Typos fixed.
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NEWS.txt
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NEWS.txt
@ -13,38 +13,38 @@ OSG News (most significant items from ChangeLog)
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both reading and writing of all core osg nodes, including inlining of compressed
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and non compressed imagery.
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The native database paging support,providived by the new osg::PageLOD and osgDB::DatabasePager,
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The native database paging support,provided by the new osg::PageLOD and osgDB::DatabasePager,
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achieves constant frame rate through threading of the database reading, and time based
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incremental compile and delete of display lists, vertex_buffer_objects and texture objects.
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A new TextureObjectManager class also caches a list of expired texture objects for reuse,
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and allows new newly loading imagery to reuse expired texture objects, with the imagery
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automatically subloaded to the reused texture objects. This reuse happens transparently
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and benifits other OSG usages such as the OSG's Terrapage loader.
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and benefits other OSG usages such as the OSG's Terrapage loader.
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To provide support multi-thread operation of the OSG, such as multi-thread database paging
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and multi-threaded, multi-window graphics enabled by OpenProducer, the OpenSceneGraph and
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OpenProducer have now adopted the OpenThreads threading library, osgDB and osgProducer now
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depend upon it. OpenThreads is open source, light weight, cross platform C++ threading
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which encapsulates the low level, platform specific threading API calls. Currently pthreads
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under Unix and Win32 threads under Windows are supported, with Sgi Sprock threads to be
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under Unix and Win32 threads under Windows are supported, with Sgi sproc threads to be
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released very soon. The OpenThreads project website can be found at http://openthreads.sf.net.
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The new .ive binary plugin was developed by Uni-C's VR-Center, and kindly submitted as
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open source, adds support for binary reading and writing OSG nodes drawable and state
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(including compressed/mipmapped) textures. The .ive format produces a much faster
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load times and smaller file size then native ASCII .osg format. Load times for .ive
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files are also 10-20x faster then equivilant OpenFlight .flt and load in an already
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optimised scene graph form making it much more suitable for paging. Files can be
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files are also 10-20x faster then equivalent OpenFlight .flt and load in an already
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optimized scene graph form making it much more suitable for paging. Files can be
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converted easily using the osgconv utility : osgconv myfile.flt myfile.ive
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The new osgGL2 nodekit library adds support for the OpenGL2.0 vertex ProgramObect and fragment
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ShaderObject's recently ratified by the OpenGL ARB, . The osgGL2 uses the extension have local
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prototypes which allow them to be compiled even in the absence of OpenGL headers that don't
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support the GL2 extension, allowing to port to all platform, and at runtime the extensions are
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querried for and used if available. At time of release only 3DLabs WildcatVP series supported
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queried for and used if available. At time of release only 3DLabs WildcatVP series supported
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this extension at runtime, but other graphics cards and manufactures will be releasing GL2
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extension very soon and will be automatically supported by osgGL2. The osgGL2 was developed
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by Mike Weiblen at 3DLabs whomn have kindly submitted osgGL2 as open source and for inclusion
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by Mike Weiblen at 3DLabs whom have kindly submitted osgGL2 as open source and for inclusion
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with the OSG distribution.
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The ARB_fragment_program, ARB_vertex_buffer_object and ARB_vertex_program attributes are
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@ -52,7 +52,7 @@ OSG News (most significant items from ChangeLog)
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encapsulates the ARB_fragment_program which is supported by the recent graphics cards
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from NVidia, ATI and 3DLabs. Support for ARB_vertex_buffer_object and ARB_vertex_program
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attributes have been added to the osg::Geometry class. The ARB_vertex_buffer_object extension
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can boost peformance by as much as 50% when working on geometry bound data sets.
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can boost performance by as much as 50% when working on geometry bound data sets.
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Two new image loaders, dds and pnm, and a 3dc point cloud have been added. The .dds plugin
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adds support for compressed & mipped mapped imagery, making it ideal for applications where
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@ -77,8 +77,8 @@ OSG News (most significant items from ChangeLog)
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for tasks such as building a environmental texture maps.
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slideshow3D is a presentation tool which use a scene graph to store a render set of slides, each
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slide containing layers which can contain bullet points, paragraph, imagergy and 3d animated
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models - and is effictively a 3D powerpoint. The presentations can be built seperately and stored in a .osg file or created by
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slide containing layers which can contain bullet points, paragraph, imagery and 3d animated
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models - and is effectively a 3D power point. The presentations can be built separately and stored in a .osg file or created by
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slideshow3D via an xml file, two examples - introduction.xml and models.xml, which are included
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in the OpenSceneGraph-Data-0.9.5 data distribution. slideshow3D depends upon libxml2 for parsing
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the xml files.
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@ -92,7 +92,7 @@ OSG News (most significant items from ChangeLog)
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Camera style convince set and get methods to osgUtil::SceneView, consolidating
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previous functionality that was provided by both osg::SceneView and osg::Camara into one place.
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This move has made osg::Camera redundent so has it been removed to avoid confusion,
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This move has made osg::Camera redundant so has it been removed to avoid confusion,
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usage inconsistencies and bloat of core libraries.
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The long time deprecated osg::GeoSet has been removed, to aid migration of old .osg datasets
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