From Andreas Ekstrand, "Attached is a small bug fix in the DW plugin. The texture application
matrix is read into a double matrix called mx, it was declared as 3x2, it's now fixed to 3x3."
This commit is contained in:
parent
3edda73797
commit
c991e33796
@ -932,7 +932,7 @@ class ReaderWriterDW : public osgDB::ReaderWriter
|
||||
//nrecs=0; // a numVerts is followed by nv vetex postiions
|
||||
if (nexpected>0) obj.readOpenings(fp, nexpected);
|
||||
} else if( strncmp(buff,"UVW:",4)==0) { // texture application matrix
|
||||
double mx[3][2];
|
||||
double mx[3][3];
|
||||
sscanf(buff+4,"%lf %lf %lf %lf %lf %lf %lf %lf %lf",
|
||||
&mx[0][0], &mx[0][1], &mx[0][2],
|
||||
&mx[1][0], &mx[1][1], &mx[1][2],
|
||||
|
Loading…
Reference in New Issue
Block a user