From Michael Platings, To address performance bottleneck that occurs when using large number of uniforms introduced a name to uniqued ID scheme for Uniforms so comparisons can be done on a uint rather than a string.
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@ -147,8 +147,9 @@ class OSG_EXPORT Program : public osg::StateAttribute
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GLenum _type;
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GLint _size;
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};
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typedef std::map< unsigned int, ActiveVarInfo > ActiveUniformMap;
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typedef std::map< std::string, ActiveVarInfo > ActiveVarInfoMap;
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const ActiveVarInfoMap& getActiveUniforms(unsigned int contextID) const;
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const ActiveUniformMap& getActiveUniforms(unsigned int contextID) const;
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const ActiveVarInfoMap& getActiveAttribs(unsigned int contextID) const;
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public:
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@ -189,7 +190,7 @@ class OSG_EXPORT Program : public osg::StateAttribute
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inline void apply(const Uniform& uniform) const
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{
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GLint location = getUniformLocation(uniform.getName());
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GLint location = getUniformLocation(uniform.getNameID());
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if (location>=0)
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{
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if ((unsigned int)location>=_lastAppliedUniformList.size()) _lastAppliedUniformList.resize(location+1);
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@ -211,10 +212,10 @@ class OSG_EXPORT Program : public osg::StateAttribute
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}
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}
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const ActiveVarInfoMap& getActiveUniforms() const {return _uniformInfoMap;}
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const ActiveUniformMap& getActiveUniforms() const {return _uniformInfoMap;}
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const ActiveVarInfoMap& getActiveAttribs() const {return _attribInfoMap;}
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inline GLint getUniformLocation( const std::string& name ) const { ActiveVarInfoMap::const_iterator itr = _uniformInfoMap.find(name); return (itr!=_uniformInfoMap.end()) ? itr->second._location : -1; }
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inline GLint getUniformLocation( unsigned int uniformNameID ) const { ActiveUniformMap::const_iterator itr = _uniformInfoMap.find(uniformNameID); return (itr!=_uniformInfoMap.end()) ? itr->second._location : -1; }
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inline GLint getAttribLocation( const std::string& name ) const { ActiveVarInfoMap::const_iterator itr = _attribInfoMap.find(name); return (itr!=_attribInfoMap.end()) ? itr->second._location : -1; }
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inline void addShaderToAttach(Shader *shader)
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@ -243,7 +244,7 @@ class OSG_EXPORT Program : public osg::StateAttribute
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bool _isLinked;
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const unsigned int _contextID;
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ActiveVarInfoMap _uniformInfoMap;
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ActiveUniformMap _uniformInfoMap;
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ActiveVarInfoMap _attribInfoMap;
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typedef std::pair<osg::ref_ptr<const osg::Uniform>, unsigned int> UniformModifiedCountPair;
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@ -1253,7 +1253,7 @@ class OSG_EXPORT State : public Referenced, public Observer
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}
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inline const Program::PerContextProgram* getLastAppliedProgramObject() const { return _lastAppliedProgramObject; }
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inline GLint getUniformLocation( const std::string& name ) const { return _lastAppliedProgramObject ? _lastAppliedProgramObject->getUniformLocation(name) : -1; }
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inline GLint getUniformLocation( unsigned int uniformNameID ) const { return _lastAppliedProgramObject ? _lastAppliedProgramObject->getUniformLocation(uniformNameID) : -1; }
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inline GLint getAttribLocation( const std::string& name ) const { return _lastAppliedProgramObject ? _lastAppliedProgramObject->getAttribLocation(name) : -1; }
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typedef std::pair<const StateAttribute*,StateAttribute::OverrideValue> AttributePair;
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@ -268,6 +268,9 @@ class OSG_EXPORT Uniform : public Object
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/** Return the internal data array type corresponding to a GLSL type */
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static GLenum getInternalArrayType( Type t );
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/** Return the number that the name maps to uniquely */
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static unsigned int getNameID(const std::string& name);
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/** convenient scalar (non-array) constructors w/ assignment */
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explicit Uniform( const char* name, float f );
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explicit Uniform( const char* name, int i );
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@ -472,6 +475,8 @@ class OSG_EXPORT Uniform : public Object
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inline void setModifiedCount(unsigned int mc) { _modifiedCount = mc; }
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inline unsigned int getModifiedCount() const { return _modifiedCount; }
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/** Get the number that the Uniform's name maps to uniquely */
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unsigned int getNameID() const;
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void apply(const GL2Extensions* ext, GLint location) const;
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@ -493,6 +498,8 @@ class OSG_EXPORT Uniform : public Object
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Type _type;
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unsigned int _numElements;
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unsigned int _nameID;
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// The internal data for osg::Uniforms are stored as an array of
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// getInternalArrayType() of length getInternalArrayNumElements().
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@ -452,7 +452,7 @@ bool Program::getGlProgramInfoLog(unsigned int contextID, std::string& log) cons
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return getPCP( contextID )->getInfoLog( log );
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}
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const Program::ActiveVarInfoMap& Program::getActiveUniforms(unsigned int contextID) const
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const Program::ActiveUniformMap& Program::getActiveUniforms(unsigned int contextID) const
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{
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return getPCP( contextID )->getActiveUniforms();
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}
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@ -609,13 +609,13 @@ void Program::PerContextProgram::linkProgram(osg::State& state)
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if( loc != -1 )
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{
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_uniformInfoMap[reinterpret_cast<char*>(name)] = ActiveVarInfo(loc,type,size);
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_uniformInfoMap[Uniform::getNameID(reinterpret_cast<const char*>(name))] = ActiveVarInfo(loc,type,size);
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OSG_INFO << "\tUniform \"" << name << "\""
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<< " loc="<< loc
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<< " size="<< size
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<< " type=" << Uniform::getTypename((Uniform::Type)type)
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<< std::endl;
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<< " loc="<< loc
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<< " size="<< size
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<< " type=" << Uniform::getTypename((Uniform::Type)type)
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<< std::endl;
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}
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}
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delete [] name;
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@ -21,6 +21,7 @@
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#include <osg/Program>
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#include <osg/StateSet>
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#include <limits.h>
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#include <algorithm>
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using namespace osg;
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@ -30,13 +31,13 @@ using namespace osg;
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///////////////////////////////////////////////////////////////////////////
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Uniform::Uniform() :
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_type(UNDEFINED), _numElements(0), _modifiedCount(0)
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_type(UNDEFINED), _numElements(0), _nameID(UINT_MAX), _modifiedCount(0)
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{
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}
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Uniform::Uniform( Type type, const std::string& name, int numElements ) :
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_type(type), _numElements(0), _modifiedCount(0)
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_type(type), _numElements(0), _nameID(UINT_MAX), _modifiedCount(0)
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{
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setName(name);
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setNumElements(numElements);
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@ -88,6 +89,7 @@ void Uniform::setName( const std::string& name )
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return;
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}
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_name = name;
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_nameID = getNameID(name);
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}
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void Uniform::setNumElements( unsigned int numElements )
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@ -255,6 +257,7 @@ void Uniform::copyData(const Uniform& rhs)
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{
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// caller must ensure that _type==rhs._type
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_numElements = rhs._numElements;
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_nameID = rhs._nameID;
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if (rhs._floatArray.valid() || rhs._intArray.valid() || rhs._uintArray.valid()) allocateDataArray();
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if( _floatArray.valid() && rhs._floatArray.valid() ) *_floatArray = *rhs._floatArray;
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if( _intArray.valid() && rhs._intArray.valid() ) *_intArray = *rhs._intArray;
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@ -601,6 +604,24 @@ GLenum Uniform::getInternalArrayType( Type t )
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}
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unsigned int Uniform::getNameID(const std::string& name)
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{
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typedef std::map<std::string, unsigned int> UniformNameIDMap;
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static OpenThreads::Mutex s_mutex_uniformNameIDMap;
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static UniformNameIDMap s_uniformNameIDMap;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_uniformNameIDMap);
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UniformNameIDMap::iterator it = s_uniformNameIDMap.find(name);
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if (it != s_uniformNameIDMap.end())
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{
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return it->second;
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}
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unsigned int id = s_uniformNameIDMap.size();
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s_uniformNameIDMap.insert(UniformNameIDMap::value_type(name, id));
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return id;
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}
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///////////////////////////////////////////////////////////////////////////
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// value constructors for single-element (ie: non-array) uniforms
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@ -1388,6 +1409,11 @@ bool Uniform::getElement( unsigned int index, bool& b0, bool& b1, bool& b2, bool
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return true;
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}
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unsigned int Uniform::getNameID() const
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{
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return _nameID;
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}
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///////////////////////////////////////////////////////////////////////////
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void Uniform::apply(const GL2Extensions* ext, GLint location) const
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