update traversedebug preventing traversal to disable OQN
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@ -575,7 +575,7 @@ void OcclusionQueryNode::traverseQuery( const Camera* camera, NodeVisitor& nv )
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void OcclusionQueryNode::traverseDebug( NodeVisitor& nv )
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void OcclusionQueryNode::traverseDebug( NodeVisitor& nv )
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{
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{
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if (_debugBB)
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if (_debugBB && _enabled)
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// If requested, display the debug geometry
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// If requested, display the debug geometry
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_debugGeode->accept( nv );
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_debugGeode->accept( nv );
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}
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}
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