Added initial cut of osgShadow::OccluderGeometry
This commit is contained in:
parent
d199fd0072
commit
c9fed221a5
@ -155,6 +155,10 @@ LIB32=link.exe -lib
|
|||||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\src\osgShadow\OccluderGeometry.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=..\..\src\osgShadow\ShadowedScene.cpp
|
SOURCE=..\..\src\osgShadow\ShadowedScene.cpp
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
@ -191,6 +195,10 @@ SOURCE=..\..\include\osgShadow\Export
|
|||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\include\osgShadow\OccluderGeometry
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=..\..\include\osgShadow\ShadowedScene
|
SOURCE=..\..\include\osgShadow\ShadowedScene
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
100
include/osgShadow/OccluderGeometry
Normal file
100
include/osgShadow/OccluderGeometry
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||||
|
*
|
||||||
|
* This library is open source and may be redistributed and/or modified under
|
||||||
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||||
|
* (at your option) any later version. The full license is in LICENSE file
|
||||||
|
* included with this distribution, and on the openscenegraph.org website.
|
||||||
|
*
|
||||||
|
* This library is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* OpenSceneGraph Public License for more details.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef OSGSHADOW_OCCLUDERGEOMETRY
|
||||||
|
#define OSGSHADOW_OCCLUDERGEOMETRY 1
|
||||||
|
|
||||||
|
#include <osg/Drawable>
|
||||||
|
#include <osg/Array>
|
||||||
|
#include <osg/PrimitiveSet>
|
||||||
|
|
||||||
|
#include <osgShadow/Export>
|
||||||
|
|
||||||
|
namespace osgShadow {
|
||||||
|
|
||||||
|
/** OccluderGeometry provides a sepecialised geometry representation of objects in scene that occlude light and therefore cast shadows.
|
||||||
|
* OccluderGeometry supports the computation of silhouette edges and shadow volume geometries, as well as use as geometry that one can rendering
|
||||||
|
* into a shadow map or end caps for the ZP+ algorithm. OccluderGeometry may be of the same resolution as an underlying geometry that it
|
||||||
|
* represents, or can be of lower resolution and combine manager seperate geometries together into a single shadow casting object.
|
||||||
|
* OccluderGeometry may be attached as UserData to Nodes or to Drawables. */
|
||||||
|
class OSGSHADOW_EXPORT OccluderGeometry : public osg::Drawable
|
||||||
|
{
|
||||||
|
public :
|
||||||
|
OccluderGeometry();
|
||||||
|
|
||||||
|
OccluderGeometry(const OccluderGeometry& oc, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
|
||||||
|
|
||||||
|
virtual Object* cloneType() const { return new OccluderGeometry(); }
|
||||||
|
virtual Object* clone(const osg::CopyOp& copyop) const { return new OccluderGeometry(*this,copyop); }
|
||||||
|
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const OccluderGeometry*>(obj)!=NULL; }
|
||||||
|
virtual const char* libraryName() const { return "osg"; }
|
||||||
|
virtual const char* className() const { return "OccluderGeometry"; }
|
||||||
|
|
||||||
|
|
||||||
|
struct Edge
|
||||||
|
{
|
||||||
|
Edge():
|
||||||
|
_p1(0),
|
||||||
|
_p2(0),
|
||||||
|
_t1(0),
|
||||||
|
_t2(0) {}
|
||||||
|
|
||||||
|
Edge(unsigned int p1, unsigned int p2, unsigned int t1, unsigned int t2):
|
||||||
|
_p1(p1),
|
||||||
|
_p2(p2),
|
||||||
|
_t1(t1),
|
||||||
|
_t2(t2) {}
|
||||||
|
|
||||||
|
unsigned int _p1;
|
||||||
|
unsigned int _p2;
|
||||||
|
|
||||||
|
unsigned int _t1;
|
||||||
|
unsigned int _t2;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::vector<osg::Vec3> Vec3List;
|
||||||
|
typedef std::vector<GLuint> UIntList;
|
||||||
|
typedef std::vector<Edge> EdgeList;
|
||||||
|
|
||||||
|
|
||||||
|
/** Compute an occluder geometry containing all the geometry in specified subgraph.*/
|
||||||
|
void computeOccluderGeometry(osg::Node* subgraph, float sampleRatio=1.0f);
|
||||||
|
|
||||||
|
/** Compute an occluder geometry containing the geometry in specified drawable.*/
|
||||||
|
void computeOccluderGeometry(osg::Drawable* drawable, float sampleRatio=1.0f);
|
||||||
|
|
||||||
|
/** Render the occluder geometry. */
|
||||||
|
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
|
||||||
|
|
||||||
|
|
||||||
|
protected :
|
||||||
|
|
||||||
|
virtual ~OccluderGeometry() {}
|
||||||
|
|
||||||
|
inline bool isSilhouetteEdge(const osg::Vec3& lightpos, const Edge& edge) const
|
||||||
|
{
|
||||||
|
osg::Vec3 delta(lightpos-_vertices[edge._p1]);
|
||||||
|
return ( delta * _triangleNormals[edge._t1] ) *
|
||||||
|
( delta * _triangleNormals[edge._t2] );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Vec3List _vertices;
|
||||||
|
Vec3List _triangleNormals;
|
||||||
|
UIntList _triangleIndices;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
@ -3,6 +3,7 @@ include $(TOPDIR)/Make/makedefs
|
|||||||
|
|
||||||
|
|
||||||
CXXFILES = \
|
CXXFILES = \
|
||||||
|
OccluderGeometry.cpp\
|
||||||
ShadowedScene.cpp\
|
ShadowedScene.cpp\
|
||||||
ShadowTechnique.cpp\
|
ShadowTechnique.cpp\
|
||||||
ShadowMap.cpp\
|
ShadowMap.cpp\
|
||||||
|
39
src/osgShadow/OccluderGeometry.cpp
Normal file
39
src/osgShadow/OccluderGeometry.cpp
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||||
|
*
|
||||||
|
* This library is open source and may be redistributed and/or modified under
|
||||||
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||||
|
* (at your option) any later version. The full license is in LICENSE file
|
||||||
|
* included with this distribution, and on the openscenegraph.org website.
|
||||||
|
*
|
||||||
|
* This library is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* OpenSceneGraph Public License for more details.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <osgShadow/OccluderGeometry>
|
||||||
|
|
||||||
|
using namespace osgShadow;
|
||||||
|
|
||||||
|
OccluderGeometry::OccluderGeometry()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
OccluderGeometry::OccluderGeometry(const OccluderGeometry& oc, const osg::CopyOp& copyop):
|
||||||
|
osg::Drawable(oc,copyop)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OccluderGeometry::computeOccluderGeometry(osg::Node* subgraph, float sampleRatio)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void OccluderGeometry::computeOccluderGeometry(osg::Drawable* drawable, float sampleRatio)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void OccluderGeometry::drawImplementation(osg::RenderInfo& renderInfo) const
|
||||||
|
{
|
||||||
|
}
|
@ -20,7 +20,6 @@
|
|||||||
#include <osgShadow/ShadowedScene>
|
#include <osgShadow/ShadowedScene>
|
||||||
|
|
||||||
using namespace osgShadow;
|
using namespace osgShadow;
|
||||||
using namespace osg;
|
|
||||||
|
|
||||||
ShadowedScene::ShadowedScene()
|
ShadowedScene::ShadowedScene()
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user