Refined the colouring of widget to be more in sync with the defaults used in Qt.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14384 16af8721-9629-0410-8352-f15c8da7e697
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@ -171,9 +171,9 @@ void ComboBox::createGraphicsImplementation()
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osg::ref_ptr<osg::Group> group = new osg::Group;
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bool requiresFrame = (getFrameSettings() && getFrameSettings()->getShape()!=osgUI::FrameSettings::NO_FRAME);
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float frameWidth = 0.0;
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osg::Vec4 frameColor(0.97f,0.97f,0.97f,1.0f);
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if (requiresFrame)
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{
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osg::Vec4 frameColor(0.75f,0.75f,0.75f,1.0f);
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frameWidth = getFrameSettings()->getLineWidth();
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group->addChild(style->createFrame(_extents, getFrameSettings(), frameColor));
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@ -234,7 +234,7 @@ void ComboBox::createGraphicsImplementation()
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}
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else
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{
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_buttonSwitch->addChild( style->createPanel(_extents, osg::Vec4(1.0f,1.0f,1.0f,1.0f)) );
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_buttonSwitch->addChild( style->createPanel(_extents, frameColor) );
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}
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_buttonSwitch->setSingleChildOn(_currentItem);
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@ -58,7 +58,7 @@ void Dialog::createGraphicsImplementation()
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float titleHeight = 10.0;
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osg::BoundingBox titleBarExents(_extents.xMin(), _extents.yMax(), _extents.zMin(), _extents.xMax(), _extents.yMax()+titleHeight, _extents.zMin());
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osg::Vec4 dialogBackgroundColor(0.8,0.8,0.8,1.0);
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osg::Vec4 dialogBackgroundColor(0.84,0.82,0.82,1.0);
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osg::Vec4 dialogTitleBackgroundColor(0.5,0.5,1.0,1.0);
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_group->addChild( style->createPanel(_extents, dialogBackgroundColor) );
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@ -81,7 +81,7 @@ void LineEdit::createGraphicsImplementation()
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osg::ref_ptr<osg::Group> group = new osg::Group;
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osg::BoundingBox extents(_extents);
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osg::Vec4 frameColor(0.75f,0.75f,0.75f,1.0f);
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osg::Vec4 frameColor(1.0f,1.0f,1.0f,1.0f);
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bool requiresFrame = (getFrameSettings() && getFrameSettings()->getShape()!=osgUI::FrameSettings::NO_FRAME);
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if (requiresFrame)
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@ -93,6 +93,8 @@ void LineEdit::createGraphicsImplementation()
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extents.yMax() -= getFrameSettings()->getLineWidth();
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}
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// clear background of edit region
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group->addChild(style->createPanel(extents, frameColor));
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osg::ref_ptr<Node> node = style->createText(extents, getAlignmentSettings(), getTextSettings(), _text);
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_textDrawable = dynamic_cast<osgText::Text*>(node.get());
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@ -77,11 +77,11 @@ void PushButton::createGraphicsImplementation()
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_buttonSwitch = new osg::Switch;
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float unFocused = 0.7;
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float withFocus = 0.8;
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float pressed = 0.5;
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float unFocused = 0.92;
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float withFocus = 0.97;
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float pressed = 0.75;
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osg::Vec4 frameColor(0.75f,0.75f,0.75f,1.0f);
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osg::Vec4 frameColor(unFocused,unFocused,unFocused,1.0f);
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osg::BoundingBox extents(_extents);
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