Switched off the VBO usage in osgparametric as it was tripping up ATI and 3DLabs drivers.

This commit is contained in:
Robert Osfield 2005-11-29 08:59:30 +00:00
parent 06cb8c030f
commit caaecc9f2a

View File

@ -222,7 +222,7 @@ osg::Node* createModel(const std::string& shader, const std::string& textureFile
geom->addPrimitiveSet(elements);
}
geom->setUseVertexBufferObjects(true);
// geom->setUseVertexBufferObjects(true);
return geode;
}