From Jan Peciva, "please, find attached improved Stencil and StencilTwoSided classes.

Goals:
- to handle INCR_WRAP values nicely if not supported by OpenGL (old hardware)
- to support two side stenciling of OpenGL 2.0. Current implementation does not work on ATI as it uses Nvidia extension.

Ready for commit:
- Stencil and Stencil.cpp - please, review them

Ready with "hack":
- StencilTwoSided.cpp: please, see the line 113 in apply():

      glEnable(GL_STENCIL_TEST_TWO_SIDE);

This line used to be in getModeUsage() as

      usage.usesMode(GL_STENCIL_TEST_TWO_SIDE);

but it produces OpenGL errors on ATI as it is unknown value there (it is Nvidia extension).
Problems with my "glEnable" solution:
- it enables two side stenciling forever, and it will disturb any other single-side stenciling in the scene graph.
"
This commit is contained in:
Robert Osfield 2010-09-15 09:56:16 +00:00
parent 0259a340fd
commit d044d135f5
4 changed files with 311 additions and 81 deletions

View File

@ -25,6 +25,18 @@ namespace osg {
/** Encapsulate OpenGL glStencilFunc/Op/Mask functions.
*
* All functionality except INCR_WRAP and DECR_WRAP is supported by OpenGL 1.1.
* INCR_WRAP an DECR_WRAP are available since OpenGL 1.4 or when
* GL_EXT_stencil_wrap extension is present.
*
* If INCR_WRAP or DECR_WRAP values are used while they are detected to be not supported,
* the INCR or DECR values are sent to OpenGL instead. Note: do not use Stencil::getFunction()
* to detect whether WRAP operations is used as the object's value is kept intact.
* Use osg::Stencil::getExtensions() method instead.
*
* OpenGL 2.0 introduced two side stenciling that is available through
* osg::StencilTwoSided class.
*/
class OSG_EXPORT Stencil : public StateAttribute
{
@ -153,6 +165,48 @@ class OSG_EXPORT Stencil : public StateAttribute
virtual void apply(State& state) const;
/** Extensions class which encapsulates the querying of extensions and
* associated function pointers, and provide convenience wrappers to
* check for the extensions or use the associated functions.
*/
class OSG_EXPORT Extensions : public osg::Referenced
{
public:
Extensions(unsigned int contextID);
Extensions(const Extensions& rhs);
void lowestCommonDenominator(const Extensions& rhs);
void setupGLExtensions(unsigned int contextID);
void setStencilWrapSupported(bool flag) { _isStencilWrapSupported = flag; }
bool isStencilWrapSupported() const { return _isStencilWrapSupported; }
protected:
~Extensions() {}
bool _isStencilWrapSupported;
};
/** Function to call to get the extension of a specified context.
* If the Extension object for that context has not yet been created
* and the 'createIfNotInitalized' flag been set to false then returns NULL.
* If 'createIfNotInitalized' is true then the Extensions object is
* automatically created. However, in this case the extension object
* will only be created with the graphics context associated with ContextID.
*/
static Extensions* getExtensions(unsigned int contextID, bool createIfNotInitalized);
/** The setExtensions method allows users to override the extensions across graphics contexts.
* Typically used when you have different extensions supported across graphics pipes
* but need to ensure that they all use the same low common denominator extensions.
*/
static void setExtensions(unsigned int contextID, Extensions* extensions);
protected:
virtual ~Stencil();

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@ -22,7 +22,18 @@ namespace osg {
#define GL_STENCIL_TEST_TWO_SIDE 0x8910
#endif
/** Encapsulate OpenGL two sided glStencilFunc/Op/Mask functions.
/** Provides OpenGL two sided stencil functionality, also known as separate stencil.
* It enables to specify different stencil function for front and back facing polygons.
* Two sided stenciling is used usually to eliminate the need of two rendering passes
* when using standard stenciling functions. See also \sa osg::Stencil.
*
* Two sided stenciling is available since OpenGL 2.0. It is also supported by
* EXT_stencil_two_side extension especially on Nvidia cards.
* Another extension introduced by ATI is ATI_separate_stencil. However, ATI's extension
* is limited to have reference and mask value the same for both faces.
* ATI's extension is currently not supported by the current implementation.
*
* osg::StencilTwoSided does nothing if OpenGL 2.0 or EXT_stencil_two_side are not available.
*/
class OSG_EXPORT StencilTwoSided : public StateAttribute
{
@ -42,7 +53,6 @@ class OSG_EXPORT StencilTwoSided : public StateAttribute
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
{
usage.usesMode(GL_STENCIL_TEST);
usage.usesMode(GL_STENCIL_TEST_TWO_SIDE);
return true;
}
@ -152,17 +162,36 @@ class OSG_EXPORT StencilTwoSided : public StateAttribute
void setStencilTwoSidedSupported(bool flag) { _isStencilTwoSidedSupported=flag; }
bool isStencilTwoSidedSupported() const { return _isStencilTwoSidedSupported; }
void setOpenGL20Supported(bool flag) { _isOpenGL20Supported=flag; }
bool isOpenGL20Supported() const { return _isOpenGL20Supported; }
void setSeparateStencilSupported(bool flag) { _isSeparateStencilSupported=flag; }
bool isSeparateStencilSupported() const { return _isSeparateStencilSupported; }
void glActiveStencilFace(GLenum face) const;
void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) const;
void glStencilMaskSeparate(GLenum face, GLuint mask) const;
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) const;
void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) const;
protected:
~Extensions() {}
bool _isStencilTwoSidedSupported;
bool _isOpenGL20Supported;
bool _isSeparateStencilSupported;
typedef void (GL_APIENTRY * ActiveStencilFaceProc) (GLenum);
typedef void (GL_APIENTRY * StencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GL_APIENTRY * StencilMaskSeparate) (GLenum face, GLuint mask);
typedef void (GL_APIENTRY * StencilFuncSeparate) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GL_APIENTRY * StencilFuncSeparateATI) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
ActiveStencilFaceProc _glActiveStencilFace;
StencilOpSeparate _glStencilOpSeparate;
StencilMaskSeparate _glStencilMaskSeparate;
StencilFuncSeparate _glStencilFuncSeparate;
StencilFuncSeparate _glStencilFuncSeparateATI;
};
/** Function to call to get the extension of a specified context.

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@ -11,6 +11,9 @@
* OpenSceneGraph Public License for more details.
*/
#include <osg/Stencil>
#include <osg/GLExtensions>
#include <osg/State>
#include <osg/Notify>
using namespace osg;
@ -30,15 +33,80 @@ Stencil::Stencil()
_writeMask = ~0u;
}
Stencil::~Stencil()
{
}
void Stencil::apply(State&) const
static Stencil::Operation validateOperation(State& state,
const Stencil::Extensions* extensions, Stencil::Operation op)
{
// only wrap requires validation
if (op != Stencil::INCR_WRAP && op != Stencil::DECR_WRAP)
return op;
// get extension object
if (!extensions)
{
const unsigned int contextID = state.getContextID();
extensions = Stencil::getExtensions(contextID, true);
}
// wrap support
if (extensions->isStencilWrapSupported())
return op;
else
return op==Stencil::INCR_WRAP ? Stencil::INCR : Stencil::DECR;
}
void Stencil::apply(State& state) const
{
const Extensions* extensions = NULL;
Operation sf = validateOperation(state, extensions, _sfail);
Operation zf = validateOperation(state, extensions, _zfail);
Operation zp = validateOperation(state, extensions, _zpass);
glStencilFunc((GLenum)_func,_funcRef,_funcMask);
glStencilOp((GLenum)_sfail,(GLenum)_zfail,(GLenum)_zpass);
glStencilOp((GLenum)sf,(GLenum)zf,(GLenum)zp);
glStencilMask(_writeMask);
}
typedef buffered_value< ref_ptr<Stencil::Extensions> > BufferedExtensions;
static BufferedExtensions s_extensions;
Stencil::Extensions* Stencil::getExtensions(unsigned int contextID, bool createIfNotInitalized)
{
if (!s_extensions[contextID] && createIfNotInitalized)
s_extensions[contextID] = new Extensions(contextID);
return s_extensions[contextID].get();
}
void Stencil::setExtensions(unsigned int contextID, Extensions* extensions)
{
s_extensions[contextID] = extensions;
}
Stencil::Extensions::Extensions(unsigned int contextID)
{
setupGLExtensions(contextID);
}
Stencil::Extensions::Extensions(const Extensions& rhs) :
Referenced()
{
_isStencilWrapSupported = rhs._isStencilWrapSupported;
}
void Stencil::Extensions::lowestCommonDenominator(const Extensions& rhs)
{
if (!rhs._isStencilWrapSupported)
_isStencilWrapSupported = false;
}
void Stencil::Extensions::setupGLExtensions(unsigned int contextID)
{
_isStencilWrapSupported = isGLExtensionOrVersionSupported(contextID, "GL_EXT_stencil_wrap", 1.4f);
OSG_INFO << "Stencil wrap: " << (_isStencilWrapSupported ? "supported" : "not supported") << std::endl;
}

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@ -18,6 +18,7 @@
using namespace osg;
StencilTwoSided::StencilTwoSided()
{
// set up same defaults as glStencilFunc.
@ -85,21 +86,46 @@ int StencilTwoSided::compare(const StateAttribute& sa) const
void StencilTwoSided::apply(State& state) const
{
// get "per-context" extensions
const unsigned int contextID = state.getContextID();
const Extensions* extensions = getExtensions(contextID,true);
if (!extensions->isStencilTwoSidedSupported())
return;
// use OpenGL 2.0 functions if available
if (extensions->isOpenGL20Supported())
{
// front face
extensions->glStencilOpSeparate(GL_FRONT, (GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]);
extensions->glStencilMaskSeparate(GL_FRONT, _writeMask[FRONT]);
extensions->glStencilFuncSeparate(GL_FRONT, (GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]);
// back face
extensions->glStencilOpSeparate(GL_BACK, (GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]);
extensions->glStencilMaskSeparate(GL_BACK, _writeMask[BACK]);
extensions->glStencilFuncSeparate(GL_BACK, (GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]);
return;
}
// try to use two sided stencil extension
if (extensions->isStencilTwoSidedSupported())
{
// enable two sided stenciling
glEnable(GL_STENCIL_TEST_TWO_SIDE);
// back face
extensions->glActiveStencilFace(GL_BACK);
glStencilOp((GLenum)_sfail[BACK],(GLenum)_zfail[BACK],(GLenum)_zpass[BACK]);
glStencilMask(_writeMask[BACK]);
glStencilFunc((GLenum)_func[BACK],_funcRef[BACK],_funcMask[BACK]);
// front face
extensions->glActiveStencilFace(GL_FRONT);
glStencilOp((GLenum)_sfail[FRONT],(GLenum)_zfail[FRONT],(GLenum)_zpass[FRONT]);
glStencilMask(_writeMask[FRONT]);
glStencilFunc((GLenum)_func[FRONT],_funcRef[FRONT],_funcMask[FRONT]);
return;
}
}
@ -126,34 +152,87 @@ StencilTwoSided::Extensions::Extensions(const Extensions& rhs):
Referenced()
{
_isStencilTwoSidedSupported = rhs._isStencilTwoSidedSupported;
_isOpenGL20Supported = rhs._isOpenGL20Supported;
_isSeparateStencilSupported = rhs._isSeparateStencilSupported;
_glActiveStencilFace = rhs._glActiveStencilFace;
_glStencilOpSeparate = rhs._glStencilOpSeparate;
_glStencilMaskSeparate = rhs._glStencilMaskSeparate;
_glStencilFuncSeparate = rhs._glStencilFuncSeparate;
_glStencilFuncSeparateATI = rhs._glStencilFuncSeparateATI;
}
void StencilTwoSided::Extensions::lowestCommonDenominator(const Extensions& rhs)
{
if (!rhs._isStencilTwoSidedSupported) _isStencilTwoSidedSupported = false;
if (!rhs._isOpenGL20Supported) _isOpenGL20Supported = false;
if (!rhs._isSeparateStencilSupported) _isSeparateStencilSupported = false;
if (!rhs._glActiveStencilFace) _glActiveStencilFace = 0;
if (!rhs._glActiveStencilFace) _glActiveStencilFace = NULL;
if (!rhs._glStencilOpSeparate) _glStencilOpSeparate = NULL;
if (!rhs._glStencilMaskSeparate) _glStencilMaskSeparate = NULL;
if (!rhs._glStencilFuncSeparate) _glStencilFuncSeparate = NULL;
if (!rhs._glStencilFuncSeparateATI) _glStencilFuncSeparateATI = NULL;
}
void StencilTwoSided::Extensions::setupGLExtensions(unsigned int contextID)
{
_isStencilTwoSidedSupported = isGLExtensionSupported(contextID,"GL_EXT_stencil_two_side");
// extension support
_isStencilTwoSidedSupported = isGLExtensionSupported(contextID, "GL_EXT_stencil_two_side");
_isOpenGL20Supported = getGLVersionNumber() >= 2.0;
_isSeparateStencilSupported = isGLExtensionSupported(contextID, "GL_ATI_separate_stencil");
setGLExtensionFuncPtr(_glActiveStencilFace, "glActiveStencilFace","glActiveStencilFaceEXT");
// function pointers
setGLExtensionFuncPtr(_glActiveStencilFace, "glActiveStencilFaceEXT");
setGLExtensionFuncPtr(_glStencilOpSeparate, "glStencilOpSeparate", "glStencilOpSeparateATI");
setGLExtensionFuncPtr(_glStencilMaskSeparate, "glStencilMaskSeparate");
setGLExtensionFuncPtr(_glStencilFuncSeparate, "glStencilFuncSeparate");
setGLExtensionFuncPtr(_glStencilFuncSeparateATI, "glStencilFuncSeparateATI");
// protect against buggy drivers (maybe not necessary)
if (!_glActiveStencilFace) _isStencilTwoSidedSupported = false;
if (!_glStencilOpSeparate) { _isOpenGL20Supported = false; _isSeparateStencilSupported = false; }
if (!_glStencilMaskSeparate) _isOpenGL20Supported = false;
if (!_glStencilFuncSeparate) _isOpenGL20Supported = false;
if (!_glStencilFuncSeparateATI) _isSeparateStencilSupported = false;
}
void StencilTwoSided::Extensions::glActiveStencilFace(GLenum face) const
{
if (_glActiveStencilFace)
if (_isStencilTwoSidedSupported)
{
_glActiveStencilFace(face);
}
else
}
void StencilTwoSided::Extensions::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) const
{
if (_isOpenGL20Supported || _isSeparateStencilSupported)
{
OSG_WARN<<"Error: glActiveStencilFace not supported by OpenGL driver"<<std::endl;
_glStencilOpSeparate(face, sfail, dpfail, dppass);
}
}
void StencilTwoSided::Extensions::glStencilMaskSeparate(GLenum face, GLuint mask) const
{
if (_isOpenGL20Supported)
{
_glStencilMaskSeparate(face, mask);
}
}
void StencilTwoSided::Extensions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) const
{
if (_isOpenGL20Supported)
{
_glStencilFuncSeparate(face, func, ref, mask);
}
}
void StencilTwoSided::Extensions::glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) const
{
if (_isSeparateStencilSupported)
{
_glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);
}
}