Added osgUtil::Optimizer which contains four visitor each designed for doing

different types of optimization on the scene graph - state optimization,
flattening static transforms, combining LOD's and removing redundent groups.
The new Optimizer replaces the once seperate OptimizerStateVisitor.
This commit is contained in:
Robert Osfield 2001-10-19 14:22:02 +00:00
parent 54d490e24b
commit ccc3d3fd8a
7 changed files with 673 additions and 580 deletions

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@ -137,7 +137,7 @@ SOURCE=..\..\src\osgUtil\NvTriStripObjects.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\OptimizeStateVisitor.cpp
SOURCE=..\..\src\osgUtil\Optimizer.cpp
# End Source File
# Begin Source File
@ -265,7 +265,7 @@ SOURCE=..\..\src\osgUtil\NvTriStripObjects.h
# End Source File
# Begin Source File
SOURCE=..\..\include\osgUtil\OptimizeStateVisitor
SOURCE=..\..\include\osgUtil\Optimizer
# End Source File
# Begin Source File

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@ -1,47 +0,0 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGUTIL_OPTIMIZESTATEVISITOR
#define OSGUTIL_OPTIMIZESTATEVISITOR
#include <osg/NodeVisitor>
#include <osgUtil/Export>
namespace osgUtil {
/** Insert impostor nodes into scene graph.
* For example of usage see src/Demos/osgimpostor.
*/
class OSGUTIL_EXPORT OptimizeStateVisitor : public osg::NodeVisitor
{
public:
/// default to traversing all children.
OptimizeStateVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {}
/** empty visitor, make it ready for next traversal.*/
virtual void reset();
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& geode);
void optimize();
protected:
void addStateSet(osg::StateSet* stateset,osg::Object* obj);
typedef std::set<osg::Object*> ObjectSet;
typedef std::map<osg::StateSet*,ObjectSet> StateSetMap;
StateSetMap _statesets;
};
};
#endif

135
include/osgUtil/Optimizer Normal file
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@ -0,0 +1,135 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGUTIL_OPTIMIZER
#define OSGUTIL_OPTIMIZER
#include <osg/NodeVisitor>
#include <osg/Matrix>
#include <osgUtil/Export>
namespace osgUtil {
/** Insert impostor nodes into scene graph.
* For example of usage see src/Demos/osgimpostor.
*/
class OSGUTIL_EXPORT Optimizer
{
public:
Optimizer() {}
enum OptimizationOptions
{
FLATTEN_STATIC_TRANSFORMS = 0x1,
REMOVE_REDUNDENT_NODES = 0x2,
COMBINE_ADJACENT_LODS = 0x4,
SHARE_DUPLICATE_STATE = 0x8,
ALL_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS |
REMOVE_REDUNDENT_NODES |
COMBINE_ADJACENT_LODS |
SHARE_DUPLICATE_STATE
};
/** traverse the node and its subgraph with a series of optimization
* visitors, specificied by the OptizationOptions.*/
virtual void optimize(osg::Node* node, unsigned int options = ALL_OPTIMIZATIONS);
/** Flatten Static Trasform nodes by applying their transform to the
* geometry on the leaves of the scene graph, then removing the
* now redundent transforms.*/
class FlattenStaticTransformsVisitor : public osg::NodeVisitor
{
public:
typedef std::vector<osg::Matrix> MatrixStack;
MatrixStack _matrixStack;
typedef std::set<osg::Transform*> TransformList;
TransformList _transformList;
FlattenStaticTransformsVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::Geode& geode);
virtual void apply(osg::Billboard& billboard);
virtual void apply(osg::LOD& lod);
virtual void apply(osg::Transform& transform);
void removeTransforms();
};
/** Remove rendundent nodes, such as groups with one single child.*/
class RemoveRedundentNodesVisitor : public osg::NodeVisitor
{
public:
typedef std::set<osg::Node*> NodeList;
NodeList _redundentNodeList;
RemoveRedundentNodesVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::Group& group);
void removeRedundentNodes();
};
/** Optimize the LOD groups, by combining adjacent LOD's which have
* complementary ranges.*/
class CombineLODsVisitor : public osg::NodeVisitor
{
public:
typedef std::set<osg::Group*> GroupList;
GroupList _groupList;
CombineLODsVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::LOD& lod);
void combineLODs();
};
/** Optimize State in the scene graph by removing duplicate state,
* replacing it with shared instances, both for StateAttributes,
* and whole StateSets.*/
class StateVisitor : public osg::NodeVisitor
{
public:
/// default to traversing all children.
StateVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {}
/** empty visitor, make it ready for next traversal.*/
virtual void reset();
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& geode);
void optimize();
protected:
void addStateSet(osg::StateSet* stateset,osg::Object* obj);
typedef std::set<osg::Object*> ObjectSet;
typedef std::map<osg::StateSet*,ObjectSet> StateSetMap;
StateSetMap _statesets;
};
};
};
#endif

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@ -18,319 +18,7 @@
#include <osgGLUT/glut>
#include <osgGLUT/Viewer>
#include <osgUtil/OptimizeStateVisitor>
class TransformFunctor : public osg::Drawable::AttributeFunctor
{
public:
osg::Matrix _m;
osg::Matrix _im;
TransformFunctor(const osg::Matrix& m):
osg::Drawable::AttributeFunctor(osg::Drawable::COORDS|osg::Drawable::NORMALS)
{
_m = m;
_im.invert(_m);
}
virtual ~TransformFunctor() {}
virtual bool apply(osg::Drawable::AttributeBitMask abm,osg::Vec3* begin,osg::Vec3* end)
{
if (abm == osg::Drawable::COORDS)
{
for (osg::Vec3* itr=begin;itr<end;++itr)
{
(*itr) = (*itr)*_m;
}
return true;
}
else if (abm == osg::Drawable::NORMALS)
{
for (osg::Vec3* itr=begin;itr<end;++itr)
{
// note post mult by inverse for normals.
(*itr) = osg::Matrix::transform3x3(_im,(*itr));
(*itr).normalize();
}
return true;
}
return false;
}
};
class FlattenStaticTransformsVisitor : public osg::NodeVisitor
{
public:
typedef std::vector<osg::Matrix> MatrixStack;
MatrixStack _matrixStack;
typedef std::set<osg::Transform*> TransformList;
TransformList _transformList;
FlattenStaticTransformsVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::Geode& geode)
{
if (!_matrixStack.empty())
{
TransformFunctor tf(_matrixStack.back());
for(int i=0;i<geode.getNumDrawables();++i)
{
geode.getDrawable(i)->applyAttributeOperation(tf);
}
}
}
virtual void apply(osg::Billboard& billboard)
{
if (!_matrixStack.empty())
{
osg::Matrix& matrix = _matrixStack.back();
TransformFunctor tf(matrix);
osg::Vec3 axis = osg::Matrix::transform3x3(tf._im,billboard.getAxis());
billboard.setAxis(axis);
for(int i=0;i<billboard.getNumDrawables();++i)
{
billboard.setPos(i,billboard.getPos(i)*matrix);
billboard.getDrawable(i)->applyAttributeOperation(tf);
}
}
}
virtual void apply(osg::LOD& lod)
{
if (!_matrixStack.empty())
{
lod.setCenter(lod.getCenter()*_matrixStack.back());
}
traverse(lod);
}
virtual void apply(osg::Transform& transform)
{
if (_matrixStack.empty())
{
_matrixStack.push_back(transform.getMatrix());
}
else
{
_matrixStack.push_back(transform.getMatrix()*_matrixStack.back());
}
traverse(transform);
_transformList.insert(&transform);
// reset the matrix to identity.
transform.getMatrix().makeIdent();
_matrixStack.pop_back();
}
void removeTransforms()
{
for(TransformList::iterator itr=_transformList.begin();
itr!=_transformList.end();
++itr)
{
osg::ref_ptr<osg::Transform> transform = *itr;
osg::ref_ptr<osg::Group> group = new osg::Group;
int i;
for(i=0;i<transform->getNumChildren();++i)
{
for(int j=0;j<transform->getNumParents();++j)
{
group->addChild(transform->getChild(i));
}
}
for(i=transform->getNumParents()-1;i>=0;--i)
{
transform->getParent(i)->replaceChild(transform.get(),group.get());
}
}
_transformList.clear();
}
};
class RemoveRedundentNodesVisitor : public osg::NodeVisitor
{
public:
typedef std::set<osg::Node*> NodeList;
NodeList _redundentNodeList;
RemoveRedundentNodesVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::Group& group)
{
if (typeid(group)==typeid(osg::Group))
{
if (group.getNumParents()>0 && group.getNumChildren()<=1)
{
_redundentNodeList.insert(&group);
}
}
traverse(group);
}
void removeRedundentNodes()
{
for(NodeList::iterator itr=_redundentNodeList.begin();
itr!=_redundentNodeList.end();
++itr)
{
osg::ref_ptr<osg::Group> group = dynamic_cast<osg::Group*>(*itr);
if (group.valid())
{
for(int j=group->getNumParents()-1;j>=0;--j)
{
for(int i=0;i<group->getNumChildren();++i)
{
group->getParent(j)->addChild(group->getChild(i));
}
group->getParent(j)->removeChild(group.get());
}
}
}
_redundentNodeList.clear();
}
};
class CombineLODsVisitor : public osg::NodeVisitor
{
public:
typedef std::set<osg::Group*> GroupList;
GroupList _groupList;
CombineLODsVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::LOD& lod)
{
for(int i=0;i<lod.getNumParents();++i)
{
if (typeid(*lod.getParent(i))==typeid(osg::Group))
{
_groupList.insert(lod.getParent(i));
}
}
traverse(lod);
}
void combineLODs()
{
for(GroupList::iterator itr=_groupList.begin();
itr!=_groupList.end();
++itr)
{
osg::Group* group = *itr;
typedef std::set<osg::LOD*> LODSet;
LODSet lodChildren;
for(int i=0;i<group->getNumChildren();++i)
{
osg::Node* child = group->getChild(i);
osg::LOD* lod = dynamic_cast<osg::LOD*>(child);
if (lod)
{
if (lod->getNumRanges()-1==lod->getNumChildren())
{
lodChildren.insert(lod);
}
else
{
// wonky LOD, numRanges should = numChildren+1
}
}
}
if (lodChildren.size()>=2)
{
osg::BoundingBox bb;
LODSet::iterator lod_itr;
for(lod_itr=lodChildren.begin();
lod_itr!=lodChildren.end();
++lod_itr)
{
bb.expandBy((*lod_itr)->getCenter());
}
if (bb.radius()<1e-2)
{
typedef std::pair<float,float> RangePair;
typedef std::multimap<RangePair,osg::Node*> RangeMap;
RangeMap rangeMap;
float maxRange = 0.0f;
for(lod_itr=lodChildren.begin();
lod_itr!=lodChildren.end();
++lod_itr)
{
osg::LOD* lod = *lod_itr;
for(int i=0;i<lod->getNumRanges()-1;++i)
{
if (maxRange<lod->getRange(i+1)) maxRange = lod->getRange(i+1);
rangeMap.insert(RangeMap::value_type(RangePair(lod->getRange(i),lod->getRange(i+1)),lod->getChild(i)));
}
}
// create new LOD containing all other LOD's children.
osg::LOD* newLOD = new osg::LOD;
newLOD->setName("newLOD");
newLOD->setCenter(bb.center());
int i=0;
for(RangeMap::iterator c_itr=rangeMap.begin();
c_itr!=rangeMap.end();
++c_itr,++i)
{
newLOD->setRange(i,c_itr->first.first);
newLOD->addChild(c_itr->second);
}
newLOD->setRange(i,maxRange);
// add LOD into parent.
group->addChild(newLOD);
// remove all the old LOD's from group.
for(lod_itr=lodChildren.begin();
lod_itr!=lodChildren.end();
++lod_itr)
{
group->removeChild(*lod_itr);
}
}
}
}
_groupList.clear();
}
};
#include <osgUtil/Optimizer>
/*
@ -452,28 +140,10 @@ int main( int argc, char **argv )
osg::Timer_t after_load = timer.tick();
cout << "Time for load = "<<timer.delta_s(before_load,after_load)<<" seconds"<<endl;
// note, the Microsoft visual C++ compilers can't handle the STL
// in the OptimizeStateVisitor and crash if we run it. For the
// time being we'll just not use the optimize visitor under windows.
#ifndef WIN32
// optimize the state in scene graph, removing duplicate state.
osgUtil::OptimizeStateVisitor osv;
rootnode->accept(osv);
osv.optimize();
#endif
CombineLODsVisitor clv;
rootnode->accept(clv);
clv.combineLODs();
FlattenStaticTransformsVisitor fstv;
rootnode->accept(fstv);
fstv.removeTransforms();
RemoveRedundentNodesVisitor rrnv;
rootnode->accept(rrnv);
rrnv.removeRedundentNodes();
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(rootnode);
// initialize the viewer.
osgGLUT::Viewer viewer;

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@ -13,7 +13,7 @@ C++FILES = \
IntersectVisitor.cpp\
InsertImpostorsVisitor.cpp\
NvTriStripObjects.cpp\
OptimizeStateVisitor.cpp\
Optimizer.cpp\
RenderBin.cpp\
RenderGraph.cpp\
RenderLeaf.cpp\
@ -55,7 +55,7 @@ TARGET_INCLUDE_FILES = \
osgUtil/GUIEventHandler\
osgUtil/IntersectVisitor\
osgUtil/InsertImpostorsVisitor\
osgUtil/OptimizeStateVisitor\
osgUtil/Optimizer\
osgUtil/RenderBin\
osgUtil/RenderGraph\
osgUtil/RenderLeaf\

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@ -1,195 +0,0 @@
#include <osg/Notify>
#include <osg/Geode>
#include <osgUtil/OptimizeStateVisitor>
#include <typeinfo>
#include <algorithm>
using namespace osgUtil;
struct LessAttributeFunctor
{
bool operator () (const osg::StateAttribute* lhs,const osg::StateAttribute* rhs) const
{
return (*lhs<*rhs);
}
};
struct LessStateSetFunctor
{
bool operator () (const osg::StateSet* lhs,const osg::StateSet* rhs) const
{
return (*lhs<*rhs);
}
};
void OptimizeStateVisitor::reset()
{
_statesets.clear();
}
void OptimizeStateVisitor::addStateSet(osg::StateSet* stateset,osg::Object* obj)
{
_statesets[stateset].insert(obj);
}
void OptimizeStateVisitor::apply(osg::Node& node)
{
osg::StateSet* ss = node.getStateSet();
if (ss) addStateSet(ss,&node);
traverse(node);
}
void OptimizeStateVisitor::apply(osg::Geode& geode)
{
osg::StateSet* ss = geode.getStateSet();
if (ss) addStateSet(ss,&geode);
for(int i=0;i<geode.getNumDrawables();++i)
{
osg::Drawable* drawable = geode.getDrawable(i);
if (drawable)
{
ss = drawable->getStateSet();
if (ss) addStateSet(ss,drawable);
}
}
}
void OptimizeStateVisitor::optimize()
{
osg::notify(osg::INFO) << "Num of StateSet="<<_statesets.size()<<endl;
{
// create map from state attributes to stateset which contain them.
typedef std::set<osg::StateSet*> StateSetList;
typedef std::map<osg::StateAttribute*,StateSetList> AttributeToStateSetMap;
AttributeToStateSetMap _attributeToStateSetMap;
// NOTE will need to track state attribute override value too.
for(StateSetMap::iterator sitr=_statesets.begin();
sitr!=_statesets.end();
++sitr)
{
osg::StateSet::AttributeList& attributes = sitr->first->getAttributeList();
for(osg::StateSet::AttributeList::iterator aitr= attributes.begin();
aitr!=attributes.end();
++aitr)
{
_attributeToStateSetMap[aitr->second.first.get()].insert(sitr->first);
}
}
if (_attributeToStateSetMap.size()<2)
{
osg::notify(osg::INFO) << "Too few state attributes to optimize."<<endl;
return;
}
// create unique set of state attribute pointers.
typedef std::vector<osg::StateAttribute*> AttributeList;
AttributeList _attributeList;
for(AttributeToStateSetMap::iterator aitr=_attributeToStateSetMap.begin();
aitr!=_attributeToStateSetMap.end();
++aitr)
{
_attributeList.push_back(aitr->first);
}
// sort the attributes so that equal attributes sit along side each
// other.
std::sort(_attributeList.begin(),_attributeList.end(),LessAttributeFunctor());
osg::notify(osg::INFO) << "state attribute list"<<endl;
for(AttributeList::iterator aaitr = _attributeList.begin();
aaitr!=_attributeList.end();
++aaitr)
{
osg::notify(osg::INFO) << " "<<*aaitr << " "<<(*aaitr)->className()<<endl;
}
osg::notify(osg::INFO) << "searching for duplicate attributes"<<endl;
// find the duplicates.
AttributeList::iterator first_unique = _attributeList.begin();
AttributeList::iterator current = first_unique; ++current;
for(; current!=_attributeList.end();++current)
{
if (**current==**first_unique)
{
osg::notify(osg::INFO) << " found duplicate "<<(*current)->className()<<" first="<<*first_unique<<" current="<<*current<<endl;
StateSetList& statesetlist = _attributeToStateSetMap[*current];
for(StateSetList::iterator sitr=statesetlist.begin();
sitr!=statesetlist.end();
++sitr)
{
osg::notify(osg::INFO) << " replace duplicate "<<*current<<" with "<<*first_unique<< endl;
osg::StateSet* stateset = *sitr;
stateset->setAttribute(*first_unique);
}
}
else first_unique = current;
}
}
// duplicate state attributes removed.
// now need to look at duplicate state sets.
{
// create the list of stateset's.
typedef std::vector<osg::StateSet*> StateSetSortList;
StateSetSortList _statesetSortList;
for(StateSetMap::iterator ssitr=_statesets.begin();
ssitr!=_statesets.end();
++ssitr)
{
_statesetSortList.push_back(ssitr->first);
}
// sort the StateSet's so that equal StateSet's sit along side each
// other.
std::sort(_statesetSortList.begin(),_statesetSortList.end(),LessStateSetFunctor());
osg::notify(osg::INFO) << "searching for duplicate attributes"<<endl;
// find the duplicates.
StateSetSortList::iterator first_unique = _statesetSortList.begin();
StateSetSortList::iterator current = first_unique; ++current;
for(; current!=_statesetSortList.end();++current)
{
if (**current==**first_unique)
{
osg::notify(osg::INFO) << " found duplicate "<<(*current)->className()<<" first="<<*first_unique<<" current="<<*current<<endl;
ObjectSet& objSet = _statesets[*current];
for(ObjectSet::iterator sitr=objSet.begin();
sitr!=objSet.end();
++sitr)
{
osg::notify(osg::INFO) << " replace duplicate "<<*current<<" with "<<*first_unique<< endl;
osg::Object* obj = *sitr;
osg::Drawable* drawable = dynamic_cast<osg::Drawable*>(obj);
if (drawable)
{
drawable->setStateSet(*first_unique);
}
else
{
osg::Node* node = dynamic_cast<osg::Node*>(obj);
if (node)
{
node->setStateSet(*first_unique);
}
}
}
}
else first_unique = current;
}
}
}

530
src/osgUtil/Optimizer.cpp Normal file
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@ -0,0 +1,530 @@
#include <osgUtil/Optimizer>
#include <osg/Transform>
#include <osg/LOD>
#include <osg/Impostor>
#include <osg/Billboard>
#include <osg/Notify>
#include <typeinfo>
#include <algorithm>
using namespace osgUtil;
////////////////////////////////////////////////////////////////////////////
// Overall Optimizetion function.
////////////////////////////////////////////////////////////////////////////
void Optimizer::optimize(osg::Node* node, unsigned int options)
{
if (options & FLATTEN_STATIC_TRANSFORMS)
{
FlattenStaticTransformsVisitor fstv;
node->accept(fstv);
fstv.removeTransforms();
}
if (options & REMOVE_REDUNDENT_NODES)
{
RemoveRedundentNodesVisitor rrnv;
node->accept(rrnv);
rrnv.removeRedundentNodes();
}
if (options & COMBINE_ADJACENT_LODS)
{
CombineLODsVisitor clv;
node->accept(clv);
clv.combineLODs();
}
if (options & SHARE_DUPLICATE_STATE)
{
#ifndef WIN32
// optimize the state in scene graph, removing duplicate state.
#endif
StateVisitor osv;
node->accept(osv);
osv.optimize();
}
}
class TransformFunctor : public osg::Drawable::AttributeFunctor
{
public:
osg::Matrix _m;
osg::Matrix _im;
TransformFunctor(const osg::Matrix& m):
osg::Drawable::AttributeFunctor(osg::Drawable::COORDS|osg::Drawable::NORMALS)
{
_m = m;
_im.invert(_m);
}
virtual ~TransformFunctor() {}
virtual bool apply(osg::Drawable::AttributeBitMask abm,osg::Vec3* begin,osg::Vec3* end)
{
if (abm == osg::Drawable::COORDS)
{
for (osg::Vec3* itr=begin;itr<end;++itr)
{
(*itr) = (*itr)*_m;
}
return true;
}
else if (abm == osg::Drawable::NORMALS)
{
for (osg::Vec3* itr=begin;itr<end;++itr)
{
// note post mult by inverse for normals.
(*itr) = osg::Matrix::transform3x3(_im,(*itr));
(*itr).normalize();
}
return true;
}
return false;
}
};
////////////////////////////////////////////////////////////////////////////
// Optimize State Visitor
////////////////////////////////////////////////////////////////////////////
struct LessAttributeFunctor
{
bool operator () (const osg::StateAttribute* lhs,const osg::StateAttribute* rhs) const
{
return (*lhs<*rhs);
}
};
struct LessStateSetFunctor
{
bool operator () (const osg::StateSet* lhs,const osg::StateSet* rhs) const
{
return (*lhs<*rhs);
}
};
void Optimizer::StateVisitor::reset()
{
_statesets.clear();
}
void Optimizer::StateVisitor::addStateSet(osg::StateSet* stateset,osg::Object* obj)
{
_statesets[stateset].insert(obj);
}
void Optimizer::StateVisitor::apply(osg::Node& node)
{
osg::StateSet* ss = node.getStateSet();
if (ss) addStateSet(ss,&node);
traverse(node);
}
void Optimizer::StateVisitor::apply(osg::Geode& geode)
{
osg::StateSet* ss = geode.getStateSet();
if (ss) addStateSet(ss,&geode);
for(int i=0;i<geode.getNumDrawables();++i)
{
osg::Drawable* drawable = geode.getDrawable(i);
if (drawable)
{
ss = drawable->getStateSet();
if (ss) addStateSet(ss,drawable);
}
}
}
void Optimizer::StateVisitor::optimize()
{
osg::notify(osg::INFO) << "Num of StateSet="<<_statesets.size()<<endl;
{
// create map from state attributes to stateset which contain them.
typedef std::set<osg::StateSet*> StateSetList;
typedef std::map<osg::StateAttribute*,StateSetList> AttributeToStateSetMap;
AttributeToStateSetMap _attributeToStateSetMap;
// NOTE will need to track state attribute override value too.
for(StateSetMap::iterator sitr=_statesets.begin();
sitr!=_statesets.end();
++sitr)
{
osg::StateSet::AttributeList& attributes = sitr->first->getAttributeList();
for(osg::StateSet::AttributeList::iterator aitr= attributes.begin();
aitr!=attributes.end();
++aitr)
{
_attributeToStateSetMap[aitr->second.first.get()].insert(sitr->first);
}
}
if (_attributeToStateSetMap.size()<2)
{
osg::notify(osg::INFO) << "Too few state attributes to optimize."<<endl;
return;
}
// create unique set of state attribute pointers.
typedef std::vector<osg::StateAttribute*> AttributeList;
AttributeList _attributeList;
for(AttributeToStateSetMap::iterator aitr=_attributeToStateSetMap.begin();
aitr!=_attributeToStateSetMap.end();
++aitr)
{
_attributeList.push_back(aitr->first);
}
// sort the attributes so that equal attributes sit along side each
// other.
std::sort(_attributeList.begin(),_attributeList.end(),LessAttributeFunctor());
osg::notify(osg::INFO) << "state attribute list"<<endl;
for(AttributeList::iterator aaitr = _attributeList.begin();
aaitr!=_attributeList.end();
++aaitr)
{
osg::notify(osg::INFO) << " "<<*aaitr << " "<<(*aaitr)->className()<<endl;
}
osg::notify(osg::INFO) << "searching for duplicate attributes"<<endl;
// find the duplicates.
AttributeList::iterator first_unique = _attributeList.begin();
AttributeList::iterator current = first_unique; ++current;
for(; current!=_attributeList.end();++current)
{
if (**current==**first_unique)
{
osg::notify(osg::INFO) << " found duplicate "<<(*current)->className()<<" first="<<*first_unique<<" current="<<*current<<endl;
StateSetList& statesetlist = _attributeToStateSetMap[*current];
for(StateSetList::iterator sitr=statesetlist.begin();
sitr!=statesetlist.end();
++sitr)
{
osg::notify(osg::INFO) << " replace duplicate "<<*current<<" with "<<*first_unique<< endl;
osg::StateSet* stateset = *sitr;
stateset->setAttribute(*first_unique);
}
}
else first_unique = current;
}
}
// duplicate state attributes removed.
// now need to look at duplicate state sets.
{
// create the list of stateset's.
typedef std::vector<osg::StateSet*> StateSetSortList;
StateSetSortList _statesetSortList;
for(StateSetMap::iterator ssitr=_statesets.begin();
ssitr!=_statesets.end();
++ssitr)
{
_statesetSortList.push_back(ssitr->first);
}
// sort the StateSet's so that equal StateSet's sit along side each
// other.
std::sort(_statesetSortList.begin(),_statesetSortList.end(),LessStateSetFunctor());
osg::notify(osg::INFO) << "searching for duplicate attributes"<<endl;
// find the duplicates.
StateSetSortList::iterator first_unique = _statesetSortList.begin();
StateSetSortList::iterator current = first_unique; ++current;
for(; current!=_statesetSortList.end();++current)
{
if (**current==**first_unique)
{
osg::notify(osg::INFO) << " found duplicate "<<(*current)->className()<<" first="<<*first_unique<<" current="<<*current<<endl;
ObjectSet& objSet = _statesets[*current];
for(ObjectSet::iterator sitr=objSet.begin();
sitr!=objSet.end();
++sitr)
{
osg::notify(osg::INFO) << " replace duplicate "<<*current<<" with "<<*first_unique<< endl;
osg::Object* obj = *sitr;
osg::Drawable* drawable = dynamic_cast<osg::Drawable*>(obj);
if (drawable)
{
drawable->setStateSet(*first_unique);
}
else
{
osg::Node* node = dynamic_cast<osg::Node*>(obj);
if (node)
{
node->setStateSet(*first_unique);
}
}
}
}
else first_unique = current;
}
}
}
////////////////////////////////////////////////////////////////////////////
// Flatten static transforms
////////////////////////////////////////////////////////////////////////////
void Optimizer::FlattenStaticTransformsVisitor::apply(osg::Geode& geode)
{
if (!_matrixStack.empty())
{
TransformFunctor tf(_matrixStack.back());
for(int i=0;i<geode.getNumDrawables();++i)
{
geode.getDrawable(i)->applyAttributeOperation(tf);
}
}
}
void Optimizer::FlattenStaticTransformsVisitor::apply(osg::Billboard& billboard)
{
if (!_matrixStack.empty())
{
osg::Matrix& matrix = _matrixStack.back();
TransformFunctor tf(matrix);
osg::Vec3 axis = osg::Matrix::transform3x3(tf._im,billboard.getAxis());
billboard.setAxis(axis);
for(int i=0;i<billboard.getNumDrawables();++i)
{
billboard.setPos(i,billboard.getPos(i)*matrix);
billboard.getDrawable(i)->applyAttributeOperation(tf);
}
}
}
void Optimizer::FlattenStaticTransformsVisitor::apply(osg::LOD& lod)
{
if (!_matrixStack.empty())
{
lod.setCenter(lod.getCenter()*_matrixStack.back());
}
traverse(lod);
}
void Optimizer::FlattenStaticTransformsVisitor::apply(osg::Transform& transform)
{
if (_matrixStack.empty())
{
_matrixStack.push_back(transform.getMatrix());
}
else
{
_matrixStack.push_back(transform.getMatrix()*_matrixStack.back());
}
traverse(transform);
_transformList.insert(&transform);
// reset the matrix to identity.
transform.getMatrix().makeIdent();
_matrixStack.pop_back();
}
void Optimizer::FlattenStaticTransformsVisitor::removeTransforms()
{
for(TransformList::iterator itr=_transformList.begin();
itr!=_transformList.end();
++itr)
{
osg::ref_ptr<osg::Transform> transform = *itr;
osg::ref_ptr<osg::Group> group = new osg::Group;
int i;
for(i=0;i<transform->getNumChildren();++i)
{
for(int j=0;j<transform->getNumParents();++j)
{
group->addChild(transform->getChild(i));
}
}
for(i=transform->getNumParents()-1;i>=0;--i)
{
transform->getParent(i)->replaceChild(transform.get(),group.get());
}
}
_transformList.clear();
}
////////////////////////////////////////////////////////////////////////////
// RemoveRedundentNodes.
////////////////////////////////////////////////////////////////////////////
void Optimizer::RemoveRedundentNodesVisitor::apply(osg::Group& group)
{
if (typeid(group)==typeid(osg::Group))
{
if (group.getNumParents()>0 && group.getNumChildren()<=1)
{
_redundentNodeList.insert(&group);
}
}
traverse(group);
}
void Optimizer::RemoveRedundentNodesVisitor::removeRedundentNodes()
{
for(NodeList::iterator itr=_redundentNodeList.begin();
itr!=_redundentNodeList.end();
++itr)
{
osg::ref_ptr<osg::Group> group = dynamic_cast<osg::Group*>(*itr);
if (group.valid())
{
for(int j=group->getNumParents()-1;j>=0;--j)
{
for(int i=0;i<group->getNumChildren();++i)
{
group->getParent(j)->addChild(group->getChild(i));
}
group->getParent(j)->removeChild(group.get());
}
}
}
_redundentNodeList.clear();
}
////////////////////////////////////////////////////////////////////////////
// combine LOD's.
////////////////////////////////////////////////////////////////////////////
void Optimizer::CombineLODsVisitor::apply(osg::LOD& lod)
{
for(int i=0;i<lod.getNumParents();++i)
{
if (typeid(*lod.getParent(i))==typeid(osg::Group))
{
_groupList.insert(lod.getParent(i));
}
}
traverse(lod);
}
void Optimizer::CombineLODsVisitor::combineLODs()
{
for(GroupList::iterator itr=_groupList.begin();
itr!=_groupList.end();
++itr)
{
osg::Group* group = *itr;
typedef std::set<osg::LOD*> LODSet;
LODSet lodChildren;
for(int i=0;i<group->getNumChildren();++i)
{
osg::Node* child = group->getChild(i);
osg::LOD* lod = dynamic_cast<osg::LOD*>(child);
if (lod)
{
if (lod->getNumRanges()-1==lod->getNumChildren())
{
lodChildren.insert(lod);
}
else
{
// wonky LOD, numRanges should = numChildren+1
}
}
}
if (lodChildren.size()>=2)
{
osg::BoundingBox bb;
LODSet::iterator lod_itr;
for(lod_itr=lodChildren.begin();
lod_itr!=lodChildren.end();
++lod_itr)
{
bb.expandBy((*lod_itr)->getCenter());
}
if (bb.radius()<1e-2)
{
typedef std::pair<float,float> RangePair;
typedef std::multimap<RangePair,osg::Node*> RangeMap;
RangeMap rangeMap;
float maxRange = 0.0f;
for(lod_itr=lodChildren.begin();
lod_itr!=lodChildren.end();
++lod_itr)
{
osg::LOD* lod = *lod_itr;
for(int i=0;i<lod->getNumRanges()-1;++i)
{
if (maxRange<lod->getRange(i+1)) maxRange = lod->getRange(i+1);
rangeMap.insert(RangeMap::value_type(RangePair(lod->getRange(i),lod->getRange(i+1)),lod->getChild(i)));
}
}
// create new LOD containing all other LOD's children.
osg::LOD* newLOD = new osg::LOD;
newLOD->setName("newLOD");
newLOD->setCenter(bb.center());
int i=0;
for(RangeMap::iterator c_itr=rangeMap.begin();
c_itr!=rangeMap.end();
++c_itr,++i)
{
newLOD->setRange(i,c_itr->first.first);
newLOD->addChild(c_itr->second);
}
newLOD->setRange(i,maxRange);
// add LOD into parent.
group->addChild(newLOD);
// remove all the old LOD's from group.
for(lod_itr=lodChildren.begin();
lod_itr!=lodChildren.end();
++lod_itr)
{
group->removeChild(*lod_itr);
}
}
}
}
_groupList.clear();
}