Added osgdatabaserevisions example to server as a testbed for new osgDB::DatabaseRevisions functionality
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@ -31,6 +31,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
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ADD_SUBDIRECTORY(osgcubemap)
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ADD_SUBDIRECTORY(osgdelaunay)
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ADD_SUBDIRECTORY(osgcluster)
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ADD_SUBDIRECTORY(osgdatabaserevisions)
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ADD_SUBDIRECTORY(osgdepthpartition)
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ADD_SUBDIRECTORY(osgdepthpeeling)
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ADD_SUBDIRECTORY(osgdrawinstanced)
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4
examples/osgdatabaserevisions/CMakeLists.txt
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4
examples/osgdatabaserevisions/CMakeLists.txt
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SET(TARGET_SRC osgdatabaserevisions.cpp )
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#### end var setup ###
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SETUP_EXAMPLE(osgdatabaserevisions)
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170
examples/osgdatabaserevisions/osgdatabaserevisions.cpp
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170
examples/osgdatabaserevisions/osgdatabaserevisions.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commericial and non commericial applications,
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* as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <osg/CoordinateSystemNode>
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#include <osg/Switch>
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#include <osgText/Text>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgGA/KeySwitchMatrixManipulator>
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#include <osgGA/StateSetManipulator>
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/TerrainManipulator>
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#include <osgGA/SphericalManipulator>
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#include <iostream>
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int main(int argc, char** argv)
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("--image <filename>","Load an image and render it on a quad");
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arguments.getApplicationUsage()->addCommandLineOption("--dem <filename>","Load an image/DEM and render it on a HeightField");
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arguments.getApplicationUsage()->addCommandLineOption("--login <url> <username> <password>","Provide authentication information for http file access.");
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osgViewer::Viewer viewer(arguments);
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unsigned int helpType = 0;
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if ((helpType = arguments.readHelpType()))
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{
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arguments.getApplicationUsage()->write(std::cout, helpType);
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return 1;
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}
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// report any errors if they have occurred when parsing the program arguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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#if 0
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if (arguments.argc()<=1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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#endif
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std::string url, username, password;
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while(arguments.read("--login",url, username, password))
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{
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if (!osgDB::Registry::instance()->getAuthenticationMap())
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{
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osgDB::Registry::instance()->setAuthenticationMap(new osgDB::AuthenticationMap);
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osgDB::Registry::instance()->getAuthenticationMap()->addAuthenticationDetails(
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url,
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new osgDB::AuthenticationDetails(username, password)
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);
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}
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}
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// set up the camera manipulators.
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{
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osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
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keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
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keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
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keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
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keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
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keyswitchManipulator->addMatrixManipulator( '5', "Spherical", new osgGA::SphericalManipulator() );
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std::string pathfile;
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char keyForAnimationPath = '6';
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while (arguments.read("-p",pathfile))
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{
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osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
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if (apm || !apm->valid())
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{
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unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
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keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
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keyswitchManipulator->selectMatrixManipulator(num);
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++keyForAnimationPath;
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}
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}
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viewer.setCameraManipulator( keyswitchManipulator.get() );
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}
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// add the state manipulator
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viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
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// add the thread model handler
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viewer.addEventHandler(new osgViewer::ThreadingHandler);
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// add the window size toggle handler
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viewer.addEventHandler(new osgViewer::WindowSizeHandler);
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// add the stats handler
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viewer.addEventHandler(new osgViewer::StatsHandler);
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// add the help handler
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viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage()));
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// add the record camera path handler
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viewer.addEventHandler(new osgViewer::RecordCameraPathHandler);
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// add the LOD Scale handler
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viewer.addEventHandler(new osgViewer::LODScaleHandler);
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// add the screen capture handler
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viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
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std::string file = "http://www.openscenegraph.org/data/earth_bayarea/earth.ive";
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osgDB::FileCache* fileCache = osgDB::Registry::instance()->getFileCache();
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if (fileCache)
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{
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osg::notify(osg::NOTICE)<<"We have FileCache "<<fileCache<<std::endl;
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fileCache->loadDatabaseRevisionsForFile(file);
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}
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// load the data
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(file);
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if (!loadedModel)
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{
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std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occurred when parsing the program arguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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// optimize the scene graph, remove redundant nodes and state etc.
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osgUtil::Optimizer optimizer;
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optimizer.optimize(loadedModel.get());
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viewer.setSceneData( loadedModel.get() );
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viewer.realize();
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return viewer.run();
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}
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