Added beginings of new osgUtil::IntersectionVisitor and osgintersection class
This commit is contained in:
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@ -210,6 +210,7 @@ ifeq ($(PRODUCER_INSTALLED),yes)
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osgcubemap \
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osgdelaunay \
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osgdepthpartition \
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osgdepthshadow \
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osgdistortion \
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osgforest \
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osgfxbrowser \
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@ -218,6 +219,7 @@ ifeq ($(PRODUCER_INSTALLED),yes)
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osghangglide \
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osghud \
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osgimpostor \
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osgintersection \
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osgkeyboard \
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osgkeyboardmouse \
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osglauncher \
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@ -249,7 +251,6 @@ ifeq ($(PRODUCER_INSTALLED),yes)
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osgshaderterrain \
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osgshadow \
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osgshadowtexture \
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osgdepthshadow \
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osgshape \
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osgsimple \
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osgsimplepager \
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@ -1074,6 +1074,27 @@ Package=<4>
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###############################################################################
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Project: "Example osgintersection"=.\examples\osgintersection\osgintersection.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name Core osg
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgDB
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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}}}
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###############################################################################
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Project: "Example osgkeyboard"=.\examples\osgkeyboard\osgkeyboard.dsp - Package Owner=<4>
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Package=<5>
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101
VisualStudio/examples/osgintersection/osgintersection.dsp
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101
VisualStudio/examples/osgintersection/osgintersection.dsp
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@ -0,0 +1,101 @@
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# Microsoft Developer Studio Project File - Name="Example osgintersection" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Example osgintersection - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osgintersection.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgintersection.mak" CFG="Example osgintersection - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Example osgintersection - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Example osgintersection - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Example osgintersection - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../../../bin/$(PlatformName)"
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# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgintersection.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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!ELSEIF "$(CFG)" == "Example osgintersection - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "../../../bin/$(PlatformName)"
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# PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /FR /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgintersectiond.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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# Begin Target
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# Name "Example osgintersection - Win32 Release"
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# Name "Example osgintersection - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\..\examples\osgintersection\osgintersection.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\icons\osg_icon.rc
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# End Source File
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# End Target
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Project
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18
examples/osgintersection/GNUmakefile
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18
examples/osgintersection/GNUmakefile
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgintersection.cpp\
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LIBS += -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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GNUmakefile.inst=GNUmakefile
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EXEC = osgintersection
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INC += $(X_INC)
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include $(TOPDIR)/Make/makerules
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examples/osgintersection/GNUmakefile.inst
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14
examples/osgintersection/GNUmakefile.inst
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgintersection.cpp\
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LIBS += -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgintersection
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INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
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LDFLAGS += $(PRODUCER_LIB_DIR)
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include $(TOPDIR)/Make/makerules
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83
examples/osgintersection/osgintersection.cpp
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83
examples/osgintersection/osgintersection.cpp
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#include <osg/ArgumentParser>
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#include <osg/ApplicationUsage>
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#include <osg/Timer>
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#include <osg/Notify>
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#include <osg/io_utils>
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#include <osgDB/ReadFile>
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#include <osgUtil/IntersectionVisitor>
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#include <iostream>
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struct MyReadCallback : public osgUtil::IntersectionVisitor::ReadCallback
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{
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virtual osg::Node* readNodeFile(const std::string& filename)
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{
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return osgDB::readNodeFile(filename);
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}
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};
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int main(int argc, char **argv)
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of node tracker.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName());
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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osg::ref_ptr<osg::Node> root = osgDB::readNodeFiles(arguments);
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if (!root)
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{
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std::cout<<"No model loaded, please specify a valid model on the command line."<<std::endl;
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return 0;
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}
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std::cout<<"Intersection "<<std::endl;
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osg::Timer_t startTick = osg::Timer::instance()->tick();
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osg::BoundingSphere bs = root->getBound();
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#if 1
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osg::Vec3d start = bs.center() + osg::Vec3d(0.0,bs.radius(),0.0);
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osg::Vec3d end = bs.center() - osg::Vec3d(0.0, bs.radius(),0.0);
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#else
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osg::Vec3d start = bs.center() + osg::Vec3d(0.0,0.0, bs.radius());
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osg::Vec3d end = bs.center() - osg::Vec3d(0.0, 0.0, bs.radius());
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#endif
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osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector = new osgUtil::LineSegmentIntersector(start, end);
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osgUtil::IntersectionVisitor intersectVisitor( intersector.get(), new MyReadCallback );
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root->accept(intersectVisitor);
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osg::Timer_t endTick = osg::Timer::instance()->tick();
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std::cout<<"Completed in "<<osg::Timer::instance()->delta_s(startTick,endTick)<<std::endl;
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if ( intersector->containsIntersections() )
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{
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osgUtil::LineSegmentIntersector::Intersections& intersections = intersector->getIntersections();
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for(osgUtil::LineSegmentIntersector::Intersections::iterator itr = intersections.begin();
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itr != intersections.end();
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++itr)
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{
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const osgUtil::LineSegmentIntersector::Intersection& intersection = *itr;
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std::cout<<" ratio "<<intersection.ratio<<std::endl;
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std::cout<<" point "<<intersection.localIntersectionPoint<<std::endl;
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std::cout<<" normal "<<intersection.localIntersectionNormal<<std::endl;
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std::cout<<" indices "<<intersection.indexList.size()<<std::endl;
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std::cout<<" primitiveIndex "<<intersection.primitiveIndex<<std::endl;
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std::cout<<std::endl;
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}
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}
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return 0;
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}
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191
include/osgUtil/IntersectionVisitor
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191
include/osgUtil/IntersectionVisitor
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUTIL_INTERSECTIONVISITOR
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#define OSGUTIL_INTERSECTIONVISITOR 1
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#include <osg/NodeVisitor>
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#include <osgUtil/Export>
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#include <list>
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namespace osgUtil
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{
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// forward declare to allow Intersector to reference it.
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class IntersectionVisitor;
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/** Pure virtual base class for implementating custom intersection technique.
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* To implement a specific intersection technique on must override all
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* the pure virtue methods, concrete examples of how to do this can be seen in
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* the LineSegmentIntersector. */
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class Intersector : public osg::Referenced
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{
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public:
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virtual Intersector* clone(osgUtil::IntersectionVisitor& iv) = 0;
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virtual void merge(Intersector* intersector) = 0;
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virtual bool enter(const osg::Node& node) = 0;
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virtual void leave() = 0;
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virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable) = 0;
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virtual void reset() = 0;
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virtual bool containsIntersections() = 0;
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};
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/** Concrent class for implementing line intersections with the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class LineSegmentIntersector : public Intersector
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{
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public:
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LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end);
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struct Intersection
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{
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bool operator < (const Intersection& rhs) const { return ratio < rhs.ratio; }
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typedef std::vector<unsigned int> IndexList;
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double ratio;
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osg::NodePath nodePath;
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osg::ref_ptr<osg::Drawable> drawable;
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osg::ref_ptr<osg::RefMatrix> matrix;
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osg::Vec3d localIntersectionPoint;
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osg::Vec3 localIntersectionNormal;
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IndexList indexList;
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unsigned int primitiveIndex;
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};
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typedef std::multiset<Intersection> Intersections;
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Intersections& getIntersections() { return _intersections; }
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public:
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virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
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virtual void merge(Intersector* intersector);
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virtual bool enter(const osg::Node& node);
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virtual void leave();
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virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
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virtual void reset();
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virtual bool containsIntersections() { return !_intersections.empty(); }
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protected:
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bool intersects(const osg::BoundingSphere& bs);
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bool intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb);
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osg::Vec3d _start;
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osg::Vec3d _end;
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Intersections _intersections;
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};
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/** InteresectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene.
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* To implement different types of intersection techniques, one implements custom versions of the osgUtil::Intersector, and then
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* pass the constructed intersector to the IntersectionVisitor.*/
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class OSGUTIL_EXPORT IntersectionVisitor : public osg::NodeVisitor
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{
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public:
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/** Callback used to implement the reading of external files, allowing support for paged databases to be
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* intergrated with IntersectionVisitor. A concrete implementation can be found in osgDB.
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* Note, this loose coupling approach is required as osgUtil is independent from osgDB where the file reading
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* is implemented, and osgDB itself is dependent upon osgUtil so a circular dependency would result from
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* tighter integration.*/
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struct ReadCallback : public osg::Referenced
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{
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virtual osg::Node* readNodeFile(const std::string& filename) = 0;
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};
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IntersectionVisitor(Intersector* intersector=0, ReadCallback* readCallback=0);
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virtual void reset();
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/** Set the intersector that will be used to intersect with the scene, and to store any hits that occur.*/
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void setIntersector(Intersector* intersector);
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/** Get the intersector that will be used to intersect with the scene, and to store any hits that occur.*/
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Intersector* getIntersector() { return _intersectorStack.empty() ? 0 : _intersectorStack.front().get(); }
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/** Get the const intersector that will be used to intersect with the scene, and to store any hits that occur.*/
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const Intersector* getIntersector() const { return _intersectorStack.empty() ? 0 : _intersectorStack.front().get(); }
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/** Set the read callback.*/
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void setReadCallback(ReadCallback* rc) { _readCallback = rc; }
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/** Get the read callback.*/
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ReadCallback* getReadCallback() { return _readCallback.get(); }
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/** Get the const read callback.*/
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const ReadCallback* getReadCallback() const { return _readCallback.get(); }
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osg::RefMatrix* getWindowMatrix() { return _windowStack.empty() ? 0 : _windowStack.back().get(); }
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osg::RefMatrix* getProjectionMatrix() { return _projectionStack.empty() ? 0 : _projectionStack.back().get(); }
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osg::RefMatrix* getViewMatrix() { return _viewStack.empty() ? 0 : _viewStack.back().get(); }
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osg::RefMatrix* getModelMatrix() { return _modelStack.empty() ? 0 : _modelStack.back().get(); }
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public:
|
||||
|
||||
virtual void apply(osg::Node& node);
|
||||
virtual void apply(osg::Geode& geode);
|
||||
virtual void apply(osg::Billboard& geode);
|
||||
virtual void apply(osg::Group& group);
|
||||
virtual void apply(osg::LOD& lod);
|
||||
virtual void apply(osg::PagedLOD& lod);
|
||||
virtual void apply(osg::Transform& transform);
|
||||
virtual void apply(osg::Projection& projection);
|
||||
virtual void apply(osg::CameraNode& camera);
|
||||
|
||||
protected:
|
||||
|
||||
inline bool enter(const osg::Node& node) { return _intersectorStack.empty() ? false : _intersectorStack.back()->enter(node); }
|
||||
inline void leave() { _intersectorStack.back()->leave(); }
|
||||
inline void intersect(osg::Drawable* drawable) { _intersectorStack.back()->intersect(*this, drawable); }
|
||||
inline void push_clone() { _intersectorStack.push_back ( _intersectorStack.front()->clone(*this) ); }
|
||||
inline void pop_clone() { if (_intersectorStack.size()>=2) { _intersectorStack.front()->merge(_intersectorStack.back().get()); _intersectorStack.pop_back(); } }
|
||||
|
||||
typedef std::list< osg::ref_ptr<Intersector> > IntersectorStack;
|
||||
IntersectorStack _intersectorStack;
|
||||
|
||||
osg::ref_ptr<ReadCallback> _readCallback;
|
||||
|
||||
typedef std::list< osg::ref_ptr<osg::RefMatrix> > MatrixStack;
|
||||
MatrixStack _windowStack;
|
||||
MatrixStack _projectionStack;
|
||||
MatrixStack _viewStack;
|
||||
MatrixStack _modelStack;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -10,6 +10,7 @@ CXXFILES = \
|
||||
DisplayRequirementsVisitor.cpp\
|
||||
HalfWayMapGenerator.cpp\
|
||||
HighlightMapGenerator.cpp\
|
||||
IntersectionVisitor.cpp\
|
||||
IntersectVisitor.cpp\
|
||||
Optimizer.cpp\
|
||||
RenderBin.cpp\
|
||||
|
607
src/osgUtil/IntersectionVisitor.cpp
Normal file
607
src/osgUtil/IntersectionVisitor.cpp
Normal file
@ -0,0 +1,607 @@
|
||||
|
||||
#include <osgUtil/IntersectionVisitor>
|
||||
|
||||
#include <osg/PagedLOD>
|
||||
#include <osg/Transform>
|
||||
#include <osg/Projection>
|
||||
#include <osg/CameraNode>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Billboard>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Notify>
|
||||
#include <osg/io_utils>
|
||||
#include <osg/TriangleFunctor>
|
||||
|
||||
using namespace osgUtil;
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// LineSegmentIntersector
|
||||
//
|
||||
|
||||
|
||||
struct TriangleIntersection
|
||||
{
|
||||
TriangleIntersection(unsigned int index, const osg::Vec3& normal, float r1, const osg::Vec3* v1, float r2, const osg::Vec3* v2, float r3, const osg::Vec3* v3):
|
||||
_index(index),
|
||||
_normal(normal),
|
||||
_r1(r1),
|
||||
_v1(v1),
|
||||
_r2(r2),
|
||||
_v2(v2),
|
||||
_r3(r3),
|
||||
_v3(v3) {}
|
||||
|
||||
unsigned int _index;
|
||||
const osg::Vec3 _normal;
|
||||
float _r1;
|
||||
const osg::Vec3* _v1;
|
||||
float _r2;
|
||||
const osg::Vec3* _v2;
|
||||
float _r3;
|
||||
const osg::Vec3* _v3;
|
||||
};
|
||||
|
||||
|
||||
struct TriangleIntersector
|
||||
{
|
||||
osg::Vec3 _s;
|
||||
osg::Vec3 _d;
|
||||
float _length;
|
||||
|
||||
int _index;
|
||||
float _ratio;
|
||||
bool _hit;
|
||||
|
||||
typedef std::multimap<float,TriangleIntersection> TriangleIntersections;
|
||||
|
||||
TriangleIntersections _intersections;
|
||||
|
||||
TriangleIntersector()
|
||||
{
|
||||
}
|
||||
|
||||
TriangleIntersector(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
|
||||
{
|
||||
set(start,end,ratio);
|
||||
}
|
||||
|
||||
void set(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
|
||||
{
|
||||
_hit=false;
|
||||
_index = 0;
|
||||
_ratio = ratio;
|
||||
|
||||
_s = start;
|
||||
_d = end - start;
|
||||
_length = _d.length();
|
||||
_d /= _length;
|
||||
}
|
||||
|
||||
// bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
|
||||
inline void operator () (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool treatVertexDataAsTemporary)
|
||||
{
|
||||
++_index;
|
||||
|
||||
if (v1==v2 || v2==v3 || v1==v3) return;
|
||||
|
||||
osg::Vec3 v12 = v2-v1;
|
||||
osg::Vec3 n12 = v12^_d;
|
||||
float ds12 = (_s-v1)*n12;
|
||||
float d312 = (v3-v1)*n12;
|
||||
if (d312>=0.0f)
|
||||
{
|
||||
if (ds12<0.0f) return;
|
||||
if (ds12>d312) return;
|
||||
}
|
||||
else // d312 < 0
|
||||
{
|
||||
if (ds12>0.0f) return;
|
||||
if (ds12<d312) return;
|
||||
}
|
||||
|
||||
osg::Vec3 v23 = v3-v2;
|
||||
osg::Vec3 n23 = v23^_d;
|
||||
float ds23 = (_s-v2)*n23;
|
||||
float d123 = (v1-v2)*n23;
|
||||
if (d123>=0.0f)
|
||||
{
|
||||
if (ds23<0.0f) return;
|
||||
if (ds23>d123) return;
|
||||
}
|
||||
else // d123 < 0
|
||||
{
|
||||
if (ds23>0.0f) return;
|
||||
if (ds23<d123) return;
|
||||
}
|
||||
|
||||
osg::Vec3 v31 = v1-v3;
|
||||
osg::Vec3 n31 = v31^_d;
|
||||
float ds31 = (_s-v3)*n31;
|
||||
float d231 = (v2-v3)*n31;
|
||||
if (d231>=0.0f)
|
||||
{
|
||||
if (ds31<0.0f) return;
|
||||
if (ds31>d231) return;
|
||||
}
|
||||
else // d231 < 0
|
||||
{
|
||||
if (ds31>0.0f) return;
|
||||
if (ds31<d231) return;
|
||||
}
|
||||
|
||||
|
||||
float r3;
|
||||
if (ds12==0.0f) r3=0.0f;
|
||||
else if (d312!=0.0f) r3 = ds12/d312;
|
||||
else return; // the triangle and the line must be parallel intersection.
|
||||
|
||||
float r1;
|
||||
if (ds23==0.0f) r1=0.0f;
|
||||
else if (d123!=0.0f) r1 = ds23/d123;
|
||||
else return; // the triangle and the line must be parallel intersection.
|
||||
|
||||
float r2;
|
||||
if (ds31==0.0f) r2=0.0f;
|
||||
else if (d231!=0.0f) r2 = ds31/d231;
|
||||
else return; // the triangle and the line must be parallel intersection.
|
||||
|
||||
float total_r = (r1+r2+r3);
|
||||
if (total_r!=1.0f)
|
||||
{
|
||||
if (total_r==0.0f) return; // the triangle and the line must be parallel intersection.
|
||||
float inv_total_r = 1.0f/total_r;
|
||||
r1 *= inv_total_r;
|
||||
r2 *= inv_total_r;
|
||||
r3 *= inv_total_r;
|
||||
}
|
||||
|
||||
osg::Vec3 in = v1*r1+v2*r2+v3*r3;
|
||||
if (!in.valid())
|
||||
{
|
||||
osg::notify(osg::WARN)<<"Warning:: Picked up error in TriangleIntersect"<<std::endl;
|
||||
osg::notify(osg::WARN)<<" ("<<v1<<",\t"<<v2<<",\t"<<v3<<")"<<std::endl;
|
||||
osg::notify(osg::WARN)<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
float d = (in-_s)*_d;
|
||||
|
||||
if (d<0.0f) return;
|
||||
if (d>_length) return;
|
||||
|
||||
osg::Vec3 normal = v12^v23;
|
||||
normal.normalize();
|
||||
|
||||
float r = d/_length;
|
||||
|
||||
|
||||
if (treatVertexDataAsTemporary)
|
||||
{
|
||||
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,0,r2,0,r3,0)));
|
||||
}
|
||||
else
|
||||
{
|
||||
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
|
||||
}
|
||||
_hit = true;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// LineSegmentIntersector
|
||||
//
|
||||
|
||||
LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end):
|
||||
_start(start),
|
||||
_end(end)
|
||||
{
|
||||
}
|
||||
|
||||
Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
|
||||
{
|
||||
osg::RefMatrix* model= iv.getModelMatrix();
|
||||
if (model)
|
||||
{
|
||||
osg::Matrix inverse;
|
||||
inverse.invert(*model);
|
||||
|
||||
return new LineSegmentIntersector(_start * inverse, _end * inverse);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new LineSegmentIntersector(_start, _end);
|
||||
}
|
||||
}
|
||||
|
||||
void LineSegmentIntersector::merge(Intersector* intersector)
|
||||
{
|
||||
LineSegmentIntersector* lsi = dynamic_cast<LineSegmentIntersector*>(intersector);
|
||||
_intersections.insert(lsi->_intersections.begin(),lsi->_intersections.end());
|
||||
}
|
||||
|
||||
bool LineSegmentIntersector::enter(const osg::Node& node)
|
||||
{
|
||||
return intersects( node.getBound() );
|
||||
}
|
||||
|
||||
void LineSegmentIntersector::leave()
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
|
||||
{
|
||||
osg::Vec3d s(_start), e(_end);
|
||||
if ( !intersectAndClip( s, e, drawable->getBound() ) ) return;
|
||||
|
||||
osg::TriangleFunctor<TriangleIntersector> ti;
|
||||
ti.set(s,e);
|
||||
drawable->accept(ti);
|
||||
if (ti._hit)
|
||||
{
|
||||
osg::Geometry* geometry = drawable->asGeometry();
|
||||
|
||||
for(TriangleIntersector::TriangleIntersections::iterator thitr = ti._intersections.begin();
|
||||
thitr != ti._intersections.end();
|
||||
++thitr)
|
||||
{
|
||||
|
||||
// get ratio in s,e range
|
||||
float ratio = thitr->first;
|
||||
|
||||
// remap ratio into _start, _end range
|
||||
ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
|
||||
|
||||
TriangleIntersection& triHit = thitr->second;
|
||||
|
||||
Intersection hit;
|
||||
hit.ratio = ratio;
|
||||
hit.matrix = iv.getModelMatrix();
|
||||
hit.nodePath = iv.getNodePath();
|
||||
hit.drawable = drawable;
|
||||
hit.primitiveIndex = triHit._index;
|
||||
|
||||
hit.localIntersectionPoint = s*(1.0f-ratio) + e*ratio;
|
||||
hit.localIntersectionNormal = triHit._normal;
|
||||
|
||||
if (geometry)
|
||||
{
|
||||
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
|
||||
if (vertices)
|
||||
{
|
||||
osg::Vec3* first = &(vertices->front());
|
||||
if (triHit._v1) hit.indexList.push_back(triHit._v1-first);
|
||||
if (triHit._v2) hit.indexList.push_back(triHit._v2-first);
|
||||
if (triHit._v3) hit.indexList.push_back(triHit._v3-first);
|
||||
}
|
||||
}
|
||||
|
||||
_intersections.insert(hit);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void LineSegmentIntersector::reset()
|
||||
{
|
||||
_intersections.clear();
|
||||
}
|
||||
|
||||
bool LineSegmentIntersector::intersects(const osg::BoundingSphere& bs)
|
||||
{
|
||||
// if bs not valid then return true based on the assumption that an invalid sphere is yet to be defined.
|
||||
if (!bs.valid()) return true;
|
||||
|
||||
osg::Vec3d sm = _start - bs._center;
|
||||
double c = sm.length2()-bs._radius*bs._radius;
|
||||
if (c<0.0) return true;
|
||||
|
||||
osg::Vec3d se = _end-_start;
|
||||
double a = se.length2();
|
||||
double b = (sm*se)*2.0;
|
||||
double d = b*b-4.0*a*c;
|
||||
|
||||
if (d<0.0) return false;
|
||||
|
||||
d = sqrt(d);
|
||||
|
||||
double div = 1.0/(2.0*a);
|
||||
|
||||
double r1 = (-b-d)*div;
|
||||
double r2 = (-b+d)*div;
|
||||
|
||||
if (r1<=0.0 && r2<=0.0) return false;
|
||||
|
||||
if (r1>=1.0 && r2>=1.0) return false;
|
||||
|
||||
// passed all the rejection tests so line must intersect bounding sphere, return true.
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb)
|
||||
{
|
||||
// compate s and e against the xMin to xMax range of bb.
|
||||
if (s.x()<=e.x())
|
||||
{
|
||||
|
||||
// trivial reject of segment wholely outside.
|
||||
if (e.x()<bb.xMin()) return false;
|
||||
if (s.x()>bb.xMax()) return false;
|
||||
|
||||
if (s.x()<bb.xMin())
|
||||
{
|
||||
// clip s to xMin.
|
||||
s = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
|
||||
}
|
||||
|
||||
if (e.x()>bb.xMax())
|
||||
{
|
||||
// clip e to xMax.
|
||||
e = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s.x()<bb.xMin()) return false;
|
||||
if (e.x()>bb.xMax()) return false;
|
||||
|
||||
if (e.x()<bb.xMin())
|
||||
{
|
||||
// clip s to xMin.
|
||||
e = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
|
||||
}
|
||||
|
||||
if (s.x()>bb.xMax())
|
||||
{
|
||||
// clip e to xMax.
|
||||
s = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
|
||||
}
|
||||
}
|
||||
|
||||
// compate s and e against the yMin to yMax range of bb.
|
||||
if (s.y()<=e.y())
|
||||
{
|
||||
|
||||
// trivial reject of segment wholely outside.
|
||||
if (e.y()<bb.yMin()) return false;
|
||||
if (s.y()>bb.yMax()) return false;
|
||||
|
||||
if (s.y()<bb.yMin())
|
||||
{
|
||||
// clip s to yMin.
|
||||
s = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
|
||||
}
|
||||
|
||||
if (e.y()>bb.yMax())
|
||||
{
|
||||
// clip e to yMax.
|
||||
e = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s.y()<bb.yMin()) return false;
|
||||
if (e.y()>bb.yMax()) return false;
|
||||
|
||||
if (e.y()<bb.yMin())
|
||||
{
|
||||
// clip s to yMin.
|
||||
e = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
|
||||
}
|
||||
|
||||
if (s.y()>bb.yMax())
|
||||
{
|
||||
// clip e to yMax.
|
||||
s = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
|
||||
}
|
||||
}
|
||||
|
||||
// compate s and e against the zMin to zMax range of bb.
|
||||
if (s.z()<=e.z())
|
||||
{
|
||||
|
||||
// trivial reject of segment wholely outside.
|
||||
if (e.z()<bb.zMin()) return false;
|
||||
if (s.z()>bb.zMax()) return false;
|
||||
|
||||
if (s.z()<bb.zMin())
|
||||
{
|
||||
// clip s to zMin.
|
||||
s = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
|
||||
}
|
||||
|
||||
if (e.z()>bb.zMax())
|
||||
{
|
||||
// clip e to zMax.
|
||||
e = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s.z()<bb.zMin()) return false;
|
||||
if (e.z()>bb.zMax()) return false;
|
||||
|
||||
if (e.z()<bb.zMin())
|
||||
{
|
||||
// clip s to zMin.
|
||||
e = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
|
||||
}
|
||||
|
||||
if (s.z()>bb.zMax())
|
||||
{
|
||||
// clip e to zMax.
|
||||
s = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
|
||||
}
|
||||
}
|
||||
|
||||
if (s==e) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IntersectionVisitor
|
||||
//
|
||||
|
||||
IntersectionVisitor::IntersectionVisitor(Intersector* intersector, ReadCallback* readCallback)
|
||||
{
|
||||
// overide the default node visitor mode.
|
||||
setTraversalMode(NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
|
||||
|
||||
setIntersector(intersector);
|
||||
|
||||
setReadCallback(readCallback);
|
||||
}
|
||||
|
||||
void IntersectionVisitor::setIntersector(Intersector* intersector)
|
||||
{
|
||||
// keep refernce around just in case intersector is already in the _intersectorStack, otherwsie the clear could delete it.
|
||||
osg::ref_ptr<Intersector> temp = intersector;
|
||||
|
||||
_intersectorStack.clear();
|
||||
|
||||
if (intersector) _intersectorStack.push_back(intersector);
|
||||
}
|
||||
|
||||
void IntersectionVisitor::reset()
|
||||
{
|
||||
if (!_intersectorStack.empty())
|
||||
{
|
||||
osg::ref_ptr<Intersector> intersector = _intersectorStack.front();
|
||||
intersector->reset();
|
||||
|
||||
_intersectorStack.clear();
|
||||
_intersectorStack.push_back(intersector);
|
||||
}
|
||||
}
|
||||
|
||||
void IntersectionVisitor::apply(osg::Node& node)
|
||||
{
|
||||
if (!enter(node)) return;
|
||||
|
||||
traverse(node);
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
void IntersectionVisitor::apply(osg::Group& group)
|
||||
{
|
||||
if (!enter(group)) return;
|
||||
|
||||
traverse(group);
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
void IntersectionVisitor::apply(osg::Geode& geode)
|
||||
{
|
||||
if (!enter(geode)) return;
|
||||
|
||||
for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
|
||||
{
|
||||
intersect( geode.getDrawable(i) );
|
||||
}
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
void IntersectionVisitor::apply(osg::Billboard& billboard)
|
||||
{
|
||||
if (!enter(billboard)) return;
|
||||
|
||||
for(unsigned int i=0; i<billboard.getNumDrawables(); ++i)
|
||||
{
|
||||
intersect( billboard.getDrawable(i) );
|
||||
}
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
void IntersectionVisitor::apply(osg::LOD& lod)
|
||||
{
|
||||
if (!enter(lod)) return;
|
||||
|
||||
traverse(lod);
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
|
||||
void IntersectionVisitor::apply(osg::PagedLOD& plod)
|
||||
{
|
||||
if (!enter(plod)) return;
|
||||
|
||||
if (plod.getNumFileNames()>0)
|
||||
{
|
||||
osg::ref_ptr<osg::Node> highestResChild;
|
||||
|
||||
if (plod.getNumFileNames() != plod.getNumChildren() && _readCallback.valid())
|
||||
{
|
||||
highestResChild = _readCallback->readNodeFile( plod.getDatabasePath() + plod.getFileName(plod.getNumFileNames()-1) );
|
||||
}
|
||||
else if (plod.getNumChildren()>0)
|
||||
{
|
||||
highestResChild = plod.getChild( plod.getNumChildren()-1 );
|
||||
}
|
||||
|
||||
if (highestResChild.valid())
|
||||
{
|
||||
highestResChild->accept(*this);
|
||||
}
|
||||
}
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
|
||||
void IntersectionVisitor::apply(osg::Transform& transform)
|
||||
{
|
||||
if (!enter(transform)) return;
|
||||
|
||||
osg::ref_ptr<osg::RefMatrix> matrix = _modelStack.empty() ? new osg::RefMatrix() : new osg::RefMatrix(*_modelStack.back());
|
||||
transform.computeLocalToWorldMatrix(*matrix,this);
|
||||
|
||||
_modelStack.push_back(matrix);
|
||||
|
||||
// now push an new intersector clone transform to the new local coordinates
|
||||
push_clone();
|
||||
|
||||
traverse(transform);
|
||||
|
||||
// pop the clone.
|
||||
pop_clone();
|
||||
|
||||
_modelStack.pop_back();
|
||||
|
||||
// tidy up an cached cull variabes in the current intersector.
|
||||
leave();
|
||||
}
|
||||
|
||||
|
||||
void IntersectionVisitor::apply(osg::Projection& projection)
|
||||
{
|
||||
if (!enter(projection)) return;
|
||||
|
||||
traverse(projection);
|
||||
|
||||
leave();
|
||||
}
|
||||
|
||||
|
||||
void IntersectionVisitor::apply(osg::CameraNode& camera)
|
||||
{
|
||||
if (!enter(camera)) return;
|
||||
|
||||
traverse(camera);
|
||||
|
||||
leave();
|
||||
}
|
Loading…
Reference in New Issue
Block a user