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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<!DOCTYPE doctype PUBLIC "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="GENERATOR" content="Mozilla/4.77 [en] (X11; U; Linux 2.4.3-20mdk i686) [Netscape]">
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<title>Installation instructions</title>
|
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<meta http-equiv="Content-Type"
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content="text/html; charset=iso-8859-1">
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<meta name="GENERATOR"
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content="Mozilla/4.77 [en] (X11; U; Linux 2.4.3-20mdk i686) [Netscape]">
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<title>Installation instructions</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#990066" alink="#FF0000">
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<img SRC="images/OpenSceneGraphBanner_Distribution.jpg">
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<body text="#000000" bgcolor="#ffffff" link="#0000ff" vlink="#990066"
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alink="#ff0000">
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<img src="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tr>
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<td><a href="index.html">Index</a></td>
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<td><a href="introduction.html">Introduction</a></td>
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<td><a href="contents.html">Contents</a></td>
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<td><a href="install.html">Install</a></td>
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<td><a href="dependencies.html">Dependencies</a></td>
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<td><a href="examples.html">examples</a></td>
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|
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<td><a href="data.html">Data</a></td>
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||||
|
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<td><a href="osgviewer.html">Viewer</a></td>
|
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|
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<td><a href="stereo.html">Stereo</a></td>
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||||
|
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<td><a href="plan.html">Plan</a></td>
|
||||
|
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<td><a href="documentation.html">Reference Guides</a></td>
|
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</tr>
|
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<tbody>
|
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<tr>
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<td><a href="index.html">Index</a></td>
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<td><a href="introduction.html">Introduction</a></td>
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<td><a href="contents.html">Contents</a></td>
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<td><a href="install.html">Install</a></td>
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<td><a href="dependencies.html">Dependencies</a></td>
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<td><a href="examples.html">examples</a></td>
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<td><a href="data.html">Data</a></td>
|
||||
<td><a href="osgviewer.html">Viewer</a></td>
|
||||
<td><a href="stereo.html">Stereo</a></td>
|
||||
<td><a href="plan.html">Plan</a></td>
|
||||
<td><a href="documentation.html">Reference Guides</a></td>
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||||
</tr>
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</tbody>
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</table>
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<h2>
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<u>Compiling and installing the OpenSceneGraph</u></h2>
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<h2> <u>Compiling and installing the OpenSceneGraph</u></h2>
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The scene graph depends upon Standard C++, STL and OpenGL so you need a
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C++ compiler up to the task and OpenGL or Mesa installed. The example applications depend
|
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upon Open Producer which you'll need to download and install from the Producer website.
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The OSG has it own native ascii file format, and .rgb image reader
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which allows you read the example data with any dependencies other than
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C++, STL and OpenGL.
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<p>The OSG also has a set of plug-ins which support non-native 3d database
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and image formats, several have no dependencies on external libraries (flt,3ds,obj,
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lwo,dw, tga & pic), while others (pfb,jpeg,gif,tiff) require other
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libraries to be installed to compile them. If you don't already have them
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installed then don't worry, you'll still be able to use the OSG, just comment
|
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out the plugins you can't compile from the src/osgPlugins/Makefile. The
|
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core osg library and viewer has been designed to load the plug-ins at run-time
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only and if they are required to load a specific data set. If you don't
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need them for your datasets then it won't matter that you haven't been
|
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able to compile all the plug-ins. A full list of dependencies and where
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to download the required libraries are listed in the
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<i><a href="dependencies.html">dependencies.html</a></i>
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<p>If you're coming across the OSG for the first time and want to get started
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quickly, go right ahead and follow the compilation instructions. You can
|
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always later download the libraries which the plug-ins require if you eventually
|
||||
need them.
|
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C++ compiler up to the task and OpenGL or Mesa installed. The example
|
||||
applications depend upon Open Producer which you'll need to download and
|
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install from the Producer website. The OSG has it own native ascii file
|
||||
format, and .rgb image reader which allows you read the example data
|
||||
with any dependencies other than C++, STL and OpenGL.
|
||||
<p>The OSG also has a set of plug-ins which support non-native 3d
|
||||
database and image formats, several have no dependencies on external
|
||||
libraries (flt,3ds,obj, lwo,dw, tga & pic), while others
|
||||
(pfb,jpeg,gif,tiff) require other libraries to be installed to compile
|
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them. If you don't already have them installed then don't worry, you'll
|
||||
still be able to use the OSG, just comment out the plugins you can't
|
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compile from the Make/makedirdefs file. The core osg library and viewer
|
||||
has been designed to load the plug-ins at run-time only and if they are
|
||||
required to load a specific data set. If you don't need them for your
|
||||
datasets then it won't matter that you haven't been able to compile all
|
||||
the plug-ins. A full list of dependencies and where to download the
|
||||
required libraries are listed in the <i><a href="dependencies.html">dependencies.html</a></i> </p>
|
||||
<p>If you're coming across the OSG for the first time and want to get
|
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started quickly, go right ahead and follow the compilation instructions.
|
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You can always later download the libraries which the plug-ins require
|
||||
if you eventually need them. </p>
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<ul>
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<li>
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<a href="#Compiling under Windows with Visual Studio">Compiling under Windows
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with Visual Studio</a></li>
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<li>
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Compiling under Unix (including Mac OSX and Cygwin)</li>
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<p><br>Building the OSG requires 'gmake', due to the extensive use of gmake
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directives in the Makefiles. You can get gmake from here if you don't already
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have it installed: http://www.gnu.org/software/make/
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<p>Almost all of the unix compiling is done simply with <b>make; make install</b>
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with <b>make help</b> to bring up help. For platform specific details:
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<ul>
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<li>
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<a href="#Cygwin">Cygwin</a></li>
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|
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<li>
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<a href="#Linux">Linux</a></li>
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|
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<li>
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<a href="#Free BSD">Free BSD</a></li>
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|
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<li>
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<a href="#Mac OSX">Mac OSX</a></li>
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|
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<li>
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<a href="#IRIX">IRIX</a></li>
|
||||
|
||||
<li>
|
||||
<a href="#Solaris">Solaris</a></li>
|
||||
<li> <a href="#Compiling%20under%20Windows%20with%20Visual%20Studio">Compiling
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under Windows with Visual Studio</a></li>
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<li> Compiling under Unix (including Mac OSX and Cygwin)</li>
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<p><br>
|
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Building the OSG requires 'gmake', due to the extensive use of gmake
|
||||
directives in the Makefiles. You can get gmake from here if you don't
|
||||
already have it installed: http://www.gnu.org/software/make/ </p>
|
||||
<p>Almost all of the unix compiling is done simply with <b>make;
|
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make install</b> with <b>make help</b> to bring up help. For platform
|
||||
specific details: </p>
|
||||
<ul>
|
||||
<li> <a href="#Cygwin">Cygwin</a></li>
|
||||
<li> <a href="#Linux">Linux</a></li>
|
||||
<li> <a href="#Free%20BSD">Free BSD</a></li>
|
||||
<li> <a href="#Mac%20OSX">Mac OSX</a></li>
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||||
<li> <a href="#IRIX">IRIX</a></li>
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||||
<li> <a href="#Solaris">Solaris</a></li>
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||||
</ul>
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||||
</ul>
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</ul>
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<hr>
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<h3>
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<a NAME="Compiling under Windows with Visual Studio"></a><u>Compiling under
|
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Windows with Visual Studio.</u></h3>
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<p>The Microsoft Visual C++ 6.0 workspace file is VisualStudio.dsw located
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in the VisualStudio below the OSG this root directory. VC++6.0 workspace
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files can also be used in VisualStudio7.0 without problem.
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<p><b>IMPORTANT NOTE:</b> Whilst the OSG will compile cleanly with the basic VC++6.0 and
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its own STL implementation, the OSG will crash regularily due to bugs in VC++6.0's
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STL. VC++6.0's STL is horribly broken and therefore is <b>*NOT*</b> supported. Do not
|
||||
attempt to use the OSG in conjunction with native VC++6.0 STL implemention.
|
||||
<p>The supported combinations are:
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<h3> <a name="Compiling under Windows with Visual Studio"></a><u>Compiling
|
||||
under Windows with Visual Studio.</u></h3>
|
||||
<p>The Microsoft Visual C++ 6.0 workspace file is VisualStudio.dsw
|
||||
located in the VisualStudio below the OSG this root directory. VC++6.0
|
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workspace files can also be used in VisualStudio7.0 without problem. </p>
|
||||
<p><b>IMPORTANT NOTE:</b> Whilst the OSG will compile cleanly with the
|
||||
basic VC++6.0 and its own STL implementation, the OSG will crash
|
||||
regularily due to bugs in VC++6.0's STL. VC++6.0's STL is horribly
|
||||
broken and therefore is <b>*NOT*</b> supported. Do not attempt to use
|
||||
the OSG in conjunction with native VC++6.0 STL implemention. </p>
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||||
<p>The supported combinations are: </p>
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||||
<ol>
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||||
|
||||
<li>
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Visual Studio7.0 .NET </li>
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<li>
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Visual Studio6.0 + Dinkumware's STL bug fix patches (see details below).</li>
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<li>
|
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Visual Studio6.0 + STLport (see details below)</li>
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||||
<li> Visual Studio7.0 .NET </li>
|
||||
<li> Visual Studio6.0 + Dinkumware's STL bug fix patches (see details
|
||||
below).</li>
|
||||
<li> Visual Studio6.0 + STLport (see details below)</li>
|
||||
</ol>
|
||||
<p>The OSG is composed of a number of scene graph libraries (with Core in
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||||
front of the project names), executables (with examples in front of the project
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||||
names), and plugins which read and write 3D data formats and 2D image formats
|
||||
(with osgPlugins in front of the project names).
|
||||
To get the OSG running you'll need at least to compile Core osg,osgUtil,osgDB,osgProducer,
|
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osgPlugin dot_osg and Demo osgviewer. The rest of the libraries and executables
|
||||
are optional and can be compiled if you need them, however for simplicity
|
||||
I would recommend doing a batch build of all the libraries and executables
|
||||
in the distribution, some of the plug-ins which support non native file
|
||||
formats may not compile due to dependencies on other libraries (such as
|
||||
libpng), you can ignore these compilation errors unless you need to load
|
||||
the related file types. To help the compilation the plugins, osgProducer and
|
||||
<p>The OSG is composed of a number of scene graph libraries (with Core
|
||||
in front of the project names), executables (with examples in front of
|
||||
the project names), and plugins which read and write 3D data formats and
|
||||
2D image formats (with osgPlugins in front of the project names). To
|
||||
get the OSG running you'll need at least to compile Core
|
||||
osg,osgUtil,osgDB,osgProducer, osgPlugin dot_osg and Demo osgviewer. The
|
||||
rest of the libraries and executables are optional and can be compiled
|
||||
if you need them, however for simplicity I would recommend doing a
|
||||
batch build of all the libraries and executables in the distribution,
|
||||
some of the plug-ins which support non native file formats may not
|
||||
compile due to dependencies on other libraries (such as libpng), you
|
||||
can ignore these compilation errors unless you need to load the related
|
||||
file types. To help the compilation the plugins, osgProducer and
|
||||
osgText one can download .zip archive will all the dependencies in it.
|
||||
Further details on this .zip file can be found in <i><a href="dependencies.html">dependencies.html</a></i>
|
||||
|
||||
<p>To execute the viewer the file path for the .dll's and .exe, both compiled
|
||||
into the OSG's bin directory, need to be setup, such as by adding the PATH
|
||||
to your autoexec.bat, its also useful to add the OSGFILEPATH to your autoexec.bat
|
||||
to help the location of datafiles. For example :
|
||||
<p>SET OSGFILEPATH=D:\OpenSceneGraph-Data;D:\OpenSceneGraph-Data\Images
|
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<br>SET PATH=C:\WINDOWS;C:\WINDOWS\COMMAND;D:\osg-0.8.43\bin;
|
||||
<p>To help compilation of the image reader plugins, various image libraries
|
||||
have been zipped up for your convenience, your find these on the OSG release
|
||||
download directory
|
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|
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<h3>
|
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Using Visual Studio .NET</h3>
|
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Visual Studio 7.0 .MET has a solid STL implementation and improve standard C++ complient
|
||||
and works with the OpenSceneGraph without problems. This is the recommended route.
|
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<h3>
|
||||
Using Dinkumware STL</h3>
|
||||
The basic jist is that you'll need to download their STL implementation,
|
||||
and follow their instructions of how to force VisualStudio to pick up the
|
||||
new STL implementation. More details at <a href="http://www.dinkumware.com/vc_fixes.html">http://www.dinkumware.com/vc_fixes.html</a>.
|
||||
<p>Once it is installed everything should compile fine and not crash, but
|
||||
you won't be running at full speed since the build #ifdef's out some important
|
||||
state optimizations since the basic VisualStudio can't handle it. You can
|
||||
safely remove the #ifdef from src/osgUtil/Otimizer.cpp, Line 44. The #ifdef
|
||||
is smart enough to do this automatically when using VisualStudio .NET and
|
||||
STLport so that modification by hand won't be required. Unfortunately there
|
||||
doesn't seem to be a special define associated with the Dinkumware STL
|
||||
for the #ifdef to pick up on.
|
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<h3>
|
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Using STLport</h3>
|
||||
|
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<p>A very good HOWTO for installing and making the STLPort libs on MSVC6
|
||||
can be found at <a href="http://www.softadvances.com/articles/stlportusing.html">http://www.softadvances.com/articles/stlportusing.html</a>
|
||||
|
||||
|
||||
<p>The OSG has been tested under Windows with STLport-4.5, which allows the
|
||||
users to configure the type of STL support required for STLport itself.
|
||||
The key configuration that the OSG needs to do is to enable the wrapping
|
||||
of MS's own iostreams, than using STLport's own implementation. The later
|
||||
is not required because this has not be problematic under Windows, it is
|
||||
only the container classes and algorithms that need replacing. Using the iostream wrapping
|
||||
option means the STLport can just be used on your include path, there is
|
||||
no need to compile STLport itself, or link into any special libraries.
|
||||
To configure STLport simply comment IN (its commented out by default),
|
||||
the following line from STLport-4.5/stlport/stl_user_config.h so it should
|
||||
look:
|
||||
Further details on this .zip file can be found in <i><a
|
||||
href="dependencies.html">dependencies.html</a></i> </p>
|
||||
<p>To execute the viewer the file path for the .dll's and .exe, both
|
||||
compiled into the OSG's bin directory, need to be setup, such as by
|
||||
adding the PATH to your autoexec.bat, its also useful to add the
|
||||
OSGFILEPATH to your autoexec.bat to help the location of datafiles. For
|
||||
example : </p>
|
||||
<p>SET OSGFILEPATH=D:\OpenSceneGraph-Data;D:\OpenSceneGraph-Data\Images <br>
|
||||
SET PATH=C:\WINDOWS;C:\WINDOWS\COMMAND;D:\osg-0.8.43\bin; </p>
|
||||
<p>To help compilation of the image reader plugins, various image
|
||||
libraries have been zipped up for your convenience, your find these on
|
||||
the OSG release download directory </p>
|
||||
<h3> Using Visual Studio .NET</h3>
|
||||
Visual Studio 7.0 .MET has a solid STL implementation and improve
|
||||
standard C++ complient and works with the OpenSceneGraph without
|
||||
problems. This is the recommended route.
|
||||
<h3> Using Dinkumware STL</h3>
|
||||
The basic jist is that you'll need to download their STL
|
||||
implementation, and follow their instructions of how to force
|
||||
VisualStudio to pick up the new STL implementation. More details at <a
|
||||
href="http://www.dinkumware.com/vc_fixes.html">http://www.dinkumware.com/vc_fixes.html</a>.
|
||||
<p>Once it is installed everything should compile fine and not crash,
|
||||
but you won't be running at full speed since the build #ifdef's out some
|
||||
important state optimizations since the basic VisualStudio can't handle
|
||||
it. You can safely remove the #ifdef from src/osgUtil/Otimizer.cpp,
|
||||
Line 44. The #ifdef is smart enough to do this automatically when using
|
||||
VisualStudio .NET and STLport so that modification by hand won't be
|
||||
required. Unfortunately there doesn't seem to be a special define
|
||||
associated with the Dinkumware STL for the #ifdef to pick up on. </p>
|
||||
<h3> Using STLport</h3>
|
||||
<p>A very good HOWTO for installing and making the STLPort libs on
|
||||
MSVC6 can be found at <a
|
||||
href="http://www.softadvances.com/articles/stlportusing.html">http://www.softadvances.com/articles/stlportusing.html</a> </p>
|
||||
<p>The OSG has been tested under Windows with STLport-4.5, which allows
|
||||
the users to configure the type of STL support required for STLport
|
||||
itself. The key configuration that the OSG needs to do is to enable the
|
||||
wrapping of MS's own iostreams, than using STLport's own implementation.
|
||||
The later is not required because this has not be problematic under
|
||||
Windows, it is only the container classes and algorithms that need
|
||||
replacing. Using the iostream wrapping option means the STLport can
|
||||
just be used on your include path, there is no need to compile STLport
|
||||
itself, or link into any special libraries. To configure STLport simply
|
||||
comment IN (its commented out by default), the following line from
|
||||
STLport-4.5/stlport/stl_user_config.h so it should look: </p>
|
||||
<ul>
|
||||
# define _STLP_NO_OWN_IOSTREAMS 1
|
||||
</ul>
|
||||
<p>Then configure the includes path in Visual Studio to pick up on STLport: Select the "Tools" menu. Select
|
||||
"Options" In the Options dialog, select the "Directories" tab Under the
|
||||
"include" option, add the path to STLport4.5, something like: D:/STLport4.5/stlport
|
||||
Then press the up array to move the entry all the way to the top of the
|
||||
list, thus overriding MS's own STL implementations.
|
||||
|
||||
<p>Then configure the includes path in Visual Studio to pick up on
|
||||
STLport: Select the "Tools" menu. Select "Options" In the Options
|
||||
dialog, select the "Directories" tab Under the "include" option, add the
|
||||
path to STLport4.5, something like: D:/STLport4.5/stlport Then press
|
||||
the up array to move the entry all the way to the top of the list, thus
|
||||
overriding MS's own STL implementations. </p>
|
||||
<h3>Linking your own apps to the OpenSceneGraph</h3>
|
||||
<p>All OpenSceneGraph libraries, plugins and executables are compiled with
|
||||
the multi-threaded dll option turned ON, and with RTTI turned ON. Your own
|
||||
projects which link to the OpenSceneGraph must uses these same options or
|
||||
your application will crash or produce unpredicatable behavior.
|
||||
|
||||
|
||||
<p>All OpenSceneGraph libraries, plugins and executables are compiled
|
||||
with the multi-threaded dll option turned ON, and with RTTI turned ON.
|
||||
Your own projects which link to the OpenSceneGraph must uses these same
|
||||
options or your application will crash or produce unpredicatable
|
||||
behavior. </p>
|
||||
<h3>Syntax highlight + OpenScenegraph Standard C++ style headers</h3>
|
||||
<p>The OpenSceneGraph uses Standard C++ style extensionless headers, which
|
||||
poor VisualStudio doesn't automatically recognize as suitable for
|
||||
<p>The OpenSceneGraph uses Standard C++ style extensionless headers,
|
||||
which poor VisualStudio doesn't automatically recognize as suitable for
|
||||
syntax highlighting (compile works fine though), even the StandardC++
|
||||
header themselves require a hack to get VisualStudio to highlight them
|
||||
properly. The easy answer is to use that same hack to get it to recognize
|
||||
the OpenSceneGraph headers too. To make easy a modified header listing file
|
||||
can be found in the VisualStudio/LANDEXT.DAT. First copy the original
|
||||
LANDEXT.DAT file (located in C:\Progam Files\Microsoft Visual Studio\Common\MSDev98\Bin)
|
||||
to LANDEXT.DAT.BKP, and then copy over the OpenSceneGraph one. Once you have
|
||||
done this VisualStudio will syntax highlight them without problem.
|
||||
properly. The easy answer is to use that same hack to get it to
|
||||
recognize the OpenSceneGraph headers too. To make easy a modified
|
||||
header listing file can be found in the VisualStudio/LANDEXT.DAT. First
|
||||
copy the original LANDEXT.DAT file (located in C:\Progam
|
||||
Files\Microsoft Visual Studio\Common\MSDev98\Bin) to LANDEXT.DAT.BKP,
|
||||
and then copy over the OpenSceneGraph one. Once you have done this
|
||||
VisualStudio will syntax highlight them without problem. </p>
|
||||
<hr>
|
||||
<h3>
|
||||
<a NAME="Linux"></a><u>Compiling under Linux</u></h3>
|
||||
<h3> <a name="Linux"></a><u>Compiling under Linux</u></h3>
|
||||
Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
|
||||
<blockquote><tt>% make</tt></blockquote>
|
||||
Note, make should automatically detect linux and build optimized targets
|
||||
for your system. And if you wish to install the OSG type:
|
||||
Note, make should automatically detect linux and build optimized
|
||||
targets for your system. And if you wish to install the OSG type:
|
||||
<blockquote><tt>% make install</tt></blockquote>
|
||||
or
|
||||
<blockquote><tt>% make instlinks</tt></blockquote>
|
||||
@ -216,168 +186,158 @@ To get full details of make options, type:
|
||||
<blockquote><tt>% make help</tt></blockquote>
|
||||
(highly recommended)
|
||||
<p>The osgText library now depends upon GLU1.3 functionality, and only
|
||||
the recent Mesa version have this as standard. Unfortunately not all Linux
|
||||
distributions are up to date even recent ones. If you have problems compiling
|
||||
osgText due to GLU problems then check out the details at the bottom of
|
||||
this file, under the title RedHat7.1 & GLU1.3 for a quick way of installing
|
||||
GLU1.3 in the right place.
|
||||
<h3>
|
||||
RedHat 7.2 & GLU1.3</h3>
|
||||
I have posted a simple fix for those of us who have been unable to correctly
|
||||
build OSG 0.8.43 on Redhat 7.2. You can download it at http://www.openscenegraph.org/download/dependencies/ReadHat7.2_fixglu.tar.gz
|
||||
the recent Mesa version have this as standard. Unfortunately not all
|
||||
Linux distributions are up to date even recent ones. If you have
|
||||
problems compiling osgText due to GLU problems then check out the
|
||||
details at the bottom of this file, under the title RedHat7.1 &
|
||||
GLU1.3 for a quick way of installing GLU1.3 in the right place. </p>
|
||||
<h3> RedHat 7.2 & GLU1.3</h3>
|
||||
I have posted a simple fix for those of us who have been unable to
|
||||
correctly build OSG 0.8.43 on Redhat 7.2. You can download it at
|
||||
http://www.openscenegraph.org/download/dependencies/ReadHat7.2_fixglu.tar.gz
|
||||
To install it, follow these steps:
|
||||
<p>English
|
||||
<blockquote>1) Untar the tarball. It will create a directory called fixosg/
|
||||
<br>2) Change to the ReadHat7.2_fixglu/ directory
|
||||
<br>3) Become root
|
||||
<br>4) Run the script called fixglu</blockquote>
|
||||
<p>English </p>
|
||||
<blockquote>1) Untar the tarball. It will create a directory called
|
||||
fixosg/ <br>
|
||||
2) Change to the ReadHat7.2_fixglu/ directory <br>
|
||||
3) Become root <br>
|
||||
4) Run the script called fixglu</blockquote>
|
||||
Cmd line
|
||||
<blockquote>tar xvzf ReadHat7.2_fixglu.tar.gz
|
||||
<br>cd ReadHat7.2_fixglu/
|
||||
<br>su (your root password)
|
||||
<br>./fixglu
|
||||
<br>exit</blockquote>
|
||||
You should then be able to do a "make" in your OSG directory and everything
|
||||
will build as it should. Let me know if this doesn't work and I will try
|
||||
to improve it. Email me directly for help instead of posting here. There's
|
||||
a README in the tarball with some info on what the script actually does.
|
||||
There's nothing wrong with OSG itself; the problem with Redhat 7.2 is that
|
||||
it doesn't have GLU 1.3 by default, which OSG is now dependent on (for
|
||||
osgText.) Good luck everyone. - Clay
|
||||
<p>
|
||||
<blockquote>tar xvzf ReadHat7.2_fixglu.tar.gz <br>
|
||||
cd ReadHat7.2_fixglu/ <br>
|
||||
su (your root password) <br>
|
||||
./fixglu <br>
|
||||
exit</blockquote>
|
||||
You should then be able to do a "make" in your OSG directory and
|
||||
everything will build as it should. Let me know if this doesn't work and
|
||||
I will try to improve it. Email me directly for help instead of posting
|
||||
here. There's a README in the tarball with some info on what the script
|
||||
actually does. There's nothing wrong with OSG itself; the problem with
|
||||
Redhat 7.2 is that it doesn't have GLU 1.3 by default, which OSG is now
|
||||
dependent on (for osgText.) Good luck everyone. - Clay
|
||||
<p> </p>
|
||||
<hr>
|
||||
<h3>
|
||||
<a NAME="Free BSD"></a><u>Compiling under FreeBSD</u></h3>
|
||||
<h3> <a name="Free BSD"></a><u>Compiling under FreeBSD</u></h3>
|
||||
Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
|
||||
<blockquote><tt>% make</tt></blockquote>
|
||||
Note, make should automatically detect linux and build optimized targets
|
||||
for your system. And if you wish to install the OSG type:
|
||||
Note, make should automatically detect linux and build optimized
|
||||
targets for your system. And if you wish to install the OSG type:
|
||||
<blockquote><tt>% make install</tt></blockquote>
|
||||
or
|
||||
<blockquote><tt>% make instlinks</tt></blockquote>
|
||||
To get full details of make options, type:
|
||||
<blockquote><tt>% make help</tt></blockquote>
|
||||
(highly recommended)
|
||||
<p>
|
||||
<p> </p>
|
||||
<hr>
|
||||
<h3>
|
||||
<a NAME="IRIX"></a><u>Compiling under IRIX</u></h3>
|
||||
<h3> <a name="IRIX"></a><u>Compiling under IRIX</u></h3>
|
||||
Since the OSG uses Standard C++ features such as STL it is important to
|
||||
have an up to date version of the MIPSPro compilers, ie. 7.3 or later.
|
||||
Support for MIPSPro7.2.1 has now been dropped since it was becoming to
|
||||
unwildy to support and is very rarely used in the OSG community. It is
|
||||
recommended to use MIPSPro7.3.1.1m.
|
||||
<p>Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
|
||||
<p>Compile, from the OSG root directory, ('%' is UNIX csh prompt) type: </p>
|
||||
<blockquote><tt>% make</tt></blockquote>
|
||||
Note, make should automatically detect linux and build optimized targets
|
||||
for your system. And if you wish to install the OSG type:
|
||||
Note, make should automatically detect linux and build optimized
|
||||
targets for your system. And if you wish to install the OSG type:
|
||||
<blockquote><tt>% make install</tt></blockquote>
|
||||
or
|
||||
<blockquote><tt>% make instlinks</tt></blockquote>
|
||||
To get full details of make options, type:
|
||||
<blockquote><tt>% make help</tt></blockquote>
|
||||
(highly recommended)
|
||||
<br>
|
||||
(highly recommended) <br>
|
||||
<hr>
|
||||
<h3>
|
||||
<a NAME="Solaris"></a><u>Compiling under Solaris</u></h3>
|
||||
<h3> <a name="Solaris"></a><u>Compiling under Solaris</u></h3>
|
||||
Compile, from the OSG root directory, ('%' is UNIX csh prompt) type:
|
||||
<blockquote><tt>% make</tt></blockquote>
|
||||
Note, make should automatically detect linux and build optimized targets
|
||||
for your system. And if you wish to install the OSG type:
|
||||
Note, make should automatically detect linux and build optimized
|
||||
targets for your system. And if you wish to install the OSG type:
|
||||
<blockquote><tt>% make install</tt></blockquote>
|
||||
or
|
||||
<blockquote><tt>% make instlinks</tt></blockquote>
|
||||
To get full details of make options, type:
|
||||
<blockquote><tt>% make help</tt></blockquote>
|
||||
(highly recommended)
|
||||
<br>
|
||||
(highly recommended) <br>
|
||||
<hr>
|
||||
<h3>
|
||||
<a NAME="Mac OSX"></a><u>Compiling under MacOS X</u></h3>
|
||||
For anyone who's ever used a Unix box for development, well, the mac
|
||||
<i>is</i> a Unix box. It's very simple to get OpenSceneGraph building
|
||||
and running under Mac OS X. The main requirement is that you need to have
|
||||
installed the Developer tools from the CD that comes
|
||||
for free with OS X. This gives you compilers, headers, frameworks - stuff
|
||||
like Producer and Carbon for developers. Get those here:
|
||||
|
||||
<h3> <a name="Mac OSX"></a><u>Compiling under MacOS X</u></h3>
|
||||
For anyone who's ever used a Unix box for development, well, the mac <i>is</i>
|
||||
a Unix box. It's very simple to get OpenSceneGraph building and running
|
||||
under Mac OS X. The main requirement is that you need to have installed
|
||||
the Developer tools from the CD that comes for free with OS X. This
|
||||
gives you compilers, headers, frameworks - stuff like Producer and
|
||||
Carbon for developers. Get those here:
|
||||
<ul>
|
||||
<li> The Apple <a href="http://developer.apple.com/tools/macosxtools.html">
|
||||
developer tools website</a>.
|
||||
<li> The Apple <a
|
||||
href="http://developer.apple.com/tools/macosxtools.html"> developer
|
||||
tools website</a>. </li>
|
||||
</ul>
|
||||
|
||||
<p>Everything is done command-line, so you need to get to a shell before
|
||||
proceeding. The Mac comes with an app in Applications/Utilities
|
||||
called Terminal - open up any Finder window (e.g double-click on your hard
|
||||
disk icon), click on the Applications icon at the top right of the window,
|
||||
then click on the Utilities folder to get access to the Terminal.
|
||||
When you start Terminal it brings you up a csh running from your ~/ directory.
|
||||
Now, go to your OpenSceneGraph directory, and simply type:
|
||||
<p>
|
||||
<blockquote>
|
||||
<tt>make -j2</tt>
|
||||
</blockquote>
|
||||
|
||||
And some time later you'll be rewarded with a lovely set of binaries and
|
||||
libraries. The Mac OSX build currently only builds a subset of the total
|
||||
functionality in OpenSceneGraph, but a large subset at that. Some of
|
||||
the remaining projects are known to build as well, but have external
|
||||
dependencies on libraries such as libtiff, libjpg, libpng, etc. and
|
||||
so are not included in the default build. However, if you examine
|
||||
the file <tt>OpenSceneGraph/Make/makedefs</tt> you will find which extra
|
||||
projects build for the mac, provided you have the external libraries
|
||||
required. Details
|
||||
on how to install these external libraries are outside the scope of
|
||||
this document, but for starting points, see one of:
|
||||
<p>Everything is done command-line, so you need to get to a shell
|
||||
before proceeding. The Mac comes with an app in Applications/Utilities
|
||||
called Terminal - open up any Finder window (e.g double-click on your
|
||||
hard disk icon), click on the Applications icon at the top right of the
|
||||
window, then click on the Utilities folder to get access to the
|
||||
Terminal. When you start Terminal it brings you up a csh running from
|
||||
your ~/ directory. Now, go to your OpenSceneGraph directory, and simply
|
||||
type: </p>
|
||||
<p> </p>
|
||||
<blockquote> <tt>make -j2</tt> </blockquote>
|
||||
And some time later you'll be rewarded with a lovely set of binaries
|
||||
and libraries. The Mac OSX build currently only builds a subset of the
|
||||
total functionality in OpenSceneGraph, but a large subset at that. Some
|
||||
of the remaining projects are known to build as well, but have external
|
||||
dependencies on libraries such as libtiff, libjpg, libpng, etc. and so
|
||||
are not included in the default build. However, if you examine the file <tt>OpenSceneGraph/Make/makedefs</tt>
|
||||
you will find which extra projects build for the mac, provided you have
|
||||
the external libraries required. Details on how to install these
|
||||
external libraries are outside the scope of this document, but for
|
||||
starting points, see one of:
|
||||
<ul>
|
||||
<li> The <a href="http://fink.sourceforge.net">fink project</a>.
|
||||
<li> The <a href="http://gnu-darwin.sourceforge.net/">GNU-Darwin project</a>.
|
||||
<li> The <a href="http://fink.sourceforge.net">fink project</a>. </li>
|
||||
<li> The <a href="http://gnu-darwin.sourceforge.net/">GNU-Darwin
|
||||
project</a>. </li>
|
||||
</ul>
|
||||
<h4> Running the examples </h4>
|
||||
Once you've got OpenSceneGraph built, you're ready to run your examples.
|
||||
As with other builds on other platforms, OpenSceneGraph requires
|
||||
you to set a few environment variables which describe your installation. These
|
||||
environment variables should be full-path, not relative, and a list
|
||||
of these for a csh-derived environment follow:
|
||||
|
||||
<blockquote>
|
||||
<tt>
|
||||
setenv OSGHOME `pwd`/OpenSceneGraph <br>
|
||||
Once you've got OpenSceneGraph built, you're ready to run your
|
||||
examples. As with other builds on other platforms, OpenSceneGraph
|
||||
requires you to set a few environment variables which describe your
|
||||
installation. These environment variables should be full-path, not
|
||||
relative, and a list of these for a csh-derived environment follow:
|
||||
<blockquote> <tt> setenv OSGHOME `pwd`/OpenSceneGraph <br>
|
||||
setenv OSGFILEPATH `pwd`/OpenSceneGraph-Data <br>
|
||||
setenv OSG_LD_LIBRARY_PATH ${OSGHOME}/lib <br>
|
||||
setenv DYLD_LIBRARY_PATH ${OSG_LD_LIBRARY_PATH} <br>
|
||||
setenv DYLD_BIND_AT_LAUNCH <br>
|
||||
</tt>
|
||||
</blockquote>
|
||||
|
||||
</tt> </blockquote>
|
||||
<h4> Notes </h4>
|
||||
|
||||
<ul>
|
||||
<li> <b>Input Focus</b>: Many OSG examples have keyboard commands, however, when launching
|
||||
apps from the Mac Terminal, the focus seems to remain in the Terminal. Option-Clicking on
|
||||
the graphics window focuses it as the recipient of events, and allows these keyboard commands
|
||||
to then function properly.
|
||||
<li> <b>Known Bugs</b>:
|
||||
<li> <b>Installation</b>: No package based version of an OS X installer yet exists.
|
||||
<li> <b>Input Focus</b>: Many OSG examples have keyboard commands,
|
||||
however, when launching apps from the Mac Terminal, the focus seems to
|
||||
remain in the Terminal. Option-Clicking on the graphics window focuses
|
||||
it as the recipient of events, and allows these keyboard commands to
|
||||
then function properly. </li>
|
||||
<li> <b>Known Bugs</b>: </li>
|
||||
<li> <b>Installation</b>: No package based version of an OS X
|
||||
installer yet exists. </li>
|
||||
</ul>
|
||||
|
||||
<h3>
|
||||
<a NAME="Cygwin"></a><u>Compiling under Cygwin</u></h3>
|
||||
To compile, from the OSG root directory, type: make Note, make should automatically
|
||||
detect your system and build optimized targets for your system. And if
|
||||
you wish to install the OSG type: make install Note that make symbolic
|
||||
links don't seem to work under cygwin, so a make instlinks will simply
|
||||
copy files just like make install. 'make install' places all files in /usr/local/OpenSceneGraph
|
||||
under appropriate sub directories. To get full details of make options,
|
||||
type: make help (highly recommended)
|
||||
<p>OSG_FILE_PATH environmental variable
|
||||
<p>For the OSG to locate file data files easily an environmental variable
|
||||
OSG_FILE_PATH is used at run-time by the osgDB library. Note, for examples
|
||||
below substitute in the ${OSGDATA} directory with your own path where appropriate)
|
||||
Add the following to your .cshrc (note paths separated by colon's): setenv
|
||||
OSG_FILE_PATH ./:${OSGDATA}:${OSGDATA}/Images Or the following if you're
|
||||
using a sh compatible shell : export OSG_FILE_PATH=./:${OSGDATA}:${OSGDATA}/Images:
|
||||
Or under windows (note paths seperated by semi-colon's) : SET OSG_FILE_PATH=./:${OSGDATA};${OSGDATA}/Images
|
||||
<h3> <a name="Cygwin"></a><u>Compiling under Cygwin</u></h3>
|
||||
To compile, from the OSG root directory, type: make Note, make should
|
||||
automatically detect your system and build optimized targets for your
|
||||
system. And if you wish to install the OSG type: make install Note that
|
||||
make symbolic links don't seem to work under cygwin, so a make instlinks
|
||||
will simply copy files just like make install. 'make install' places
|
||||
all files in /usr/local/OpenSceneGraph under appropriate sub
|
||||
directories. To get full details of make options, type: make help
|
||||
(highly recommended)
|
||||
<p>OSG_FILE_PATH environmental variable </p>
|
||||
<p>For the OSG to locate file data files easily an environmental
|
||||
variable OSG_FILE_PATH is used at run-time by the osgDB library. Note,
|
||||
for examples below substitute in the ${OSGDATA} directory with your own
|
||||
path where appropriate) Add the following to your .cshrc (note paths
|
||||
separated by colon's): setenv OSG_FILE_PATH
|
||||
./:${OSGDATA}:${OSGDATA}/Images Or the following if you're using a sh
|
||||
compatible shell : export
|
||||
OSG_FILE_PATH=./:${OSGDATA}:${OSGDATA}/Images: Or under windows (note
|
||||
paths seperated by semi-colon's) : SET
|
||||
OSG_FILE_PATH=./:${OSGDATA};${OSGDATA}/Images </p>
|
||||
</body>
|
||||
</html>
|
||||
|
Loading…
Reference in New Issue
Block a user