Added code paths for PBuffer RTT support.
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@ -285,6 +285,7 @@ int main( int argc, char **argv )
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while (arguments.read("--fbo")) { renderImplementation = osg::CameraNode::FRAME_BUFFER_OBJECT; }
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while (arguments.read("--pbuffer")) { renderImplementation = osg::CameraNode::PIXEL_BUFFER; }
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while (arguments.read("--pbuffer-rtt")) { renderImplementation = osg::CameraNode::PIXEL_BUFFER_RTT; }
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while (arguments.read("--fb")) { renderImplementation = osg::CameraNode::FRAME_BUFFER; }
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while (arguments.read("--window")) { renderImplementation = osg::CameraNode::SEPERATE_WINDOW; }
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@ -185,6 +185,7 @@ class OSG_EXPORT CameraNode : public Transform, public CullSettings
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enum RenderTargetImplementation
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{
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FRAME_BUFFER_OBJECT,
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PIXEL_BUFFER_RTT,
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PIXEL_BUFFER,
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FRAME_BUFFER,
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SEPERATE_WINDOW
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@ -1274,24 +1274,28 @@ void CullVisitor::apply(osg::CameraNode& camera)
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}
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}
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}
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else if (camera.getRenderTargetImplementation()==osg::CameraNode::PIXEL_BUFFER ||
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else if (camera.getRenderTargetImplementation()==osg::CameraNode::PIXEL_BUFFER_RTT ||
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camera.getRenderTargetImplementation()==osg::CameraNode::PIXEL_BUFFER ||
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camera.getRenderTargetImplementation()==osg::CameraNode::SEPERATE_WINDOW )
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{
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osg::ref_ptr<osg::GraphicsContext> context = rtts->getGraphicsContext();
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if (!context)
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{
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osg::Texture* pBufferTexture = 0;
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// set up the traits of the graphics context that we want
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->_width = viewport->width();
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traits->_height = viewport->height();
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traits->_pbuffer = (camera.getRenderTargetImplementation()==osg::CameraNode::PIXEL_BUFFER);
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traits->_pbuffer = (camera.getRenderTargetImplementation()==osg::CameraNode::PIXEL_BUFFER || camera.getRenderTargetImplementation()==osg::CameraNode::PIXEL_BUFFER_RTT);
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traits->_windowDecoration = (camera.getRenderTargetImplementation()==osg::CameraNode::SEPERATE_WINDOW);
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traits->_doubleBuffer = (camera.getRenderTargetImplementation()==osg::CameraNode::SEPERATE_WINDOW);
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rtts->setDrawBuffer(GL_FRONT);
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rtts->setReadBuffer(GL_FRONT);
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GLenum bufferFormat = GL_NONE;
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bool colorAttached = false;
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bool depthAttached = false;
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@ -1302,7 +1306,7 @@ void CullVisitor::apply(osg::CameraNode& camera)
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{
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osg::CameraNode::BufferComponent buffer = itr->first;
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// osg::CameraNode::Attachment& attachment = itr->second;
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osg::CameraNode::Attachment& attachment = itr->second;
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switch(buffer)
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{
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case(osg::CameraNode::DEPTH_BUFFER):
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@ -1317,13 +1321,46 @@ void CullVisitor::apply(osg::CameraNode& camera)
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stencilAttached = true;
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break;
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}
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case(osg::CameraNode::COLOR_BUFFER):
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{
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if (attachment._internalFormat!=GL_NONE)
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{
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bufferFormat = attachment._internalFormat;
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}
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else
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{
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if (attachment._texture.valid())
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{
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pBufferTexture = attachment._texture.get();
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bufferFormat = attachment._texture->getInternalFormat();
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}
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else if (attachment._image.valid())
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{
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bufferFormat = attachment._image->getInternalTextureFormat();
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}
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else
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{
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bufferFormat = GL_RGBA;
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}
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}
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if (camera.getRenderTargetImplementation()==osg::CameraNode::PIXEL_BUFFER_RTT)
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{
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traits->_target = bufferFormat;
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traits->_level = attachment._level;
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traits->_face = attachment._face;
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traits->_mipMapGeneration = attachment._mipMapGeneration;
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}
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break;
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}
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default:
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{
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traits->_red = 8;
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traits->_green = 8;
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traits->_blue = 8;
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traits->_alpha = 0; // ??? need to look at attachment, just do quick and dirty right now.
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colorAttached = true;
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if (camera.getRenderTargetImplementation()==osg::CameraNode::SEPERATE_WINDOW)
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osg::notify(osg::NOTICE)<<"Warning: Window ";
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else
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osg::notify(osg::NOTICE)<<"Warning: Pbuffer ";
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osg::notify(osg::NOTICE)<<"does not support multiple color outputs."<<std::endl;
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break;
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}
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@ -1337,10 +1374,12 @@ void CullVisitor::apply(osg::CameraNode& camera)
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if (!colorAttached)
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{
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if (bufferFormat == GL_NONE) bufferFormat = GL_RGB;
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traits->_red = 8;
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traits->_green = 8;
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traits->_blue = 8;
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traits->_alpha = 0; // ???
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traits->_alpha = (bufferFormat==GL_RGBA) ? 8 : 0;
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}
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// share OpenGL objects if possible...
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@ -1358,7 +1397,11 @@ void CullVisitor::apply(osg::CameraNode& camera)
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}
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rtts->setGraphicsContext(context.get());
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if (pBufferTexture && camera.getRenderTargetImplementation()==osg::CameraNode::PIXEL_BUFFER_RTT)
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{
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pBufferTexture->setReadPBuffer(context.get());
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}
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#if 0
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context->createGraphicsThread();
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#else
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