Added beginings of new osgUtil::IntersectionVisitor and osgintersection class

This commit is contained in:
Robert Osfield 2006-10-26 16:03:17 +00:00
parent d5aaa6e530
commit ce3929fd5f
9 changed files with 1038 additions and 1 deletions

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@ -210,6 +210,7 @@ ifeq ($(PRODUCER_INSTALLED),yes)
osgcubemap \
osgdelaunay \
osgdepthpartition \
osgdepthshadow \
osgdistortion \
osgforest \
osgfxbrowser \
@ -218,6 +219,7 @@ ifeq ($(PRODUCER_INSTALLED),yes)
osghangglide \
osghud \
osgimpostor \
osgintersection \
osgkeyboard \
osgkeyboardmouse \
osglauncher \
@ -249,7 +251,6 @@ ifeq ($(PRODUCER_INSTALLED),yes)
osgshaderterrain \
osgshadow \
osgshadowtexture \
osgdepthshadow \
osgshape \
osgsimple \
osgsimplepager \

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@ -1074,6 +1074,27 @@ Package=<4>
###############################################################################
Project: "Example osgintersection"=.\examples\osgintersection\osgintersection.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name Core osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgDB
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgUtil
End Project Dependency
}}}
###############################################################################
Project: "Example osgkeyboard"=.\examples\osgkeyboard\osgkeyboard.dsp - Package Owner=<4>
Package=<5>

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@ -0,0 +1,101 @@
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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CFG=Example osgintersection - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE "Example osgintersection - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgintersection - Win32 Debug" (based on "Win32 (x86) Console Application")
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgintersection.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /incremental:no
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# Begin Target
# Name "Example osgintersection - Win32 Release"
# Name "Example osgintersection - Win32 Debug"
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SOURCE=..\..\..\examples\osgintersection\osgintersection.cpp
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SOURCE=..\..\icons\osg_icon.rc
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@ -0,0 +1,18 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgintersection.cpp\
LIBS += -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgintersection
INC += $(X_INC)
include $(TOPDIR)/Make/makerules

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@ -0,0 +1,14 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgintersection.cpp\
LIBS += -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgintersection
INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
LDFLAGS += $(PRODUCER_LIB_DIR)
include $(TOPDIR)/Make/makerules

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@ -0,0 +1,83 @@
#include <osg/ArgumentParser>
#include <osg/ApplicationUsage>
#include <osg/Timer>
#include <osg/Notify>
#include <osg/io_utils>
#include <osgDB/ReadFile>
#include <osgUtil/IntersectionVisitor>
#include <iostream>
struct MyReadCallback : public osgUtil::IntersectionVisitor::ReadCallback
{
virtual osg::Node* readNodeFile(const std::string& filename)
{
return osgDB::readNodeFile(filename);
}
};
int main(int argc, char **argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of node tracker.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName());
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
osg::ref_ptr<osg::Node> root = osgDB::readNodeFiles(arguments);
if (!root)
{
std::cout<<"No model loaded, please specify a valid model on the command line."<<std::endl;
return 0;
}
std::cout<<"Intersection "<<std::endl;
osg::Timer_t startTick = osg::Timer::instance()->tick();
osg::BoundingSphere bs = root->getBound();
#if 1
osg::Vec3d start = bs.center() + osg::Vec3d(0.0,bs.radius(),0.0);
osg::Vec3d end = bs.center() - osg::Vec3d(0.0, bs.radius(),0.0);
#else
osg::Vec3d start = bs.center() + osg::Vec3d(0.0,0.0, bs.radius());
osg::Vec3d end = bs.center() - osg::Vec3d(0.0, 0.0, bs.radius());
#endif
osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector = new osgUtil::LineSegmentIntersector(start, end);
osgUtil::IntersectionVisitor intersectVisitor( intersector.get(), new MyReadCallback );
root->accept(intersectVisitor);
osg::Timer_t endTick = osg::Timer::instance()->tick();
std::cout<<"Completed in "<<osg::Timer::instance()->delta_s(startTick,endTick)<<std::endl;
if ( intersector->containsIntersections() )
{
osgUtil::LineSegmentIntersector::Intersections& intersections = intersector->getIntersections();
for(osgUtil::LineSegmentIntersector::Intersections::iterator itr = intersections.begin();
itr != intersections.end();
++itr)
{
const osgUtil::LineSegmentIntersector::Intersection& intersection = *itr;
std::cout<<" ratio "<<intersection.ratio<<std::endl;
std::cout<<" point "<<intersection.localIntersectionPoint<<std::endl;
std::cout<<" normal "<<intersection.localIntersectionNormal<<std::endl;
std::cout<<" indices "<<intersection.indexList.size()<<std::endl;
std::cout<<" primitiveIndex "<<intersection.primitiveIndex<<std::endl;
std::cout<<std::endl;
}
}
return 0;
}

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@ -0,0 +1,191 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_INTERSECTIONVISITOR
#define OSGUTIL_INTERSECTIONVISITOR 1
#include <osg/NodeVisitor>
#include <osgUtil/Export>
#include <list>
namespace osgUtil
{
// forward declare to allow Intersector to reference it.
class IntersectionVisitor;
/** Pure virtual base class for implementating custom intersection technique.
* To implement a specific intersection technique on must override all
* the pure virtue methods, concrete examples of how to do this can be seen in
* the LineSegmentIntersector. */
class Intersector : public osg::Referenced
{
public:
virtual Intersector* clone(osgUtil::IntersectionVisitor& iv) = 0;
virtual void merge(Intersector* intersector) = 0;
virtual bool enter(const osg::Node& node) = 0;
virtual void leave() = 0;
virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable) = 0;
virtual void reset() = 0;
virtual bool containsIntersections() = 0;
};
/** Concrent class for implementing line intersections with the scene graph.
* To be used in conjunction with IntersectionVisitor. */
class LineSegmentIntersector : public Intersector
{
public:
LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end);
struct Intersection
{
bool operator < (const Intersection& rhs) const { return ratio < rhs.ratio; }
typedef std::vector<unsigned int> IndexList;
double ratio;
osg::NodePath nodePath;
osg::ref_ptr<osg::Drawable> drawable;
osg::ref_ptr<osg::RefMatrix> matrix;
osg::Vec3d localIntersectionPoint;
osg::Vec3 localIntersectionNormal;
IndexList indexList;
unsigned int primitiveIndex;
};
typedef std::multiset<Intersection> Intersections;
Intersections& getIntersections() { return _intersections; }
public:
virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
virtual void merge(Intersector* intersector);
virtual bool enter(const osg::Node& node);
virtual void leave();
virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
virtual void reset();
virtual bool containsIntersections() { return !_intersections.empty(); }
protected:
bool intersects(const osg::BoundingSphere& bs);
bool intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb);
osg::Vec3d _start;
osg::Vec3d _end;
Intersections _intersections;
};
/** InteresectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene.
* To implement different types of intersection techniques, one implements custom versions of the osgUtil::Intersector, and then
* pass the constructed intersector to the IntersectionVisitor.*/
class OSGUTIL_EXPORT IntersectionVisitor : public osg::NodeVisitor
{
public:
/** Callback used to implement the reading of external files, allowing support for paged databases to be
* intergrated with IntersectionVisitor. A concrete implementation can be found in osgDB.
* Note, this loose coupling approach is required as osgUtil is independent from osgDB where the file reading
* is implemented, and osgDB itself is dependent upon osgUtil so a circular dependency would result from
* tighter integration.*/
struct ReadCallback : public osg::Referenced
{
virtual osg::Node* readNodeFile(const std::string& filename) = 0;
};
IntersectionVisitor(Intersector* intersector=0, ReadCallback* readCallback=0);
virtual void reset();
/** Set the intersector that will be used to intersect with the scene, and to store any hits that occur.*/
void setIntersector(Intersector* intersector);
/** Get the intersector that will be used to intersect with the scene, and to store any hits that occur.*/
Intersector* getIntersector() { return _intersectorStack.empty() ? 0 : _intersectorStack.front().get(); }
/** Get the const intersector that will be used to intersect with the scene, and to store any hits that occur.*/
const Intersector* getIntersector() const { return _intersectorStack.empty() ? 0 : _intersectorStack.front().get(); }
/** Set the read callback.*/
void setReadCallback(ReadCallback* rc) { _readCallback = rc; }
/** Get the read callback.*/
ReadCallback* getReadCallback() { return _readCallback.get(); }
/** Get the const read callback.*/
const ReadCallback* getReadCallback() const { return _readCallback.get(); }
osg::RefMatrix* getWindowMatrix() { return _windowStack.empty() ? 0 : _windowStack.back().get(); }
osg::RefMatrix* getProjectionMatrix() { return _projectionStack.empty() ? 0 : _projectionStack.back().get(); }
osg::RefMatrix* getViewMatrix() { return _viewStack.empty() ? 0 : _viewStack.back().get(); }
osg::RefMatrix* getModelMatrix() { return _modelStack.empty() ? 0 : _modelStack.back().get(); }
public:
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& geode);
virtual void apply(osg::Billboard& geode);
virtual void apply(osg::Group& group);
virtual void apply(osg::LOD& lod);
virtual void apply(osg::PagedLOD& lod);
virtual void apply(osg::Transform& transform);
virtual void apply(osg::Projection& projection);
virtual void apply(osg::CameraNode& camera);
protected:
inline bool enter(const osg::Node& node) { return _intersectorStack.empty() ? false : _intersectorStack.back()->enter(node); }
inline void leave() { _intersectorStack.back()->leave(); }
inline void intersect(osg::Drawable* drawable) { _intersectorStack.back()->intersect(*this, drawable); }
inline void push_clone() { _intersectorStack.push_back ( _intersectorStack.front()->clone(*this) ); }
inline void pop_clone() { if (_intersectorStack.size()>=2) { _intersectorStack.front()->merge(_intersectorStack.back().get()); _intersectorStack.pop_back(); } }
typedef std::list< osg::ref_ptr<Intersector> > IntersectorStack;
IntersectorStack _intersectorStack;
osg::ref_ptr<ReadCallback> _readCallback;
typedef std::list< osg::ref_ptr<osg::RefMatrix> > MatrixStack;
MatrixStack _windowStack;
MatrixStack _projectionStack;
MatrixStack _viewStack;
MatrixStack _modelStack;
};
}
#endif

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@ -10,6 +10,7 @@ CXXFILES = \
DisplayRequirementsVisitor.cpp\
HalfWayMapGenerator.cpp\
HighlightMapGenerator.cpp\
IntersectionVisitor.cpp\
IntersectVisitor.cpp\
Optimizer.cpp\
RenderBin.cpp\

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@ -0,0 +1,607 @@
#include <osgUtil/IntersectionVisitor>
#include <osg/PagedLOD>
#include <osg/Transform>
#include <osg/Projection>
#include <osg/CameraNode>
#include <osg/Geode>
#include <osg/Billboard>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/io_utils>
#include <osg/TriangleFunctor>
using namespace osgUtil;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// LineSegmentIntersector
//
struct TriangleIntersection
{
TriangleIntersection(unsigned int index, const osg::Vec3& normal, float r1, const osg::Vec3* v1, float r2, const osg::Vec3* v2, float r3, const osg::Vec3* v3):
_index(index),
_normal(normal),
_r1(r1),
_v1(v1),
_r2(r2),
_v2(v2),
_r3(r3),
_v3(v3) {}
unsigned int _index;
const osg::Vec3 _normal;
float _r1;
const osg::Vec3* _v1;
float _r2;
const osg::Vec3* _v2;
float _r3;
const osg::Vec3* _v3;
};
struct TriangleIntersector
{
osg::Vec3 _s;
osg::Vec3 _d;
float _length;
int _index;
float _ratio;
bool _hit;
typedef std::multimap<float,TriangleIntersection> TriangleIntersections;
TriangleIntersections _intersections;
TriangleIntersector()
{
}
TriangleIntersector(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
{
set(start,end,ratio);
}
void set(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
{
_hit=false;
_index = 0;
_ratio = ratio;
_s = start;
_d = end - start;
_length = _d.length();
_d /= _length;
}
// bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
inline void operator () (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool treatVertexDataAsTemporary)
{
++_index;
if (v1==v2 || v2==v3 || v1==v3) return;
osg::Vec3 v12 = v2-v1;
osg::Vec3 n12 = v12^_d;
float ds12 = (_s-v1)*n12;
float d312 = (v3-v1)*n12;
if (d312>=0.0f)
{
if (ds12<0.0f) return;
if (ds12>d312) return;
}
else // d312 < 0
{
if (ds12>0.0f) return;
if (ds12<d312) return;
}
osg::Vec3 v23 = v3-v2;
osg::Vec3 n23 = v23^_d;
float ds23 = (_s-v2)*n23;
float d123 = (v1-v2)*n23;
if (d123>=0.0f)
{
if (ds23<0.0f) return;
if (ds23>d123) return;
}
else // d123 < 0
{
if (ds23>0.0f) return;
if (ds23<d123) return;
}
osg::Vec3 v31 = v1-v3;
osg::Vec3 n31 = v31^_d;
float ds31 = (_s-v3)*n31;
float d231 = (v2-v3)*n31;
if (d231>=0.0f)
{
if (ds31<0.0f) return;
if (ds31>d231) return;
}
else // d231 < 0
{
if (ds31>0.0f) return;
if (ds31<d231) return;
}
float r3;
if (ds12==0.0f) r3=0.0f;
else if (d312!=0.0f) r3 = ds12/d312;
else return; // the triangle and the line must be parallel intersection.
float r1;
if (ds23==0.0f) r1=0.0f;
else if (d123!=0.0f) r1 = ds23/d123;
else return; // the triangle and the line must be parallel intersection.
float r2;
if (ds31==0.0f) r2=0.0f;
else if (d231!=0.0f) r2 = ds31/d231;
else return; // the triangle and the line must be parallel intersection.
float total_r = (r1+r2+r3);
if (total_r!=1.0f)
{
if (total_r==0.0f) return; // the triangle and the line must be parallel intersection.
float inv_total_r = 1.0f/total_r;
r1 *= inv_total_r;
r2 *= inv_total_r;
r3 *= inv_total_r;
}
osg::Vec3 in = v1*r1+v2*r2+v3*r3;
if (!in.valid())
{
osg::notify(osg::WARN)<<"Warning:: Picked up error in TriangleIntersect"<<std::endl;
osg::notify(osg::WARN)<<" ("<<v1<<",\t"<<v2<<",\t"<<v3<<")"<<std::endl;
osg::notify(osg::WARN)<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
return;
}
float d = (in-_s)*_d;
if (d<0.0f) return;
if (d>_length) return;
osg::Vec3 normal = v12^v23;
normal.normalize();
float r = d/_length;
if (treatVertexDataAsTemporary)
{
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,0,r2,0,r3,0)));
}
else
{
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
}
_hit = true;
}
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// LineSegmentIntersector
//
LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end):
_start(start),
_end(end)
{
}
Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
{
osg::RefMatrix* model= iv.getModelMatrix();
if (model)
{
osg::Matrix inverse;
inverse.invert(*model);
return new LineSegmentIntersector(_start * inverse, _end * inverse);
}
else
{
return new LineSegmentIntersector(_start, _end);
}
}
void LineSegmentIntersector::merge(Intersector* intersector)
{
LineSegmentIntersector* lsi = dynamic_cast<LineSegmentIntersector*>(intersector);
_intersections.insert(lsi->_intersections.begin(),lsi->_intersections.end());
}
bool LineSegmentIntersector::enter(const osg::Node& node)
{
return intersects( node.getBound() );
}
void LineSegmentIntersector::leave()
{
// do nothing
}
void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
osg::Vec3d s(_start), e(_end);
if ( !intersectAndClip( s, e, drawable->getBound() ) ) return;
osg::TriangleFunctor<TriangleIntersector> ti;
ti.set(s,e);
drawable->accept(ti);
if (ti._hit)
{
osg::Geometry* geometry = drawable->asGeometry();
for(TriangleIntersector::TriangleIntersections::iterator thitr = ti._intersections.begin();
thitr != ti._intersections.end();
++thitr)
{
// get ratio in s,e range
float ratio = thitr->first;
// remap ratio into _start, _end range
ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
TriangleIntersection& triHit = thitr->second;
Intersection hit;
hit.ratio = ratio;
hit.matrix = iv.getModelMatrix();
hit.nodePath = iv.getNodePath();
hit.drawable = drawable;
hit.primitiveIndex = triHit._index;
hit.localIntersectionPoint = s*(1.0f-ratio) + e*ratio;
hit.localIntersectionNormal = triHit._normal;
if (geometry)
{
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
if (vertices)
{
osg::Vec3* first = &(vertices->front());
if (triHit._v1) hit.indexList.push_back(triHit._v1-first);
if (triHit._v2) hit.indexList.push_back(triHit._v2-first);
if (triHit._v3) hit.indexList.push_back(triHit._v3-first);
}
}
_intersections.insert(hit);
}
}
}
void LineSegmentIntersector::reset()
{
_intersections.clear();
}
bool LineSegmentIntersector::intersects(const osg::BoundingSphere& bs)
{
// if bs not valid then return true based on the assumption that an invalid sphere is yet to be defined.
if (!bs.valid()) return true;
osg::Vec3d sm = _start - bs._center;
double c = sm.length2()-bs._radius*bs._radius;
if (c<0.0) return true;
osg::Vec3d se = _end-_start;
double a = se.length2();
double b = (sm*se)*2.0;
double d = b*b-4.0*a*c;
if (d<0.0) return false;
d = sqrt(d);
double div = 1.0/(2.0*a);
double r1 = (-b-d)*div;
double r2 = (-b+d)*div;
if (r1<=0.0 && r2<=0.0) return false;
if (r1>=1.0 && r2>=1.0) return false;
// passed all the rejection tests so line must intersect bounding sphere, return true.
return true;
}
bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb)
{
// compate s and e against the xMin to xMax range of bb.
if (s.x()<=e.x())
{
// trivial reject of segment wholely outside.
if (e.x()<bb.xMin()) return false;
if (s.x()>bb.xMax()) return false;
if (s.x()<bb.xMin())
{
// clip s to xMin.
s = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
}
if (e.x()>bb.xMax())
{
// clip e to xMax.
e = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
}
}
else
{
if (s.x()<bb.xMin()) return false;
if (e.x()>bb.xMax()) return false;
if (e.x()<bb.xMin())
{
// clip s to xMin.
e = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
}
if (s.x()>bb.xMax())
{
// clip e to xMax.
s = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
}
}
// compate s and e against the yMin to yMax range of bb.
if (s.y()<=e.y())
{
// trivial reject of segment wholely outside.
if (e.y()<bb.yMin()) return false;
if (s.y()>bb.yMax()) return false;
if (s.y()<bb.yMin())
{
// clip s to yMin.
s = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
}
if (e.y()>bb.yMax())
{
// clip e to yMax.
e = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
}
}
else
{
if (s.y()<bb.yMin()) return false;
if (e.y()>bb.yMax()) return false;
if (e.y()<bb.yMin())
{
// clip s to yMin.
e = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
}
if (s.y()>bb.yMax())
{
// clip e to yMax.
s = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
}
}
// compate s and e against the zMin to zMax range of bb.
if (s.z()<=e.z())
{
// trivial reject of segment wholely outside.
if (e.z()<bb.zMin()) return false;
if (s.z()>bb.zMax()) return false;
if (s.z()<bb.zMin())
{
// clip s to zMin.
s = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
}
if (e.z()>bb.zMax())
{
// clip e to zMax.
e = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
}
}
else
{
if (s.z()<bb.zMin()) return false;
if (e.z()>bb.zMax()) return false;
if (e.z()<bb.zMin())
{
// clip s to zMin.
e = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
}
if (s.z()>bb.zMax())
{
// clip e to zMax.
s = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
}
}
if (s==e) return false;
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// IntersectionVisitor
//
IntersectionVisitor::IntersectionVisitor(Intersector* intersector, ReadCallback* readCallback)
{
// overide the default node visitor mode.
setTraversalMode(NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
setIntersector(intersector);
setReadCallback(readCallback);
}
void IntersectionVisitor::setIntersector(Intersector* intersector)
{
// keep refernce around just in case intersector is already in the _intersectorStack, otherwsie the clear could delete it.
osg::ref_ptr<Intersector> temp = intersector;
_intersectorStack.clear();
if (intersector) _intersectorStack.push_back(intersector);
}
void IntersectionVisitor::reset()
{
if (!_intersectorStack.empty())
{
osg::ref_ptr<Intersector> intersector = _intersectorStack.front();
intersector->reset();
_intersectorStack.clear();
_intersectorStack.push_back(intersector);
}
}
void IntersectionVisitor::apply(osg::Node& node)
{
if (!enter(node)) return;
traverse(node);
leave();
}
void IntersectionVisitor::apply(osg::Group& group)
{
if (!enter(group)) return;
traverse(group);
leave();
}
void IntersectionVisitor::apply(osg::Geode& geode)
{
if (!enter(geode)) return;
for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
{
intersect( geode.getDrawable(i) );
}
leave();
}
void IntersectionVisitor::apply(osg::Billboard& billboard)
{
if (!enter(billboard)) return;
for(unsigned int i=0; i<billboard.getNumDrawables(); ++i)
{
intersect( billboard.getDrawable(i) );
}
leave();
}
void IntersectionVisitor::apply(osg::LOD& lod)
{
if (!enter(lod)) return;
traverse(lod);
leave();
}
void IntersectionVisitor::apply(osg::PagedLOD& plod)
{
if (!enter(plod)) return;
if (plod.getNumFileNames()>0)
{
osg::ref_ptr<osg::Node> highestResChild;
if (plod.getNumFileNames() != plod.getNumChildren() && _readCallback.valid())
{
highestResChild = _readCallback->readNodeFile( plod.getDatabasePath() + plod.getFileName(plod.getNumFileNames()-1) );
}
else if (plod.getNumChildren()>0)
{
highestResChild = plod.getChild( plod.getNumChildren()-1 );
}
if (highestResChild.valid())
{
highestResChild->accept(*this);
}
}
leave();
}
void IntersectionVisitor::apply(osg::Transform& transform)
{
if (!enter(transform)) return;
osg::ref_ptr<osg::RefMatrix> matrix = _modelStack.empty() ? new osg::RefMatrix() : new osg::RefMatrix(*_modelStack.back());
transform.computeLocalToWorldMatrix(*matrix,this);
_modelStack.push_back(matrix);
// now push an new intersector clone transform to the new local coordinates
push_clone();
traverse(transform);
// pop the clone.
pop_clone();
_modelStack.pop_back();
// tidy up an cached cull variabes in the current intersector.
leave();
}
void IntersectionVisitor::apply(osg::Projection& projection)
{
if (!enter(projection)) return;
traverse(projection);
leave();
}
void IntersectionVisitor::apply(osg::CameraNode& camera)
{
if (!enter(camera)) return;
traverse(camera);
leave();
}