Switched off the VBO usage in osgparametric as it was tripping up ATI and 3DLabs drivers.
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@ -222,7 +222,7 @@ osg::Node* createModel(const std::string& shader, const std::string& textureFile
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geom->addPrimitiveSet(elements);
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}
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geom->setUseVertexBufferObjects(true);
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// geom->setUseVertexBufferObjects(true);
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return geode;
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}
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