Refactored the computation of the transforms for the osgText::Text

This commit is contained in:
Robert Osfield 2017-02-21 17:07:53 +00:00
parent ad0e6a0f81
commit cd991eaa97
3 changed files with 326 additions and 7 deletions

View File

@ -306,11 +306,24 @@ public:
Glyphs _glyphs;
Coords2 _coords;
#ifdef NEW_APPROACH
Coords3 _transformedCoords;
#else
osg::buffered_object<Coords3> _transformedCoords;
#endif
TexCoords _texcoords;
LineNumbers _lineNumbers;
#ifdef NEW_APPROACH
Coords3 _transformedBackdropCoords[8];
#else
osg::buffered_object<Coords3> _transformedBackdropCoords[8];
#endif
ColorCoords _colorCoords;
osg::ref_ptr<osg::DrawElementsUShort> _quadIndices;
@ -328,6 +341,7 @@ public:
Coords2& getCoords() { return _coords; }
const Coords2& getCoords() const { return _coords; }
#ifndef NEW_APPROACH
Coords3& getTransformedCoords(unsigned int contexID) { return _transformedCoords[contexID]; }
const Coords3& getTransformedCoords(unsigned int contexID) const { return _transformedCoords[contexID]; }
@ -336,6 +350,7 @@ public:
LineNumbers& getLineNumbers() { return _lineNumbers; }
const LineNumbers& getLineNumbers() const { return _lineNumbers; }
#endif
/** Resize any per context GLObject buffers to specified size. */
void resizeGLObjectBuffers(unsigned int maxSize);
@ -371,6 +386,8 @@ protected:
virtual ~Text();
bool computeMatrix(osg::State& state, osg::Matrix& matrix) const;
Font* getActiveFont();
const Font* getActiveFont() const;

View File

@ -20,6 +20,8 @@
#include <osgText/KerningType>
#include <osgText/Font>
#define NEW_APPROACH
namespace osgText {
@ -318,8 +320,10 @@ protected:
int _width;
int _height;
osg::Vec3 _transformedPosition;
#ifndef NEW_APPROACH
osg::Matrix _modelview;
osg::Matrix _projection;
#endif
osg::Matrix _matrix;
};

View File

@ -19,6 +19,7 @@
#include <osg/Notify>
#include <osg/PolygonOffset>
#include <osg/TexEnv>
#include <osg/io_utils>
#include <osgUtil/CullVisitor>
@ -595,6 +596,116 @@ bool Text::computeAverageGlyphWidthAndHeight(float& avg_width, float& avg_height
return is_valid_size;
}
bool Text::computeMatrix(osg::State& state, osg::Matrix& matrix) const
{
osg::Matrix modelview = state.getModelViewMatrix();
osg::Matrix projection = state.getProjectionMatrix();
if (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen)
{
matrix.makeTranslate(-_offset);
osg::Matrix rotate_matrix;
if (_autoRotateToScreen)
{
osg::Matrix temp_matrix(modelview);
temp_matrix.setTrans(0.0f,0.0f,0.0f);
rotate_matrix.invert(temp_matrix);
}
matrix.postMultRotate(_rotation);
if (_characterSizeMode!=OBJECT_COORDS)
{
osg::Matrix M(rotate_matrix);
M.postMultTranslate(_position);
M.postMult(modelview);
osg::Matrix& P = projection;
// compute the pixel size vector.
// pre adjust P00,P20,P23,P33 by multiplying them by the viewport window matrix.
// here we do it in short hand with the knowledge of how the window matrix is formed
// note P23,P33 are multiplied by an implicit 1 which would come from the window matrix.
// Robert Osfield, June 2002.
int width = 1280;
int height = 1024;
const osg::Viewport* viewport = state.getCurrentViewport();
if (viewport)
{
width = static_cast<int>(viewport->width());
height = static_cast<int>(viewport->height());
}
// scaling for horizontal pixels
float P00 = P(0,0)*width*0.5f;
float P20_00 = P(2,0)*width*0.5f + P(2,3)*width*0.5f;
osg::Vec3 scale_00(M(0,0)*P00 + M(0,2)*P20_00,
M(1,0)*P00 + M(1,2)*P20_00,
M(2,0)*P00 + M(2,2)*P20_00);
// scaling for vertical pixels
float P10 = P(1,1)*height*0.5f;
float P20_10 = P(2,1)*height*0.5f + P(2,3)*height*0.5f;
osg::Vec3 scale_10(M(0,1)*P10 + M(0,2)*P20_10,
M(1,1)*P10 + M(1,2)*P20_10,
M(2,1)*P10 + M(2,2)*P20_10);
float P23 = P(2,3);
float P33 = P(3,3);
float pixelSizeVector_w = M(3,2)*P23 + M(3,3)*P33;
float pixelSizeVert=(_characterHeight*sqrtf(scale_10.length2()))/(pixelSizeVector_w*0.701f);
float pixelSizeHori=(_characterHeight/getCharacterAspectRatio()*sqrtf(scale_00.length2()))/(pixelSizeVector_w*0.701f);
// avoid nasty math by preventing a divide by zero
if (pixelSizeVert == 0.0f)
pixelSizeVert= 1.0f;
if (pixelSizeHori == 0.0f)
pixelSizeHori= 1.0f;
if (_characterSizeMode==SCREEN_COORDS)
{
float scale_font_vert=_characterHeight/pixelSizeVert;
float scale_font_hori=_characterHeight/getCharacterAspectRatio()/pixelSizeHori;
if (P10<0)
scale_font_vert=-scale_font_vert;
matrix.postMultScale(osg::Vec3f(scale_font_hori, scale_font_vert,1.0f));
}
else if (pixelSizeVert>getFontHeight())
{
float scale_font = getFontHeight()/pixelSizeVert;
matrix.postMultScale(osg::Vec3f(scale_font, scale_font,1.0f));
}
}
if (_autoRotateToScreen)
{
matrix.postMult(rotate_matrix);
}
matrix.postMultTranslate(_position);
}
else if (!_rotation.zeroRotation())
{
matrix.makeRotate(_rotation);
matrix.preMultTranslate(-_offset);
matrix.postMultTranslate(_position);
// OSG_NOTICE<<"New Need to rotate "<<matrix<<std::endl;
}
else
{
matrix.makeTranslate(_position-_offset);
}
return true;
}
void Text::computePositions(unsigned int contextID) const
{
@ -621,6 +732,7 @@ void Text::computePositions(unsigned int contextID) const
case RIGHT_BOTTOM_BASE_LINE: _offset.set(_textBB.xMax(),-_characterHeight*(1.0 + _lineSpacing)*(_lineCount-1),0.0f); break;
}
#ifndef NEW_APPROACH
AutoTransformCache& atc = _autoTransformCache[contextID];
osg::Matrix& matrix = atc._matrix;
@ -714,11 +826,14 @@ void Text::computePositions(unsigned int contextID) const
matrix.makeRotate(_rotation);
matrix.preMultTranslate(-_offset);
matrix.postMultTranslate(_position);
// OSG_NOTICE<<"Old Need to rotate "<<matrix<<std::endl;
}
else
{
matrix.makeTranslate(_position-_offset);
}
#endif
// now apply matrix to the glyphs.
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
@ -729,13 +844,17 @@ void Text::computePositions(unsigned int contextID) const
//OSG_NOTICE<<"Text::computePositions("<<contextID<<") glyphquad= "<<&glyphquad<<std::endl;
GlyphQuads::Coords2& coords2 = glyphquad._coords;
#ifdef NEW_APPROACH
GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords;
#else
if (contextID>=glyphquad._transformedCoords.size())
{
// contextID exceeds one setup for glyphquad._transformedCoords, ignore this request.
continue;
}
GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
#endif
if (!transformedCoords) transformedCoords = new osg::Vec3Array;
unsigned int numCoords = coords2->size();
@ -746,21 +865,33 @@ void Text::computePositions(unsigned int contextID) const
for(unsigned int i=0;i<numCoords;++i)
{
#ifdef NEW_APPROACH
(*transformedCoords)[i] = osg::Vec3((*coords2)[i].x(), (*coords2)[i].y(), 0.0f);
#else
(*transformedCoords)[i] = osg::Vec3((*coords2)[i].x(), (*coords2)[i].y(), 0.0f)*matrix;
#endif
}
transformedCoords->dirty();
}
computeBackdropPositions(contextID);
#ifdef NEW_APPROACH
_normal = osg::Vec3(0.0f,0.0f,1.0f);
#else
_normal = osg::Matrix::transform3x3(osg::Vec3(0.0f,0.0f,1.0f),matrix);
_normal.normalize();
#endif
const_cast<Text*>(this)->dirtyBound();
}
// Presumes the atc matrix is already up-to-date
#ifdef NEW_APPROACH
void Text::computeBackdropPositions(unsigned int) const
#else
void Text::computeBackdropPositions(unsigned int contextID) const
#endif
{
if(_backdropType == NONE)
{
@ -772,8 +903,10 @@ void Text::computeBackdropPositions(unsigned int contextID) const
unsigned int i;
bool is_valid_size;
#ifndef NEW_APPROACH
AutoTransformCache& atc = _autoTransformCache[contextID];
osg::Matrix& matrix = atc._matrix;
#endif
// FIXME: OPTIMIZE: This function produces the same value regardless of contextID.
// Since we tend to loop over contextID, we should cache this value some how
@ -815,6 +948,9 @@ void Text::computeBackdropPositions(unsigned int contextID) const
}
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
GlyphQuads::Coords3& transformedCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
if (contextID >= glyphquad._transformedBackdropCoords[backdrop_index].size())
{
// contextID exceeds one setup for glyphquad._transformedBackdropCoords, ignore this request.
@ -822,6 +958,8 @@ void Text::computeBackdropPositions(unsigned int contextID) const
}
GlyphQuads::Coords3& transformedCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (!transformedCoords) transformedCoords = new osg::Vec3Array();
unsigned int numCoords = coords2->size();
@ -890,7 +1028,11 @@ void Text::computeBackdropPositions(unsigned int contextID) const
vertical_shift_direction = -1.0f;
}
}
#ifdef NEW_APPROACH
(*transformedCoords)[i] = osg::Vec3(horizontal_shift_direction * _backdropHorizontalOffset * avg_width + (*coords2)[i].x(), vertical_shift_direction * _backdropVerticalOffset * avg_height + (*coords2)[i].y(), 0.0f);
#else
(*transformedCoords)[i] = osg::Vec3(horizontal_shift_direction * _backdropHorizontalOffset * avg_width + (*coords2)[i].x(), vertical_shift_direction * _backdropVerticalOffset * avg_height + (*coords2)[i].y(), 0.0f)*matrix;
#endif
transformedCoords->dirty();
}
}
@ -1250,6 +1392,9 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
state.applyTextureMode(0,GL_TEXTURE_2D,osg::StateAttribute::ON);
state.applyTextureAttribute(0,getActiveFont()->getTexEnv());
#endif
#ifndef NEW_APPROACH
if (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen)
{
unsigned int frameNumber = state.getFrameStamp()?state.getFrameStamp()->getFrameNumber():0;
@ -1300,7 +1445,7 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
}
}
#endif
// Ensure that the glyph coordinates have been transformed for
// this context id.
@ -1308,18 +1453,50 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
if ( !_textureGlyphQuadMap.empty() )
{
const GlyphQuads& glyphquad = (_textureGlyphQuadMap.begin())->second;
#ifdef NEW_APPROACH
if (!glyphquad._transformedCoords.valid() || glyphquad._transformedCoords->empty() )
{
computePositions(contextID);
}
#else
if (!glyphquad._transformedCoords[contextID].valid() || glyphquad._transformedCoords[contextID]->empty() )
{
computePositions(contextID);
}
#endif
}
#ifdef NEW_APPROACH
// save the previous modelview matrix
osg::Matrix previous_modelview = state.getModelViewMatrix();
// set up the new modelview matrix
osg::Matrix modelview = previous_modelview;
bool needToApplyMatrix = computeMatrix(state, modelview);
if (needToApplyMatrix)
{
// ** mult previous by the modelview for this context
modelview.postMult(previous_modelview);
// ** apply this new modelview matrix
state.applyModelViewMatrix(modelview);
// OSG_NOTICE<<"New state.applyModelViewMatrix() "<<modelview<<std::endl;
}
else
{
// OSG_NOTICE<<"No need to apply matrix "<<std::endl;
}
#endif
state.Normal(_normal.x(), _normal.y(), _normal.z());
if ((_drawMode&(~TEXT))!=0)
{
#ifndef NEW_APPROACH
// ** save the previous modelview matrix
osg::Matrix previous(state.getModelViewMatrix());
@ -1332,6 +1509,10 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
// ** apply this new modelview matrix
state.applyModelViewMatrix(modelview);
// OSG_NOTICE<<"Old state.applyModelViewMatrix() "<<modelview<<std::endl;
#endif
state.disableNormalPointer();
state.Color(colorMultiplier.r()*_textBBColor.r(),colorMultiplier.g()*_textBBColor.g(),colorMultiplier.b()*_textBBColor.b(),colorMultiplier.a()*_textBBColor.a());
@ -1395,8 +1576,10 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
}
}
#ifndef NEW_APPROACH
// restore the previous modelview matrix
state.applyModelViewMatrix(previous);
#endif
}
#if defined(OSG_GL_FIXED_FUNCTION_AVAILABLE)
@ -1444,6 +1627,13 @@ void Text::drawImplementation(osg::State& state, const osg::Vec4& colorMultiplie
state.unbindElementBufferObject();
}
#ifdef NEW_APPROACH
if (needToApplyMatrix)
{
// apply this new modelview matrix
state.applyModelViewMatrix(previous_modelview);
}
#endif
}
void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
@ -1453,12 +1643,19 @@ void Text::accept(osg::Drawable::ConstAttributeFunctor& af) const
++titr)
{
const GlyphQuads& glyphquad = titr->second;
#ifdef NEW_APPROACH
if (glyphquad._transformedCoords.valid() )
{
af.apply(osg::Drawable::VERTICES, glyphquad._transformedCoords->size(), &(glyphquad._transformedCoords->front()));
af.apply(osg::Drawable::TEXTURE_COORDS_0, glyphquad._texcoords->size(), &(glyphquad._texcoords->front()));
}
#else
if (!glyphquad._transformedCoords.empty() && glyphquad._transformedCoords[0].valid())
{
af.apply(osg::Drawable::VERTICES, glyphquad._transformedCoords[0]->size(), &(glyphquad._transformedCoords[0]->front()));
af.apply(osg::Drawable::TEXTURE_COORDS_0, glyphquad._texcoords->size(), &(glyphquad._texcoords->front()));
}
#endif
}
}
@ -1469,12 +1666,19 @@ void Text::accept(osg::PrimitiveFunctor& pf) const
++titr)
{
const GlyphQuads& glyphquad = titr->second;
#ifdef NEW_APPROACH
if (glyphquad._transformedCoords.valid())
{
pf.setVertexArray(glyphquad._transformedCoords->size(), &(glyphquad._transformedCoords->front()));
pf.drawArrays(GL_QUADS, 0, glyphquad._transformedCoords->size());
}
#else
if (!glyphquad._transformedCoords.empty() && glyphquad._transformedCoords[0].valid())
{
pf.setVertexArray(glyphquad._transformedCoords[0]->size(), &(glyphquad._transformedCoords[0]->front()));
pf.drawArrays(GL_QUADS, 0, glyphquad._transformedCoords[0]->size());
}
#endif
}
}
@ -1583,9 +1787,13 @@ float Text::bilinearInterpolate(float x1, float x2, float y1, float y2, float x,
void Text::drawForegroundText(osg::State& state, const GlyphQuads& glyphquad, const osg::Vec4& colorMultiplier) const
{
unsigned int contextID = state.getContextID();
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords;
#else
unsigned int contextID = state.getContextID();
const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
#endif
if (transformedCoords.valid() && !transformedCoords->empty())
{
state.setVertexPointer(transformedCoords.get());
@ -1650,7 +1858,9 @@ void Text::renderWithDelayedDepthWrites(osg::State& state, const osg::Vec4& colo
void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultiplier) const
{
#ifndef NEW_APPROACH
unsigned int contextID = state.getContextID();
#endif
for(TextureGlyphQuadMap::iterator titr=_textureGlyphQuadMap.begin();
titr!=_textureGlyphQuadMap.end();
@ -1682,11 +1892,15 @@ void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultipl
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
{
state.setVertexPointer(transformedBackdropCoords.get());
glyphquad._quadIndices->draw(state, _useVertexBufferObjects);
state.drawQuads(0,transformedBackdropCoords->size());
}
}
}
@ -1699,7 +1913,10 @@ void Text::drawTextWithBackdrop(osg::State& state, const osg::Vec4& colorMultipl
void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMultiplier) const
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
#ifndef NEW_APPROACH
unsigned int contextID = state.getContextID();
#endif
if (!osg::PolygonOffset::areFactorAndUnitsMultipliersSet())
{
@ -1738,7 +1955,11 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
{
state.setVertexPointer( transformedBackdropCoords.get());
@ -1764,7 +1985,10 @@ void Text::renderWithPolygonOffset(osg::State& state, const osg::Vec4& colorMult
void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMultiplier) const
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
#ifndef NEW_APPROACH
unsigned int contextID = state.getContextID();
#endif
glPushAttrib(GL_DEPTH_BUFFER_BIT);
glDisable(GL_DEPTH_TEST);
@ -1797,7 +2021,11 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
{
state.setVertexPointer( transformedBackdropCoords.get());
@ -1818,7 +2046,10 @@ void Text::renderWithNoDepthBuffer(osg::State& state, const osg::Vec4& colorMult
void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultiplier) const
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
#ifndef NEW_APPROACH
unsigned int contextID = state.getContextID();
#endif
// Hmmm, the man page says GL_VIEWPORT_BIT for Depth range (near and far)
// but experimentally, GL_DEPTH_BUFFER_BIT for glDepthRange.
@ -1853,7 +2084,11 @@ void Text::renderWithDepthRange(osg::State& state, const osg::Vec4& colorMultipl
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
{
state.setVertexPointer( transformedBackdropCoords.get());
@ -1891,7 +2126,9 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
* 7c) If priority levels are different, then make sure the foreground
* text has the higher priority.
*/
#ifndef NEW_APPROACH
unsigned int contextID = state.getContextID();
#endif
TextureGlyphQuadMap::iterator titr; // Moved up here for VC6
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_STENCIL_TEST);
@ -1951,7 +2188,11 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
{
state.setVertexPointer( transformedBackdropCoords.get());
@ -1960,7 +2201,11 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
}
// Draw the foreground text
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords;
#else
const GlyphQuads::Coords3& transformedCoords = glyphquad._transformedCoords[contextID];
#endif
if (transformedCoords.valid() && !transformedCoords->empty())
{
state.setVertexPointer( transformedCoords.get());
@ -2019,7 +2264,11 @@ void Text::renderWithStencilBuffer(osg::State& state, const osg::Vec4& colorMult
for( ; backdrop_index < max_backdrop_index; backdrop_index++)
{
#ifdef NEW_APPROACH
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index];
#else
const GlyphQuads::Coords3& transformedBackdropCoords = glyphquad._transformedBackdropCoords[backdrop_index][contextID];
#endif
if (transformedBackdropCoords.valid() && !transformedBackdropCoords->empty())
{
state.setVertexPointer( transformedBackdropCoords.get());
@ -2052,10 +2301,19 @@ void Text::GlyphQuads::initGlyphQuads()
_texcoords = new osg::Vec2Array();
_colorCoords = new osg::Vec4Array();
#ifdef NEW_APPROACH
_transformedCoords = new osg::Vec3Array();
for (int j = 0; j < 8; j++)
{
_transformedBackdropCoords[j] = new osg::Vec3Array();
}
#else
for (size_t i = 0; i < _transformedCoords.size(); i++)
{
_transformedCoords[i] = new osg::Vec3Array();
}
for (int j = 0; j < 8; j++)
{
for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
@ -2063,6 +2321,7 @@ void Text::GlyphQuads::initGlyphQuads()
_transformedBackdropCoords[j][i] = new osg::Vec3Array();
}
}
#endif
_quadIndices = new DrawElementsUShort(PrimitiveSet::TRIANGLES);
}
@ -2096,6 +2355,21 @@ void Text::GlyphQuads::initGPUBufferObjects()
_texcoords->setVertexBufferObject(vbo);
_colorCoords->setBinding(osg::Array::BIND_PER_VERTEX);
_colorCoords->setVertexBufferObject(vbo);
#ifdef NEW_APPROACH
if (_transformedCoords.valid())
{
_transformedCoords->setBinding(osg::Array::BIND_PER_VERTEX);
_transformedCoords->setVertexBufferObject(vbo);
}
for (int j = 0; j < 8; j++)
{
if (_transformedBackdropCoords[j].valid())
{
_transformedBackdropCoords[j]->setBinding(osg::Array::BIND_PER_VERTEX);
_transformedBackdropCoords[j]->setVertexBufferObject(vbo);
}
}
#else
for (size_t i = 0; i < _transformedCoords.size(); i++)
{
if (_transformedCoords[i].valid())
@ -2115,6 +2389,7 @@ void Text::GlyphQuads::initGPUBufferObjects()
}
}
}
#endif
_quadIndices->setElementBufferObject(new osg::ElementBufferObject());
}
@ -2122,6 +2397,17 @@ void Text::GlyphQuads::initGPUBufferObjects()
void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
{
#ifdef NEW_APPROACH
_transformedCoords->resizeGLObjectBuffers(maxSize);
for (int j = 0; j < 8; j++)
{
if (_transformedBackdropCoords[j].valid())
{
_transformedBackdropCoords[j]->resizeGLObjectBuffers(maxSize);
}
}
#else
_transformedCoords.resize(maxSize);
for (int j = 0; j < 8; j++)
@ -2134,6 +2420,7 @@ void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
}
}
}
#endif
_quadIndices->resizeGLObjectBuffers(maxSize);
@ -2142,6 +2429,17 @@ void Text::GlyphQuads::resizeGLObjectBuffers(unsigned int maxSize)
void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
{
#ifdef NEW_APPROACH
_transformedCoords->releaseGLObjects(state);;
for (int j = 0; j < 8; j++)
{
if (_transformedBackdropCoords[j].valid())
{
_transformedBackdropCoords[j]->releaseGLObjects(state);
}
}
#else
for (int j = 0; j < 8; j++)
{
for (size_t i = 0; i < _transformedBackdropCoords[j].size(); i++)
@ -2152,6 +2450,6 @@ void Text::GlyphQuads::releaseGLObjects(osg::State* state) const
}
}
}
#endif
_quadIndices->releaseGLObjects(state);
}