From Sohey Yamamoto, added support for GL_TEXTURE_FILTER_CONTROL/GL_TEXTURE_LOD_BIAS.

This commit is contained in:
Robert Osfield 2004-10-13 19:52:39 +00:00
parent 9a393bfd5d
commit cecaec4ed8
6 changed files with 139 additions and 0 deletions

View File

@ -424,6 +424,10 @@ SOURCE=..\..\src\osg\TexEnvCombine.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\TexEnvFilter.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\TexGen.cpp
# End Source File
# Begin Source File
@ -869,6 +873,10 @@ SOURCE=..\..\Include\Osg\TexEnvCombine
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\TexEnvFilter
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\TexGen
# End Source File
# Begin Source File

View File

@ -136,6 +136,7 @@ class SG_EXPORT StateAttribute : public Object
POLYGONSTIPPLE,
SHADEMODEL,
TEXENV,
TEXENVFILTER,
TEXGEN,
TEXMAT,
LIGHTMODEL,

70
include/osg/TexEnvFilter Normal file
View File

@ -0,0 +1,70 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_TEXENVFILTER
#define OSG_TEXENVFILTER 1
#include <osg/GL>
#include <osg/StateAttribute>
namespace osg {
#ifndef GL_EXT_texture_lod_bias
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#endif
/** TexEnvFilter - encapsulates the OpenGL glTexEnv (GL_TEXTURE_FILTER_CONTROL) state.*/
class SG_EXPORT TexEnvFilter : public StateAttribute
{
public:
TexEnvFilter(float lodBias = 0.0f);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TexEnvFilter(const TexEnvFilter& texenv,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(texenv,copyop),
_lodBias(texenv._lodBias) {}
META_StateAttribute(osg, TexEnvFilter, TEXENVFILTER);
virtual bool isTextureAttribute() const { return true; }
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(TexEnvFilter, sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_lodBias)
return 0; // passed all the above comparison macro's, must be equal.
}
void setLodBias( float lodBias ) { _lodBias = lodBias; }
float getLodBias() const { return _lodBias; }
virtual void apply(State& state) const;
protected:
virtual ~TexEnvFilter();
float _lodBias;
};
}
#endif

View File

@ -85,6 +85,7 @@ CXXFILES =\
Switch.cpp\
TexEnv.cpp\
TexEnvCombine.cpp\
TexEnvFilter.cpp\
TexGen.cpp\
TexGenNode.cpp\
TexMat.cpp\

38
src/osg/TexEnvFilter.cpp Normal file
View File

@ -0,0 +1,38 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/TexEnvFilter>
using namespace osg;
TexEnvFilter::TexEnvFilter(float lodBias) :
_lodBias(lodBias)
{
}
TexEnvFilter::~TexEnvFilter()
{
}
void TexEnvFilter::apply(State&) const
{
// note from RO, need to adapt to do testing per graphics context.
static float glVersion = atof( (const char *)glGetString( GL_VERSION ) );
static bool s_isTexLodBias = glVersion>=1.4 || isGLExtensionSupported("GL_EXT_texture_lod_bias");
if (s_isTexLodBias)
{
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, _lodBias);
}
}

View File

@ -7,6 +7,12 @@
#include <osg/TextureRectangle>
#include <osg/TextureCubeMap>
// #define COMPILE_TEXENVFILTER_USAGE
#if COMPILE_TEXENVFILTER_USAGE
#include <osg/TexEnvFilter>
#endif
using namespace osg;
using namespace osgGA;
@ -111,6 +117,21 @@ bool StateSetManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
}
}
break;
#if COMPILE_TEXENVFILTER_USAGE
case 'm' :
{
osg::TexEnvFilter* texenvfilter = dynamic_cast<osg::TexEnvFilter*>(_drawState->getTextureAttribute(0,osg::StateAttribute::TEXENVFILTER));
if (!texenvfilter)
{
texenvfilter = new osg::TexEnvFilter;
_drawState->setTextureAttribute(0,texenvfilter);
}
// cycle through the available modes.
texenvfilter->setLodBias(texenvfilter->getLodBias()+0.1);
}
break;
#endif
}
}
return false;