Added comment on the meaning of the matrix paramter in the computeIntersections methods.
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@ -231,16 +231,24 @@ public:
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/** A list of vertex arrays representing a list of lines.*/
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typedef std::vector< osg::ref_ptr<osg::Vec3Array> > LineList;
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/** Compute the interesection lines between subgraph and this sphere segment.*/
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/** Compute the interesection lines between subgraph and this sphere segment.
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* The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment.
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* The resulting intersections are in the coordinate frame of the sphere segment. */
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LineList computeIntersection(const osg::Matrixd& matrix, osg::Node* subgraph);
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/** Compute the interesection lines between specified drawable and this sphere segment.*/
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/** Compute the interesection lines between specified drawable and this sphere segment.
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* The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment.
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* The resulting intersections are in the coordinate frame of the sphere segment. */
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LineList computeIntersection(const osg::Matrixd& matrix, osg::Drawable* drawable);
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/** Compute the interesection lines between subgraph and this sphere segment.*/
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/** Compute the interesection lines between subgraph and this sphere segment.
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* The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment.
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* The resulting intersections are in the coordinate frame of the sphere segment. */
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osg::Node* computeIntersectionSubgraph(const osg::Matrixd& matrix, osg::Node* subgraph);
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/** Compute the interesection lines between specified drawable and this sphere segment.*/
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/** Compute the interesection lines between specified drawable and this sphere segment.
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* The matrix is the transform that takes the subgraph into the same coordiante frame as the sphere segment.
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* The resulting intersections are in the coordinate frame of the sphere segment. */
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osg::Node* computeIntersectionSubgraph(const osg::Matrixd& matrix, osg::Drawable* drawable);
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