_TEXTURE_CUBE_MAP)&mode);
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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_texture |= (_stateset->getTextureMode(0,GL_TEXTURE_1D)&mode);
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#endif
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}
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if (ea.getHandled()) return false;
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@ -183,7 +187,9 @@ void StateSetManipulator::setTextureEnabled(bool newtexture)
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if ( _texture ) mode = osg::StateAttribute::INHERIT|osg::StateAttribute::ON;
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for( unsigned int ii=0; ii<_maxNumOfTextureUnits; ii++ )
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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_stateset->setTextureMode( ii, GL_TEXTURE_1D, mode );
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#endif
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_stateset->setTextureMode( ii, GL_TEXTURE_2D, mode );
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_stateset->setTextureMode( ii, GL_TEXTURE_3D, mode );
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_stateset->setTextureMode( ii, GL_TEXTURE_RECTANGLE, mode );
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@ -132,8 +132,12 @@ void TrackballDragger::setupDefaultGeometry()
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osg::PolygonMode* polymode = new osg::PolygonMode;
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polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE);
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geode->getOrCreateStateSet()->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
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geode->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
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geode->getOrCreateStateSet()->setAttributeAndModes(new osg::LineWidth(2.0f),osg::StateAttribute::ON);
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#if !defined(OSG_GLES2_AVAILABLE)
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geode->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
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#endif
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}
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// Add line to all the individual 1D draggers.
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@ -106,27 +106,41 @@ void osgParticle::ParticleSystem::drawImplementation(osg::RenderInfo& renderInfo
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osg::Matrix modelview = state.getModelViewMatrix();
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// set up depth mask for first rendering pass
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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glPushAttrib(GL_DEPTH_BUFFER_BIT);
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#endif
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glDepthMask(GL_FALSE);
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// render, first pass
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single_pass_render(state, modelview);
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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// restore depth mask settings
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glPopAttrib();
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#endif
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// render, second pass
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if (_doublepass) {
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// set up color mask for second rendering pass
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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glPushAttrib(GL_COLOR_BUFFER_BIT);
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#endif
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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// render the particles onto the depth buffer
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single_pass_render(state, modelview);
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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// restore color mask settings
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glPopAttrib();
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#endif
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}
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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osg::notify(osg::NOTICE)<<"Warning: ParticleSystem::drawImplementation(..) not fully implemented."<<std::endl;
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#endif
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}
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void osgParticle::ParticleSystem::setDefaultAttributes(const std::string& texturefile, bool emissive_particles, bool lighting, int texture_unit)
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@ -729,7 +729,12 @@ void PrecipitationEffect::setUpGeometries(unsigned int numParticles)
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osg::PointSprite *sprite = new osg::PointSprite();
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_pointStateSet->setTextureAttributeAndModes(0, sprite, osg::StateAttribute::ON);
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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_pointStateSet->setMode(GL_VERTEX_PROGRAM_POINT_SIZE, osg::StateAttribute::ON);
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#else
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osg::notify(osg::NOTICE)<<"Warning: ParticleEffect::setUpGeometries(..) not fully implemented."<<std::endl;
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#endif
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_pointStateSet->setRenderBinDetails(pointRenderBin,"DepthSortedBin");
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}
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@ -898,8 +903,11 @@ PrecipitationEffect::PrecipitationDrawable::PrecipitationDrawable(const Precipit
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void PrecipitationEffect::PrecipitationDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
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{
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#if defined(OSG_GL_MATRICES_AVAILABLE)
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if (!_geometry) return;
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const osg::Geometry::Extensions* extensions = osg::Geometry::getExtensions(renderInfo.getContextID(),true);
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// save OpenGL matrices
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@ -970,6 +978,7 @@ void PrecipitationEffect::PrecipitationDrawable::drawImplementation(osg::RenderI
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}
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glPopMatrix();
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#else
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osg::notify(osg::NOTICE)<<"Warning: ParticleEffect::drawImplementation(..) not fully implemented."<<std::endl;
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#endif
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}
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@ -12,7 +12,7 @@
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*/
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//
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// OpenFlight® loader for OpenSceneGraph
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// OpenFlight (R) loader for OpenSceneGraph
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//
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// Copyright (C) 2005-2007 Brede Johansen
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//
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@ -30,6 +30,17 @@
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#include "AttrData.h"
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#include "RecordInputStream.h"
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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#define GL_RGB5 0x8050
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#define GL_RGBA4 0x8056
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#define GL_RGBA8 0x8058
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#define GL_RGBA12 0x805A
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#define GL_RGB12 0x8053
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#define GL_LUMINANCE12_ALPHA4 0x8046
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#define GL_LUMINANCE12_ALPHA12 0x8047
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#define GL_INTENSITY16 0x804D
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#endif
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namespace flt {
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class VertexPalette : public Record
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@ -1,4 +1,3 @@
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#include <osg/TexEnv>
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#include <osg/CullFace>
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@ -21,6 +20,9 @@
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#include "Q3BSPReader.h"
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#include "Q3BSPLoad.h"
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#ifndef GL_RGBA8
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#define GL_RGBA8 0x8058
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#endif
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using namespace bsp;
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#include <stdio.h>
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#include <string.h>
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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#define GL_RED 0x1903
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#define GL_LUMINANCE4_ALPHA4 0x8043
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#endif
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// NOTICE ON WIN32:
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// typedef DWORD unsigned long;
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@ -45,6 +45,15 @@
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#include "hdrloader.h"
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#include "hdrwriter.h"
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#ifndef GL_RGBA8
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#define GL_RGBA8 0x8058
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#endif
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#ifndef GL_RGB8
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#define GL_RGB8 0x8051
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#endif
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class ReaderWriterHDR : public osgDB::ReaderWriter
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{
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public:
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@ -95,6 +95,8 @@ class Logos: public osg::Drawable
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virtual void drawImplementation(osg::RenderInfo& renderInfo) const
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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if( renderInfo.getContextID() != _contextID )
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return;
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@ -165,6 +167,9 @@ class Logos: public osg::Drawable
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glMatrixMode( GL_PROJECTION );
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glPopMatrix();
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glMatrixMode( GL_MODELVIEW );
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#else
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osg::notify(osg::NOTICE)<<"Warning: Logos::drawImplementation(..) not supported."<<std::endl;
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#endif
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}
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void addLogo( RelativePosition pos, std::string name )
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@ -1,7 +1,11 @@
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#include <osg/StateSet>
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/TextureCubeMap>
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#include <osg/TextureRectangle>
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#include <osg/TexGen>
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#include <osg/PolygonOffset>
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#include <osg/LineStipple>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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# define SEEK_SET 0
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#endif
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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#define GL_BITMAP 0x1A00
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_COLOR_INDEX 0x1900
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#endif
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using namespace osg;
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@ -947,11 +947,11 @@ void ShadowVolumeGeometry::drawImplementation(osg::RenderInfo& renderInfo) const
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}
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else
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{
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glNormal3f(0.0f, 0.0f, 0.0f);
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state->Normal(0.0f, 0.0f, 0.0f);
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}
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glColor4f(0.5f, 1.0f, 1.0f, 1.0f);
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state->Color(0.5f, 1.0f, 1.0f, 1.0f);
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glDrawArrays( GL_QUADS, 0, _vertices.size() );
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}
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fakeTex->setImage(image);
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// add fake texture
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_stateset->setTextureAttribute(_baseTextureUnit,fakeTex,osg::StateAttribute::ON);
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_stateset->setTextureMode(_baseTextureUnit,GL_TEXTURE_1D,osg::StateAttribute::OFF);
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_stateset->setTextureMode(_baseTextureUnit,GL_TEXTURE_2D,osg::StateAttribute::ON);
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_stateset->setTextureMode(_baseTextureUnit,GL_TEXTURE_3D,osg::StateAttribute::OFF);
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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_stateset->setTextureMode(_baseTextureUnit,GL_TEXTURE_1D,osg::StateAttribute::OFF);
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#endif
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}
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}
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@ -312,7 +312,14 @@ void SoftShadowMap::initJittering(osg::StateSet *ss)
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// the GPU Gem implementation uses a NV specific internal texture format (GL_SIGNED_RGBA_NV)
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// In order to make it more generic, we use GL_RGBA4 which should be cross platform.
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image3D->setImage(size, size, R, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE, data3D, osg::Image::USE_NEW_DELETE);
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#ifdef GL_RGBA4
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GLenum internalTextureFormat = GL_RGBA4;
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#else
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// OpenGLES 1.1 doesn't define GL_RGBA4, so we'll just assume RGBA
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GLenum internalTextureFormat = GL_RGBA;
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#endif
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image3D->setImage(size, size, R, internalTextureFormat, GL_RGBA, GL_UNSIGNED_BYTE, data3D, osg::Image::USE_NEW_DELETE);
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texture3D->setImage(image3D);
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ss->setTextureAttributeAndModes(_jitterTextureUnit, texture3D, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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@ -478,9 +478,11 @@ void StandardShadowMap::ViewData::init( ThisClass *st, osgUtil::CullVisitor *cv
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fakeTex->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::NEAREST);
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_stateset->setTextureAttribute(st->_baseTextureUnit,fakeTex,osg::StateAttribute::ON);
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_stateset->setTextureMode(st->_baseTextureUnit,GL_TEXTURE_1D,osg::StateAttribute::OFF);
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_stateset->setTextureMode(st->_baseTextureUnit,GL_TEXTURE_2D,osg::StateAttribute::ON);
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_stateset->setTextureMode(st->_baseTextureUnit,GL_TEXTURE_3D,osg::StateAttribute::OFF);
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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_stateset->setTextureMode(st->_baseTextureUnit,GL_TEXTURE_1D,osg::StateAttribute::OFF);
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#endif
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}
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{ // Add shadow texture
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@ -582,7 +584,9 @@ void StandardShadowMap::ViewData::init( ThisClass *st, osgUtil::CullVisitor *cv
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for( unsigned stage = 1; stage < 4; stage ++ )
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
stateset->setTextureMode( stage, GL_TEXTURE_1D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
|
||||
#endif
|
||||
stateset->setTextureMode( stage, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
|
||||
stateset->setTextureMode( stage, GL_TEXTURE_3D, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF );
|
||||
}
|
||||
|
@ -84,6 +84,7 @@ void LightPointDrawable::reset()
|
||||
|
||||
void LightPointDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
osg::State& state = *renderInfo.getState();
|
||||
|
||||
state.applyMode(GL_POINT_SMOOTH,true);
|
||||
@ -167,7 +168,9 @@ void LightPointDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
|
||||
|
||||
// restore the state afterwards.
|
||||
state.apply();
|
||||
|
||||
#else
|
||||
osg::notify(osg::NOTICE)<<"Warning: LightPointDrawable not supported."<<std::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
osg::BoundingBox LightPointDrawable::computeBound() const
|
||||
|
@ -30,6 +30,7 @@ LightPointSpriteDrawable::LightPointSpriteDrawable(const LightPointSpriteDrawabl
|
||||
|
||||
void LightPointSpriteDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
osg::State& state = *renderInfo.getState();
|
||||
|
||||
if (!state.getModeValidity(GL_POINT_SPRITE_ARB))
|
||||
@ -124,7 +125,9 @@ void LightPointSpriteDrawable::drawImplementation(osg::RenderInfo& renderInfo) c
|
||||
|
||||
// restore the state afterwards.
|
||||
state.apply();
|
||||
|
||||
#else
|
||||
osg::notify(osg::NOTICE)<<"Warning: LightPointDrawable not supported."<<std::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -905,27 +905,3 @@ void Font::Glyph::subload() const
|
||||
"\t 0x"<<(unsigned long)data()<<");"<<dec<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Font::Glyph::draw(osg::State& state) const
|
||||
{
|
||||
GLuint& globj = _globjList[state.getContextID()];
|
||||
|
||||
// call the globj if already set otherwise compile and execute.
|
||||
if( globj != 0 )
|
||||
{
|
||||
glCallList( globj );
|
||||
}
|
||||
else
|
||||
{
|
||||
globj = glGenLists( 1 );
|
||||
glNewList( globj, GL_COMPILE_AND_EXECUTE );
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,getPacking());
|
||||
glDrawPixels(s(), t(),
|
||||
(GLenum)getPixelFormat(),
|
||||
(GLenum)getDataType(),
|
||||
data() );
|
||||
|
||||
glEndList();
|
||||
}
|
||||
}
|
||||
|
@ -1351,9 +1351,9 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
|
||||
|
||||
if (_drawMode & FILLEDBOUNDINGBOX)
|
||||
{
|
||||
|
||||
if (_textBB.valid())
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::OFF);
|
||||
|
||||
const osg::Matrix& matrix = _autoTransformCache[contextID]._matrix;
|
||||
@ -1406,6 +1406,9 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
glPopAttrib();
|
||||
}
|
||||
#else
|
||||
osg::notify(osg::NOTICE)<<"Warning: Text::drawImplementation() fillMode FILLEDBOUNDINGBOX not supported"<<std::endl;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@ -1814,7 +1817,7 @@ void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, co
|
||||
if(_colorGradientMode == SOLID)
|
||||
{
|
||||
state.disableColorPointer();
|
||||
glColor4f(colorMultiplier.r()*_color.r(),colorMultiplier.g()*_color.g(),colorMultiplier.b()*_color.b(),colorMultiplier.a()*_color.a());
|
||||
state.Color(colorMultiplier.r()*_color.r(),colorMultiplier.g()*_color.g(),colorMultiplier.b()*_color.b(),colorMultiplier.a()*_color.a());
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1845,9 +1848,9 @@ void Text::renderOnlyForegroundText(osg::State& state, const osg::Vec4& colorMul
|
||||
|
||||
void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMultiplier) const
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
unsigned int contextID = state.getContextID();
|
||||
|
||||
|
||||
if (!osg::PolygonOffset::areFactorAndUnitsMultipliersSet())
|
||||
{
|
||||
osg::PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver();
|
||||
@ -1902,11 +1905,15 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
|
||||
}
|
||||
|
||||
glPopAttrib();
|
||||
#else
|
||||
osg::notify(osg::NOTICE)<<"Warning: Text::renderWithPolygonOffset(..) not implemented."<<std::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMultiplier) const
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
unsigned int contextID = state.getContextID();
|
||||
|
||||
glPushAttrib(GL_DEPTH_BUFFER_BIT);
|
||||
@ -1952,11 +1959,15 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
|
||||
}
|
||||
|
||||
glPopAttrib();
|
||||
#else
|
||||
osg::notify(osg::NOTICE)<<"Warning: Text::renderWithNoDepthBuffer(..) not implemented."<<std::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
// This idea comes from Paul Martz's OpenGL FAQ: 13.050
|
||||
void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultiplier) const
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
unsigned int contextID = state.getContextID();
|
||||
|
||||
// Hmmm, the man page says GL_VIEWPORT_BIT for Depth range (near and far)
|
||||
@ -2009,10 +2020,14 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
|
||||
}
|
||||
|
||||
glPopAttrib();
|
||||
#else
|
||||
osg::notify(osg::NOTICE)<<"Warning: Text::renderWithDepthRange(..) not implemented."<<std::endl;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMultiplier) const
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
/* Here are the steps:
|
||||
* 1) Disable drawing color
|
||||
* 2) Enable the stencil buffer
|
||||
@ -2166,4 +2181,7 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
|
||||
}
|
||||
|
||||
glPopAttrib();
|
||||
#else
|
||||
osg::notify(osg::NOTICE)<<"Warning: Text::renderWithStencilBuffer(..) not implemented."<<std::endl;
|
||||
#endif
|
||||
}
|
||||
|
@ -12,7 +12,9 @@
|
||||
*/
|
||||
|
||||
#include <osgText/Text3D>
|
||||
#include <osg/Vec3d>
|
||||
#include <osg/io_utils>
|
||||
|
||||
namespace osgText
|
||||
{
|
||||
|
||||
@ -525,8 +527,10 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
|
||||
{
|
||||
renderInfo.getState()->disableAllVertexArrays();
|
||||
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
glPushAttrib(GL_TRANSFORM_BIT);
|
||||
glEnable(GL_RESCALE_NORMAL);
|
||||
#endif
|
||||
|
||||
switch(_renderMode)
|
||||
{
|
||||
@ -535,7 +539,9 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
|
||||
default: renderPerGlyph(*renderInfo.getState()); break;
|
||||
}
|
||||
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
glPopAttrib();
|
||||
#endif
|
||||
}
|
||||
|
||||
if (_drawMode & BOUNDINGBOX)
|
||||
@ -615,9 +621,9 @@ void Text3D::renderPerGlyph(osg::State & state) const
|
||||
for (it = itLine->begin(); it!=end; ++it)
|
||||
{
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
glTranslatef(it->_position.x(), it->_position.y(), it->_position.z());
|
||||
osg::ref_ptr<osg::RefMatrix> matrix = new osg::RefMatrix(state.getModelViewMatrix());
|
||||
matrix->preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
|
||||
state.applyModelViewMatrix(matrix.get());
|
||||
|
||||
// ** apply the vertex array
|
||||
state.setVertexPointer(it->_glyph->getVertexArray());
|
||||
@ -648,8 +654,6 @@ void Text3D::renderPerGlyph(osg::State & state) const
|
||||
{
|
||||
(*itr)->draw(state, false);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -666,8 +670,10 @@ void Text3D::renderPerFace(osg::State & state) const
|
||||
LineRenderInfo::const_iterator it, end = itLine->end();
|
||||
for (it = itLine->begin(); it!=end; ++it)
|
||||
{
|
||||
glPushMatrix();
|
||||
glTranslatef(it->_position.x(), it->_position.y(), it->_position.z());
|
||||
osg::ref_ptr<osg::RefMatrix> matrix = new osg::RefMatrix(state.getModelViewMatrix());
|
||||
matrix->preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
|
||||
state.applyModelViewMatrix(matrix.get());
|
||||
|
||||
state.setVertexPointer(it->_glyph->getVertexArray());
|
||||
|
||||
// ** render the front face of the glyph
|
||||
@ -676,7 +682,6 @@ void Text3D::renderPerFace(osg::State & state) const
|
||||
{
|
||||
(*itr)->draw(state, false);
|
||||
}
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
@ -688,8 +693,10 @@ void Text3D::renderPerFace(osg::State & state) const
|
||||
LineRenderInfo::const_iterator it, end = itLine->end();
|
||||
for (it = itLine->begin(); it!=end; ++it)
|
||||
{
|
||||
glPushMatrix();
|
||||
glTranslatef(it->_position.x(), it->_position.y(), it->_position.z());
|
||||
osg::ref_ptr<osg::RefMatrix> matrix = new osg::RefMatrix(state.getModelViewMatrix());
|
||||
matrix->preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
|
||||
state.applyModelViewMatrix(matrix.get());
|
||||
|
||||
state.setVertexPointer(it->_glyph->getVertexArray());
|
||||
state.setNormalPointer(it->_glyph->getNormalArray());
|
||||
|
||||
@ -698,13 +705,12 @@ void Text3D::renderPerFace(osg::State & state) const
|
||||
{
|
||||
(*itr)->draw(state, false);
|
||||
}
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ** render all back face of the text
|
||||
glNormal3f(0.0f,0.0f,-1.0f);
|
||||
state.Normal(0.0f,0.0f,-1.0f);
|
||||
|
||||
for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
|
||||
{
|
||||
@ -712,8 +718,10 @@ void Text3D::renderPerFace(osg::State & state) const
|
||||
LineRenderInfo::const_iterator it, end = itLine->end();
|
||||
for (it = itLine->begin(); it!=end; ++it)
|
||||
{
|
||||
glPushMatrix();
|
||||
glTranslatef(it->_position.x(), it->_position.y(), it->_position.z());
|
||||
osg::ref_ptr<osg::RefMatrix> matrix = new osg::RefMatrix(state.getModelViewMatrix());
|
||||
matrix->preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
|
||||
state.applyModelViewMatrix(matrix.get());
|
||||
|
||||
state.setVertexPointer(it->_glyph->getVertexArray());
|
||||
|
||||
// ** render the back face of the glyph
|
||||
@ -722,7 +730,6 @@ void Text3D::renderPerFace(osg::State & state) const
|
||||
{
|
||||
(*itr)->draw(state, false);
|
||||
}
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -467,9 +467,11 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
|
||||
if ( !colorAttached )
|
||||
{
|
||||
setDrawBuffer( GL_NONE, true );
|
||||
glDrawBuffer( GL_NONE );
|
||||
setReadBuffer( GL_NONE, true );
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
glDrawBuffer( GL_NONE );
|
||||
glReadBuffer( GL_NONE );
|
||||
#endif
|
||||
}
|
||||
|
||||
GLenum status = fbo_ext->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
||||
@ -761,7 +763,9 @@ void RenderStage::copyTexture(osg::RenderInfo& renderInfo)
|
||||
|
||||
if ( _readBufferApplyMask )
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
glReadBuffer(_readBuffer);
|
||||
#endif
|
||||
}
|
||||
|
||||
// need to implement texture cube map etc...
|
||||
@ -860,11 +864,15 @@ void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, b
|
||||
|
||||
if (!using_multiple_render_targets)
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
|
||||
if( getDrawBufferApplyMask() )
|
||||
glDrawBuffer(_drawBuffer);
|
||||
|
||||
if( getReadBufferApplyMask() )
|
||||
glReadBuffer(_readBuffer);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
if (fbo_supported)
|
||||
@ -962,6 +970,8 @@ void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, b
|
||||
{
|
||||
if (read_fbo) SubFunc::applyReadFBO(apply_read_fbo, read_fbo, state);
|
||||
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
|
||||
if (using_multiple_render_targets)
|
||||
{
|
||||
int attachment=itr->first;
|
||||
@ -978,6 +988,8 @@ void RenderStage::drawInner(osg::RenderInfo& renderInfo,RenderLeaf*& previous, b
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
GLenum pixelFormat = itr->second._image->getPixelFormat();
|
||||
if (pixelFormat==0) pixelFormat = _imageReadPixelFormat;
|
||||
if (pixelFormat==0) pixelFormat = GL_RGB;
|
||||
@ -1257,7 +1269,12 @@ void RenderStage::drawImplementation(osg::RenderInfo& renderInfo,RenderLeaf*& pr
|
||||
|
||||
if (_clearMask & GL_DEPTH_BUFFER_BIT)
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
glClearDepth( _clearDepth);
|
||||
#else
|
||||
glClearDepthf( _clearDepth);
|
||||
#endif
|
||||
|
||||
glDepthMask ( GL_TRUE );
|
||||
state.haveAppliedAttribute( osg::StateAttribute::DEPTH );
|
||||
}
|
||||
@ -1269,10 +1286,12 @@ void RenderStage::drawImplementation(osg::RenderInfo& renderInfo,RenderLeaf*& pr
|
||||
state.haveAppliedAttribute( osg::StateAttribute::STENCIL );
|
||||
}
|
||||
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
if (_clearMask & GL_ACCUM_BUFFER_BIT)
|
||||
{
|
||||
glClearAccum( _clearAccum[0], _clearAccum[1], _clearAccum[2], _clearAccum[3]);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
glClear( _clearMask );
|
||||
@ -1281,8 +1300,10 @@ void RenderStage::drawImplementation(osg::RenderInfo& renderInfo,RenderLeaf*& pr
|
||||
glDisable( GL_SCISSOR_TEST );
|
||||
#endif
|
||||
|
||||
#ifdef OSG_GL_MATRICES_AVAILABLE
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
#endif
|
||||
|
||||
// apply the positional state.
|
||||
if (_inheritedPositionalStateContainer.valid())
|
||||
|
@ -30,6 +30,12 @@
|
||||
using namespace osg;
|
||||
using namespace osgUtil;
|
||||
|
||||
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
|
||||
// define under GLES to keep the main SceneView.cpp clean.
|
||||
#define GL_BACK_LEFT 0x0402
|
||||
#define GL_BACK_RIGHT 0x0403
|
||||
#endif
|
||||
|
||||
static const GLubyte patternVertEven[] = {
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
|
||||
@ -1273,6 +1279,7 @@ void SceneView::draw()
|
||||
break;
|
||||
case(osg::DisplaySettings::VERTICAL_INTERLACE):
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
if( 0 == ( _camera->getInheritanceMask() & DRAW_BUFFER) )
|
||||
{
|
||||
_renderStageLeft->setDrawBuffer(_camera->getDrawBuffer());
|
||||
@ -1305,12 +1312,14 @@ void SceneView::draw()
|
||||
_interlacedStereoStencilWidth != getViewport()->width() ||
|
||||
_interlacedStereoStencilHeight != getViewport()->height() )
|
||||
{
|
||||
getViewport()->apply(*state);
|
||||
state->applyProjectionMatrix(0);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(getViewport()->x(), getViewport()->width(), getViewport()->y(), getViewport()->height(), -1.0, 1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
getViewport()->apply(*state);
|
||||
getState()->applyMode(GL_LIGHTING,false);
|
||||
getState()->applyMode(GL_DEPTH_TEST,false);
|
||||
glStencilMask(~0u);
|
||||
@ -1346,10 +1355,14 @@ void SceneView::draw()
|
||||
glStencilFunc(GL_NOTEQUAL, 0, ~0u);
|
||||
_renderStageRight->draw(_renderInfo,previous);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
#else
|
||||
osg::notify(osg::NOTICE)<<"Warning: SceneView::draw() - VERTICAL_INTERLACE stereo not supported."<<std::endl;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case(osg::DisplaySettings::HORIZONTAL_INTERLACE):
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
if( 0 == ( _camera->getInheritanceMask() & DRAW_BUFFER) )
|
||||
{
|
||||
_renderStageLeft->setDrawBuffer(_camera->getDrawBuffer());
|
||||
@ -1382,12 +1395,13 @@ void SceneView::draw()
|
||||
_interlacedStereoStencilWidth != getViewport()->width() ||
|
||||
_interlacedStereoStencilHeight != getViewport()->height() )
|
||||
{
|
||||
getViewport()->apply(*state);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(getViewport()->x(), getViewport()->width(), getViewport()->y(), getViewport()->height(), -1.0, 1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
getViewport()->apply(*state);
|
||||
getState()->applyMode(GL_LIGHTING,false);
|
||||
getState()->applyMode(GL_DEPTH_TEST,false);
|
||||
glStencilMask(~0u);
|
||||
@ -1423,10 +1437,14 @@ void SceneView::draw()
|
||||
glStencilFunc(GL_NOTEQUAL, 0, ~0u);
|
||||
_renderStageRight->draw(_renderInfo,previous);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
#else
|
||||
osg::notify(osg::NOTICE)<<"Warning: SceneView::draw() - HORIZONTAL_INTERLACE stereo not supported."<<std::endl;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case(osg::DisplaySettings::CHECKERBOARD):
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
if( 0 == ( _camera->getInheritanceMask() & DRAW_BUFFER) )
|
||||
{
|
||||
_renderStageLeft->setDrawBuffer(_camera->getDrawBuffer());
|
||||
@ -1459,12 +1477,15 @@ void SceneView::draw()
|
||||
_interlacedStereoStencilWidth != getViewport()->width() ||
|
||||
_interlacedStereoStencilHeight != getViewport()->height() )
|
||||
{
|
||||
getViewport()->apply(*state);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(getViewport()->x(), getViewport()->width(), getViewport()->y(), getViewport()->height(), -1.0, 1.0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
|
||||
getViewport()->apply(*state);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glStencilMask(~0u);
|
||||
@ -1500,6 +1521,9 @@ void SceneView::draw()
|
||||
glStencilFunc(GL_NOTEQUAL, 0, ~0u);
|
||||
_renderStageRight->draw(_renderInfo,previous);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
#else
|
||||
osg::notify(osg::NOTICE)<<"Warning: SceneView::draw() - CHECKERBOARD stereo not supported."<<std::endl;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include <osgUtil/ShaderGen>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Geometry> // for ShaderGenVisitor::update
|
||||
#include <osg/Fog>
|
||||
#include <sstream>
|
||||
|
||||
using namespace osgUtil;
|
||||
|
@ -108,6 +108,8 @@ ELSE()
|
||||
SET(OSGVIEWER_USE_XRANDR OFF)
|
||||
ENDIF()
|
||||
|
||||
IF(OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE)
|
||||
ELSE()
|
||||
SET(LIB_PUBLIC_HEADERS ${LIB_PUBLIC_HEADERS}
|
||||
${HEADER_PATH}/api/X11/GraphicsWindowX11
|
||||
${HEADER_PATH}/api/X11/PixelBufferX11
|
||||
@ -117,6 +119,7 @@ ELSE()
|
||||
GraphicsWindowX11.cpp
|
||||
PixelBufferX11.cpp
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF(OSGVIEWER_USE_XRANDR)
|
||||
ADD_DEFINITIONS(-DOSGVIEWER_USE_XRANDR)
|
||||
|
@ -490,7 +490,9 @@ void WindowCaptureCallback::setCaptureOperation(ScreenCaptureHandler::CaptureOpe
|
||||
|
||||
void WindowCaptureCallback::operator () (osg::RenderInfo& renderInfo) const
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
|
||||
glReadBuffer(_readBuffer);
|
||||
#endif
|
||||
|
||||
osg::GraphicsContext* gc = renderInfo.getState()->getGraphicsContext();
|
||||
osg::ref_ptr<ContextData> cd = getContextData(gc);
|
||||
|
Loading…
Reference in New Issue
Block a user