Refactored the computation of the transforms for the osgText::Text
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ad0e6a0f81
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cd991eaa97
@ -306,11 +306,24 @@ public:
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Glyphs _glyphs;
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Coords2 _coords;
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#ifdef NEW_APPROACH
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Coords3 _transformedCoords;
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#else
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osg::buffered_object<Coords3> _transformedCoords;
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#endif
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TexCoords _texcoords;
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LineNumbers _lineNumbers;
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#ifdef NEW_APPROACH
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Coords3 _transformedBackdropCoords[8];
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#else
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osg::buffered_object<Coords3> _transformedBackdropCoords[8];
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#endif
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ColorCoords _colorCoords;
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osg::ref_ptr<osg::DrawElementsUShort> _quadIndices;
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@ -328,6 +341,7 @@ public:
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Coords2& getCoords() { return _coords; }
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const Coords2& getCoords() const { return _coords; }
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#ifndef NEW_APPROACH
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Coords3& getTransformedCoords(unsigned int contexID) { return _transformedCoords[contexID]; }
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const Coords3& getTransformedCoords(unsigned int contexID) const { return _transformedCoords[contexID]; }
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@ -336,6 +350,7 @@ public:
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LineNumbers& getLineNumbers() { return _lineNumbers; }
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const LineNumbers& getLineNumbers() const { return _lineNumbers; }
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#endif
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/** Resize any per context GLObject buffers to specified size. */
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void resizeGLObjectBuffers(unsigned int maxSize);
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@ -371,6 +386,8 @@ protected:
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virtual ~Text();
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bool computeMatrix(osg::State& state, osg::Matrix& matrix) const;
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Font* getActiveFont();
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const Font* getActiveFont() const;
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@ -20,6 +20,8 @@
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#include <osgText/KerningType>
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#include <osgText/Font>
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#define NEW_APPROACH
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namespace osgText {
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@ -318,8 +320,10 @@ protected:
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int _width;
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int _height;
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osg::Vec3 _transformedPosition;
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#ifndef NEW_APPROACH
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osg::Matrix _modelview;
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osg::Matrix _projection;
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#endif
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osg::Matrix _matrix;
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};
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@ -19,6 +19,7 @@
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#include <osg/Notify>
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#include <osg/PolygonOffset>
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#include <osg/TexEnv>
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#include <osg/io_utils>
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#include <osgUtil/CullVisitor>
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@ -595,6 +596,116 @@ bool Text::computeAverageGlyphWidthAndHeight(float& avg_width, float& avg_height
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return is_valid_size;
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}
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bool Text::computeMatrix(osg::State& state, osg::Matrix& matrix) const
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{
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osg::Matrix modelview = state.getModelViewMatrix();
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osg::Matrix projection = state.getProjectionMatrix();
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if (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen)
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{
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matrix.makeTranslate(-_offset);
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osg::Matrix rotate_matrix;
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if (_autoRotateToScreen)
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{
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osg::Matrix temp_matrix(modelview);
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temp_matrix.setTrans(0.0f,0.0f,0.0f);
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rotate_matrix.invert(temp_matrix);
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}
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matrix.postMultRotate(_rotation);
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if (_characterSizeMode!=OBJECT_COORDS)
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{
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osg::Matrix M(rotate_matrix);
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M.postMultTranslate(_position);
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M.postMult(modelview);
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osg::Matrix& P = projection;
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// compute the pixel size vector.
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// pre adjust P00,P20,P23,P33 by multiplying them by the viewport window matrix.
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// here we do it in short hand with the knowledge of how the window matrix is formed
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// note P23,P33 are multiplied by an implicit 1 which would come from the window matrix.
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// Robert Osfield, June 2002.
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int width = 1280;
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int height = 1024;
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const osg::Viewport* viewport = state.getCurrentViewport();
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if (viewport)
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{
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width = static_cast<int>(viewport->width());
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height = static_cast<int>(viewport->height());
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}
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// scaling for horizontal pixels
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float P00 = P(0,0)*width*0.5f;
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float P20_00 = P(2,0)*width*0.5f + P(2,3)*width*0.5f;
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osg::Vec3 scale_00(M(0,0)*P00 + M(0,2)*P20_00,
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M(1,0)*P00 + M(1,2)*P20_00,
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M(2,0)*P00 + M(2,2)*P20_00);
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// scaling for vertical pixels
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float P10 = P(1,1)*height*0.5f;
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float P20_10 = P(2,1)*height*0.5f + P(2,3)*height*0.5f;
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osg::Vec3 scale_10(M(0,1)*P10 + M(0,2)*P20_10,
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M(1,1)*P10 + M(1,2)*P20_10,
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M(2,1)*P10 + M(2,2)*P20_10);
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float P23 = P(2,3);
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float P33 = P(3,3);
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float pixelSizeVector_w = M(3,2)*P23 + M(3,3)*P33;
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float pixelSizeVert=(_characterHeight*sqrtf(scale_10.length2()))/(pixelSizeVector_w*0.701f);
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float pixelSizeHori=(_characterHeight/getCharacterAspectRatio()*sqrtf(scale_00.length2()))/(pixelSizeVector_w*0.701f);
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// avoid nasty math by preventing a divide by zero
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if (pixelSizeVert == 0.0f)
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pixelSizeVert= 1.0f;
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if (pixelSizeHori == 0.0f)
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pixelSizeHori= 1.0f;
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if (_characterSizeMode==SCREEN_COORDS)
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{
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float scale_font_vert=_characterHeight/pixelSizeVert;
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float scale_font_hori=_characterHeight/getCharacterAspectRatio()/pixelSizeHori;
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if (P10<0)
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scale_font_vert=-scale_font_vert;
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matrix.postMultScale(osg::Vec3f(scale_font_hori, scale_font_vert,1.0f));
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}
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else if (pixelSizeVert>getFontHeight())
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{
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float scale_font = getFontHeight()/pixelSizeVert;
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matrix.postMultScale(osg::Vec3f(scale_font, scale_font,1.0f));
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}
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}
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if (_autoRotateToScreen)
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{
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matrix.postMult(rotate_matrix);
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}
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matrix.postMultTranslate(_position);
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}
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else if (!_rotation.zeroRotation())
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{
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matrix.makeRotate(_rotation);
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matrix.preMultTranslate(-_offset);
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matrix.postMultTranslate(_position);
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// OSG_NOTICE<<"New Need to rotate "<<matrix<<std::endl;
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}
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else
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{
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matrix.makeTranslate(_position-_offset);
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}
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return true;
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}
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void Text::computePositions(unsigned int contextID) const
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{
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@ -621,6 +732,7 @@ void Text::computePositions(unsigned int contextID) const
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case RIGHT_BOTTOM_BASE_LINE: _offset.set(_textBB.xMax(),-_characterHeight*(1.0 + _lineSpacing)*(_lineCount-1),0.0f); break;
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}
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#ifndef NEW_APPROACH
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AutoTransformCache& atc = _autoTransformCache[contextID];
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osg::Matrix& matrix = atc._matrix;
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@ -714,11 +826,14 @@ void Text::computePositions(unsigned int contextID) const
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matrix.makeRotate(_rotation);
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matrix.preMultTranslate(-_offset);
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matrix.postMultTranslate(_position);
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// OSG_NOTICE<<"Old Need to rotate "<<matrix<<std::endl;
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}
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else
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{
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matrix.makeTranslate(_position-_offset);
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}
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#endif
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// now apply matrix to the glyphs.
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for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
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@ -729,13 +844,17 @@ void Text::computePositions(unsigned int contextID) const
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//OSG_NOTICE<<"Text::computePositions("<<contextID<<") glyphquad= "<<&glyphquad<<std::endl;
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GlyphQuads::Coords2& coords2 = glyphquad._coords;
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#ifdef NEW_APPROACH
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords;
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#else
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if (contextID>=glyphquad._transformedCoords.size())
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{
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// contextID exceeds one setup for glyphquad._transformedCoords, ignore this request.
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continue;
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}
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
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#endif
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if (!transformedCoords) transformedCoords = new osg::Vec3Array;
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unsigned int numCoords = coords2->size();
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@ -746,21 +865,33 @@ void Text::computePositions(unsigned int contextID) const
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for(unsigned int i=0;i<numCoords;++i)
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{
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#ifdef NEW_APPROACH
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(*transformedCoords)[i] = osg::Vec3((*coords2)[i].x(), (*coords2)[i].y(), 0.0f);
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#else
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(*transformedCoords)[i] = osg::Vec3((*coords2)[i].x(), (*coords2)[i].y(), 0.0f)*matrix;
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#endif
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}
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transformedCoords->dirty();
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}
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computeBackdropPositions(contextID);
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#ifdef NEW_APPROACH
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_normal = osg::Vec3(0.0f,0.0f,1.0f);
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#else
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_normal = osg::Matrix::transform3x3(osg::Vec3(0.0f,0.0f,1.0f),matrix);
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_normal.normalize();
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#endif
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const_cast<Text*>(this)->dirtyBound();
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}
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// Presumes the atc matrix is already up-to-date
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#ifdef NEW_APPROACH
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void Text::computeBackdropPositions(unsigned int) const
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#else
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void Text::computeBackdropPositions(unsigned int contextID) const
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#endif
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{
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if(_backdropType == NONE)
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{
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@ -772,8 +903,10 @@ void Text::computeBackdropPositions(unsigned int contextID) const
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unsigned int i;
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bool is_valid_size;
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#ifndef NEW_APPROACH
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AutoTransformCache& atc = _autoTransformCache[contextID];
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osg::Matrix& matrix = atc._matrix;
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#endif
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// FIXME: OPTIMIZE: This function produces the same value regardless of contextID.
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// Since we tend to loop over contextID, we should cache this value some how
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@ -815,6 +948,9 @@ void Text::computeBackdropPositions(unsigned int contextID) const
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}
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for( ; backdrop_index < max_backdrop_index; backdrop_index++)
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{
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#ifdef NEW_APPROACH
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedBackdropCoords[backdrop_index];
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#else
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if (contextID >= glyphquad._transformedBackdropCoords[backdrop_index].size())
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{
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// contextID exceeds one setup for glyphquad._transformedBackdropCoords, ignore this request.
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@ -822,6 +958,8 @@ void Text::computeBackdropPositions(unsigned int contextID) const
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}
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GlyphQuads::Coords3& transformedCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
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#endif
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if (!transformedCoords) transformedCoords = new osg::Vec3Array();
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unsigned int numCoords = coords2->size();
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@ -890,7 +1028,11 @@ void Text::computeBackdropPositions(unsigned int contextID) const
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vertical_shift_direction = -1.0f;
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}
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}
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#ifdef NEW_APPROACH
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(*transformedCoords)[i] = osg::Vec3(horizontal_shift_direction * _backdropHorizontalOffset * avg_width + (*coords2)[i].x(), vertical_shift_direction * _backdropVerticalOffset * avg_height + (*coords2)[i].y(), 0.0f);
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#else
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(*transformedCoords)[i] = osg::Vec3(horizontal_shift_direction * _backdropHorizontalOffset * avg_width + (*coords2)[i].x(), vertical_shift_direction * _backdropVerticalOffset * avg_height + (*coords2)[i].y(), 0.0f)*matrix;
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#endif
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transformedCoords->dirty();
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}
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}
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@ -1250,6 +1392,9 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::ON);
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state.applyTextureAttribute(0,getActiveFont()->getTexEnv());
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#endif
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#ifndef NEW_APPROACH
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if (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen)
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{
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unsigned int frameNumber = state.getFrameStamp()?state.getFrameStamp()->getFrameNumber():0;
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@ -1300,7 +1445,7 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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}
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}
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#endif
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// Ensure that the glyph coordinates have been transformed for
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// this context id.
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@ -1308,18 +1453,50 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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if ( !_textureGlyphQuadMap.empty() )
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{
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const GlyphQuads& glyphquad = (_textureGlyphQuadMap.begin())->second;
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#ifdef NEW_APPROACH
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if (!glyphquad._transformedCoords.valid() || glyphquad._transformedCoords->empty() )
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{
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computePositions(contextID);
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}
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#else
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if (!glyphquad._transformedCoords[contextID].valid() || glyphquad._transformedCoords[contextID]->empty() )
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{
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computePositions(contextID);
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}
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#endif
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}
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#ifdef NEW_APPROACH
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// save the previous modelview matrix
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osg::Matrix previous_modelview = state.getModelViewMatrix();
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// set up the new modelview matrix
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osg::Matrix modelview = previous_modelview;
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bool needToApplyMatrix = computeMatrix(state, modelview);
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if (needToApplyMatrix)
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{
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// ** mult previous by the modelview for this context
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modelview.postMult(previous_modelview);
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// ** apply this new modelview matrix
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state.applyModelViewMatrix(modelview);
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// OSG_NOTICE<<"New state.applyModelViewMatrix() "<<modelview<<std::endl;
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}
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else
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{
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// OSG_NOTICE<<"No need to apply matrix "<<std::endl;
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}
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#endif
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state.Normal(_normal.x(), _normal.y(), _normal.z());
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if ((_drawMode&(~TEXT))!=0)
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{
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#ifndef NEW_APPROACH
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// ** save the previous modelview matrix
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osg::Matrix previous(state.getModelViewMatrix());
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@ -1332,6 +1509,10 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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// ** apply this new modelview matrix
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state.applyModelViewMatrix(modelview);
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// OSG_NOTICE<<"Old state.applyModelViewMatrix() "<<modelview<<std::endl;
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#endif
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state.disableNormalPointer();
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state.Color(colorMultiplier.r()*_textBBColor.r(),colorMultiplier.g()*_textBBColor.g(),colorMultiplier.b()*_textBBColor.b(),colorMultiplier.a()*_textBBColor.a());
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@ -1395,8 +1576,10 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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}
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}
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#ifndef NEW_APPROACH
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// restore the previous modelview matrix
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state.applyModelViewMatrix(previous);
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#endif
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}
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#if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE)
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@ -1444,6 +1627,13 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
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state.unbindElementBufferObject();
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}
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#ifdef NEW_APPROACH
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if (needToApplyMatrix)
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{
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// apply this new modelview matrix
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state.applyModelViewMatrix(previous_modelview);
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}
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#endif
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}
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void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
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@ -1453,12 +1643,19 @@ void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
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++titr)
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{
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const GlyphQuads& glyphquad = titr->second;
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#ifdef NEW_APPROACH
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if (glyphquad._transformedCoords.valid() )
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{
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af.apply(osg::Drawable::VERTICES, glyphquad._transformedCoords->size(), &(glyphquad._transformedCoords->front()));
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af.apply(osg::Drawable::TEXTURE_COORDS_0, glyphquad._texcoords->size(), &(glyphquad._texcoords->front()));
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}
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#else
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if (!glyphquad._transformedCoords.empty() && glyphquad._transformedCoords[0].valid())
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{
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af.apply(osg::Drawable::VERTICES, glyphquad._transformedCoords[0]->size(), &(glyphquad._transformedCoords[0]->front()));
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af.apply(osg::Drawable::TEXTURE_COORDS_0, glyphquad._texcoords->size(), &(glyphquad._texcoords->front()));
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}
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#endif
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}
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}
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@ -1469,12 +1666,19 @@ void Text::accept(osg::PrimitiveFunctor& pf) const
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++titr)
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{
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const GlyphQuads& glyphquad = titr->second;
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#ifdef NEW_APPROACH
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if (glyphquad._transformedCoords.valid())
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{
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pf.setVertexArray(glyphquad._transformedCoords->size(), &(glyphquad._transformedCoords->front()));
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pf.drawArrays(GL_QUADS, 0, glyphquad._transformedCoords->size());
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}
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#else
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if (!glyphquad._transformedCoords.empty() && glyphquad._transformedCoords[0].valid())
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{
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pf.setVertexArray(glyphquad._transformedCoords[0]->size(), &(glyphquad._transformedCoords[0]->front()));
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pf.drawArrays(GL_QUADS, 0, glyphquad._transformedCoords[0]->size());
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}
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||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
@ -1583,9 +1787,13 @@ float Text::bilinearInterpolate(float x1, float x2, float y1, float y2, float x,
|
||||
|
||||
void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, const osg::Vec4& colorMultiplier) const
|
||||
{
|
||||
unsigned int contextID = state.getContextID();
|
||||
|
||||
#ifdef NEW_APPROACH
|
||||
const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords;
|
||||
#else
|
||||
unsigned int contextID = state.getContextID();
|
||||
const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
|
||||
#endif
|
||||
if (transformedCoords.valid() && !transformedCoords->empty())
|
||||
{
|
||||
state.setVertexPointer(transformedCoords.get());
|
||||
@ -1650,7 +1858,9 @@ void Text::renderWithDelayedDepthWrites(osg::State& state, const osg::Vec4& colo
|
||||
|
||||
void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultiplier) const
|
||||
{
|
||||
#ifndef NEW_APPROACH
|
||||
unsigned int contextID = state.getContextID();
|
||||
#endif
|
||||
|
||||
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
|
||||
titr!=_textureGlyphQuadMap.end();
|
||||
@ -1682,11 +1892,15 @@ void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultipl
|
||||
|
||||
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
|
||||
{
|
||||
#ifdef NEW_APPROACH
|
||||
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
|
||||
#else
|
||||
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
|
||||
#endif
|
||||
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
|
||||
{
|
||||
state.setVertexPointer(transformedBackdropCoords.get());
|
||||
glyphquad._quadIndices->draw(state, _useVertexBufferObjects);
|
||||
state.drawQuads(0,transformedBackdropCoords->size());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1699,7 +1913,10 @@ void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultipl
|
||||
void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMultiplier) const
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
|
||||
|
||||
#ifndef NEW_APPROACH
|
||||
unsigned int contextID = state.getContextID();
|
||||
#endif
|
||||
|
||||
if (!osg::PolygonOffset::areFactorAndUnitsMultipliersSet())
|
||||
{
|
||||
@ -1738,7 +1955,11 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
|
||||
|
||||
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
|
||||
{
|
||||
#ifdef NEW_APPROACH
|
||||
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
|
||||
#else
|
||||
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
|
||||
#endif
|
||||
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
|
||||
{
|
||||
state.setVertexPointer( transformedBackdropCoords.get());
|
||||
@ -1764,7 +1985,10 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
|
||||
void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMultiplier) const
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
|
||||
|
||||
#ifndef NEW_APPROACH
|
||||
unsigned int contextID = state.getContextID();
|
||||
#endif
|
||||
|
||||
glPushAttrib(GL_DEPTH_BUFFER_BIT);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
@ -1797,7 +2021,11 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
|
||||
|
||||
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
|
||||
{
|
||||
#ifdef NEW_APPROACH
|
||||
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
|
||||
#else
|
||||
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
|
||||
#endif
|
||||
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
|
||||
{
|
||||
state.setVertexPointer( transformedBackdropCoords.get());
|
||||
@ -1818,7 +2046,10 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
|
||||
void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultiplier) const
|
||||
{
|
||||
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
|
||||
|
||||
#ifndef NEW_APPROACH
|
||||
unsigned int contextID = state.getContextID();
|
||||
#endif
|
||||
|
||||
// Hmmm, the man page says GL_VIEWPORT_BIT for Depth range (near and far)
|
||||
// but experimentally, GL_DEPTH_BUFFER_BIT for glDepthRange.
|
||||
@ -1853,7 +2084,11 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
|
||||
|
||||
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
|
||||
{
|
||||
#ifdef NEW_APPROACH
|
||||
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
|
||||
#else
|
||||
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
|
||||
#endif
|
||||
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
|
||||
{
|
||||
state.setVertexPointer( transformedBackdropCoords.get());
|
||||
@ -1891,7 +2126,9 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
|
||||
* 7c) If priority levels are different, then make sure the foreground
|
||||
* text has the higher priority.
|
||||
*/
|
||||
#ifndef NEW_APPROACH
|
||||
unsigned int contextID = state.getContextID();
|
||||
#endif
|
||||
TextureGlyphQuadMap::iterator titr; // Moved up here for VC6
|
||||
|
||||
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_STENCIL_TEST);
|
||||
@ -1951,7 +2188,11 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
|
||||
|
||||
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
|
||||
{
|
||||
#ifdef NEW_APPROACH
|
||||
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
|
||||
#else
|
||||
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
|
||||
#endif
|
||||
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
|
||||
{
|
||||
state.setVertexPointer( transformedBackdropCoords.get());
|
||||
@ -1960,7 +2201,11 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
|
||||
}
|
||||
|
||||
// Draw the foreground text
|
||||
#ifdef NEW_APPROACH
|
||||
const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords;
|
||||
#else
|
||||
const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
|
||||
#endif
|
||||
if (transformedCoords.valid() && !transformedCoords->empty())
|
||||
{
|
||||
state.setVertexPointer( transformedCoords.get());
|
||||
@ -2019,7 +2264,11 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
|
||||
|
||||
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
|
||||
{
|
||||
#ifdef NEW_APPROACH
|
||||
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
|
||||
#else
|
||||
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
|
||||
#endif
|
||||
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
|
||||
{
|
||||
state.setVertexPointer( transformedBackdropCoords.get());
|
||||
@ -2052,10 +2301,19 @@ void Text::GlyphQuads::initGlyphQuads()
|
||||
_texcoords = new osg::Vec2Array();
|
||||
_colorCoords = new osg::Vec4Array();
|
||||
|
||||
#ifdef NEW_APPROACH
|
||||
_transformedCoords = new osg::Vec3Array();
|
||||
|
||||
for (int j = 0; j < 8; j++)
|
||||
{
|
||||
_transformedBackdropCoords[j] = new osg::Vec3Array();
|
||||
}
|
||||
#else
|
||||
for (size_t i = 0; i < _transformedCoords.size(); i++)
|
||||
{
|
||||
_transformedCoords[i] = new osg::Vec3Array();
|
||||
}
|
||||
|
||||
for (int j = 0; j < 8; j++)
|
||||
{
|
||||
for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
|
||||
@ -2063,6 +2321,7 @@ void Text::GlyphQuads::initGlyphQuads()
|
||||
_transformedBackdropCoords[j][i] = new osg::Vec3Array();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
_quadIndices = new DrawElementsUShort(PrimitiveSet::TRIANGLES);
|
||||
}
|
||||
@ -2096,6 +2355,21 @@ void Text::GlyphQuads::initGPUBufferObjects()
|
||||
_texcoords->setVertexBufferObject(vbo);
|
||||
_colorCoords->setBinding(osg::Array::BIND_PER_VERTEX);
|
||||
_colorCoords->setVertexBufferObject(vbo);
|
||||
#ifdef NEW_APPROACH
|
||||
if (_transformedCoords.valid())
|
||||
{
|
||||
_transformedCoords->setBinding(osg::Array::BIND_PER_VERTEX);
|
||||
_transformedCoords->setVertexBufferObject(vbo);
|
||||
}
|
||||
for (int j = 0; j < 8; j++)
|
||||
{
|
||||
if (_transformedBackdropCoords[j].valid())
|
||||
{
|
||||
_transformedBackdropCoords[j]->setBinding(osg::Array::BIND_PER_VERTEX);
|
||||
_transformedBackdropCoords[j]->setVertexBufferObject(vbo);
|
||||
}
|
||||
}
|
||||
#else
|
||||
for (size_t i = 0; i < _transformedCoords.size(); i++)
|
||||
{
|
||||
if (_transformedCoords[i].valid())
|
||||
@ -2115,6 +2389,7 @@ void Text::GlyphQuads::initGPUBufferObjects()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
_quadIndices->setElementBufferObject(new osg::ElementBufferObject());
|
||||
}
|
||||
@ -2122,6 +2397,17 @@ void Text::GlyphQuads::initGPUBufferObjects()
|
||||
|
||||
void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
|
||||
{
|
||||
#ifdef NEW_APPROACH
|
||||
_transformedCoords->resizeGLObjectBuffers(maxSize);
|
||||
|
||||
for (int j = 0; j < 8; j++)
|
||||
{
|
||||
if (_transformedBackdropCoords[j].valid())
|
||||
{
|
||||
_transformedBackdropCoords[j]->resizeGLObjectBuffers(maxSize);
|
||||
}
|
||||
}
|
||||
#else
|
||||
_transformedCoords.resize(maxSize);
|
||||
|
||||
for (int j = 0; j < 8; j++)
|
||||
@ -2134,6 +2420,7 @@ void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
_quadIndices->resizeGLObjectBuffers(maxSize);
|
||||
|
||||
@ -2142,6 +2429,17 @@ void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
|
||||
|
||||
void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
|
||||
{
|
||||
#ifdef NEW_APPROACH
|
||||
_transformedCoords->releaseGLObjects(state);;
|
||||
|
||||
for (int j = 0; j < 8; j++)
|
||||
{
|
||||
if (_transformedBackdropCoords[j].valid())
|
||||
{
|
||||
_transformedBackdropCoords[j]->releaseGLObjects(state);
|
||||
}
|
||||
}
|
||||
#else
|
||||
for (int j = 0; j < 8; j++)
|
||||
{
|
||||
for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
|
||||
@ -2152,6 +2450,6 @@ void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
_quadIndices->releaseGLObjects(state);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user