Changed the optimization of flat tiles so that it creates a flat 8x8 height
field rather than a flat 2x2 height field. This allows geocentric warping of the tiles without obvious flat regions.
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@ -1757,15 +1757,21 @@ void DataSet::DestinationTile::optimizeResolution()
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{
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std::cout<<"******* We have a flat tile ******* "<<std::endl;
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hf->allocate(2,2);
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unsigned int numColumns = 8;
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unsigned int numRows = 8;
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hf->allocate(numColumns,numRows);
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hf->setOrigin(osg::Vec3(_extents.xMin(),_extents.yMin(),0.0f));
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hf->setXInterval(_extents.xMax()-_extents.xMin());
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hf->setYInterval(_extents.yMax()-_extents.yMin());
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hf->setHeight(0,0,minHeight);
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hf->setHeight(1,0,minHeight);
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hf->setHeight(1,1,minHeight);
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hf->setHeight(0,1,minHeight);
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hf->setXInterval((_extents.xMax()-_extents.xMin())/(float)(numColumns-1));
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hf->setYInterval((_extents.yMax()-_extents.yMin())/(float)(numRows-1));
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for(unsigned int r=0;r<numRows;++r)
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{
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for(unsigned int c=0;c<numColumns;++c)
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{
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hf->setHeight(c,r,minHeight);
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}
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}
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}
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}
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}
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@ -2178,9 +2184,10 @@ osg::Node* DataSet::DestinationTile::createPolygonal()
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geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
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}
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#if 0
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osgUtil::Simplifier simplifier;
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simplifier.simplify(*geometry,0.5f); // this will replace the normal vector with a new one
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#endif
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(geometry);
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